Patch 1.4 Statement from Dice

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  • Roger Smith
    Member
    • Aug 2006
    • 1390

    #106
    Re: Patch 1.4 Statement from Dice

    Originally posted by Eye_of_god
    "Adjusted C4 to make throwing more difficult" That's Sucks and is not needed
    we dont even know what this means yet man, too early to specualte
    Originally posted by Eye_of_god
    Now That Sucks for Anti-Tank! They Can't even kill them now! This Just Means more Jhiading! I hate that
    read it again man, its not increasing armor, its making it so vehicles dont take damage just from driving around, READ!
    Originally posted by Eye_of_god
    Just make it so that you can't be killed for 3 or 4 seconds when you spawn
    this is fine to fix uncap spawncamping, but for normal play, its part of the game.
    Originally posted by Eye_of_god
    Fix the J-10! This is also Easy. Just Reduce the health of J-10s so they can at least be shot down with AA!
    this wouldnt fix the problem, to fix the problem aa missiles must be able to hit all airframes when they ae on cource to hit them. aka making a sharp turn in a j10 shouldnt result in the aa missile flying up to the engine and then flying off.

    Originally posted by PlaneWhore
    This is quite possibly the lamest patch notes I've ever seen.
    amen to all of that.

    ps: maybe the fix for nade spam is to only give 2 greandes to all the kits except assault which gets 5 still.

    Comment

    • troybob
      Member
      • Sep 2007
      • 2823

      #107
      Re: Patch 1.4 Statement from Dice

      Originally posted by roger smith
      how about claymores placed in corners or when theres absolutly no way to get behind them? what then?
      How did they place them if you can't get behind them?

      In that case - um........throw your wrench at them?

      or....um......kill the sniper?

      Comment

      • DuffMan

        #108
        Re: Patch 1.4 Statement from Dice

        Originally posted by troybob
        How did they place them if you can't get behind them?

        In that case - um........throw your wrench at them?

        or....um......kill the sniper?
        Or go the other way o.O

        Comment

        • troybob
          Member
          • Sep 2007
          • 2823

          #109
          Re: Patch 1.4 Statement from Dice

          Originally posted by BlueBlaz0r
          ever think about shooting the crate with a rocket?
          what a revelation!

          Comment

          • poisonsoul

            #110
            Re: Patch 1.4 Statement from Dice

            Originally posted by roger smith
            Originally posted by Eye_of_god
            "Adjusted C4 to make throwing more difficult" That's Sucks and is not needed
            we dont even know what this means yet man, too early to specualte.
            Ya we do.

            It means a power meter like in Mario Golf or other golf games.



            Just to make BF2 more interesting.



            :laugh: :laugh: :laugh: :laugh:

            Originally posted by troybob
            Originally posted by roger smith
            how about claymores placed in corners or when theres absolutly no way to get behind them? what then?

            How did they place them if you can't get behind them?

            In that case - um........throw your wrench at them?

            or....um......kill the sniper?
            I've been thinking about this, how about allowing a user to prone and crawl past them. Like in Metal Gear: Solid or other Metal Gear games.

            Comment

            • snuggnads

              #111
              Re: Patch 1.4 Statement from Dice

              What no expanded splash damage from the GL....bummer

              Comment

              • Mekstizzle

                #112
                Re: Patch 1.4 Statement from Dice

                Originally posted by roger smith
                we dont even know what this means yet man, too early to specualte
                read it again man, its not increasing armor, its making it so vehicles dont take damage just from driving around, READ!
                this is fine to fix uncap spawncamping, but for normal play, its part of the game.
                this wouldnt fix the problem, to fix the problem aa missiles must be able to hit all airframes when they ae on cource to hit them. aka making a sharp turn in a j10 shouldnt result in the aa missile flying up to the engine and then flying off.


                amen to all of that.

                ps: maybe the fix for nade spam is to only give 2 greandes to all the kits except assault which gets 5 still.
                People will whine and they don't understand the concept that every kit has a specific role. "OmG where r my nades??" and "WTF i get killed by assault all the time, WTF a spec-ops should be able to kill an assault dude in seconds!" etc.. etc.. etc...

                Comment

                • troybob
                  Member
                  • Sep 2007
                  • 2823

                  #113
                  Re: Patch 1.4 Statement from Dice

                  Originally posted by poisonsoul
                  Ya we do.

                  It means a power meter like in Mario Golf or other golf games.



                  Just to make BF2 more interesting.



                  :laugh: :laugh: :laugh: :laugh:
                  BF2 already has a power meter. pull out a grenade and hold left click. power meter rises until you let go and he'll either drop, toss, or hurl the grenade.

                  Comment

                  • EyeofG
                    Member
                    • Oct 2006
                    • 1193

                    #114
                    Re: Patch 1.4 Statement from Dice

                    Originally posted by roger smith
                    we dont even know what this means yet man, too early to specualte
                    read it again man, its not increasing armor, its making it so vehicles dont take damage just from driving around, READ!
                    this is fine to fix uncap spawncamping, but for normal play, its part of the game.
                    this wouldnt fix the problem, to fix the problem aa missiles must be able to hit all airframes when they ae on cource to hit them. aka making a sharp turn in a j10 shouldnt result in the aa missile flying up to the engine and then flying off.


                    amen to all of that.

                    ps: maybe the fix for nade spam is to only give 2 greandes to all the kits except assault which gets 5 still.
                    Wow, you got all my quotes in there. Nice.
                    Yeah, also I wish they would have fixed the Glitches in Karkand, Ghost Town, Warlord, and Shari.

                    Comment

                    • imported_BushViper

                      #115
                      Re: Patch 1.4 Statement from Dice

                      Hmmmm... wonder if they lowered the time requirement for the Expert Armor Badge?

                      Comment

                      • Rambo
                        TBF FOREVER!
                        • Aug 2005
                        • 3022

                        #116
                        Re: Patch 1.4 Statement from Dice

                        Pull ya azzes out dice/ea ya slack jawed inbread mother $#@^^$#$:)

                        dont buy 2142 mod

                        Comment

                        • EyeofG
                          Member
                          • Oct 2006
                          • 1193

                          #117
                          Re: Patch 1.4 Statement from Dice

                          Originally posted by xRAMBOx
                          Pull ya azzes out dice/ea ya slack jawed inbread mother $#@^^$#$:)

                          dont buy 2142 mod
                          No 2142! Another year for BF2!

                          Comment

                          • DarQu3

                            #118
                            Re: Patch 1.4 Statement from Dice

                            Originally posted by Skwurl
                            Don't let the door hit you on the way out.

                            BF2142 = 1 less whiner.

                            Today is a good day.
                            i never thought about that, if all the whiners dont buy bf2142, Then, then THERE WONT BE ANY WHINERS!!!! well less....

                            Comment

                            • Revere

                              #119
                              Re: Patch 1.4 Statement from Dice

                              Originally posted by USI_Krusher
                              LMAO! you actually believe that? They've said that every patch release since it came out!

                              EDIT: apparently red tag bug came out in 1.03? It's been around so long, I thought it was from the beginning!
                              .................

                              first of all there is no red/blue bug int he beta so yes they fixed it.

                              and the red tag bug was there form the beggining. Even the demo had it

                              Comment

                              • DesertFalcon
                                Member
                                • Oct 2006
                                • 4011

                                #120
                                Re: Patch 1.4 Statement from Dice

                                Originally posted by DeadCRAP_
                                YAY!!!! NO MORE RED AND BLUE BUG, and i dont see any dolhpin diving fix. even if they did, longer time wont do nething, just push it down harder?

                                they have said they would fix the blue red bug since 1.1 and it never did. and reducing c4 throwing is just stupid hardly anyone can get here basic as it is.

                                and what up with no jet balance?

                                Comment

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