We were hacked. Several times over the past two weeks, in fact.
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Left hand side has a scale of yards from 50 to 450 yards
Right hand side has degrees.
No laser lock so have a spotter.
Our range is half that of POE and that means that the arty tank must venture forward to get those kills - Support is needed via Anit-Air tank to keep it up.
Promote teamwork by giving the correct tools that complement each other.
Smoke trail and sound effects ensure that the projectile is seen and heard so that the General can get his airforce to move in on it and deal with it ASAP.
Left hand side has a scale of yards from 50 to 450 yards
Right hand side has degrees.
No laser lock so have a spotter.
Our range is half that of POE and that means that the arty tank must venture forward to get those kills - Support is needed via Anit-Air tank to keep it up.
Promote teamwork by giving the correct tools that complement each other.
Smoke trail and sound effects ensure that the projectile is seen and heard so that the General can get his airforce to move in on it and deal with it ASAP.
In POE it appears that on large maps DEFAULTs on both sides are seperated by about 1000 yards. Artillery using the hud ranges I have from the other users are good consistently around 600.
I could complete and prosecute a target at 850 but no further as the input of the mouse really "Throws" the shell WAY off or the game stops drawing the shell and path after 900 yards or timed out, I dont understand that just yet. I did budget to purchase a very high DPI mouse in the hopes of improving the "Error" of the impact area generated by the computer after I fire.
I do have the balls to move into harms way as necessary to engage important targets thinking about the terrain, how the cover is and potential threats. For very dangerous work I usually call on a Airdefense unit to provide close support. Sometimes I actually have to displace and find a better firing position "Further back" towards my own main when the enemy advances too close for accurate shooting.
POE2 team really should create a training map. Like a weapons test range so the players can test the toys in a specially engineered environment for better experimenting purposes. Kinda like SWAT4 has a tactical training cetntre to test all its stuff out, and AA has multiple training missions.
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