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Patch 1.4 Statement from Dice

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  • Patch 1.4 Statement from Dice

    http://forums.easports.com/mboards/t...hreadID=101721Attention Soldiers!

    We just got an update from DICE and the 1.4 patch that was scheduled for today has been delayed as the team makes final reviews on the patch. The release date for this patch currently is TBD, but we will update this announcement when we get new information on the patch. Apologies for the lateness of this update. Below is a list of the new content and fixes that will be included in the 1.4 patch.

    With the release of the 1.4 patch we have made significant improvements to player and server stability as well as introduced more ranked content for players to enjoy. Along with the many bug fixes we have included the new map “ Road to Jalalabad” which is sponsored by Comcast making this patch is an excellent step forward for the Battlefield Franchise. We would like to thank everyone who helped support the Beta effort. Please take a moment to review the fix list for this patch:

    1.4 Patch – New content

    · New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op)
    · New Server Option: No Vehicles mode

    1.4 Patch – Fix List

    Front End:

    · Front end - Fixed server browser issues with updating info
    · Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players
    · Multiplayer Server filter “maps size” will now work
    · Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box

    Game Server

    · Increased server stability
    · All levels - Co-op – Fixed a crash after reviving player without a kit- 1st attempt
    · Server - Linux 32 Dedicated – Fixed the server crash when trying to rotate maps in Special Forces Co- op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
    · Adjusted the minimum number of players to start the round. The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
    · Unlocks are once available on unranked servers.
    · Ranked server have to have unlocks activated.
    · Fixed Issue with the local coop server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
    · Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map.
    · Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps.
    · Fixed a Vehicle drop crash related bug (missing icon).
    · Co-Op bot console commands do not function on local servers.

    Client / Gameplay:

    · Increased client stability
    · Red/Blue nametag bug – Fix to the issue where players would show up with the wrong color name tag
    · Introduced a delay from proning to standing to help reduce exploiting
    · Adjusted C4 to make throwing more difficult
    · Fixed the issue where a red distance marker appears on the ground
    · Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items
    · Made adjustments to reduce the damage taken by vehicles when driving
    · Commander options will no longer available whilst dead.
    · Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round
    · Fixed the issue that would cause infantry players to be revived with no kit.
    · Fixed several rare graphics crashes.
    · Fixed issue with players crashing while clicking "Join Game" in the front end
    · Car-Drop: Made adjustments to the car drop feature to help prevent players from exploiting into buildings.
    · Fixed an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
    · Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
    · Transport Helicopters – Increased the armor of all transport helicopters

    - The DICE Battlefield Team

  • #2
    Re: Patch 1.4 Statement from Dice

    Atleast we got the ptach notes

    Comment


    • #3
      Re: Patch 1.4 Statement from Dice

      Now let's hope those fixes work and no other problems arises .

      Comment


      • #4
        Re: Patch 1.4 Statement from Dice

        no aircraft missiles change ? it's gonna suck

        Comment


        • #5
          Re: Patch 1.4 Statement from Dice

          I liked all of those except these two

          · Introduced a delay from proning to standing to help reduce exploiting
          · Adjusted C4 to make throwing more difficult
          wtf. Its hard enough getting the Veteren Explosive Ordinance badge now there making it more difficult. U know, this may cause an increase in C4 stat padding. And that delay from proning to standing. What do they mean by reduce exploiting? I find nothing wrong with the current speed between proning and standing.

          Comment


          • #6
            Re: Patch 1.4 Statement from Dice

            Fixed an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).

            No more 1 shot 1 kill on tanks?

            Comment


            • #7
              Re: Patch 1.4 Statement from Dice

              YAY!!!! NO MORE RED AND BLUE BUG, and i dont see any dolhpin diving fix. even if they did, longer time wont do nething, just push it down harder?

              Comment


              • #8
                Re: Patch 1.4 Statement from Dice

                Ea should make a patch to fix some bugs inside his team :P

                Comment


                • #9
                  Re: Patch 1.4 Statement from Dice

                  Originally posted by VISTREL
                  no aircraft missiles change ? it's gonna suck

                  ROFL :laugh::laugh::laugh:
                  Its not even out yet and you're having a moan!!
                  Give it a chance

                  Comment


                  • #10
                    Re: Patch 1.4 Statement from Dice

                    Good job.
                    I love the last fix: more ppl to kill

                    ps.: they did not fix the ribbon bug?

                    Comment


                    • #11
                      Re: Patch 1.4 Statement from Dice

                      It would be nice to see the F-35 beefed up some and the J-10 toned down, but what they did change seems to be good.

                      Comment


                      • #12
                        Re: Patch 1.4 Statement from Dice

                        Originally posted by DeadCRAP_
                        YAY!!!! NO MORE RED AND BLUE BUG
                        lol you know they have said that for every patch since 1.03?

                        Comment


                        • #13
                          Re: Patch 1.4 Statement from Dice

                          I don't see anything about projectiles going through vehicles. I thought they were fixing the net code also.

                          Comment


                          • #14
                            Re: Patch 1.4 Statement from Dice

                            Road to Jalalabaad is all I care about should be fun add more to the vanilla bf2 game.

                            Comment


                            • #15
                              Re: Patch 1.4 Statement from Dice

                              Originally posted by DeadCRAP_
                              YAY!!!! NO MORE RED AND BLUE BUG,
                              LMAO! you actually believe that? They've said that every patch release since it came out!

                              EDIT: apparently red tag bug came out in 1.03? It's been around so long, I thought it was from the beginning!

                              Comment

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