1.4 Praise Thread

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  • Akula(old)

    #31
    Re: 1.4 Praise Thread

    Instead of thanking EA or Dice, I think we should also be giving a BIG THANKS to the beta testers who took the time to go through the rigamarole of installing it in a special way, playing it hours on end and actually sumbitting their opinions to DICE. These guys are the real reason the patch is less troublesome than the others.

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    • Jungles

      #32
      Re: 1.4 Praise Thread

      Tried normal and IO mode, including Jalalabad. Hats off to DICE for a job well done, although I had expected better. But given the focus on BF2142 and BF2 being close to the end of its shelf-life, it was a reasonably good effort.

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      • D_Twice

        #33
        Re: 1.4 Praise Thread

        This Map/Patch ROX MY SOX :) And that's a good thing maybe there's still hope for BF2142

        Crashes are history

        Victoire

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        • SQUiB

          #34
          Re: 1.4 Praise Thread

          Not sure if I'm really ready to praise 1.4 but it's sure is an improvement over 1.3. My problem with it is that it only seems to have improved the server crashes and CTDs (still happen but not nearly as often) but aside from that it doesn't seem to have done much. Jalalabad is horribly balanced but another map is always good. The red bug does seem to be gone but I haven't had that since 1.3 was realeased.

          Things I really hoped would get fixed after three long months of waiting but did not.
          - Spotted enemy vehicles still flash green quite frequently
          - Sound still gets stuck looping all the time
          - Reloads and other animations still repeat and stutter and all the associated problems with that like multiple greanades being thrown
          - Missiles and GL still go through vehicles far too often
          - Favourites list still disapears when you click refresh
          If these things get fixed in the next patch and nothing else gets broken then I'll be ready to heap praise on the patch.

          Oh they did get rid of that stupid red counter that pointed to nothing though. Congratulations all round then.

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          • imported_BlueBlaz0r

            #35
            Re: 1.4 Praise Thread

            PRAISE 1.4! this patch is nice. no lag, game runs smooth with a slightly better ping. no more CTDS. if you lag or get CTDs you're a noob. no re.

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            • tom91

              #36
              Re: 1.4 Praise Thread

              Only had a couple of problems like a CTD and some freezing ingame but I think I sorted that. Apart from that, it has improved my loading time and I like the new map. Only tried it for a couple of rounds though

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              • imported_SBS-ONE

                #37
                Re: 1.4 Praise Thread

                My graphics seem better with this patch, i have always run everything on High, but my shadows were a bit pixely, but now, they look amazing, anyone else noticed an improving in graphics performance?

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                • Cap`N Hagen

                  #38
                  Re: 1.4 Praise Thread

                  Not pure praise, but I did install 1.4 and run, play for 3 hours without incident.
                  I did notice a lower ping on my fav server, but I had more occasions of lost connection for a few seconds or so. Sux when ur pilot ;(
                  I did`nt notice any horrible changes with anything I used, thus far I`m content.

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                  • lmimmfn
                    Member
                    • Sep 2006
                    • 247

                    #39
                    Re: 1.4 Praise Thread

                    I agree with everyone, i think the patch rox, i wasnt looking for anythig else but stability as it was totally runing this game for me in 1.3, so im happy i can play again :)

                    Originally posted by Bickus^Dickus
                    I think the map is quite balanced all this **** about the US winning each time is BS i played for two hours and it went both ways.
                    Good job dice.
                    Its a great map, but its only balanced if the following is true:
                    1. Friendly fire is off
                    2. The MEC team work together to protect the palace

                    During the Beta 2 patch you could see the development of everyones strategies for this map, the winning strategy ended up being USMC to take the MEC palace, blow up the radar etc there, then its simply a cleanup operation. So the number one priority for MEC is to protect the palace.

                    The first time i played 1.4 full i couldnt believe it when played on a clan server and they had it setup so there was no team switching and friendly fire was on( and of course the clan were all USMC ), it was impossible for MEC to win, we couldnt mine the palace as that would leave our own tank stuck, couldnt claymore the flag, basically had no protection.
                    Didnt get destroyed or anything, but out of mabye 6-7 rounds i think we won 1. Only for the rest of our clan was on and we were playing together we would have got slaughtered

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                    • BigPig_PW69

                      #40
                      Re: 1.4 Praise Thread

                      I've only played 1.4 for a few hours, but can honestly say that I.O. is a great addition! Karkand now is free from the "camp next to supply crate armour whores in the alleys near the Hotel" and there isnt any Arty (or at least it wasnt used).
                      I can't wait to try Sharqi now the MEC chopper isn't camping the TV Station all game!!
                      From what I have seen I give Dice a big Thumbs up!!!

                      Sometimes peace can only be bought about by WAR!!

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                      • Frogatron

                        #41
                        Re: 1.4 Praise Thread

                        Had 1 Connection Problem, not getting the lag issues some are and my 'ahem' 8 or 1.4mb connection sucks (Cheers BT, don't use em trust me) so gotta say improvement, haven't noticed huge gameplay differences yet but so far so good.

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                        • [=RDR=] RadoN

                          #42
                          Re: 1.4 Praise Thread

                          It seems smooth for me, but I've only played a couple hours. Time will tell..

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                          • Guest

                            #43
                            Re: 1.4 Praise Thread

                            i am too lazy too do anything else then install 1.4 so i hope it works!

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                            • =IMO=THJones

                              #44
                              Re: 1.4 Praise Thread

                              oooo-rahhh
                              i like ther patch...i still wish the gatling guns on the bh were usable, but overall, best patch so far...

                              Comment

                              • Radar-C}{G-

                                #45
                                Re: 1.4 Praise Thread

                                Originally posted by lmimmfn
                                I agree with everyone, i think the patch rox, i wasnt looking for anythig else but stability as it was totally runing this game for me in 1.3, so im happy i can play again :)


                                Its a great map, but its only balanced if the following is true:
                                1. Friendly fire is off
                                2. The MEC team work together to protect the palace

                                During the Beta 2 patch you could see the development of everyones strategies for this map, the winning strategy ended up being USMC to take the MEC palace, blow up the radar etc there, then its simply a cleanup operation. So the number one priority for MEC is to protect the palace.
                                My expereince was quite different. I played on a server for three hours playing both side and both sides took their fair share of wins and losses and nearly every time the USMC took the MEC main flag and each round the MEC generally took it back. In each round that flag changed hands almost as many times as the other flags and it was always a close game, within 5 to 30 tickets. As with other maps there will be always be the occasional slaughter if one team can't work together and this make is no different.

                                Although team work definitely plays a critical role in this map, I don't think FF on or off or whether the palace get's taken or not make a bit of difference. It comes down to skill with a gun and teamwork. Again this is after numerous rounds on both teams.

                                I love the 1.4 patch and I love IO. Makes for a nice variation. I still enjoy non-IO game play, so pelase don't read that I am IO only player. Armor and aircraft are a great aspect of the game.

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