Re: Hypocrites.
You know, there are legit problems with apparent bugs in the game (which is WHY the patches are and WHAT the patches should be done for). For example, to this date, jumping and fracking around like a worm screws up the hitboxes, its what I consider an exploit. Needs fixing? Yes. Needs attention? Yes.
What you are referring to, is complaining over gameplay issues, such as force ratios between vehicles and infantry. Blame that on stats and point jealousy. Blame THAT on people. But seriously, if people complain about bugs, dont treat that as "whining".
Patching example from the creators of SWAT4. There was one extreme bug in the game on its 1.0 launch, which I have no fvcking clue how got past beta tests- .45 calibre UMP bug, in which the JHP ammunition for UMP had a mass of 4000 pounds ( I may be factually wrong here, anyway, the mass was bigger than the "real" mass, in thousands of times). So basically, an SMG shot through everyting and killed in one shot. After they fixed that bug, patched some security holes and a few minor bugs, the support for the game stopped.
The game is riddled with minor bugs that are a little irrititing, but the official forums are NOWHERE NEAR what is in TBF2 for example. In fact, the only serious weapon inbalance is "pepper spray" being an ultimate weapon in every situation (Like G-Launchers were pre 1.2), and even that didnt get fixed.
Why? The first reason would be, not necessary, and economically not profitable. So the game ended with 1 patch, fixing ONE serious (there werent others) bug and thats it. They stopped patching the game where it didnt need patching anymore, because every other patch would have created a ton of bugs they wouldnt even know about.
Take back to BF2. ATA and STA gameplay balance patch. NOONE knew that with reduced lock angle for the missiles, the J10s misplacement of heatsource and false hitbox creation would bite everyone in the *** who tried to attack J10 (F18 included). Before 1.2 came along which started a huge gameplay rearrangement, these, which some consider inbalancies, werent considered as bugs.
This is just a stupid rant, but one thing is for sure, the more you change the game you designed, the more you need to change to fix problems caused by "fixing it". Add insufficient beta testing to that, and voila, sh!ts loose.
Originally posted by Dairuka
What you are referring to, is complaining over gameplay issues, such as force ratios between vehicles and infantry. Blame that on stats and point jealousy. Blame THAT on people. But seriously, if people complain about bugs, dont treat that as "whining".
Patching example from the creators of SWAT4. There was one extreme bug in the game on its 1.0 launch, which I have no fvcking clue how got past beta tests- .45 calibre UMP bug, in which the JHP ammunition for UMP had a mass of 4000 pounds ( I may be factually wrong here, anyway, the mass was bigger than the "real" mass, in thousands of times). So basically, an SMG shot through everyting and killed in one shot. After they fixed that bug, patched some security holes and a few minor bugs, the support for the game stopped.
The game is riddled with minor bugs that are a little irrititing, but the official forums are NOWHERE NEAR what is in TBF2 for example. In fact, the only serious weapon inbalance is "pepper spray" being an ultimate weapon in every situation (Like G-Launchers were pre 1.2), and even that didnt get fixed.
Why? The first reason would be, not necessary, and economically not profitable. So the game ended with 1 patch, fixing ONE serious (there werent others) bug and thats it. They stopped patching the game where it didnt need patching anymore, because every other patch would have created a ton of bugs they wouldnt even know about.
Take back to BF2. ATA and STA gameplay balance patch. NOONE knew that with reduced lock angle for the missiles, the J10s misplacement of heatsource and false hitbox creation would bite everyone in the *** who tried to attack J10 (F18 included). Before 1.2 came along which started a huge gameplay rearrangement, these, which some consider inbalancies, werent considered as bugs.
This is just a stupid rant, but one thing is for sure, the more you change the game you designed, the more you need to change to fix problems caused by "fixing it". Add insufficient beta testing to that, and voila, sh!ts loose.
Comment