Assault is really the most useless class according to many. Although you have a more damaging gun, the bonuses of other kits far outweigh the assault kit in usefullness.
So...I was thinking, you got area of effects for medics and support...why not have it where any friendly INFANTRY around a friendly assault kit would gain a minor damage or armor boost as long as the assault kit user is in a steady movement (ie pushing forward, not sitting and camping)? You know, encourage the assault. Yes, I know it's not "realistic"...but neither is shock paddles curing the cure of a shot to the head...or magic repair vehicles when a mechanic is inside.
Also, perhaps snipers be immune to sat scans if prone (makes survivability better so they can actually make a difference in the team), and spec ops immune to sat scans if they are prone or crouching (help give them stealth).
So...I was thinking, you got area of effects for medics and support...why not have it where any friendly INFANTRY around a friendly assault kit would gain a minor damage or armor boost as long as the assault kit user is in a steady movement (ie pushing forward, not sitting and camping)? You know, encourage the assault. Yes, I know it's not "realistic"...but neither is shock paddles curing the cure of a shot to the head...or magic repair vehicles when a mechanic is inside.
Also, perhaps snipers be immune to sat scans if prone (makes survivability better so they can actually make a difference in the team), and spec ops immune to sat scans if they are prone or crouching (help give them stealth).
So no, I don't want any changes, only maybe sprinting could be longer.
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