The Aviators Guide

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • imported_VISTREL
    Guest replied
    Re: The Aviators Guide

    Originally posted by Xennore
    Here is a movie done by me Enjoy!
    http://www.coffslan.net/LaZaRuS/xennore.rar
    The best pilot video Ive ever seen...even better than planewhore's (I still admire his skills though)...I bet that video will increase the number of TKs for aircraft.

    Leave a comment:


  • Chris_Redfield
    replied
    Re: The Aviators Guide

    Originally posted by TopGunGreg
    ^^ like he said
    Our CO can give us vectors - we do this all the time
    and even better - the co-pilot is the Squad Leader
    even in Helo
    so he can better direct the pilot
    hmmm, . . .
    never thought of doing a self vector - does that really help you if you already know where you are going? (not being saracstic - will try it myself)
    Well, I usually do a lot of split-S and turns to get to the proper altitude to boost for a bombing run. I navigate using the minimap, by keeping an eye on the jet icon and the line to the target, so when I maneuver to take altitude, I know which turn to take and how fast I can get on line.

    Some people get a good sense of the map, but from my experience, in a middle of a fight at 500-800 feet altitude, with no visual landmarks, flying by the map is a good option.

    Theres also another use is a set for dogfighting. Within all these loops and turns things can get out of hand and out of borders. Sometimes another extra turn costs the life, so the sooner you know how to turn, the better.

    I also fly with a rotating map, not static map, so the direction Im heading is always "north" (upscreen).

    Im uploading the bombing vidoe as we speak so you can have a look at the map. Although I didnt set any vectors there...

    Leave a comment:


  • imported_TheDragon
    replied
    Re: The Aviators Guide

    Originally posted by Chris_Redfield
    I can partially answer that question, even though its not directed to me.

    I sometimes lock myself up into a single man squad when Im in a jet. This servers 2 purposes.

    One, commander can treat me as a mobile artillery.
    Two, I really like the possibility to set "markers" for myself. I often fly using the minimap only so the lines are kinda like vectors for me.
    ^^ like he said
    Our CO can give us vectors - we do this all the time
    and even better - the co-pilot is the Squad Leader
    even in Helo
    so he can better direct the pilot
    hmmm, . . .
    never thought of doing a self vector - does that really help you if you already know where you are going? (not being saracstic - will try it myself)

    Leave a comment:


  • Flares
    Guest replied
    Re: The Aviators Guide

    Nice vid. The bombing technique is good, but all of those targets bar the tanks I'd strafe with cannons and the J10 pilots were nubs.

    Originally posted by Turnip
    Why are you in a squad if you're flying in a jet?
    See Redfield's post for one explanation. Another is VOIP; find a squad with people using VOIP. For instance they tell you there's a tank or large force of infantry/vehicles at X. You bomb the target, obstacle removed. They have a chance to regroup defences or move on. More fun and more useful than flying around willy nilly looking for targets.

    Leave a comment:


  • Chris_Redfield
    replied
    Re: The Aviators Guide

    Originally posted by Turnip
    Why are you in a squad if you're flying in a jet?


    "Squad Leader indicates new attack position"
    I can partially answer that question, even though its not directed to me.

    I sometimes lock myself up into a single man squad when Im in a jet. This servers 2 purposes.

    One, commander can treat me as a mobile artillery.
    Two, I really like the possibility to set "markers" for myself. I often fly using the minimap only so the lines are kinda like vectors for me.

    Leave a comment:


  • Turnip
    Guest replied
    Re: The Aviators Guide

    Why are you in a squad if you're flying in a jet?


    "Squad Leader indicates new attack position"

    Leave a comment:


  • Chris_Redfield
    replied
    Re: The Aviators Guide

    Originally posted by Xennore
    Record jets initial height, then do a half loop towards the sky,
    record jets maximum height at the end of the turn,
    then find the differance, using bf2's altitude metre
    Son of a gun! I thought you used mathematical calculation of "average turn speed" "turn time", to get the "turn distance" and through that "turn radius". :laugh:

    Leave a comment:


  • Xennore
    Guest replied
    Re: The Aviators Guide

    Originally posted by Chris_Redfield
    Xennore, your movie inspired me to work on the high-altitude precision drop technique, its a nice moves you make there.

    One question, how did you calculate the turn radius of the jets?
    Record jets initial height, then do a half loop towards the sky,
    record jets maximum height at the end of the turn,
    then find the differance, using bf2's altitude metre

    Leave a comment:


  • Chris_Redfield
    replied
    Re: The Aviators Guide

    Originally posted by HAWK503
    Far out, that would have taken ages to compile.
    I seriously advise you to check the video, its pretty damn good.

    Leave a comment:


  • pYura
    Guest replied
    Re: The Aviators Guide

    Originally posted by Xennore
    Jet guide on bf2s wiki.



    Huge guide, many thanks for [CANADA]_Zenmaster for taking the
    time to create something so big and time consuming.


    Here is a movie done by me Enjoy!
    http://www.coffslan.net/LaZaRuS/xennore.rar
    WOW:|:



    Aviator 254:05:11 18,626 1,224 16.5302 1607

    Leave a comment:


  • HAWK503
    Guest replied
    Re: The Aviators Guide

    Far out, that would have taken ages to compile.

    Leave a comment:


  • Chris_Redfield
    replied
    Re: The Aviators Guide

    Originally posted by Xennore
    Jet guide on bf2s wiki.



    Huge guide, many thanks for [CANADA]_Zenmaster for taking the
    time to create something so big and time consuming.


    Here is a movie done by me Enjoy!
    http://www.coffslan.net/LaZaRuS/xennore.rar
    Xennore, your movie inspired me to work on the high-altitude precision drop technique, its a nice moves you make there.

    One question, how did you calculate the turn radius of the jets?

    Leave a comment:


  • Xennore
    Guest started a topic The Aviators Guide

    The Aviators Guide

    Jet guide on bf2s wiki.



    Huge guide, many thanks for [CANADA]_Zenmaster for taking the
    time to create something so big and time consuming.


    Here is a movie done by me Enjoy!

    or
Working...