I cant for the life of me wrap my head aroudn the concept that Medic is the best infantry class..but more and more Im noticing this.
Classic example is the infantry litmus Karkand.
You can play a medic 2 ways in an infantry situation..point monster heal/revive machine..or infantry beast.
Which confuses me do to the fact that most games the situation for the healing class is "hey you have heals your not meant to engage like an assualt guy"
I hate to make the comparison, but lets put this in a MMORPG sense..
Doctors/White mages are usually gimped weapon and HP do to there supposed role as "support", there gratifacation comes from assist the team.
Now with BF2 its like taking the healing powers and then throwing in the speed of a light class (no armor) and the end game best sword in the game
(G36E-AK101).
If you engae a medic from a distance, he'll just dip off and heal up and chances are with the incredible dmg/acc. of his weapon he'll pop back out and snipe you off as your pumping a ton of bullets around him.
CQC situation a medic is still an incredible opponent do to the fact of bags at his feet for quick insta heal or the ability for his weapon to be dead on target for a head shot.
So many other classes were given weapons not of the assualt caliber due to there added class items.
Engys get shottys since they have explosives, wrench, and ability to be self reliant while operating a vehicle.
AT, same deal..trade of a gun usuable for all situatiuon since they have a rocket.
Support, terrible accuracy, slow
Spec Ops..given C4 yet are squaishy, accurate gun yet on the dmg lite side.
so everyone has there yin and yang..yet Medic really shines above all classes.
only downside is the lack of armor..yet 2-3 more classes share this lack of armor so they usually take different tactics like sneaky and sniping...but a medic is given the ability to be the lead assualt person.
And that lack of armor is irrelevant since it usually comes into play in 3 situations..Armor is good for surving a fire fight and not walking away with 1 health bar, entering a fight with less then 100% health is possible with an armor class, and lastlyability to survive a fire fight do to the protection and extra dmg resistance..
But these 3 situations go out the window when it comes to medics..enter a fire fight and sustain dmg, heal up...entering a fire fight with a bit of dmg, heal up before hand..and lastly, most times the notice of armor isnt even noticed cause when you do die its a barrage of bullets eating you up to quick for you to say "yay my armor saved me"
Seriously think about it..go to your local infantry server and watch the power of the infantry medic as opposed to the true infantry classes (assualt, support).
Sure the true infantry classes have there "dominance" but its totaly outshined by the positive features of a medic such as self heals and god like guns.
IMO, Id nerf medics ability to self heal so many times in a given time, and Id nerf there guns down to a level that makes there support role more of a job rather then a luxury.
This nerf would hopefully bring back the assualt class to what it shoudl be..an assualt class.
lets be honest..how many times have you encountered the medic that picks his class for the assualt/heal aspect rather then the job of tossing you a bag.
Its all to common to see this..
Classic example is the infantry litmus Karkand.
You can play a medic 2 ways in an infantry situation..point monster heal/revive machine..or infantry beast.
Which confuses me do to the fact that most games the situation for the healing class is "hey you have heals your not meant to engage like an assualt guy"
I hate to make the comparison, but lets put this in a MMORPG sense..
Doctors/White mages are usually gimped weapon and HP do to there supposed role as "support", there gratifacation comes from assist the team.
Now with BF2 its like taking the healing powers and then throwing in the speed of a light class (no armor) and the end game best sword in the game
(G36E-AK101).
If you engae a medic from a distance, he'll just dip off and heal up and chances are with the incredible dmg/acc. of his weapon he'll pop back out and snipe you off as your pumping a ton of bullets around him.
CQC situation a medic is still an incredible opponent do to the fact of bags at his feet for quick insta heal or the ability for his weapon to be dead on target for a head shot.
So many other classes were given weapons not of the assualt caliber due to there added class items.
Engys get shottys since they have explosives, wrench, and ability to be self reliant while operating a vehicle.
AT, same deal..trade of a gun usuable for all situatiuon since they have a rocket.
Support, terrible accuracy, slow
Spec Ops..given C4 yet are squaishy, accurate gun yet on the dmg lite side.
so everyone has there yin and yang..yet Medic really shines above all classes.
only downside is the lack of armor..yet 2-3 more classes share this lack of armor so they usually take different tactics like sneaky and sniping...but a medic is given the ability to be the lead assualt person.
And that lack of armor is irrelevant since it usually comes into play in 3 situations..Armor is good for surving a fire fight and not walking away with 1 health bar, entering a fight with less then 100% health is possible with an armor class, and lastlyability to survive a fire fight do to the protection and extra dmg resistance..
But these 3 situations go out the window when it comes to medics..enter a fire fight and sustain dmg, heal up...entering a fire fight with a bit of dmg, heal up before hand..and lastly, most times the notice of armor isnt even noticed cause when you do die its a barrage of bullets eating you up to quick for you to say "yay my armor saved me"
Seriously think about it..go to your local infantry server and watch the power of the infantry medic as opposed to the true infantry classes (assualt, support).
Sure the true infantry classes have there "dominance" but its totaly outshined by the positive features of a medic such as self heals and god like guns.
IMO, Id nerf medics ability to self heal so many times in a given time, and Id nerf there guns down to a level that makes there support role more of a job rather then a luxury.
This nerf would hopefully bring back the assualt class to what it shoudl be..an assualt class.
lets be honest..how many times have you encountered the medic that picks his class for the assualt/heal aspect rather then the job of tossing you a bag.
Its all to common to see this..

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