Re: What you hope will be in the next patch
#1, Idea was that it should be turned on by default, it is the admins that should decide to turn it off. I feel it should be turned back around.
#2, This one was with some though. Yes, I like that the Commander is absolved from TKs now, but I feel that if he gets 3 or more TKs in a single arty strike, then he should get a punish for it. If it is just one or two random guys, then that is not bad. This comes up because lately, I have had a couple commander, that are very experienced, kill whole squads several times because the commander decides the next place to arty is the next location the main force is going to attack.
#11, I have found that sometimes, when I step off a ledge, I can't fire for a couple seconds. Meanwhile, I get shot all to hell. Don't know the mechanics of it, but it has occured several times.
#12, I think the biggest problem with the GL was not the damage radius but the lack of a delay. If there was a marginal improvement, I think the kit would get better balanced.
#13, I think it should take less to distroy these things. 20+ tank shells? WTF?
I have been playing since the demo, and active in several forums since before the release. I come to a lot of these conclusions while remember what it was like through all of the patches. So, I think we can go forward know what we have seen in the past.
Originally posted by RocketChild
#1, Idea was that it should be turned on by default, it is the admins that should decide to turn it off. I feel it should be turned back around.
#2, This one was with some though. Yes, I like that the Commander is absolved from TKs now, but I feel that if he gets 3 or more TKs in a single arty strike, then he should get a punish for it. If it is just one or two random guys, then that is not bad. This comes up because lately, I have had a couple commander, that are very experienced, kill whole squads several times because the commander decides the next place to arty is the next location the main force is going to attack.
#11, I have found that sometimes, when I step off a ledge, I can't fire for a couple seconds. Meanwhile, I get shot all to hell. Don't know the mechanics of it, but it has occured several times.
#12, I think the biggest problem with the GL was not the damage radius but the lack of a delay. If there was a marginal improvement, I think the kit would get better balanced.
#13, I think it should take less to distroy these things. 20+ tank shells? WTF?
I have been playing since the demo, and active in several forums since before the release. I come to a lot of these conclusions while remember what it was like through all of the patches. So, I think we can go forward know what we have seen in the past.
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