BF2's Netcoding is perfect! (video )

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  • Sir. XaliaS

    #16
    Re: BF2's Netcoding is perfect! (video )

    Oh man! I wish I'd had some video footage or recorder file from my time on wake the other night. I had this PERFECT example of Bf2 netcode at it's best, but like all practises that happen quickly over a few seconds just once, I could actually repeat this over and over.

    So here's my story, map is wake as I said. The USMC had caped a flag off the coast nearest their rib spawn place. My team trying to cap it back, and me in the chopper with my gunner. Something bad happened and I'm forced to bail... landed behind their front line.

    Now just imagine seeing a large number of enemies with their backs turned away.

    I took care of about 3 with my SA80 but the sniper on the grass who was completely oblivious was asking to be knifed.

    My combat style is very fluent being a X-UT2004 player and I never just sit still and attack with a melee weapon. I run over, crouch, stab, smoke, *keeps running*
    He DOESN'T DIE... I run over again (with a slight panic) crouch, stab, smoke, *keeps running* DOESN'T DIE, :shock: I fear I'm dead now he's heard me *looks back* No, he hasn't. I run over him stabbing, his head smokes as I catch him, and run on, doesn’t die... :hmm:

    By now you can probably just guess that even though my ping was 29 and his was 50, that where I was stabbing was happening a few seconds later in a different position.

    But now read on... I stop, crouch a few feet away from him and stab the air... nothing, no death. I stab the air again, then move over to him, and look at his head... He dies about a whole second later! with no smoke, and a [knife] kill message.

    It won't be funny reading it, but it sure as hell was scary running backwards and forwards over his body with a knife expecting the kill and moving on... only I had got delayed by the perfect netcode which is BF2.

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    • zipp0r

      #17
      Re: BF2's Netcoding is perfect! (video )

      ive died like that many times its usually cause i have a 20ms ping and some twit has 100ms ping, you dive behind a wall and a second later you get shot by him... its even worse if they have a higher ping!!!

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      • Jap1987

        #18
        Re: BF2's Netcoding is perfect! (video )

        Im sure some of those times you die behind a wall are because the game is trying to compensate for lag. I get extremely ****ed when I see a nice puff of smoke from the sniper indicating a headshot and they just stand up and run. Overall though the hit detection is awful. Playing with my cousin the other week on Wake and i watched him spot a tank that knew he was there. I saw probably 10 puffs of smoke come off his body from the tanks coxial gun, and none of them registered. When I stood up the tank hit me with one through the head and I was down.

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        • -Darkstar10-

          #19
          Re: BF2's Netcoding is perfect! (video )

          its funny whenever i see stuff like this happen i try to be optimistic and laugh about it

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          • imported_JOE $MOE

            #20
            Re: BF2's Netcoding is perfect! (video )

            Yes it's ture. How hard is it make something a solid. Let me tell you it's so easy that a nub could do it. I think there needs to be a new word invented for people lower than that or perhaps we can just call them an EA

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            • Sir. GenX000

              #21
              Re: BF2's Netcoding is perfect! (video )

              I don't think he died at all!!! If you look close... I think he's drunk and he stumbled around a bit before he fell over and passed out!:laugh: :laugh: :laugh:

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