Re: I just want to make shure.....
I dunno.. I couldn't tell the difference between a mounted machine gun 100ft away and one 10ft away. All the sounds sound the same. Got to be kinda annoying.
As far as teamwork and such -- hard to find. I'd join squads with guys with [PR] tags or something, and wouldn't get orders and wouldn't be replied to over VOIP (if VOIP was even working -- how can someone put up a PRMM server without VOIP??). Commanders I've played under haven't given orders. The round of extraction I played consisted of the SUV skirting the edge of Mashtuur while the MEC team tried to spawn kill as many USMC guys as they could, in the process losing the game for their team by allowing the SUV to roll in to the hotel completely unopposed. Basically, in the 2 - 3 hours I've played, I've not felt that the teamwork aspect is any greater than in your everyday ranked server.
I don't like the lack of kill messages for those reasons and for the community reasons. It can be fun to taunt people or to finally kill that guy that's been killing you all round. Or give a "whoa" when someone racks up a bunch of C4 kills, etc. Removing the kill messages gets rid of that community feel and just turns everyone in to a bunch of mindless drones.
Originally posted by Zotchman
As far as teamwork and such -- hard to find. I'd join squads with guys with [PR] tags or something, and wouldn't get orders and wouldn't be replied to over VOIP (if VOIP was even working -- how can someone put up a PRMM server without VOIP??). Commanders I've played under haven't given orders. The round of extraction I played consisted of the SUV skirting the edge of Mashtuur while the MEC team tried to spawn kill as many USMC guys as they could, in the process losing the game for their team by allowing the SUV to roll in to the hotel completely unopposed. Basically, in the 2 - 3 hours I've played, I've not felt that the teamwork aspect is any greater than in your everyday ranked server.
Cons are many also but usually I like to:
See that I have killed an enemy (he's behind a fence/wall/vehicle) PRMM doesn't show you.
See my reticle change when I am hitting a player (x)
See if one of my teammate killed a player that I was after or chasing or saw go into a building.
See that I have killed an enemy (he's behind a fence/wall/vehicle) PRMM doesn't show you.
See my reticle change when I am hitting a player (x)
See if one of my teammate killed a player that I was after or chasing or saw go into a building.
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