I was writing a rather lengthy reply to another thread asking if stats changed the BF series. As the reply went in a completely different direction, I figured it deserved its own thread. I get creative writing fever at 5 in the morning so here you go...
Let me preface this by saying I love BF2 because I'm still playing it. Loving the game doesn't relinquish my right to an honest opinion about the game, which is listed below.
--
There's nothing wrong with the stat system in BF2, it's great. In fact, the game is quite peachy!
What's wrong with BF2 is actually something we'd normally consider a good thing!
Allow me to elaborate :)
The game has simply became way, way, way too easy. And by easy, I mean e-a-s-y. Every single round that I play, I end up in the top 3. This isn't boasting, showing off, or anything like that -- it's just plain fact. The truth is I kind of suck when I'm put up against really good players. Usually they totally stomp me or atleast even up with me (*shakes fist at AlmondJoy*).
Tactical maneuvers are pointless (UAV, Scan, Commander view).
Moving together with clanmates in formation is pointless (Artillery, Nades, Clays).
Other than the 2 things above, it ends up with a single tank rolling into a flag zone with a couple infantry and maybe another tank there too. If lucky, you get a fairly decent fight -- but usually it's a few shots and a flag cap.
This is why I prefer 16 player maps, infantry maps, city maps. Atleast with city maps you can maneuver around buildings, create perimeter points, place traps, and do all sorts of things that just dont work on other maps or simply don't work as often or as well.
Anyone here who's been a loyal PC gamer for 6 or more years will agree that in comparison to oldies this game plays itself sometimes. Games like Rainbow Six: Rogue Spear/Raven Shield, Operation Flashpoint, BF1942, Red Orchestra, Forgotten Hope for BF1942, Desert Combat for BF1942 ... are some examples of games that took some time to learn.
Some examples below:
Which leads to the constant player frustration. Some people claim it's the bugs, but it's not the bugs. BF1942 had just as many, if not more -- so do all games for that matter.
Bugs really aren't the problem.
Wave after wave of complaints come in every day.. every week... every month...
Because *drumroll*:
Players do not have the ability to distinguish themselves.
As a pilot, you're restricted... you can't do any cool tricks. There's no avoiding certain things. Same goes for every single class, vehicles and object in the game.
People complain because there is *nothing* they can do to avoid certain things.
Claymore covering both entrances of Hotel flag on Karkand? Oh well, nothing you can do! :)
Flying a chopper on Daging Oilfields? *boom* No you're not :P
I should stop here ...
With all of this said, could this be because it's been 1 year into the game? I mean 1 year is alot of time to be playing a game.
Woah.
Maybe everything I just wrote has been completely invalidated by that one very important point -- the game might simply be wearing itself out.
Oh well, I typed all this stuff I might as well post it.
Viva la POE2 & FH2.
Let me preface this by saying I love BF2 because I'm still playing it. Loving the game doesn't relinquish my right to an honest opinion about the game, which is listed below.
--
There's nothing wrong with the stat system in BF2, it's great. In fact, the game is quite peachy!
What's wrong with BF2 is actually something we'd normally consider a good thing!
Allow me to elaborate :)
The game has simply became way, way, way too easy. And by easy, I mean e-a-s-y. Every single round that I play, I end up in the top 3. This isn't boasting, showing off, or anything like that -- it's just plain fact. The truth is I kind of suck when I'm put up against really good players. Usually they totally stomp me or atleast even up with me (*shakes fist at AlmondJoy*).
Tactical maneuvers are pointless (UAV, Scan, Commander view).
Moving together with clanmates in formation is pointless (Artillery, Nades, Clays).
Other than the 2 things above, it ends up with a single tank rolling into a flag zone with a couple infantry and maybe another tank there too. If lucky, you get a fairly decent fight -- but usually it's a few shots and a flag cap.
This is why I prefer 16 player maps, infantry maps, city maps. Atleast with city maps you can maneuver around buildings, create perimeter points, place traps, and do all sorts of things that just dont work on other maps or simply don't work as often or as well.
Anyone here who's been a loyal PC gamer for 6 or more years will agree that in comparison to oldies this game plays itself sometimes. Games like Rainbow Six: Rogue Spear/Raven Shield, Operation Flashpoint, BF1942, Red Orchestra, Forgotten Hope for BF1942, Desert Combat for BF1942 ... are some examples of games that took some time to learn.
Some examples below:
- Choppers hover on their own.
- Objectives are little dots in front of your yes.
- Clicking enemy spotted on a blank area reveals the enemy.
- Little drones flying the air expose the enemy the entire round, only stopping for a few second intervals to recharge.
- Massive infantry killing artillery strikes at the click of a button.
- Birds eye view of the entire map as a commander.. no hiding from him

- Vehicles are the equivalent of an infantry soldier with 10x armor, 10x power and 10x speed. No disadvantages whatsoever. It's illogical.
- Aircraft are now supersonic airborne cheetas, which pretty much takes BF1942 and makes the aircraft 10x faster... nothing more. They dont retain any modern day advantages other than speed.
- Claymore mines. Free kill, drop 'n' go. 'Nuff said.
Which leads to the constant player frustration. Some people claim it's the bugs, but it's not the bugs. BF1942 had just as many, if not more -- so do all games for that matter.
Bugs really aren't the problem.
Wave after wave of complaints come in every day.. every week... every month...
Because *drumroll*:
Players do not have the ability to distinguish themselves.
As a pilot, you're restricted... you can't do any cool tricks. There's no avoiding certain things. Same goes for every single class, vehicles and object in the game.
People complain because there is *nothing* they can do to avoid certain things.
Claymore covering both entrances of Hotel flag on Karkand? Oh well, nothing you can do! :)
Flying a chopper on Daging Oilfields? *boom* No you're not :P
I should stop here ...
With all of this said, could this be because it's been 1 year into the game? I mean 1 year is alot of time to be playing a game.
Woah.
Maybe everything I just wrote has been completely invalidated by that one very important point -- the game might simply be wearing itself out.
Oh well, I typed all this stuff I might as well post it.
Viva la POE2 & FH2.
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