Air to Air missile changes must be reverted.

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  • bitvomit

    #1

    Air to Air missile changes must be reverted.

    Forgive me if my memory is lacking, but somewhere around the 1.2 patch DICE fixed the AA so that they could stand a chance against jets. They actually work now but they are a bit cheap (whole nother topic). The one thing though that I cannot understand is why DICE changed the air to air missile code. Before they changed it, it used to take skill to kill someone with your missiles. You could chase someone around for a whole round without getting a good enough lock to land some missiles. I used to have a technique where I would sneak up and sniff the exhaust of an enemy pilot while shooting unguided rockets at them. I don't even have to do that anymore. Now any noob can get behind someone and fire all of his missiles and hit you no matter wtf you do to get out of the way. WTF

    What's even sadder is the fact that you do not have to wait for a "full lock on" to fire your missiles; you can just fire your missiles the moment you switch to missile mode and they will automagically lock on and hit in mid flight no matter how far or close you are provided you are in range for the lock. I very clearly remember the pre-patch days when having to have to wait the full 2-3 seconds to get a full lock before your missiles actually became "guided" was the norm. Sure, the missiles weren't very effective but it's a far cry from how incredibly effective they are now.

    Imo, dogfighting used to be alot more fun when you could actually evade someone and make them chase you all across the map with their guns. Dogfighting has now degenerated to whoever gets behind you first. Hell, even the ****ing Su-34 is a dogfighting monster now! I don't remember these damn bomber pilots having such big balls before the patch. I used to laugh when I saw foolish bomber pilots get behind me now I pray that the damn A2A missile code doesn't send me back to the E-key war. Oh yeah, before anyone opens their flaming **** flaps, I kick ass in the skies. I have pretty much given up on jets now though and stick to choppers or ground pounding.
  • phen0m

    #2
    Re: Air to Air missile changes must be reverted.

    If you get shot down by a2a missles you need to practice. They are fine as is, I have no problem evading them with ease.

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    • Revoluti0n
      Member
      • Mar 2006
      • 3032

      #3
      Re: Air to Air missile changes must be reverted.

      It's overkill bitvomit. You've been around here long enough to know that if they make a change it's either way, way too much or it is like if nothing has changed at all.
      If they made that change, you can be assured that it would be complete sh!t amnd it would not be well recieved. I think it is truly best to leave well enough alone. Besides, some pilots are pretty damn good and they can avoid the AA because of a lot of hours practice. If the game keeps changing over and over it's going to finish driving it into the ground.
      The A2A in most cases works pretty damn good for me. Yea, I get owned by a bomber on occassion, but I mean, WTF do you expect, someone will always be better at something than you is that the basis for wanting a change then, for convenience?
      That is the thing about dogfighting,m if you are good enough to stay behind the enemy, you can even own them with the machine gun and not even fire 1 missile.

      Comment

      • bitvomit

        #4
        Re: Air to Air missile changes must be reverted.

        Originally posted by Revoluti0n
        It's overkill bitvomit. You've been around here long enough to know that if they make a change it's either way, way too much or it is like if nothing has changed at all.
        If they made that change, you can be assured that it would be complete sh!t amnd it would not be well recieved. I think it is truly best to leave well enough alone. Besides, some pilots are pretty damn good and they can avoid the AA because of a lot of hours practice. If the game keeps changing over and over it's going to finish driving it into the ground.
        The AA in most cases works pretty damn good for me. Yea, I get owned by a bomber, but I mean, WTF do you expect, someone will always be better at something than you is that the basis for wanting a change then, for convenience?
        Yeah I am definitly aware of that, but the difference this time around is that DICE actually has the previous air to air missile code (I'm hoping they do!). I really don't see how they can screw something up by reverting to code they already have. Then again this is DICE....

        Anyone who replies has to understand the fact that I'm not bitching about other players being better than me. I've had total noobs shoot me down since the missile fix patch. This was damn near impossible before it. Simply put, the A2A missiles are just too easy to get kills with now. Sure, I'm not the best pilot in the game but I used to be able to control the skies. Now I have to be alot more careful and make sure I get the drop on pilots as they are taking off. Imo, the fun of dogfighting for me was chasing down a pilot for minutes at a time or having the same thing happen to me. Now I can shoot my missiles and get my cheap kills.

        Comment

        • Papi4baby
          Member
          • Aug 2005
          • 1189

          #5
          Re: Air to Air missile changes must be reverted.

          Yes the AA is not what it use to be in 1.2, is more like original bf2 code like.

          Comment

          • N2K

            #6
            Re: Air to Air missile changes must be reverted.

            It keeps most of the noobs out of the sky, i rather have fun trying to chase someone down than just blast them away with no problem. Same as when getting chased, i rather improve those skills but having to try and get away then just to fly up and disapear so they can go reload...

            Comment

            • Chris_Redfield
              Member
              • Oct 2006
              • 5986

              #7
              Re: Air to Air missile changes must be reverted.

              Wargimp came up with a nice idea once. I think slowing down missile speed significantly and time the "tick" in order to create a real missile vs jet maneuver dance would do the trick.

              Everyone knows Behind Enemy Lines missile chase? Thats what Id like it to be. A pilot stands a chance if he maneuvers.

              Other than that- I wish all planes would either hit with their missiles equally, or miss equally.

              Comment

              • PBAsydney

                #8
                Re: Air to Air missile changes must be reverted.

                I enjoy hunting someone and taking him out without switching to A2A missiles, but as soon as you are locked into on a F-35 or Mig-29, you are simply dead most of the time.

                Comment

                • XmetallicaXguitarstX
                  Member
                  • Jul 2006
                  • 3014

                  #9
                  Re: Air to Air missile changes must be reverted.

                  Originally posted by PBAsydney
                  I enjoy hunting someone and taking him out without switching to A2A missiles, but as soon as you are locked into on a F-35 or Mig-29, you are simply dead most of the time.
                  Yeah, it's fun.... but it gets old getting shot down by complete retards in J-10's that think they're bad*** :cry:

                  I used to never even get TOUCHED in the sky.. Even when I was first starting, I got like 500 deaths. Once I started getting good, it was still 1.12... or maybe a previous patch... I can't remember... but the A2A missles sucked. During that time, I gained about 200-300 deaths, and like 12,000 kills. I remember my average score on the USMC would be around 65-1 (k/d), and now, my AVERAGE is probably like 40-3 or so.. Not to say I can't go higher than that, thats average, and then there are games where I can't takeoff and then killed on the runway. Now I have a little over 20k, but I have added on SO many deaths... especially because since 1.2 I have flown the J-10 like 20 times... JSF the rest. Since 1.3 I have only flown it like 2 times.


                  Man... I just hate the imbalance.. I can still get plenty of kills, but once that J-10 is behind you... you're done.

                  Comment

                  • PBAsydney

                    #10
                    Re: Air to Air missile changes must be reverted.

                    What needs to be done is to make the F-35 harder to lock onto, come on! It's a high tech "semi-stealth" fighter, it should be hard to lock onto, carries all it's ordnance inside.

                    Fix the F-18 hitmesh, it's impossible to hit it as it is.

                    Comment

                    • LBC|Jester

                      #11
                      Re: Air to Air missile changes must be reverted.

                      Im happy with the way the AA works in Battlefield 2.

                      That fact that it finally works is what makes me happy.

                      If you keep getting shot down, solution, don't fly!

                      Comment

                      • XmetallicaXguitarstX
                        Member
                        • Jul 2006
                        • 3014

                        #12
                        Re: Air to Air missile changes must be reverted.

                        Originally posted by LBC|Jester
                        Im happy with the way the AA works in Battlefield 2.

                        That fact that it finally works is what makes me happy.

                        If you keep getting shot down, solution, don't fly!
                        Me too!

                        I am happy the way AA works in this game.. not A2A. A2A is the BS one.. not the AA or "SAMs"

                        A2A WOULD be fine, if everything had an even chance of landing a hit with a missle. The manueverability differences are perfect.. the A2A just NEEDS to get changed... I personally think it should go back to 1.12 A2A only.. keep the 1.3 SAM's.

                        Comment

                        • DrJambo
                          Member
                          • Oct 2006
                          • 349

                          #13
                          Re: Air to Air missile changes must be reverted.

                          Back to 1.12 A2A would just mean most pilots concentrating on pounding the ground again. Most players (pilots included) play for points and if A2A becomes too difficult to get points in a consistent and timely manner, then bombing becomes the preferred alternative. There's got to be a bwtter solution. Balancing the jets so that they're more even with each other appears the best starting point.

                          Comment

                          • XmetallicaXguitarstX
                            Member
                            • Jul 2006
                            • 3014

                            #14
                            Re: Air to Air missile changes must be reverted.

                            Originally posted by DrJambo
                            Back to 1.12 A2A would just mean most pilots concentrating on pounding the ground again. Most players (pilots included) play for points and if A2A becomes too difficult to get points in a consistent and timely manner, then bombing becomes the preferred alternative. There's got to be a bwtter solution. Balancing the jets so that they're more even with each other appears the best starting point.
                            That is why you would keep the 1.3 ground AA.. so it keeps the crappy pilots out of the sky.

                            Comment

                            • DrJambo
                              Member
                              • Oct 2006
                              • 349

                              #15
                              Re: Air to Air missile changes must be reverted.

                              Originally posted by metallicaguitrst
                              That is why you would keep the 1.3 ground AA.. so it keeps the crappy pilots out of the sky.
                              That's all fine and well for maps that have mobile AA. For the maps that don't, the AA sites are a hopeless way to combat airpower. Jet cannons have a longer range than an AA site's lock on range and therefore any decent pilot can make a mockery of the static site's ability to protect the ground forces.

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