Patch 1.4 Statement from Dice

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  • stilla-killa
    replied
    Re: Patch 1.4 Statement from Dice

    Originally posted by BushViper
    Hmmmm... wonder if they lowered the time requirement for the Expert Armor Badge?
    damn bush how many hours u play a day. all u need is ur expert armour badge and u will have literly beat the game. gj

    Leave a comment:


  • DesertFalcon
    replied
    Re: Patch 1.4 Statement from Dice

    Originally posted by DeadCRAP_
    YAY!!!! NO MORE RED AND BLUE BUG, and i dont see any dolhpin diving fix. even if they did, longer time wont do nething, just push it down harder?

    they have said they would fix the blue red bug since 1.1 and it never did. and reducing c4 throwing is just stupid hardly anyone can get here basic as it is.

    and what up with no jet balance?

    Leave a comment:


  • Revere
    Guest replied
    Re: Patch 1.4 Statement from Dice

    Originally posted by USI_Krusher
    LMAO! you actually believe that? They've said that every patch release since it came out!

    EDIT: apparently red tag bug came out in 1.03? It's been around so long, I thought it was from the beginning!
    .................

    first of all there is no red/blue bug int he beta so yes they fixed it.

    and the red tag bug was there form the beggining. Even the demo had it

    Leave a comment:


  • DarQu3
    Guest replied
    Re: Patch 1.4 Statement from Dice

    Originally posted by Skwurl
    Don't let the door hit you on the way out.

    BF2142 = 1 less whiner.

    Today is a good day.
    i never thought about that, if all the whiners dont buy bf2142, Then, then THERE WONT BE ANY WHINERS!!!! well less....

    Leave a comment:


  • EyeofG
    replied
    Re: Patch 1.4 Statement from Dice

    Originally posted by xRAMBOx
    Pull ya azzes out dice/ea ya slack jawed inbread mother $#@^^$#$:)

    dont buy 2142 mod
    No 2142! Another year for BF2!

    Leave a comment:


  • Rambo
    replied
    Re: Patch 1.4 Statement from Dice

    Pull ya azzes out dice/ea ya slack jawed inbread mother $#@^^$#$:)

    dont buy 2142 mod

    Leave a comment:


  • imported_BushViper
    Guest replied
    Re: Patch 1.4 Statement from Dice

    Hmmmm... wonder if they lowered the time requirement for the Expert Armor Badge?

    Leave a comment:


  • EyeofG
    replied
    Re: Patch 1.4 Statement from Dice

    Originally posted by roger smith
    we dont even know what this means yet man, too early to specualte
    read it again man, its not increasing armor, its making it so vehicles dont take damage just from driving around, READ!
    this is fine to fix uncap spawncamping, but for normal play, its part of the game.
    this wouldnt fix the problem, to fix the problem aa missiles must be able to hit all airframes when they ae on cource to hit them. aka making a sharp turn in a j10 shouldnt result in the aa missile flying up to the engine and then flying off.


    amen to all of that.

    ps: maybe the fix for nade spam is to only give 2 greandes to all the kits except assault which gets 5 still.
    Wow, you got all my quotes in there. Nice.
    Yeah, also I wish they would have fixed the Glitches in Karkand, Ghost Town, Warlord, and Shari.

    Leave a comment:


  • troybob
    replied
    Re: Patch 1.4 Statement from Dice

    Originally posted by poisonsoul
    Ya we do.

    It means a power meter like in Mario Golf or other golf games.



    Just to make BF2 more interesting.



    :laugh: :laugh: :laugh: :laugh:
    BF2 already has a power meter. pull out a grenade and hold left click. power meter rises until you let go and he'll either drop, toss, or hurl the grenade.

    Leave a comment:


  • Mekstizzle
    Guest replied
    Re: Patch 1.4 Statement from Dice

    Originally posted by roger smith
    we dont even know what this means yet man, too early to specualte
    read it again man, its not increasing armor, its making it so vehicles dont take damage just from driving around, READ!
    this is fine to fix uncap spawncamping, but for normal play, its part of the game.
    this wouldnt fix the problem, to fix the problem aa missiles must be able to hit all airframes when they ae on cource to hit them. aka making a sharp turn in a j10 shouldnt result in the aa missile flying up to the engine and then flying off.


    amen to all of that.

    ps: maybe the fix for nade spam is to only give 2 greandes to all the kits except assault which gets 5 still.
    People will whine and they don't understand the concept that every kit has a specific role. "OmG where r my nades??" and "WTF i get killed by assault all the time, WTF a spec-ops should be able to kill an assault dude in seconds!" etc.. etc.. etc...

    Leave a comment:


  • snuggnads
    Guest replied
    Re: Patch 1.4 Statement from Dice

    What no expanded splash damage from the GL....bummer

    Leave a comment:


  • poisonsoul
    Guest replied
    Re: Patch 1.4 Statement from Dice

    Originally posted by roger smith
    Originally posted by Eye_of_god
    "Adjusted C4 to make throwing more difficult" That's Sucks and is not needed
    we dont even know what this means yet man, too early to specualte.
    Ya we do.

    It means a power meter like in Mario Golf or other golf games.



    Just to make BF2 more interesting.



    :laugh: :laugh: :laugh: :laugh:

    Originally posted by troybob
    Originally posted by roger smith
    how about claymores placed in corners or when theres absolutly no way to get behind them? what then?

    How did they place them if you can't get behind them?

    In that case - um........throw your wrench at them?

    or....um......kill the sniper?
    I've been thinking about this, how about allowing a user to prone and crawl past them. Like in Metal Gear: Solid or other Metal Gear games.

    Leave a comment:


  • troybob
    replied
    Re: Patch 1.4 Statement from Dice

    Originally posted by BlueBlaz0r
    ever think about shooting the crate with a rocket?
    what a revelation!

    Leave a comment:


  • DuffMan
    Guest replied
    Re: Patch 1.4 Statement from Dice

    Originally posted by troybob
    How did they place them if you can't get behind them?

    In that case - um........throw your wrench at them?

    or....um......kill the sniper?
    Or go the other way o.O

    Leave a comment:


  • troybob
    replied
    Re: Patch 1.4 Statement from Dice

    Originally posted by roger smith
    how about claymores placed in corners or when theres absolutly no way to get behind them? what then?
    How did they place them if you can't get behind them?

    In that case - um........throw your wrench at them?

    or....um......kill the sniper?

    Leave a comment:

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