Wake Island - 5 vs. 32

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  • .Churr.
    replied
    Re: Wake Island - 5 vs. 32

    Originally posted by Batausu
    A couple of good AT players can destroy the chopper, or at least, force it to repair. That's enough for the US to get through.
    I love to hunt choppers.
    How are you going to shoot something if you are killed right after you spawn? When a good pilot circles the small island, it's easy to shoot people. The only credible threats come from the carrier - and the J-10's role is to rape it.

    Besides, this is why there should be supply boxes in the north and south parts of the island.

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  • Desertfox
    Guest replied
    Re: Wake Island - 5 vs. 32

    Metallica and chodda they do baserape (How I got my purple heart) So that would free up the J-10s :p

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  • Batausu
    Guest replied
    Re: Wake Island - 5 vs. 32

    A couple of good AT players can destroy the chopper, or at least, force it to repair. That's enough for the US to get through.
    I love to hunt choppers.

    Leave a comment:


  • Unorignal
    Guest replied
    Re: Wake Island - 5 vs. 32

    Originally posted by Churrasco
    I think against average F35 pilots the J-10's are going to win. Besides, part of the tactic involves baseraping the carrier and never let the F35 take off :evil:
    I ment to say anything is theoretically possible. So yes it's possible but very unlikely to happen.

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  • .Churr.
    replied
    Re: Wake Island - 5 vs. 32

    Originally posted by diesalot
    In theory yes it's possible, but isn't it also theory that a F35 can shoot down a J-10? At some point in the round someone will slip through, and once the US gets a flag it's game over(unless they get it with like 5 tickets left).
    I think against average F35 pilots the J-10's are going to win. Besides, part of the tactic involves baseraping the carrier and never let the F35 take off :evil:

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  • Unorignal
    Guest replied
    Re: Wake Island - 5 vs. 32

    In theory yes it's possible, but isn't it also theory that a F35 can shoot down a J-10? At some point in the round someone will slip through, and once the US gets a flag it's game over(unless they get it with like 5 tickets left).

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  • Pluckyx24
    Guest replied
    Re: Wake Island - 5 vs. 32

    Of course the Chinese will beat USMC. They'll do Chinese Woo Power and knock a meteor out of the sky and destroy the carrier.

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  • StevenNevets
    Guest replied
    Re: Wake Island - 5 vs. 32

    If the commander spots all the swimmers, boats, and helis that make it off the carrier... helicopter could take em

    Now with 2 good baserapers in the J-10 its no problem to hold a whole team down...

    But its rare to find so many good players, and when you do the noobs will be there to take the vehicles:|:

    Leave a comment:


  • .Churr.
    replied
    Re: Wake Island - 5 vs. 32

    The best chopper crew I've seen to date is {9thInf}Crawdaddy + {9thInf}GorillaWar. Macro users excluded, obviously.

    @i made you: Chances are you will be downed before you have a chance to do it.

    Yes, it will pretty much depend on how fast the USMC can get a flag. If they can't do it right after the game begins, it will be way harder later.

    Leave a comment:


  • Slocum
    Guest replied
    Re: Wake Island - 5 vs. 32

    Even in a full 64 wake i can get on the main island with a boat from arty island before threatened by tanks, choppers, or jets. Once on the island it gets tuff, but with only 5 guys, 4 of which in the air i dont think it would be a problem for USMC to win.

    I would really like to try this out.

    Leave a comment:


  • colony
    Guest replied
    Re: Wake Island - 5 vs. 32

    It all depends on who gets in the J10s and F35s at beginning of round, and how fast the guys who spawn on arty island can take their boats in.

    Unless those 32 players are braindead, I dont think so.

    Leave a comment:


  • i made you
    Guest replied
    Re: Wake Island - 5 vs. 32

    Originally posted by Churrasco
    I've never seen this happening. And if you have the "worst" USMC I doubt it would actually try this trick.

    Also remember that the J-10's will be hunting you
    It doesn't matter if you've never seen it happening. It's a simple tactic and involves 0 skill.

    Leave a comment:


  • -=KOF=-IVirusI
    Guest replied
    Re: Wake Island - 5 vs. 32

    a usmc would get through at the beginning of the round anway.

    By the time the j-10 takes to the air , it has to shoot down 3 targets, so thats that busy, plus the commander and the z-10 would take a little while getting to there place so a boat could easily slip through the net, or the Bh lands and thats that idea 'oot the windae'. Plus whats to say that the apache doesnt tv guide the z-10 first? or it gets shot down with the aa on the island.

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  • .Churr.
    replied
    Re: Wake Island - 5 vs. 32

    Originally posted by SQUiB_2154
    With the tanks helping the Z-10 kill people on the island it would be much harder for them to take a flag and then if they do you might be able to take it back anyway.
    Usually when I am gunning the Z-10 (and the pilot is good) I hog all the island kills and the tanks are rendered useless.

    1. It's against ROE.
    2. The AA guns would keep them at bay.
    3. They would eventually run out of ammo or get hurt and would have to return to their runway.
    4. People would spawn at Island or spawn under the carrier, as well as on top, eventually someone would get through, make themselves squad leader, find a safe bunker, everyone would spawn on him, flood the island, cap flags, done deal.
    1. No, it's not.
    2. They are really pathetic, skilled pilots can easily cannon them to hell.
    Just a little teamwork: 1 pilot kills the 1st Phalanx, the other the 2nd Phalanx. Game over.
    3. Yes, but this isn't time enough for the planes/choppers to spawn AND take off. And skilled J-10 pilots can take'em down even if they're flying.
    4. The problem is getting through. The boats and the BH are extremely vulnerable both against the J-10 and the Z-10.

    The only credible threats would be the F-35 and the AH-1Z, but it's not hard to keep them down.

    Leave a comment:


  • SQUiB
    Guest replied
    Re: Wake Island - 5 vs. 32

    If you use the original plan but have 8 players and have the last 3 using all of the tanks then I think you would have a good chance of holding the island. Without people in the tanks all it takes is for one enemy to capture a point and then start rolling through all the capture points with the other 31 players that will spawn.

    With the tanks helping the Z-10 kill people on the island it would be much harder for them to take a flag and then if they do you might be able to take it back anyway.

    Leave a comment:

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