Teamwork Points....Health/Supply etc. Kinda annoying.

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  • SciFiMan

    #31
    Re: Teamwork Points....Health/Supply etc. Kinda annoying.

    Now that I learned a nice little detail last night, I'm going to try being Medic much more. So be kind to your Medic.

    Medic's don't have to be all that close to the injured when you want to revive them. 6 feet away is possible. You can hide around a building corner and heal someone in the street. Or you can "reach" through a window to heal someone out in the hallway. You can also kill with the pads from further away. Massively helps prevent needless deaths- hopefully mine.

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    • Gav

      #32
      Re: Teamwork Points....Health/Supply etc. Kinda annoying.

      I can see the OP's point about thinking that if he's doing all the killing, he should get more points than the guys who are just sitting around out of danger, racking up the points while never seeing the enemy... But the fact is that most medics do fight as well. This forum is full of threads talking about medics treating their kit as though they were assault, so they're obviously getting in on the fighting. There's the whole "PKM whore" thing too, showing that the support players are going for kills rather than just aiming for "cheap" points for resupply.

      Kills are favoured over most team points by making them worth two points instead of just one (yes, I'm aware there are exceptions, such as revive). I think it's also fair to say that the "front line" kits like assault are better geared towards getting the kills than the "supporting" kits. I know the G36E for the medic is a great assault rifle, but I also know that I kill infantry much better as assault than I do as medic - body armour helps, as does the GL and the flashbangs and smokes.

      The medics might rack up the points without killing so many people as the hardcore aggressive assault kit, but that's only because that's the way the medics are intended to get their points. If you threw away the points for medics for heals and revives, many people wouldn't bother to help you when you got shot. Sure, some would, because they're team players and thinking of the round win (or perhaps just because they're nice guys), but most wouldn't. Just like if kills were suddenly not worth any points, people would spend more time capping flags than they would shooting... It's not because they're points whores per se, it's just human nature - if you don't get any reward, you don't tend to feel quite so inclined to do it.

      EDIT: Plus I've seen so many people screaming out for more team-based play rather than people just going Rambo and looking out for their über-K/D ratio... Surely complaining about team points would have precisely the opposite effect? It'd reduce BF2 to being the same as all the other run n gun games where it's simply a quest for the highest number of kills...

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      • Slacker317

        #33
        Re: Teamwork Points....Health/Supply etc. Kinda annoying.

        Originally posted by Tyler Hudson
        At any rate, even if the first one wasn't automatic, I would still wait for two shouts--only then can one really be sure the guy wants to be revived.
        Lemme guess. You're also the kind of medic that waits for someone with 1-2 blocks of life to ask for first aid before dropping it, aren't you?

        Reviving saves a ticket regardless of whether that player asked you to be revived or not. I only ask that you take out the hostile that took me down prior before reviving me. The only type of medic that ticks me off is the type that will revive you while the hostile support is prone shooting me dead time and time again while the medic just keeps reviving me. Killed, revived, killed, revived, killed, revived, ad nausium.

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        • Fakky

          #34
          Re: Teamwork Points....Health/Supply etc. Kinda annoying.

          Originally posted by Fakesound
          He's got a gun too. Think the argument was the points build up, and how difficulty level between a medic running around reviving people, and the assualt / specs killing everyone and taking bases.. defibing a lifeless unmoving body for 2 points is easy, or a Moving hurt person wanting a med pack for 1 point is even easier. A moving tank against my rocket launcher and 3 shots to kill is 2 points and ridiculously hard at times. Or neutral assist a flag cap for 1 point when you killed everyone, drove up to get 1st to flag point, got out incase of anyone else (and got out a range) the walk in to be 2nd to flag point.
          It has it's moments of being unfair.. haha like assualts grenade launcher, I've taken on an heli with that before, it's insane !!!>!>! I must have lost my mind for only 2 points
          Medics are thieves. They steal tickets from the other team. In this respect, they help win rounds. They also help you keep your death rate down. So they help your personal stats as well.

          Who gives a flying *%$! if shooting a guy or blowing up a tank with AT missiles is harder than defibbing a team-mate? Everybody does what they can to ensure victory.

          Special Ops guys get very little points for blowing up enemy resources. That's probably the hardest thing in the game to do, at times. Yet they do it because it helps the team, it's rewarding in its' own right and it's something that they can do.

          Alright buddy, you're good to go! Now get back in the fight!

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          • imported_Zach
            Member
            • Jun 2005
            • 770

            #35
            Re: Teamwork Points....Health/Supply etc. Kinda annoying.

            Originally posted by Slacker317
            Lemme guess. You're also the kind of medic that waits for someone with 1-2 blocks of life to ask for first aid before dropping it, aren't you?
            I'd like to play a game of high-stakes poker with you because you are a very poor guesser. :p

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            • Heavy552 AWG

              #36
              Re: Teamwork Points....Health/Supply etc. Kinda annoying.

              Originally posted by Ghilleman
              Yes, medics can rack up the points easily. Oh well, its part of the game. I've seen a medic with 2 kills and 110 points halfway through a round. ANd i agree, its annyoing when medics revive you when you don't want to be reived, but they can't read your mind can they? there are only a few situations in which medics are total revive-tards.

              I think there is a revive consent in the options of the BF2 menu.

              Anytime the medics revive = one ticket saved and one less death added to your score.

              I dont care about the points really, I want meds to do thier jobs. BUT NOT REVIVING WITHIN 5 feet of a enemy tank damn it!

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              • parish

                #37
                Re: Teamwork Points....Health/Supply etc. Kinda annoying.

                Originally posted by Alcorr
                Don't complain about the medics...im sure they have saved your life plenty of times....

                Besides...its much more fun to get 100 points worth of kills than revives...
                Yeah, thank god for those medics who revive you in the middle of a firefight so you can die by a tank, so they can revive you, so you can die by that tank again, so they can revive you.... etc etc. Yeah, that's some sweet teamwork. NOT.

                The biggest problem with medics is they don't think before they revive. If the guy your running up to revive got shot by a tank in the middle of the street and you run out there to revive him while the tank looks right at you, what do you think is going to happen? Well, let's just say it for all the geniuses out there. You're going to revive the guy only to get killed the second you do along with the guy you just revived so the tanker can get two kills for one. You're a genius. Thanks for the revive.

                I love logic like that. Darwin at it's best.

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                • crazzie_eddie_68

                  #38
                  Re: Teamwork Points....Health/Supply etc. Kinda annoying.

                  When you die don't click your mouse and call for a medic.

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                  • Fakesound

                    #39
                    Re: Teamwork Points....Health/Supply etc. Kinda annoying.

                    Ok, Smoothy is my exception to a decent medic, and deserves his med points. Makes me think I could do better..

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                    • imported_bigpappa
                      Member
                      • Oct 2006
                      • 2159

                      #40
                      Re: Teamwork Points....Health/Supply etc. Kinda annoying.

                      Originally posted by venny
                      comeon, respect those gd ol medics, saved your lives all the time k. i definitely dont want to keep counting 15 to 1. :)

                      that didnt make any sense...

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                      • KENNY (<00>)

                        #41
                        Re: Teamwork Points....Health/Supply etc. Kinda annoying.

                        Heck, back in the day, I used to get over a 100 pts with no kills just wrenching the blackhawk, hehe

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                        • Fakesound

                          #42
                          Re: Teamwork Points....Health/Supply etc. Kinda annoying.

                          Originally posted by KENNY (<00>)
                          Heck, back in the day, I used to get over a 100 pts with no kills just wrenching the blackhawk, hehe
                          I'm glad it's not those day's anymore..

                          Originally posted by Fakky
                          Special Ops guys get very little points for blowing up enemy resources. That's probably the hardest thing in the game to do, at times. Yet they do it because it helps the team, it's rewarding in its' own right and it's something that they can do.
                          Not really, I rake up points on the way over. Usually in an Uncappable base where you can now steal tanks. I also have a hatred for been blown up by arty, so I'll call it quits and take em out. Usually find the commander blind on a turret gun mid way there. And I'll always blow one up after the base has been captured (if applicable), on the way out to the next base to cap.

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                          • HowieMandel

                            #43
                            Re: Teamwork Points....Health/Supply etc. Kinda annoying.

                            Its just that .........more and more so since I have written this original post....

                            the top guys scoring now are medics. And thats fine.

                            But when they have 4 kills, and 9 deaths, yet at the end of the round have 140 points.....i got a real big problem with that. And, when they are on the losing team......i got even MORE of a problem with that.
                            How about no extra points to the loser team. You know the ammo point, the medic points, the engi points.........you lose, you get none of those, "hope" points. Then...........that would be nice. After all, your only reviving that guy under the tank, to "help" your team right? No your not. If you want to win, you wouldnt revive him, and move on and put help where help is needed. YOu lose, you lose your bonus points.

                            that would, rock.

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                            • RMcLeod

                              #44
                              Re: Teamwork Points....Health/Supply etc. Kinda annoying.

                              I play medic most of the time, If I see you drop and there's too many hostiles for me to neutralise then I ain't gonna revive you! One of the best rounds I had was on top of the crane in Sharqi as a medic with two snipers and a support guy. I was using my L85A1 to snipe at MEC and racked up the kills and whenever a sniper or the support guy went down I revived them. That was a hell of a fun round and my combat score way outweighed my team work score.

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                              • Fakesound

                                #45
                                Re: Teamwork Points....Health/Supply etc. Kinda annoying.

                                I racked up the revive points tonight haha 10 kills, 8 deaths, 62 team points, 82 score. Meds Infantry :) not bad

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