So which is best? People used to hate it when smacktards would run into their claymores at the top of a ladder and punish, so they allowed claymores to be destroyed with explosives (grenades, AT rockets, tank shells...even artillery). After people complained about that it got changed to a serverside option to either have FF off or on, and in either case made them indestructible.
So my question is what does everyone else think is the best option for claymores? Personally, I'd rather it be the way it was from the outset of the game. Yes, I got irritated as much as the next guy when some git ran right up to the red skull, poked it with a stick, then punished (immediately) when it blew up in his face, but I've seen what can happen in FF-off servers, especially SF ones (play a round of Warlord where the Insurgents have one palace flag and the SAS have the other) and any one running city maps, and TBH I prefer the old style by far. At least you could usually avoid clay-TKs by only using them for defensive purposes like either guarding a chokepoint where an enemy squad was moving through or if you ever had to get up and run away from that onrushing assault trooper who was advancing on your sniping spot thinking he was going to get an easy knife kill you could drop one behind you to save your skin. Nowadays, you see snipers that just charge about using claymores in areas flooded with both friendlies and enemies or you see them completely blocking off a flag or any entrance to it (doorways, stairwells, etc.) with little regard that a friendly may pass through there sometimes as well, since it can pretty much be done with impunity as the sniper won't suffer any negative effects and will almost certainly be awarded with free kills. That's my 2ยข.
So, how do you like your claymores?
Note: I know that mines and claymores are coded the same way so if you turn FF-on for clays you do it for AT mines as well, but for the sake of this poll assume that they are exclusive from one another (meaning, don't base your vote on how AT mines will be affected).
~Wolfgang
So my question is what does everyone else think is the best option for claymores? Personally, I'd rather it be the way it was from the outset of the game. Yes, I got irritated as much as the next guy when some git ran right up to the red skull, poked it with a stick, then punished (immediately) when it blew up in his face, but I've seen what can happen in FF-off servers, especially SF ones (play a round of Warlord where the Insurgents have one palace flag and the SAS have the other) and any one running city maps, and TBH I prefer the old style by far. At least you could usually avoid clay-TKs by only using them for defensive purposes like either guarding a chokepoint where an enemy squad was moving through or if you ever had to get up and run away from that onrushing assault trooper who was advancing on your sniping spot thinking he was going to get an easy knife kill you could drop one behind you to save your skin. Nowadays, you see snipers that just charge about using claymores in areas flooded with both friendlies and enemies or you see them completely blocking off a flag or any entrance to it (doorways, stairwells, etc.) with little regard that a friendly may pass through there sometimes as well, since it can pretty much be done with impunity as the sniper won't suffer any negative effects and will almost certainly be awarded with free kills. That's my 2ยข.
So, how do you like your claymores?
Note: I know that mines and claymores are coded the same way so if you turn FF-on for clays you do it for AT mines as well, but for the sake of this poll assume that they are exclusive from one another (meaning, don't base your vote on how AT mines will be affected).
~Wolfgang
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