I noticed some people want the delay during switching stances removed or lowered. Quote from another thread:
– Prone spam removed so players can’t dodge enemy fire properly (now you must crouch-shoot in order to survive = CS). It should be reintroduced to the game.
– The prone-stand switch wasn’t reintroduced to the game. The ability to switch from prone to standing position should be faster and more efficient as it was prior to 1.2. It was good in the past, and made no trouble. The “dolphin diving” should be nerfed in another way.
Watch this vid and ask yourselves - do you want BF2 infantry combat to look like this?
Video
– Prone spam removed so players can’t dodge enemy fire properly (now you must crouch-shoot in order to survive = CS). It should be reintroduced to the game.
– The prone-stand switch wasn’t reintroduced to the game. The ability to switch from prone to standing position should be faster and more efficient as it was prior to 1.2. It was good in the past, and made no trouble. The “dolphin diving” should be nerfed in another way.
Watch this vid and ask yourselves - do you want BF2 infantry combat to look like this?
Video
. In all seriousness though, putting any restrictions on movement such as I've mentioned, and things I haven't, runs the risk of haveing a serious detriment on play if not done skillfully and with proper thought, and even then if those are executed theres a chance it will come off sucking. Fragile things these are.
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