Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
Second - Revival Order of importance
SQUAD LEADERS FIRST! Especially your SL,
how do i know who the squad leader is???
There is a big number over each squad leaders head, though sometimes is a car drop request for certain squadleaders (Glitch) so when you see thier dead body, thier name will have a big number infront of it
I find it is. especially in semi auto zoomed. If you can control the full auto into burst fires its overall a good rifle with a good scope and zoom range.
I always find with the g36E I pump one burst into them and forget to hit them with another as i expect more ammo to have been fired and the target killed :cry:.
I really like the M16 3 shot burst @900 rpm. awesome
Intro - I wrote this Guide about 2 or so months back for the gaming community I am apart of (2 64 ranked servers with a 32 man fun server for AF, PRMM, or special requests) I got a ton of feedback and would like to share it with another audience. so without further ado...
I've been thinking about how Medics are viewed in the BF2 community, and I wanted to create a "guideline" for Medics to not be point whores and to also help your team properly IMO, i.e. be a team player. This is by no means a requirement nor exactly what I do every round (Yall know I love to fly!)
First - Awarness
Be aware of what is happening around you - duh everyone has to do that, but I'm talking about where you are and who just died. You're near a flag and you're the only one around and 2 teammates just died, you need to have grenades or your gun out, not your shock paddles! Also check to see how they died, infantry death = get in there and kill the enemy, armor = hide till flag is taken and then take back the flag, also try and spot out the armor for AT/other armor to come and kill it. Once you kill the enemy or see that hes not looking, only then revive your buddies.
Second - Revival Order of importance
SQUAD LEADERS FIRST! Especially your SL, I hate it when a medic runs by me while I'm a dead SL and revives some random teammate! Squad mates are second most important, keeping your squad alive = more communication on enemy posistion and your squad will be in the area for action instead of dead and running back to the action. More squad mates alive and together = more kills and less tickets for the other team. Last is lone wolfs and other squads members, just help when you can.
Third - Health Packs
Drop one health pack at high traffic intersections for any random teammate thats injured to get some health, remember not everyone is in squads and those lone wolfs need health too! Always keep one bag for yourself, if you're dead/injured how can you keep your team alive! When you fight someone and kill them, immediatly throw a bag against a wall on your posistion, then reload/revive or whatever your next step will be. You never know if you're going to see another medic come around the corner to revive your latest kill (yes! a 2Fer one special!). I run with my health pack out when I know snipers/sniPKMer can pick me off (open areas with no cover), I switch back to my weapon when entering combat areas, always be ready to fight!
Fourth - Weapons
Only use grenades when you're working flag turns (defending or attacking) or when you are escaping from a squad (drop using quick right click for no power) Keep your pistol loaded, if you shot any rounds out of it, reload it when you have down time or running somewhere! If you have the $30 for special forces, GET IT! (yes you can stay away from the bar just one night to save that $30, if youre under 21, dont buy so much candy or whatever you spend it on) The G36E takes getting used to being a burst fire weapon, but well worth it for accuracy and damage. I dont play SF, I just use the weapon unlocks. Defib paddles are a weapon too, if you've just revived someone and an enemy goes prone next to you, hit em with it (i get ~3-4 a week) and nothing is better than seeing [W33T] KAStickboy [Shock Paddles] Deadguy (OWNED! haha sucka!)
Medic SL Tips -
ALWAYS be the last one in on a flag, if there is one thing you take from this please let it be this! Tell your squadies to clear claymores and have your paddles out! Never be at the front of the pack! Hang back if you run into a large group of enemies and let them spawn on you while/after you flank the enemy! Keep those health packs on your men, esp those support kits since they are always prone. Dont instantly pull out your paddles everytime a squadie goes down, sometimes they just have to take a death or give it at least 4-5 seconds so the enemy thinks they are'nt going to be revived. Always keep that last Med pack for yourself and TALK TALK TALK TO YOUR SQUAD!
Reviving tips -
Throw a bag on his body as you are running up, then revive, this helps him get away incase someone is still shooting his body.
Since there is the Defib glitch, when I revive, I switch to medpack, then right back to defib. This helps with the glitch of not reloading and getting that "Clear!" 1600 times like some medics do!
2 types of revivers out there - learn to work one or the other! There are the kneel and revivers(takes a bit of skill to do) but I personally prefer the dive at and revive. Either way you must keep moving and the moment you fire your paddles, get up! If you miss or your paddles glitch move and come back! You'll get waxed if you just lay there waiting to refire.
If you see part of your dead buddy in a wall or on the flag, try once to get him up, if he doesn't get up, get your gun out cause he's a goner.
If you see someone killed by [SRAW] or [ERYX] then don't bother getting the paddles out, even if you see thier body.
Random points of interest -
Don't run across roads in Karkand (other high combat areas on city maps) to get one guy (most likely some sniper) for those 2 points, but if it is a squad across the way, you can risk keeping them alive and your flag safe by going and helping them out.
Always try and keep your sprint around 50%, when running with your squad, only sprint as far as the short sprinters run. You can generally reach a dead guy at 30m and then run back another 30m if you keep 50% sprint. Also don't continuously sprint, do it in short bursts to conserve in case you run into trouble.
While taking flags with your squad, drop 2 packs in a 3m radius of the flag and keep moving! If your attacked while in that flag zone you'll automatically pick up those packs while you are fighting (GODLIKE!)
If you're running after someone that needs health or they are running toward you, learn to lead them with throwing the bag properly (don't throw it at their face/body). If they are running away from you (throw above and ahead of them so they run over it) If they are running towards you (throw the bag at YOUR feet) If they are oblivious to their health status, throw it to where they will see it or to where they will run over it.
If you are hiding and the enemy knows you're around, don't toss a bag on the ground. Just hold it, cause it's a dead giveaway of your position.
This is how a medic should roll (IMO) and yes you will have a lot of team points, but you won't be just reviving, healing, and dying for those 1 and 2 points, instead you'll be getting 10-15 per death or more. If you're helping your squad in this way you will be positive contributor to the team instead of being viewed as a point whore! Take it or leave it but remember, you may hate medics, but they help win the round ; )
K A
Or you could just run around like a moron and revive people and do nothing else. Remember, NOTHING MATTERS EXCEPT REVIVING PEOPLE!
I find the recoil is a bit much, not all that great for close range combat. Great for single shot sniping though :)
Ak-101 is my choice.
great guide, I just switch to playing medic last week (from assault) because the latter had been nerfed
I switched a while back as well because of the assult nurf. Now after 70 hours, i'm pretty sick of playing medic. I didn't start playing the game to revive dead soilders. KILL KILL KILL.
My K/D Ratio as a medic is only 1.5 Medic 52:58:58 6,314 4,023 1.5695 , as Assault it is 2.5 Assault 62:57:29 11,783 4,698 2.5081
I have 140 hours as medic, 2,452 heals, 9,021 revives and a total team score of 20,886.
Almost all of the OP's statements are very correct, although i am often guilty of reviving people without taking out enemies. Sometimes other teammates come and kill the enemy while i revive a teammate...
But yeah, reviving is definetely the top priority, even over killing. Medics are not supposed to be heavy ground pounders, but actual medics (many play just for the gun and don't revive at all).
I revive and do not heavy ground pound but unlike you Mr> Super Typhoon I don not rape the paddles. it is worthless and inconsiderate to revive someone in the middle of a firefight without disposing of proper enemy units in the area. They just get killed again and SURPRISE you get two more points for reviving them!
I consider it helping in some ways: You get the 2 points, and if they are killed again the tickets only go down for 1 kill. Plus, if they escape then you can switch to your weapon and kill them.
Pahahahahahah. You getting two points and your buddy having too wait 30 seconda and your team losing a ticket and an enemy getting multiple kills is not such a great deal!
Bob, that is not correct imo. Reviving someone almost 100% of the time serves a good purpose, even if the purpose is that the team mate revived is bait for enemy fire.
EG is this vid of me playing, near the end. I revived a team mate, seconds later someone mowed him down with a shotgun. Since the enemy player was busy firing at the guy just revived I was able to kill him then 2 more enemies and revive the guy again.
That can be true, but it doesnt always work that way. I don’t like the repeated reviving in inescapable positions!
True there a situations like that. Maybe tank spawn camping or constant grenade spam, but I am yet to be placed in a position where I have been revived more then twice and not been able to get away.
I agree with Bob. Leave me alone if I'm just going to get killed immediately after you get your 2 points.
Meds should get a team kill after maybe the 2nd revive with no appreciable movement by the victim. That's a llama tactic that ruins the experience for the revivee.
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