Enginers CAN remove Claymomres

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  • Revoluti0n
    Member
    • Mar 2006
    • 3032

    #16
    Re: Enginers CAN remove Claymomres

    Originally posted by Mooby Mc Moob
    Do you get points for defusing Mines and Claymores?
    Not that I know of. It's still part of the Engineers job though, remove mines and explosives.

    Comment

    • ojkilledthemfolk
      Member
      • Apr 2006
      • 263

      #17
      Re: Enginers CAN remove Claymomres

      The complaint is not getting points for doing so. I remove mines and clays when I can reguardless. It would change the game for the better if points were awarded.

      Comment

      • Revoluti0n
        Member
        • Mar 2006
        • 3032

        #18
        Re: Enginers CAN remove Claymomres

        Originally posted by ojkilledthemfolk
        The complaint is not getting points for doing so. I remove mines and clays when I can reguardless. It would change the game for the better if points were awarded.

        You want points for just logging in as well too? Give me a break.

        Comment

        • Roger Smith
          Member
          • Aug 2006
          • 1390

          #19
          Re: Enginers CAN remove Claymomres

          Originally posted by Revoluti0n
          You want points for just logging in as well too? Give me a break.
          correctt me if inm wrong, but doesnt he want points for disarming?

          Comment

          • imported_bigpappa
            Member
            • Oct 2006
            • 2159

            #20
            Re: Enginers CAN remove Claymomres

            Originally posted by Blackhorse
            Aproach at 45% angle prone should be safe. We do this all the time in the 21CW tourny I play in.

            as opposed to 180%

            Comment

            • WolfAlmighty
              Artillery Magnet
              • Jan 2007
              • 2113

              #21
              Re: Enginers CAN remove Claymomres

              Originally posted by roger smith
              thats not how the game should run, snipers shouldnt get gaurenteed kills by blocking a passage (sometimes theres no other way to go and you are stuck) the claymore should be a booby trap.
              Exactly. It shouldn't require a whole squad to deal with one sniper who put a claymore in the middle of a stairwell that both teams use. For Sharqi, you can seal off the TV station flag with just two claymores, and if they want to get up there, unless they feel like hovercapping it in the heli, someone has to die. If it were a support soldier prone at the top of the stairs and he hosed you down with an LMG that would be different for many reasons, but to have a sniper just 'fire and forget' two claymores and therefore completely deny access to a flag is ridiculous. No way around it, no way to destroy it, so someone has to set it off or you can't get the flag. If it were a Spec Ops booby trapping a flag with C4, it would be totally different because not only would he have to pay attention to the flag going white, but he would have to still be alive to set them off. The only way to prevent the claymore from killing you is to find and kill the sniper, wait 30 seconds for the clays to disappear, and kill him again after he respawns (twice) to prevent him from either going back and picking up his old kit (so the clays don't disappear) or dropping new ones in the same place, because he can just march into the same area you are denied with impunity. I don't mind so much that the sniper gets a free cheap kill as much as I do how much it disrupts the flow and balance of the infantry game.

              Claymores should be personal defense assets to cover a sniper's *** when he's sniping, not something to just toss about a friendly flag knowing that you can't possibly get a TK from it. FF-off clays are just another example of BF2 getting dumbed down. :hmm:

              ~Wolfgang

              Comment

              • Sorrenart

                #22
                Re: Enginers CAN remove Claymomres

                Personally I think if engineers wrench up a clay they should get to re-lay it somewhere else.

                Fair game IMO.

                That said claymores are suuuuch easy kills, I almost feel bad when I put them down.

                Comment

                • Deesies
                  Member
                  • Jun 2007
                  • 1021

                  #23
                  Re: Enginers CAN remove Claymomres

                  Originally posted by Sorrenart
                  Personally I think if engineers wrench up a clay they should get to re-lay it somewhere else.

                  Fair game IMO.

                  That said claymores are suuuuch easy kills, I almost feel bad when I put them down.
                  Just wait until infantry only. You'll feel like a right whore

                  Comment

                  • AgentSmith16

                    #24
                    Re: Enginers CAN remove Claymomres

                    The most annoying thing about claymores is that they have some auto-detect FF device. I only play on FF enabled servers for this reason, the snipers feel a lot more obligated to watch their placement if they dont want a -4. The snipers that run into a full squad of enemies and drop the claymore before getting riddled with 50 rounds make me ESPECIALLY mad, because they know that once only ONE person in that squad moves forwards half an inch, they get six kills. A claymore IRL has to be detonated by a trip wire or a detonator. This is how it should work, claymores should take about 20 seconds to set up, stringing the trip wire from wall to wall. Plus anyone who trips the wire gets the crap blown out of them, not just enemies.

                    Comment

                    • Roger Smith
                      Member
                      • Aug 2006
                      • 1390

                      #25
                      Re: Enginers CAN remove Claymomres

                      exactly, if you its gonna have that sensor, we shoulod be able to shoot it to detonate it, simple as that.

                      Comment

                      • Revoluti0n
                        Member
                        • Mar 2006
                        • 3032

                        #26
                        Re: Enginers CAN remove Claymomres

                        Originally posted by roger smith
                        correctt me if inm wrong, but doesnt he want points for disarming?
                        It's like handing out awards and points for things you should already be doing...Makes no sense and it's from a standpoint that lacks all things related to teamwork.

                        Comment

                        • mjrstiffie

                          #27
                          Re: Enginers CAN remove Claymomres

                          To defeat a engineer from defusing my claymores I stick them in a corner so there is no way a engineer can get to them.

                          Comment

                          • Roger Smith
                            Member
                            • Aug 2006
                            • 1390

                            #28
                            Re: Enginers CAN remove Claymomres

                            if theres no reward, people wont do it.

                            Originally posted by BlackOps_Black
                            To defeat a engineer from defusing my claymores I stick them in a corner so there is no way a engineer can get to them.
                            exactly, sometimes you simply cannot disarm them.

                            Comment

                            • cantfinddeletebutton

                              #29
                              Re: Enginers CAN remove Claymomres

                              Originally posted by Revoluti0n

                              You want points for just logging in as well too? Give me a break.
                              yes please.... and i already knew that claymores can be removed... old news

                              Comment

                              • Jay-C_2142

                                #30
                                Re: Enginers CAN remove Claymomres

                                Originally posted by Wolfgang Abenteuer
                                Exactly. It shouldn't require a whole squad to deal with one sniper who put a claymore in the middle of a stairwell that both teams use. For Sharqi, you can seal off the TV station flag with just two claymores, and if they want to get up there, unless they feel like hovercapping it in the heli, someone has to die. If it were a support soldier prone at the top of the stairs and he hosed you down with an LMG that would be different for many reasons, but to have a sniper just 'fire and forget' two claymores and therefore completely deny access to a flag is ridiculous. No way around it, no way to destroy it, so someone has to set it off or you can't get the flag. If it were a Spec Ops booby trapping a flag with C4, it would be totally different because not only would he have to pay attention to the flag going white, but he would have to still be alive to set them off. The only way to prevent the claymore from killing you is to find and kill the sniper, wait 30 seconds for the clays to disappear, and kill him again after he respawns (twice) to prevent him from either going back and picking up his old kit (so the clays don't disappear) or dropping new ones in the same place, because he can just march into the same area you are denied with impunity. I don't mind so much that the sniper gets a free cheap kill as much as I do how much it disrupts the flow and balance of the infantry game.

                                Claymores should be personal defense assets to cover a sniper's *** when he's sniping, not something to just toss about a friendly flag knowing that you can't possibly get a TK from it. FF-off clays are just another example of BF2 getting dumbed down. :hmm:

                                ~Wolfgang
                                I know this is completely off-topic but do you play stronghold 2 by any chance wolfgang? I have played against you several times in this (unless its a guy with the same name) Just wondering...

                                Comment

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