Do you guys and gals think that the very subject matter and content of BF2 implies that there will be a certain level of realism included?
I do. Let me explain why.
The game is based in reality. Humans combating humans in the present day. The game utilized armies based in reality (the USMC its counterparts) and weapons in existence. To my knowledge, every projectile weapon, flying machine, wheeled and tank-tread driven vehicle exists in the world we live in. Each has its strengths and weaknesses and these are mirrored, to some extent, in the game.
Why go to all the trouble of modeling real weapons, real vehicles, real uniforms, real cities, real buildings, real projectile physics, if you are going to then muck it all up by creating some downright cartoonish inconsistencies?
There are some that are obvious, like the .50 caliber sniper rifle not killing in one shot. (Heck, most sniper rifles would drop people in one shot). Thats what snipers do... they kill people from the shadows and do so with one shot (if they manage to hit). But in BF2, if a sniper manages a torso-shot on a running enemy at 300 yards, the lucky SOB has ample time to get behind cover and heal himself. That's frustrating for snipers (I'm not much of a sniper, so im not talkin about myself here.)
Anti-vehicle missles/rockets. An ERYX to the engine-block/passenger cab of the vehicle could and probably would blow the vehicle to bits... if not the entire vehicle, then certainly its occupants I'm thinking.
I dont know why I started this thread other than to say that I think games based in reality have an implied level of realism in them and to have them peform otherwise frustrates people greatly.
The "Cone of fire" is my favorite though. To think that a highly refined rifle like the M4, M16, G36, M249 SAW, AK101, etc) would be alowed into service if it actually deviated that much from its iron-sights/laser dot is beyond me.
anyway... I'm just sick of people calling this an arcade game... games based in reality should not be arcade games. and blind luck should have as LITTLE impact on the outcome of an encounter in an FPS as possible.
Right now, as it stands in BF2 and the engine they have chosen to run with, I would put face to face encounters with other players at 50/50 luck/skill.
I do. Let me explain why.
The game is based in reality. Humans combating humans in the present day. The game utilized armies based in reality (the USMC its counterparts) and weapons in existence. To my knowledge, every projectile weapon, flying machine, wheeled and tank-tread driven vehicle exists in the world we live in. Each has its strengths and weaknesses and these are mirrored, to some extent, in the game.
Why go to all the trouble of modeling real weapons, real vehicles, real uniforms, real cities, real buildings, real projectile physics, if you are going to then muck it all up by creating some downright cartoonish inconsistencies?
There are some that are obvious, like the .50 caliber sniper rifle not killing in one shot. (Heck, most sniper rifles would drop people in one shot). Thats what snipers do... they kill people from the shadows and do so with one shot (if they manage to hit). But in BF2, if a sniper manages a torso-shot on a running enemy at 300 yards, the lucky SOB has ample time to get behind cover and heal himself. That's frustrating for snipers (I'm not much of a sniper, so im not talkin about myself here.)
Anti-vehicle missles/rockets. An ERYX to the engine-block/passenger cab of the vehicle could and probably would blow the vehicle to bits... if not the entire vehicle, then certainly its occupants I'm thinking.
I dont know why I started this thread other than to say that I think games based in reality have an implied level of realism in them and to have them peform otherwise frustrates people greatly.
The "Cone of fire" is my favorite though. To think that a highly refined rifle like the M4, M16, G36, M249 SAW, AK101, etc) would be alowed into service if it actually deviated that much from its iron-sights/laser dot is beyond me.
anyway... I'm just sick of people calling this an arcade game... games based in reality should not be arcade games. and blind luck should have as LITTLE impact on the outcome of an encounter in an FPS as possible.
Right now, as it stands in BF2 and the engine they have chosen to run with, I would put face to face encounters with other players at 50/50 luck/skill.
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