Mods I think I posted this in the wrong forum, Trying to keep this in the POE forums.
I have learned how to use the Artillery effectively enough to snipe moving infantry and tanks wherever they are.
I needed to be a commander to do this because the satellite view and supply drops are critical.
I confirmed that 700 yards is about the max range, I tried to go for 1000 but dont have any information.
400-700 yards is the best range for this work.
Instructions:
Be a commander, take the artillery drive it to a flat spot some where behind your friendly front lines in a safe area. (Usually near default)
When a target is spotted either using Q Comm Rose by a teammate or spotted visually on your zoomed in satellite view.
Orient the gun using a chart of ranges posted elsewhere on the forums, you can use the search under my name and find it, I think Chris Redfield is credited with building this chart.
Fire one shell, hit caps lock to zoom on selected target area before your shell arrives.
The boom in your headset should tell you how far, near or left/right of the zoom area. Sometimes if you line up on the enemy base flag perfectly the shell leaves a vapor trail as it zooms over.
Lower or raise your gun barrel until you are on target anywhere in your commander's zoom view.
Maintain fire zooming in with each shot fired to monitor the fall.
Most bases have fixed enemy or armor spawns that you can hammer on all day.
STOP FIRING when your team approaches the base. Let them KNOW that you have stopped firing so they can storm it.
Usually teammates will see the big arty rounds landing in the enemy town and wait a few minutes. (They dont trust you.) =)
For kicks when you think you have it... pick a enemy infantry man. Fire at him. He will run away from the nearby arty hit. Adjust your gun VERY slightly and fire again. This time he will run or die =) after a while the opponets understand that you can target them personally with the artillery and commander's satellite any time anywhere up to 700 yards.
That is a powerful path to victory friends.
Yes you will eat a few fratcides, that cannot be helped so communicate to your team.
My moment of realization of mastery arrived when there were three tanks together giving a friendly town a very hard time. I found the range to the town, added a few hundered feet and fired zoomed in on the three tanks. Within the 4th shot that was very close, one started retreating.
The 5th shell killed the two side by side for 4 kills and heavily damaged the 3rd tank that came back to the line.
My next target was a hovering enemy helo. I was that confident I could knock it down at 670 yards. he moved too fast for effective correction once the shells started falling below his hover spot.
I noticed that the enemy commander was firing HIS artillery and I was about to scan for him and engage him too. But between 700-1000+ yards the shooting is too problematic because your mouse cannot adjust the gun barrel that finely.
I will have to buy a gamer mouse that has a very very high DPI and adjustable sensitivity on the fly for the arty work.
I have learned how to use the Artillery effectively enough to snipe moving infantry and tanks wherever they are.
I needed to be a commander to do this because the satellite view and supply drops are critical.
I confirmed that 700 yards is about the max range, I tried to go for 1000 but dont have any information.
400-700 yards is the best range for this work.
Instructions:
Be a commander, take the artillery drive it to a flat spot some where behind your friendly front lines in a safe area. (Usually near default)
When a target is spotted either using Q Comm Rose by a teammate or spotted visually on your zoomed in satellite view.
Orient the gun using a chart of ranges posted elsewhere on the forums, you can use the search under my name and find it, I think Chris Redfield is credited with building this chart.
Fire one shell, hit caps lock to zoom on selected target area before your shell arrives.
The boom in your headset should tell you how far, near or left/right of the zoom area. Sometimes if you line up on the enemy base flag perfectly the shell leaves a vapor trail as it zooms over.
Lower or raise your gun barrel until you are on target anywhere in your commander's zoom view.
Maintain fire zooming in with each shot fired to monitor the fall.
Most bases have fixed enemy or armor spawns that you can hammer on all day.
STOP FIRING when your team approaches the base. Let them KNOW that you have stopped firing so they can storm it.
Usually teammates will see the big arty rounds landing in the enemy town and wait a few minutes. (They dont trust you.) =)
For kicks when you think you have it... pick a enemy infantry man. Fire at him. He will run away from the nearby arty hit. Adjust your gun VERY slightly and fire again. This time he will run or die =) after a while the opponets understand that you can target them personally with the artillery and commander's satellite any time anywhere up to 700 yards.
That is a powerful path to victory friends.
Yes you will eat a few fratcides, that cannot be helped so communicate to your team.
My moment of realization of mastery arrived when there were three tanks together giving a friendly town a very hard time. I found the range to the town, added a few hundered feet and fired zoomed in on the three tanks. Within the 4th shot that was very close, one started retreating.
The 5th shell killed the two side by side for 4 kills and heavily damaged the 3rd tank that came back to the line.
My next target was a hovering enemy helo. I was that confident I could knock it down at 670 yards. he moved too fast for effective correction once the shells started falling below his hover spot.
I noticed that the enemy commander was firing HIS artillery and I was about to scan for him and engage him too. But between 700-1000+ yards the shooting is too problematic because your mouse cannot adjust the gun barrel that finely.
I will have to buy a gamer mouse that has a very very high DPI and adjustable sensitivity on the fly for the arty work.
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