Naming Control Points + Blocky Textures

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  • earthHunter

    #1

    Naming Control Points + Blocky Textures

    1) Whenever I try to add a space in the name of a control point it says I'm using invalid characters( the space ). So many control points have spaces but why can't I do that?

    2) I've looked all over the side, the FAQs, some other threads with the same problem but when I try what they did I still get huge blocks all over the ground. They say: Change LowDetailType on all layers to '1', click texture, on the right side click "Set Low Detail Texture", click the only one there, and click OK. I try it, it doesn't work.

    If anyone can help, Thanks.
  • gx.

    #2
    Re: Naming Control Points + Blocky Textures

    1) you have to have an underscore _
    2) post a picture, there can be many different meanings of "blocky textures. Also be sure you selected the "both" button.

    Comment

    • earthHunter

      #3
      Re: Naming Control Points + Blocky Textures

      1) If I use an underscore it shows as an underscore:

      But on stock maps:


      2) I have "Both" selected, here is what it looks like in the game:

      Comment

      • gx.

        #4
        Re: Naming Control Points + Blocky Textures

        1) I dont know try tab or something, or just deal with it :p

        2) selelct your layer, in this case grass, and set the color tiling to 0/0 and repaint

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        • earthHunter

          #5
          Re: Naming Control Points + Blocky Textures

          1) Ah, I hope someone comes in here knowing the answer to that.

          2) I just tried this and it is beautiful in the editor, but I get a 14-16% crash. I know it isn't the overgrowth because I've dealt with that before and the 'overgrowth' folder doesn't exist.

          Comment

          • predragjanjic
            Member
            • Oct 2006
            • 2837

            #6
            Re: Naming Control Points + Blocky Textures

            run in windowed mode, thats the first thing u wanna do when you crash

            Comment

            • earthHunter

              #7
              Re: Naming Control Points + Blocky Textures

              Ah, the problem was: I was testing the wrong map! Thanks much Sir. Snipers0.

              Now for that space problem...

              I couldn't resist your sexy signiture, =PSU=PJMAK1.

              Comment

              • predragjanjic
                Member
                • Oct 2006
                • 2837

                #8
                Re: Naming Control Points + Blocky Textures

                Originally posted by earthHunter
                Ah, the problem was: I was testing the wrong map! Thanks much Sir. Snipers0.

                Now for that space problem...

                I couldn't resist your sexy signiture, =PSU=PJMAK1.
                ehh thanks, not that sexy tho:cry:

                btw if you download some 3rd party maps ull notice that all ofem have the underlines in between the words, i dont think theres a way to get rid of it

                could still be wrong, try bfeditor.org

                alot of pros on that forum

                Comment

                • FFOLKES

                  #9
                  Re: Naming Control Points + Blocky Textures

                  http://www.totalbf2.com/forums/showt...t=localization

                  jdrou always has the right answer...

                  Comment

                  • 1337turtle

                    #10
                    Re: Naming Control Points + Blocky Textures

                    Try alt + 255 for a space :)

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