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1.66 here, but it goes up slowly, I could boost it right up just by jet whoring. But that gets boring after a while, I vary my gameplay, for example. I'll play BF2 and use the jet, next round I'll use the tank, next round I'll use the chopper, next round I'll use transport and do teamwork, next round I'll Snipe, next round I'll medic/support and so on. I don't stick with the same thing constantly, sure it gets the k/d ratio up, but I don't know why so many people are so desperate to say ''I have 1337z0r stats''
I mean I see so many people on Wake tking for the J10 so they can rape the carrier over and over, to get their kills up, it might not be fun to them but if it makes their stats look better I guess they will do it. times...
Armor - 41 h
Aviator - 56 h
Air Def - 12 h
Helicopter - 51h
Transport 21h
k/d means nothing unless you are honest, some people are great in a particular vehicle and never leave their main unless they can get it. The K/D some people assume means ur l33t at the whole game but it doesn't because so many don't use every class and every vehicle, now this is where the hours requirement would have been usefull , for example to qualify for for a k/d ratio you would have to spend so many hours in and out of vehichles and in each class out.
I only used medic cause I thought maybe it was the best kit for helping my teammates ,unfortunately ,I found out what K/D ratio is about after gameplay of 18 hours .K/D=0.3XX
now I've got 21 hours of gameplay and my K/Dratio is about 0.65
Your K/D evens out when you start playing Commander. There are 2 types of deaths in the game, ones you can help and ones you can't. Getting better at the game will improve your chances with deaths you can help; but for deaths like artillery, jets, etc. you can't do anything about them. Commander artillery kills count towards your global kills, so these balance out the kills you can't help.
My goal is 3.0 K/D Ratio and has been for about a year.
I was at around 2.30 with Spec Ops and could go no further then switched to Medic and hit around 2.85. Add some tank ownage and it pushes it up to 3.0
Everyone needs something that motivates them while playing and keeping my deaths in check is what I try hard to do and have never died more than 8 times in a row (happened early on in Bf2). Once I can maintain 3.0 I just want to fool around and snipe or try some other kits. I don't even care about points my highest score is only 150 and thats fine with me.
I screwed my KD ratio in the beginning. I am also an AT addict. the new computer did help. I stop paying attention when I hit 1st seargent and to my surprise it is going up. I don't really care anymore but I do feel that I am improving all around. Been taking a hit on it with my heli practice. (can only get so much practice in single player before you gotta venture out) I also don't want another account. I feel if I started another account it would not prove anything. At my rate I should even out right about 2142 time.
I am definitely a ground pounder. 13,462 deaths, 11,519 Kills for a 0.85 overall K/D ratio. I played a TON of anti-tank from the get-go, and that is one of the harder classes to keep a K/D over one. It is much harder to get it to 1, once you have played so much...or I just suck....ha ha
My kill death ratio hovers right around 1:1 or under most of the time. I do not regret that I have but unlimited lives to give my team, and frequently will go back to the same spawn point the squad leader has called over and over again to kill the enemy tank that's been taking it. Die, spawn with a new (hopefully better) kit, go back to called target until I finish him off or the rest of the squad gets there to help. Concern over stats has ruined BF2, but that's just my opinion...
im slowly making my way...i had a wicked terrible start cuz i didnt kno how to optimize my system and it was just too laggy to kill anyone so i relied on revives and stuff
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