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  • #31
    Re: kill/death ratio

    Originally posted by Kurt
    Count your total number of rounds then divide it by total caps, total assists and total defends.

    My total rounds is 321 with 383 caps, 281 assists and 205 defends so I average 1.2 caps, 0.9 assists and 0.6 defends per round. I thought I was a pretty good capper and defender but only 1.2 caps per round sounds pretty poor, hence me wondering what others were scoring.
    2.79 caps per game

    1.84 assists per game

    0.71 defends per game

    But that's with 120 hours as commander, where I didn't cap a single flag.

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    • #32
      Re: kill/death ratio

      K/D ratio: 1.1753
      and I came from 0.3698

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      • #33
        Re: kill/death ratio

        I don't feel k/d matters very much. There are a lot of players that restart from zero after they get good but I would guess that most don't so they have all their noob experience k/d to come back from. FWIW, mine is .70 overall and rising. Of my 310 hrs it's 153 as AT and 93 assault, kits that require lots of dying to create a team win. Big credit to those earn their way up as ground units.

        1286 total rounds:
        Caps = 1.64
        Assists = .86
        Defends = .79

        If you need high game stats and awards to feel good about yourself that's fine but it's a bit self delusional. Always be aware of your past mistakes. Some of the ego's in forums are so big I'm surprised the server doesn't crash.

        I like how it says:
        More Victims
        (Top 10) You are no one's worst enemy. Go bully someone.

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        • #34
          Re: kill/death ratio

          Good KDR:
          Overall: 1,25
          Infantry: 1
          Tank: 2
          Heli: 0,5
          Plane: 3

          Very good KDR:
          Overall: 2
          Infantry: 1,5
          Tank: 3,5
          Heli: 2
          Plane: 7

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          • #35
            Re: kill/death ratio

            i have like 600 more kills then deaths. when i play in a server, i always get lots of kill, and lots of deaths

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            • #36
              Re: kill/death ratio

              I have a 1.2686 i die alot but thats because i jump into like a group of enemies and get killed the only reason i have an alright k/d ratio is because i take a few of them with me lol

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              • #37
                Re: kill/death ratio

                Originally posted by beastoftheeast1
                i have like 600 more kills then deaths. when i play in a server, i always get lots of kill, and lots of deaths
                You and me both. I do ok if I fly or have a tank....otherwise I usually get maybe 10 more kills than deaths...with a lot of both.

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                • #38
                  Re: kill/death ratio

                  K/D Ratio 1.4235
                  Kills:
                  Total & Streak 13,866 / 25
                  Per Minute 0.990
                  Per Round 11.031
                  Deaths:
                  Total & Streak 9,741 / 11
                  Per Minute 0.695
                  Per Round 7.749


                  Armor 4.2414
                  Aviator 0.8600
                  Air Defense 2.2308
                  Helicopter 1.6090
                  Transport 1.9711
                  Ground Defense 1.7714

                  Averages 2.40

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                  • #39
                    Re: kill/death ratio

                    As long as kills are greater than deaths, I think you're doing ok.

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                    • #40
                      Re: kill/death ratio

                      Overall: 1.77
                      Small Arms: 1.20
                      Armor: 5.79
                      Aviator: 4.59 (not good, but I love flying!)
                      Helo: 2.27

                      Caps/Round: 2.11
                      Cap Assists/Round: 1.10
                      Defends/Round: .75

                      I'd place myself a little above average.

                      These ratios depend heavily on where you play too. A full server with better players will lead to lower numbers than playing on half populated servers...

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