Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
the gl nerf was horrible the gl is such a pos now if you fire a grenade from the gl right between 2 ppl it will kill 1 not both
I found that happens about half the time. But when a medic just revived someone many times I've killed both of them. But again this is an issue of realism vs. balance. In real life an M95 would instantly kill someone to the chest but in the game it would just be the only gun people ever used if it was like that. Same thing with the GL in real life it would have the splash damage atleast of a real grenade but that would make a n00b tube that everyone would carry around. But in the game the GL vs. hand grenades is balanced. If you think about the GL requires more aiming and is weaker but it explodes instantly. They can't dodge it like they can hand grenades.
Well, if they're not going to give the J10 equal footing with other planes, I want my attack helicopters to have the original amount of armor they had prior to their unnecessary nerfing: I don't care about hydra count but I would also accept 600 meter TV missiles.
The blackhawk needs to be restored, that thign was a machine! but now its a wounded seal in a shark tank NOT COOL! i mean a friggin PKM can take it out, plus a real Minigun would take down a building, now u gotta shoot them directly in the head for it to even take damage, plus jumping and shooting annoyed the hell out of me so thats alright.
err, anyway, get sick of this nerf/un-nerf ritual, never going to please everyone. However, some of the "nerfs" or "balance fixes" have been needed - C4 chucking for example, although the way that EA/Dice fixed the problem may not have been the best solution. Also, the PKM today is pretty well balanced IMHO, whereas initially it was a little inaccurate, took heaps of practice to get the hang of it. Then the 1.2 patch made it a super weapon, then the nerf left it as it is today..
The BH needs the miniguns to be more powerful, but only if they match the damn PLA and MEC transports as well. The armor could probably be increased for the choppers, although as a player who's normally on the ground, it is fun to shoot them down with the .50 cals! :p
BH is fine as it is now, its for transport, not a fuken flyingwarfighterarmormachinedeathstar thing. And BG minigun doesnt have splashdamage ffs
GL and 203 are jsut fine too.
And i want AT damage to increase, that rocket penetrates every armor known to man irl, atleast make em kill tanks in 2 shots or something, not just on fire that gives the fukers to jump out and run away.
I want em to make guns equal, not fair that someone who plays this thing 24/7 and gets unlocks has a better chance of killing someone, noob or not.
Bullets hurt, no matter what gun its fired from, and ffs make M16 ALOT more accurate.
The blackhawk guns as they are now are worthless. Was playing yesterday and we were orbiting a position where the Chinese were camped out taking out our armor - both me and the other gunner must have unloaded 2,000 rounds right on top of their positions and didn't hit a single person.
They've alreaday weakened the Blackhawk armor-wise, so put the guns back the way they were.
To me, that's balance - strong as **** guns, but fairly easy to bring down.
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