errors when loading the editor

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  • radio_havana

    #1

    errors when loading the editor

    keep getting these error messages in the output place when i load my level in the editor
    Code:
    [Geom] : tl: Error: StaticMesh gasstation_cistern lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Physics] : Name: gasstation_cistern_ladder: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col0, Geom0, min: -0.31033/-3.88052/-0.0438716, max: 0.31033/4.03125/0.519288
    [Geom] : tl: Error: StaticMesh ch_gas_pumps lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_gas_station lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_gas_station lod: 2 mat: 1 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_gas_station lod: 3 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_house_01 lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_boathouse_01 lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_boathouse_01 lod: 3 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_farm_01 lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_farm_01_v2 lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_farm_01_v3 lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_house_02 lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_house_05 lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_house_05_v2 lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_house_05_v3 lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_house_modern_01 lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_house_modern_01 lod: 2 mat: 1 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_house_modern_01 lod: 2 mat: 2 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_house_modern_01 lod: 3 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_house_modern_01_v2 lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_house_modern_02 lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_house_modern_02 lod: 2 mat: 1 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_house_modern_02 lod: 2 mat: 2 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_house_modern_02 lod: 2 mat: 3 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_house_modern_02 lod: 3 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_house_modern_02_v2 lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh ch_house_modern_03 lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh house_detached_01 lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh house_detached_02 lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh house_detached_02 lod: 2 mat: 1 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh house_detached_02 lod: 3 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh house_detached_03 lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh house_detached_03 lod: 2 mat: 1 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh house_detached_03 lod: 3 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh house_low_02 lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh container_cl_green_trash lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    [Geom] : tl: Error: StaticMesh container_cl_red_trash lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
    To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.

    it says To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
    anyone know how to do this? are there any tutorials out their
    Thanks

    O by the way i've never worked with maya before... so i need to know where to download it and how to use it
  • Jacky

    #2
    Re: errors when loading the editor

    DONT MIND THE OUTPUT WINDOW. It always gives those errors

    Comment

    • TGL|Badlizzard
      TGL Anti-Cheat Director
      • Jan 2005
      • 1380

      #3
      Re: errors when loading the editor

      yes, those always come up, you only need to concern yourself and then only moderately if you get RED messages. Those ones seem to be more important.

      Comment

      • radio_havana

        #4
        Re: errors when loading the editor

        yeah but my map won't load so this could be important it crashes at 15 to the destop

        Comment

        • squopher42

          #5
          Re: errors when loading the editor

          ok it always says that in the editor. the crashing at 15% could be alot of things. id say run it in windowed mode then post back with a pic

          Comment

          • radio_havana

            #6
            Re: errors when loading the editor

            i can start it in windowed mode my screen is all off centered and it wont let me move it, i cant reach the start sever button HELP

            Comment

            • TGL|Badlizzard
              TGL Anti-Cheat Director
              • Jan 2005
              • 1380

              #7
              Re: errors when loading the editor

              you have to make a profile with screen size, 800x600 to fit in to windowed mode

              Comment

              • radio_havana

                #8
                Re: errors when loading the editor

                ok I finally got this error message


                what should I do?

                Comment

                • radio_havana

                  #9
                  Re: errors when loading the editor

                  nobody knows how to fix this?

                  Comment

                  • TGL|Badlizzard
                    TGL Anti-Cheat Director
                    • Jan 2005
                    • 1380

                    #10
                    Re: errors when loading the editor

                    there is no e at the end of gameplayeobjects.con unless you renamed the file? seems like it is looking in the wrong place for an item.

                    Should be called gameplayobjects.con - whatever it is looking for in that file needs to be deleted and replaced..... or you can copy the gameplayobjects.con from your 32 size to your 64 player folder, then see if it still happens.

                    *edit or you can look and see if that file is there, and search it for that line gameplaye and see if you find it.

                    Comment

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