Solution to Jets

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  • XmetallicaXguitarstX
    replied
    Re: Solution to Jets

    Yeah I kind of miss 1.2..

    Cause my style, I fly at the limits of the sky... as in... I stay anywhere between 800-900 and fly across the map and stuff, and I rely on other people telling me/spotting things, for me to dive down and kill it.

    Like AA, on wake, it doesn't even matter, cause I know all the AA positions, so I don't care if they go back to 1.2 style. Sure they will kill alot of people, but hey, it's just easier to grab a jet and makes my game that much easier . Cause like =IMO= said, people will be tk'ing for AA now, and not for jets.

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  • Turnip
    Guest replied
    Re: Solution to Jets

    And thats the main problem when a computer controls your missiles, they are either to crappy or to good, theres no real middle ground. What you find impossible to dodge someone else will breeze right past and vice versa. And a total newb will down a good pilot, or a veteran will not be able to down a newb jet.

    Its really just a crappy system.

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  • =IMO=THJones
    Guest replied
    Re: Solution to Jets

    the fact is when they improved the aa it was good thing except for noob pilots, remeber how all of a sudden u would get tk'ed for an aa gun? and how the noob pilots stopped tking for jets? the skilled pilots still owned..wtf did they have to nerf the aa back down....

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  • Chris_Redfield
    replied
    Re: Solution to Jets

    Originally posted by sidtherat
    problem is - it isnt effective, as it does not scare good pilots [quite normal and obvious] but also the medicore or even bad ones.. all stationary AA does most of the time is feed you kills, as it is so weak, that instead of avoiding you attack it with passion [as you know it is not going to hurt you]
    I attack it if I have to. If it as potential to kill me, I MUST take it down. There really isnt other alternatives, unless wer etalking about hiding in high skies. But I do that anyway.

    btw. am i right thinking that most of what we disccus here aplies to wake/dalian? try to fly over daquing, with 2 mobile AAs hunting for you.. if you manage to rack your typical wake 60-0 score then i salute you, even if you use j10
    Not that much of a problem

    I always try to fly with as little lock on me as possible. I admit I fly a little bolder if Im in friendly airspace, but Im a coward, so I take altitude as soon as theres trouble, mobile AA is a threat to careless pilots. Good pilots arent careless. And good pilots dont fly low either.

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  • sidtherat
    Guest replied
    Re: Solution to Jets

    Meaninhg, if it scares, its effective. If it affects, its effective. Its not an offensive weapon which you score kills with.
    problem is - it isnt effective, as it does not scare good pilots [quite normal and obvious] but also the medicore or even bad ones.. all stationary AA does most of the time is feed you kills, as it is so weak, that instead of avoiding you attack it with passion [as you know it is not going to hurt you]

    btw. am i right thinking that most of what we disccus here aplies to wake/dalian? try to fly over daquing, with 2 mobile AAs hunting for you.. if you manage to rack your typical wake 60-0 score then i salute you, even if you use j10

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  • |-TC-| NZSAS-Trooper
    Guest replied
    Re: Solution to Jets

    nice stratagy

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  • Chris_Redfield
    replied
    Re: Solution to Jets

    Originally posted by sidtherat
    you convininently forgot to note, that 1.2 AA missiles were A BIT different than that what we have now. they hit 100%.
    Mindset is still present. Until jets arent pushed back on the foodchain so that they will struggle to be on the mainland at all, people will whine their hearts out.

    but in many aspects increase in effectivenes was neglected by shorter range [much shorter], and less damage..
    Thus providing you, surprise, air cover above your base. Also note that primary job of ELIMINATING air threat is on your fighters shoulders. STA just provides air defense. Meaninhg, if it scares, its effective. If it affects, its effective. Its not an offensive weapon which you score kills with.

    major problems remain - stationarity [obvious :)] and showing up on hud, if ALL emplacements were light up - empty or not, pilots would die MUCH MORE often
    Not really. Careless pilots would die. But careless pilots have always died.


    and about rubbish pilots - ive played against some GOOD pilots in 1.2 - they didnt care about AA at all, because they were good [it is ok with me]. rubbish pilots were flying good ol' ways - straight, and were dying and whining
    Not much has changed since the first game release. Stupid pilots die. Good pilots survive.

    what isnt ok with me is that pilot with 10minutes of experience laughts loudly at AA. this isnt good. and you seem to defend them, as 'they fly jets, and they are bound to dominate and be untouchable'
    Pilots with 10 minutes experience are my cannon practice :laugh: . They also like to crash trees. From ATS perspective those pilots arent even a threat. If you fall under THEM, then theres something wrong with you...

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  • sidtherat
    Guest replied
    Re: Solution to Jets

    When 1.2 patch came out, first days were awesome. People saying AA works, a lot of pilots disgusted. And then, in notime, things changed....

    People again started saying that they need AA boosted to separate "the noob pilots from the good ones". That is so funny.
    you convininently forgot to note, that 1.2 AA missiles were A BIT different than that what we have now. they hit 100%.

    but in many aspects increase in effectivenes was neglected by shorter range [much shorter], and less damage..

    major problems remain - stationarity [obvious :)] and showing up on hud, if ALL emplacements were light up - empty or not, pilots would die MUCH MORE often


    and about rubbish pilots - ive played against some GOOD pilots in 1.2 - they didnt care about AA at all, because they were good [it is ok with me]. rubbish pilots were flying good ol' ways - straight, and were dying and whining

    what isnt ok with me is that pilot with 10minutes of experience laughts loudly at AA. this isnt good. and you seem to defend them, as 'they fly jets, and they are bound to dominate and be untouchable'

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  • Rambo
    replied
    Re: Solution to Jets

    Originally posted by Chris_Redfield
    A Battefield2 wannabe game called Warrock had Avengers. Those were good... Humvee with 4 missiles and chaingun.
    oh i miss 42DC and 42DC final>
    it had avengers,mobile AA,hand held sams and it was still balanced

    Leave a comment:


  • Chris_Redfield
    replied
    Re: Solution to Jets

    Originally posted by xRAMBOx
    I prefer flak cannons instead of missiles >I thought this was good in POE<

    nice pound ,pound sound and exposions in the sky

    imagine ground chain guns for AA:p too
    A Battefield2 wannabe game called Warrock had Avengers. Those were good... Humvee with 4 missiles and chaingun.

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  • Rambo
    replied
    Re: Solution to Jets

    I prefer flak cannons instead of missiles >I thought this was good in POE<

    nice pound ,pound sound and exposions in the sky

    imagine ground chain guns for AA:p too

    Leave a comment:


  • Chris_Redfield
    replied
    Re: Solution to Jets

    Originally posted by xRAMBOx
    Rofl:laugh:

    Hand held sams even the mafia has them

    And jets shouldnt be super strong and able to take tank shell and fly away

    smoke would be nice in ,mobileAA too
    Hand held SAMs would be great, if they had the characteristics of pre-1.2 patch. Youve got mobility, superior positioning, unpredictability. However, I dont know why DICE set static AAs. And since its not going to change (I think), you have to stay with what you have and improve the situation with current tools.

    As for tank shells. They do take out jets, but sometimes, I dont know what, screws something up and you dont even damage them.

    And yeah, lots of smoke for Mobile AA.

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  • Rambo
    replied
    Re: Solution to Jets

    Originally posted by Chris_Redfield
    URE Al5O a pointwhoring fvckingstupid eshpoiter!!!!11111! *head explodes*
    Rofl:laugh:

    Hand held sams even the mafia has them

    And jets shouldnt be super strong and able to take tank shell and fly away

    smoke would be nice in ,mobileAA too

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  • Chris_Redfield
    replied
    Re: Solution to Jets

    Originally posted by metallicaguitrst
    lol i'm a pilot and a gunner
    URE Al5O a pointwhoring fvckingstupid eshpoiter!!!!11111! *head explodes*

    Combat-Quokka, lets take it up a notch and drag you down two.

    What makes a jet pilot an exploiter and define teamwork in jets.

    I want to you to answer these two questions in a professional manner, with good arguments without your head exploding.


    Until then, youre one sad little individual. You havent said not once how to improve AA in reasonable limits. All you have is "AA MUST BE BETTETETETETRRRR!!!! YESH!!!! NERF DA JETWHORES!!!". And that aint much. Its funny, its pathetic, but not much.

    Originally posted by sidtherat
    but we at least can separate good pilots from rubbish ones

    OOOOH! I heard that one before!!!

    When 1.2 patch came out, first days were awesome. People saying AA works, a lot of pilots disgusted. And then, in notime, things changed.... :laugh:

    People again started saying that they need AA boosted to separate "the noob pilots from the good ones". That is so funny.

    Basically, a jet separates an idiot from a smart player. If you neutralize the flag an dyou get bombed in 5-10 seconds, you didndt think. You made a mistake. And there are so many other examples.

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  • sidtherat
    Guest replied
    Re: Solution to Jets

    seat switching [chopper/bomber/tank] breaks the lock. period.

    maybe 26h in mobile AA isnt enough to be the best aa, but 4.4kdr, mostly on dragon valey taught me some. patch 1.00 or 1.3 - seat switching breaks the lock. AAer has to reaquire, and fire, while switching back to the pilot breaks lock again [sometimes]. i can still kill a soloist with cannons, but it is nonetheless lame. and claiming it was fixed is a clear and obvious sign that you've NEVER been on the opossing side..

    same goes for bombers - there advantage is even nicer, as you slow down, making opponent to overshot you and present you a nice tail to shot at.

    tanks.. when on daquing you hear that biiip biiip, man the .50 cal - lgm is goin to drop nearby..

    and yes, nerf the minimap. i'd go even further - stationary AA sites DONT show up on the hud. skilled pilots know where it is, so no harm for them [realy?], but we at least can separate good pilots from rubbish ones. because even rubbish ones dont realy get shot down by stationary aa [3 missiles to kill..]

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