It seems every time a team loses, the commander is immediately at fault. i was commanding today and i continuously gave out orders, spotted people, did what commanders do. then at the end of the game when we lose because we only captured one point(i got it myself), people complain. they dont understand that if they didnt camp then we might win. fortunately a few peopel came to their senses and shut them up. Honestly though, this is starting to drive me crazy.
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Re: Commanding complaints
Originally posted by mwillin0000It seems every time a team loses, the commander is immediately at fault. i was commanding today and i continuously gave out orders, spotted people, did what commanders do. then at the end of the game when we lose because we only captured one point(i got it myself), people complain. they dont understand that if they didnt camp then we might win. fortunately a few peopel came to their senses and shut them up. Honestly though, this is starting to drive me crazy.
You should not feel bad for switching teams on a bunch of d:censored:hebags.
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Re: Commanding complaints
When I command, I dont issue orders. If you dont understand what to do in a capture the flag game, then go play tidlle winks. I also hate the commanders that spam over and over the same enemy target, who is usually all by himself. Use the UAV, drop supplies when asked, and thats all you have to do. If your team is good you'll win, and if not you'll lose.
Beside the fact, that the most commander functions hurt the commander's score (exception Scan/ UAV). The commander score is the average of his teams score, so Supplies- take away repair/ ammo/ health points from your troops, and Arty- depletes tickets/ takes possible kills from troops.
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Re: Commanding complaints
Most of the mutiny votes don't work....And I half agree...People SHOULD spawn kill and capture the CP. While a # of players spawn camp, the other half should run out to the CP and neutralize it. Just a suggestion for Urban maps because I play Strike at Karkand ALOT!
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