What makes a "KIT"

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  • Undertaker0288

    #1

    What makes a "KIT"

    hi all, im from down under, and about a few weeks ago one of our servers changed a rule that effects the game play in bf2, a rule that makes the game fair, but is not listed as a rule on most servers. To give you a back round on what im talking about i will tell you. The main rule that is still in play, is that you can not attack an uncapable with anything but a kit, thus no a vechiel at all (this includes planes). Now a rule that was in place that made wake island a really good map (and one on my playing list) is that you can not arty the carrier, cause lets face it, it is not fair game to arty the carrier cause it doesnt give the USMC a chance because to start off with the map is bais towards the PLA. Anyway, the rule was in place and everything was good, untill they took it away, and now it is (not impossible to play) but it makes it harder to have a fun game. The reasoning behind it was that when you pick your kit, no matter what it is, you can attack an uncapable, and if you appily as commander, and get it, you have "commander mode" thus the commander assest become apart of your kit, thus you may be across the other side of the map and still "using a kit weapon" attack the carrier. And if you are asking me, i dont think that the commanders assest are a kit weapon!

    So this is the point, getting right into the bf2 community.
    Do you think that commander assest such as arty are a kit weapon?

    Let me know what you think.
  • DOGGiE52
    Member
    • Dec 2006
    • 2680

    #2
    Re: What makes a "KIT"

    Aboslutely not, they're commander assets, not "weapons" included in a kit :).

    Comment

    • [2bit]Modmaven

      #3
      Re: What makes a "KIT"

      So you are basically saying you can only attack an uncappable on foot, as infantry. OK...seems reasonable. This would give them a fighting chance to get some flags Is suppose.

      I would not say that commander assets are kit weapons.

      Comment

      • rha600

        #4
        Re: What makes a "KIT"

        since you can also spawn at the arty island or inside the carrier and the fact that the commander can only arty the boat like what, ever 30 seconds, I say it's all good. personally I think the artillery is somewhat retarded to begin with but hey it's in the game so I do my best to live with it.

        Comment

        • Sacto_Smithers

          #5
          Re: What makes a "KIT"

          When you scroll down with your mouse wheel, the weapons/support items you see there is your kit. Menus available to a squad leader or commander has nothing to do with the kit selected, and therefore is not a kit item. Anyone who argues otherwise is a complete fool.

          Comment

          • Undertaker0288

            #6
            Re: What makes a "KIT"

            Thats what i told the admins of the server, that it is not a kit, but a commander asset, and it is not in a kit selection when you join game. But hey what are they going to to about it, its just made the game **** because of it.

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            • DemonOfhatred

              #7
              Re: What makes a "KIT"

              I say do away with ***** rules like that. If the enemy sucks enough kill the **** out of them. They deserve it.

              Comment

              • imported_SnowControl

                #8
                Re: What makes a "KIT"

                Why make it so hard?

                Call it "Uncappables: Infantry Only"

                Dont mess it up by saying "kit".

                Comment

                • DemonOfhatred

                  #9
                  Re: What makes a "KIT"

                  Originally posted by SnowControl
                  Why make it so hard?

                  Call it "Uncappables: Infantry Only"

                  Dont mess it up by saying "kit".
                  I like infantry only. As long as I am the guy with the tank/apc/anything that murders you.

                  Comment

                  • imported_SnowControl

                    #10
                    Re: What makes a "KIT"

                    Originally posted by Maestro Satanus
                    I like infantry only. As long as I am the guy with the tank/apc/anything that murders you.
                    I love having enemy APC/tanks around me. It's always fun seeing them panic when they hear the missile lock sound from my SRAW/ERYX. I often don't shoot, just look at them through the SRAW/ERYX, and laugh when they try desperately to escape. :laugh: :laugh: :laugh: :laugh: :laugh: :laugh:

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