We were hacked. Several times over the past two weeks, in fact.
While all passwords are encrypted and salted, it's recommended that you change your password here when you can.
Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
What really needs to be added is a column in the browser to sort by MAP size, not just player count. I hate wasting my time looking for a 16 or 32 player map, and finding 200 16 player servers running 64 player maps.
i cant go into details, but i was driving along in a tank 64 player road to jalalabad, and bf2 randomly minimized for no reason, which hasnt happened beofre. a few min later, i was running along on foot as a sniper and it CTD.
CPU: AMD Athlon 3000+ XP
GPU: Nvidia 6600
RAM: 1024MB DDR PC3200
Soundcard: AC 97 (onboard)
Patch Type: Full (Beta 2)
Game Type: Conquest
Event: Failure for all objects to render after "alt-tabbing" back into BF2
Source: In game
Reproduced Successfully? Not attempted
Evidence: 2x Screens (below)
my game crashes when its at the black screen when loading up the game..theres no need to post my comp specs it works fine on 1.3 ..i used a full patch too.
Bug: Healing while holding shock paddels (i also experientst that in the incremental patch 1.3)
CPU: Amd Athlon 4000 64 bits
GPU: Ati X1600 (or something like that)
RAM: 1.5 Gb
Soundcard: intergadete
Patch Type: incremental
Event:Healing while holding shock paddels (i also experientst that in the incremental patch 1.3)
Source: in game
Reproduced Successfully? - yes
Evidence: WTF is that? :S
I installed the 1.4 beta 2 patch recently. I thought the original 1.4 was okay, since it fixed my only concern (game crashes). But now, with the beta 2 patch, my game wont even start. (full version) The game begins to start up where it should be showing the EA and DICE intros, but before it even gets to the EA part, it just shuts off and returns to my desktop.
everything about the game worked great with the first 1.4 beta (full), and the same with the 1.3 patch, except with 1.3 the game crashed every other time, which was fixed in the first beta.
Originally posted by -X$B-Trivium
my game crashes when its at the black screen when loading up the game..theres no need to post my comp specs it works fine on 1.3 ..i used a full patch too.
CPU: P4
GPU: Nvidia 7800
RAM: 1.5 Gb
Soundcard: audigy 2
Patch Type: incremental Beta 2
Event:
1. Sound problems with artillery. A high pitch sound sometimes like an echo of the arty. You can really hear it as commander and zoom into the place the arty is falling.
2.The game minimize to desktop while playing.(beta 2 only)
You need buggies / jeeps / etc. This options just does not work on most maps. For example, Wake. Imagine a team has 2 flags, the north-west and north-east ones. The only place they can attack next is the airfield. People defending the airfield simply don't bother to walk all that way to attack the north-east flag so just lie in wait. People attacking the airfield rarely get half way. Thus, the game just "stops" as attackers keep getting wasted while defenders just hang around taking out attackers.
This happens on a lot of the larger maps where the game just stops, people just can't be bothered to walk long distances when it's almost inevitable they'll be killed as soon as they get close to a flag.
If buggies were available then there'd be a chance to "break through" the lines of defence and take flags further away, the game would become much more dynamic instead of just stopping.
I would suggest that instead of no vehicles we have "no armor / APC's". I love the idea of no arty and no vehicles but as it stands it's (IMHO) unplayable.
You need buggies / jeeps / etc. This options just does not work on most maps. For example, Wake. Imagine a team has 2 flags, the north-west and north-east ones. The only place they can attack next is the airfield. People defending the airfield simply don't bother to walk all that way to attack the north-east flag so just lie in wait. People attacking the airfield rarely get half way. Thus, the game just "stops" as attackers keep getting wasted while defenders just hang around taking out attackers.
This happens on a lot of the larger maps where the game just stops, people just can't be bothered to walk long distances when it's almost inevitable they'll be killed as soon as they get close to a flag.
If buggies were available then there'd be a chance to "break through" the lines of defence and take flags further away, the game would become much more dynamic instead of just stopping.
I would suggest that instead of no vehicles we have "no armor / APC's". I love the idea of no arty and no vehicles but as it stands it's (IMHO) unplayable.
IO will not take over jet and tank maps. This is only for 4 city maps. Get over it. To bad the people that asked for this mode are CS 1.6 skill less noobs that dont know how to use a tank or jet. They dindn't know what to ask EA dice in the first place. Better yet, if it stay like this, IO will only be use in 4 maps and the other server runing regular jet maps will not use IO. IO in big maps is retarded. :laugh:
This mode will be great for the Knife & Pistol servers out there. Is the only part of the community of bf2 I think will benefit of this mode.
We process personal data about users of our site, through the use of cookies and other technologies, to deliver our services, personalize advertising, and to analyze site activity. We may share certain information about our users with our advertising and analytics partners. For additional details, refer to our Privacy Policy.
By clicking "I AGREE" below, you agree to our Privacy Policy and our personal data processing and cookie practices as described therein. You also acknowledge that this forum may be hosted outside your country and you consent to the collection, storage, and processing of your data in the country where this forum is hosted.
Comment