Re: Wake Island - 5 vs. 32
Raping the carrier would be pretty tough because:
1. It's against ROE.
2. The AA guns would keep them at bay.
3. They would eventually run out of ammo or get hurt and would have to return to their runway.
4. People would spawn at Island or spawn under the carrier, as well as on top, eventually someone would get through, make themselves squad leader, find a safe bunker, everyone would spawn on him, flood the island, cap flags, done deal.
I know you said average players on USMC, but one person as squad leader telling people to spawn on him would change the whole thing.
Wake Island - 5 vs. 32
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Guest repliedRe: Wake Island - 5 vs. 32
The secret is not to rape the carrier
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Re: Wake Island - 5 vs. 32
I've never seen this happening. And if you have the "worst" USMC I doubt it would actually try this trick.Originally posted by i made youUSMC could still easily win even if it was the worst against the best. All you need to do is get one F35 in the air long enough to get high in the middle of the map. 5 people can spawn on you from there, land on all flags, and create there own squads. Very quick victory.
Also remember that the J-10's will be hunting you
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Guest repliedRe: Wake Island - 5 vs. 32
USMC could still easily win even if it was the worst against the best. All you need to do is get one F35 in the air long enough to get high in the middle of the map. 5 people can spawn on you from there, land on all flags, and create there own squads. Very quick victory.When I say "skilled crew", it doesn't need to be the bestLeave a comment:
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Re: Wake Island - 5 vs. 32
It becomes harder to do with jets only because they would be busy raping the carrier. This leaves the small island unattended and it's harder for jets to completely wipe infantry (as choppers do) - remember that 1 player can be the squad leader and they could all spawn and take the flag before the jet comes back.Originally posted by Linte_LocoI could do it with 3 people
I would play commander. I could suicide and respawn anywhere i might be needed.
I would need 2 of the best jet pilots in the game.
The pilots would have to obey my every command.
Just a note; not rarely when I get a chopper and a good pilot I get more kills than the entire USMC team.
Just a rough approximation; I mean near the island. You just need to see the distance between you and the flagAnd it's not the Island, the missile blows up before it hits the carrier.. you have to advance like 25 feet.
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Guest repliedRe: Wake Island - 5 vs. 32
I could do it with 3 people
I would play commander. I could suicide and respawn anywhere i might be needed.
I would need 2 of the best jet pilots in the game.
The pilots would have to obey my every command.Leave a comment:
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Guest repliedRe: Wake Island - 5 vs. 32
There is the (remote) possibility that USMC troops could swim all the way to the island (harder to be seen, unless commander did a scan) and taking posts or maybe even a J10 and raping the Commander every time he spawned.Leave a comment:
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Re: Wake Island - 5 vs. 32
On a good day me and metallica are the team. I'm not trying to brag but sometimes your team just sucks that badly.Originally posted by CyberDuckZ-10 - Chodda + Metallica
What you would need is like me and metallica in the Z-10.. two good pilots in the J-10... which isn't very hard to find because ANYBODY can rape the carrier and then a commander to do scans and spot people/arty. It would be a challenge and it could def. be done though if everyone works together.
And it's not the Island, the missile blows up before it hits the carrier.. you have to advance like 25 feet.Originally posted by ChurrascoFiring a TV-GM from the island is enough to kill them before they lock on you.Leave a comment:
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Guest repliedRe: Wake Island - 5 vs. 32
oh duh soz bout that blank momentLeave a comment:
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Re: Wake Island - 5 vs. 32
SL = Squad Leader.
Why Chodda+Metallica ?? I've seen them playing; they are good, but not the best.
When I say "skilled crew", it doesn't need to be the best; if the gunner is good with the TV-M and the pilot lines the gunner up, it's good enough.
"AA on the carrier"?
Firing a TV-GM from the island is enough to kill them before they lock on you.
These should be spotted by the commander.it depends coz if the us are smart enough 2 swim 2 the island or sumthing then the choppr and jets prbly wont see them it will take a while thats all
Or better, the commander gets in a FAV and defends the entire island (going where the choppers or the J-10's can't get to in time)Leave a comment:
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Guest repliedRe: Wake Island - 5 vs. 32
wats a slLeave a comment:
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Guest repliedRe: Wake Island - 5 vs. 32
I think the absolute key would be for the USMC to dump a SL on the island, even if it meant scuttling an F35. That's how I'd hope to do it. But good scenario! I think the USMC would figure it out pretty quick, though.Leave a comment:
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Guest repliedRe: Wake Island - 5 vs. 32
it depends coz if the us are smart enough 2 swim 2 the island or sumthing then the choppr and jets prbly wont see them it will take a while thats allLeave a comment:
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Guest repliedRe: Wake Island - 5 vs. 32
J-10's - Not sure 2 of themOriginally posted by Churrasco
2 skilled J-10 pilots: Rape the carrier, don't let anything take off - especially the F35-B.
2 skilled pilot+gunner crew for the Z-10: Rape the small island, kill boats.
1 skilled commander: Spots enemies trying to sneak into the island, hop in the tank and defend the Airfield.
Z-10 - Chodda + Metallica
Commander - me
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Guest repliedRe: Wake Island - 5 vs. 32
If you put two excellent F35 pilots in the J10s, there would be no way for USMC to win.
Note that I say F35, not J10 pilots.Leave a comment:
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