[xXx]gh0st's view on Infantry Only (IO)

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  • System
    replied
    Re: [xXx]gh0st's view on Infantry Only (IO)

    Originally posted by DrJambo
    Spot on Wolfgang. Exactly what I think too. IO is the medic's licence for free reign. A whole squad of medics (read 6 of them) will be nigh on impossible to stop!

    In fact, let's hear from the IO supporters here as to how they plan to stop a full squad of medics?????
    mmm support

    nades, bunch of medics sitting on one another reviving/healing each other....

    *BANG BOOM CRACK*

    oh look, there goes your 6 man medic squad.

    Leave a comment:


  • ActiveMatx
    Guest replied
    Re: [xXx]gh0st's view on Infantry Only (IO)

    You guys, seriously, it is MUCH EASIER to point farm with a tank, or a jet, etc.

    There will be more medics diving up the points. Its not going to ruin the game in any shape or form, more than it currently is. Im not even going to bother, trying to convince you guys, otherwise, since you seem so addiment about it already.

    Just watch and see, and stop spreading rumours and allegations that haven't even started yet.

    Leave a comment:


  • preem
    Guest replied
    Re: [xXx]gh0st's view on Infantry Only (IO)

    Why would you wanna stop a full squad of medics ?

    Leave a comment:


  • DrJambo
    replied
    Re: [xXx]gh0st's view on Infantry Only (IO)

    Originally posted by Wolfgang Abenteuer
    *Applauds OP's post*

    To think that IO will end up balanced in any way shape or form with the medic class currently the way it is is the definition of 'denial'. Sure, at first you'll see a mix of classes scattered throughout, and sooner or later when everyone realises that there are HUGE points to be had from playing medic, not to mention the ability to extend rounds almost indefinitely (no tickets lost from deaths) and even extend one's own health by self-healing between firefights (as if this will be necessary -- I can almost predict servers crashing when there are 250+ medic bags all around the Square on Karkand and the engine won't be able to render all those distance markers and red crosses :p ). Add in assault rifles and the ability to revive everyone and almost nobody will die, and everyone will gain massive points in the process. Once this catches on it will be akin to the 1.2 PKM, where at first only a few people started out using it until it became widely known that single-shot and prone could shoot the tick off a redneck's butt from max visual range whereupon EVERYONE was using PKM. It was PKMfield. The only refuge was inside a vehicle. It took DICE almost no time to fix that issue, and now we'll have an even bigger one. Once people get tired of trying to snipe when there are 10 bunnyhopping medics tossing bags about and leaping onto the fallen teammate that gets sniped only to have all of them drop down prone in unison and G36E the bajeezus out of that very sniper, they too will be almost 'forced' to become a medic themselves and enter the fracus.

    Thing is, BF2 wasn't designed, nor is it currently balanced, for infantry-only combat. The more infantry-oriented maps (city maps Karkand, Sharqi, Mashtuur) still have at least a tank or two to keep everything in check because no matter how good of a medic you are, you are NOT going to be able to G36E someone out of a T-90. Remove that and medics have no natural 'predators' to keep them in check and instantly become the gods of the battlefield. It may not happen straight away and those who have played IO thus far probably haven't seen it yet (largely in part, I'm sure, because it's a beta and the more 'casual' gamers either don't know about it or CBA to mess around with a beta patch), but once 1.4 goes live and IO becomes ranked, then you can say goodbye to regular BF2 and hello to MedicField 2. To make IO truly balanced and diverse, they would need to make many tweaks to the current maps and the current class systems which, as PlaneWhore mentioned, would be time much better spent on fixing up bugs and already-existing balance issues.

    Edit: Oh yeah, and let's not even mention how it will skew the ranking system all to crap. That should go without saying. You will start to see a LOT of people with HUGE KDRs with infantry weapons that more than likely flat out suck with guns but they'll be revived nine times out of ten so even if they only kill 3 soldiers for every 10 times they get killed they'll still end up with a 3:1 KDR with rifles. Although the current ranking system is rubbish as it is right now anyway so in reality it won't much matter, but for those who like to compare their stats to others' (even though it's pretty unfair to compare stats of two players because of how dynamic BF2 is) will have a tough time because there'll be no way to tell if someone is just godlike with a gun or if they only play IO.

    My 2ยข.

    ~Wolfgang
    Spot on Wolfgang. Exactly what I think too. IO is the medic's licence for free reign. A whole squad of medics (read 6 of them) will be nigh on impossible to stop!

    In fact, let's hear from the IO supporters here as to how they plan to stop a full squad of medics?????

    Leave a comment:


  • frazzman
    Guest replied
    Re: [xXx]gh0st's view on Infantry Only (IO)

    Originally posted by PlaneWhore
    God I Hate Vehicles Why Was Dice So Stupid To Put Vehicles In Battlefield 2 Modern Combat? If It Wasn't For Those Pesky Vehicles I'd Be Able To Get 200 Points A Round Wahhhhhhhh Mommy Wahhhhhh Make Them Go Away!!!
    ROFL what a tosspot..., your only sore coz youll have less infantry to pwn with your 3000:0 KDR whoreing it up in a pane as you name says.

    Idiot, cant belive some ppl here are taken in with your self obsession too.., maybe they are your fanbois also.
    IO mode is here to stay suck it up and it wil be more than likely ranked too so your precious plane stats will be threatened by ground pounders

    OH NOES!!!111!!

    get a life and a personality Planewhore and keep off the caffine.

    what a wahhhhh post. :|:

    Leave a comment:

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