AA still not work, or is it just fine

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  • p0is0n

    #16
    Re: AA still not work, or is it just fine

    Personally i think its fine the way it is, the only problem now is that as mentioned earlier the pilots have adjusted to the new AA.

    When im flying i make a point of trying to learn where all the AA sites are and i make them a priority, plus if youre in a plane and have a lock on you theres a 99% chance theyve fired a missile at you allready so you switch to rear view and release flares just before you see the missile is going to hit.

    Yes its hard to take a plane down from the ground, but lets face it, thats the way its supposed to be. As stated many times in this forum, the only real way to take a plane down is to get in a plane and shoot it down yourself.............if nothing else you'll keep them busy for a while and save your team from getting raped for a while.

    Just my 2 cents.

    Comment

    • [GU]LIZARD{GEN}

      #17
      Re: AA still not work, or is it just fine

      Yeah well now we just wait on EA to fix the J-10. Which by the way is a bug related to ping timings. As I created a LAN server for a buddy of mine and I shot him down several times when he was in the J-10. The missiles didn't deflect, they turned. So it has to be something in relation to ping. Then again the game is different if you host it local, you have features not there. That may of been it to. Needless to say the J-10 needs to be tweaked so that missiles don't deflect off it. I got behind one yesterday no lock on him. Just kind of coasted with him, he didn't check his six once. Then I switched to my missiles and unloaded everyone, he didn't use the flares or nothing. They went right past him.

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      • Paas

        #18
        Re: AA still not work, or is it just fine

        Originally posted by <}US{> Need_2_Kill
        AA should be toned down against a chopper
        No it shouldn't. It you're aware of it's presence and pivoting (using the A.A. point as your axis) it won't even hit you.

        In line with Chris said though, it does seem like firing both A.A. missiles is pointless. If the first hits, the second won't. So, just save it for later.

        As for the "Linebacker" mumbo' jumbo. There are so few of them in the original maps where they are needed (Gulf, Wake, Dalian) that it's almost pointless to base your entire evalution of the system off of a vehicle that sees "VERY" little playtime.

        In lines with the thread starter and direction of the thread; how did this become about whiners and "A.A." power? Cobra wasn't asking for nerfs, adjustments, etc. etc. All he wanted to know is if you had problems. You either do or you don't, no one wants to read your 3 paragraph dialect on a topic that isn't presented in the thread.

        Matter of fact, Lizard, you did "EXACTLY" what he requested you "NOT" do. It's like you skipped over:

        Originally posted by l=lCoBrAl=l
        I'm posting this to see if ANYONE else has the same problem I have. I really don't care to see peoples opinions on how they think it's too good, or how they think otherwise, because I know what some of you think. All I am wondering is if anyone has the same problem. That's it. Post if you do. Otherwise you're wasting time.
        ...you presented another example of the classic "Anti-Change Pitbull" virus that's going around. Some one finds a problem with somthing, gets annoyed by somthing, you instantly think they are pressing for a drastic overhaul of the BF2 mechanics. Just chill out already...

        {WP}Paas

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        • N2K

          #19
          Re: AA still not work, or is it just fine

          Well AA in jets only puts them in red, which make them disapear for a few minutes to repair, isnt that enough time to advance to the next flag?

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          • Sung_Do_Chuck

            #20
            Re: AA still not work, or is it just fine

            AA should be more accurate! Nearly nobody is using it beacause it's to weak.

            Comment

            • p0is0n

              #21
              Re: AA still not work, or is it just fine

              Nobody uses AA?? what servers are you playing on, everytime i get in a chopper or plane all i hear is the lock on tone. It's fustrating, but is quite nice when you manage to keep in the air and make some kills before heading back after 20 seconds to get some repairs.

              Comment

              • Paas

                #22
                Re: AA still not work, or is it just fine

                Originally posted by <}US{> Need_2_Kill
                Well AA in jets only puts them in red, which make them disapear for a few minutes to repair, isnt that enough time to advance to the next flag?
                Minutes? ...seconds. I don't think anything takes "minutes" in BF2. Besides advancement on flags and securing them.

                {WP}Paas

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                • p0is0n

                  #23
                  Re: AA still not work, or is it just fine

                  Originally posted by {WP}Paas
                  Minutes? ...seconds. I don't think anything takes "minutes" in BF2. Besides advancement on flags and securing them.

                  {WP}Paas
                  To be fair if jets are in the red it takes loads of slow passovers the airfield leaving you totally vulnerable, just to get it back to full health. One passover only just gets it out the red if you're lucky.

                  Comment

                  • Sheeple Police

                    #24
                    Re: AA still not work, or is it just fine

                    Here is the question you need to ask:

                    How often were you shot down in BF1942 or DC?

                    How often are you shot down now in BF2?

                    I guarantee it is less now. Why? Because I went and played BF1942 and DC yesterday and the planes are made of balsa wood. A couple of direct flak shots take them down. It is not even a comparison.

                    Don't give me the crap answer: Planes have gotten better/stronger in the future. So has AA.

                    Comment

                    • [GU]LIZARD{GEN}

                      #25
                      Re: AA still not work, or is it just fine

                      Originally posted by {WP}Paas
                      No it shouldn't. It you're aware of it's presence and pivoting (using the A.A. point as your axis) it won't even hit you.

                      In line with Chris said though, it does seem like firing both A.A. missiles is pointless. If the first hits, the second won't. So, just save it for later.

                      As for the "Linebacker" mumbo' jumbo. There are so few of them in the original maps where they are needed (Gulf, Wake, Dalian) that it's almost pointless to base your entire evalution of the system off of a vehicle that sees "VERY" little playtime.

                      In lines with the thread starter and direction of the thread; how did this become about whiners and "A.A." power? Cobra wasn't asking for nerfs, adjustments, etc. etc. All he wanted to know is if you had problems. You either do or you don't, no one wants to read your 3 paragraph dialect on a topic that isn't presented in the thread.

                      Matter of fact, Lizard, you did "EXACTLY" what he requested you "NOT" do. It's like you skipped over:



                      ...you presented another example of the classic "Anti-Change Pitbull" virus that's going around. Some one finds a problem with somthing, gets annoyed by somthing, you instantly think they are pressing for a drastic overhaul of the BF2 mechanics. Just chill out already...

                      {WP}Paas

                      Wrong on both parts. First off all not true, there is nothing wrong with AA. He hasn't found any problems with it. Its fine. I guess you must be one of these guys who reads the forums and don't play the game. Anytime a Linebacker is present on the map its filled instantly. I gurante it. I watch them constantly, if a base is taken, and when they disappear I know that someone is in them.

                      On ghost town they are always filled, on oilfields another classic example. I've taken down choppers in teams that were only on AA. Literally in squads talking about planes and choppers. I got on my AA gun, when it circled I fired one missile, then the rest would handle it. They even had a guy right near the enemy run way, not in the base but near it. Those AA guns can be used properly if you play as a team, and they do not suck. Those will keep a pilot busy, then entire map.

                      If your in a helicopter your not only worrying about all that AA, on vanilla. Lets not forget theres planes flying around to. That just love to take a shot or two at the helos. What you've done is put words into my mouth, and are saying abunch of crap. In my opinion the keyword here folks, I DO NOT THINK THE AA IS WEAK. It needed beefed up and it was. As far as I am concerned don't change it DICE, because you will probally mess up something else in the balence. I've gotten use to it and thats not enough someone has to come make a thread about how AA still sucks, because they can't get a kill. I am not flaming but I mean that is basically what the guy is posting here about. So far majority don't agree with him, the skilled pilots know where I am coming from. We listen to it day and day out. I will turn on fraps join a karkand server and when it changes to wake island gurante all the guys who were in armor on karkand will bitch and moan. Its apart of BF Series. Those helicopters are not suppose to be godlike, they aren't. They weakened our hitpoints and now are even going to weaken the missile count for SF.

                      Sure hes not asking for it, but thats how the first nerf of helos and AA came about. People posting daily on how they got killed by a chopper, and how they are so over powered. I don't want to see another nerf is all. If I sounded like I 'over hauled' this I didn't. Give me a reason why he started this thread about the AA, and re-read it. Basically from what I gather he got upset because the need2kill guy killed him or something, and his AA didn't down him instantly. Thats what I see when I read this topic, nothing more. AA cannot work for him, but then work fine for someone else. The AA was designed to do the same thing for everyone. :P. Again I am not tryin to sound like an ass but rather want people to understand both sides and the equal frustration the pilots have from seeing threads like this.

                      Nobody uses the AA thats a good joke. Everyone is in AA any map I've played on.

                      As for the planes in 1942, different planes, different game. This is not about realism silly, its an arcade style game, its about balence. Helicopters aren't invincible, and neither are planes. If you wanted realism, did you know that those planes can bomb you, and you would never see them? They have radar, they will see that AA way before the AA sees them. They get shot down but not very often.

                      Helicopters have a thing called radar, they have infared, they got it all. They also get shot down, not alot but it happens. They also come in packs of 10 or 12. I'd like to see you shoot down 12 apache's before they get you. So if you want relism, and not balence thats on you. So a team of helicopters that can pick up AA from miles away rolls in and your screwed. I'd like to see your expression if EA stuck 12 apaches on the carriers of wake island and up the squad count to 12 instead of 6. That would be funny.

                      Comment

                      • Paas

                        #26
                        Re: AA still not work, or is it just fine

                        Originally posted by p0is0n
                        To be fair if jets are in the red it takes loads of slow passovers the airfield leaving you totally vulnerable, just to get it back to full health. One passover only just gets it out the red if you're lucky.
                        Or.. you can just land it and be back up within' seconds. I'm not even close to an ACE pilot and I can land a Jet for full repairs in well under a minute.

                        {WP}Paas

                        Comment

                        • N2K

                          #27
                          Re: AA still not work, or is it just fine

                          Originally posted by {WP}Paas
                          Minutes? ...seconds. I don't think anything takes "minutes" in BF2. Besides advancement on flags and securing them.

                          {WP}Paas
                          In Dalian plant, the J10 has to make a few passes just to get out of the red, jsf can probably be destroyed with AA. J10 is the only thing in the air to worry about in the air.

                          Comment

                          • =IMO=THJones

                            #28
                            Re: AA still not work, or is it just fine

                            Originally posted by Chris_Redfield
                            Theres an interesting effect if you shoot 2 missiles in a row. Apparently the second one WILL NOT hit if the first one does. Im just talking out of my butt here, but maybe the missile explosion acts as a flare or something?
                            i concur i always count to 5 before shooting the second missle...and actaully i have not noticed any increased accuracy just decreased tking potential. still i was ably to get veteran aa from shooting down helos and planes on stalemate..once i get those ungodly hours in i know ill get expert...

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                            • Rez_K'awil

                              #29
                              Re: AA still not work, or is it just fine

                              It seems to me that everyone who is posting here (with the exception of a few of the early posts) have decided to turn this into another AA is too weak/overpowered debate. Cobra was intending to just find out if people have had experience with the AA missing their intended targets, and possibly figure out why. Nothing about AA being too weak. Nothing about how jets/helos are overpowered. Let's not start another flame war over the stupid AA.

                              Cobra, to answer your question, yes, I have had problems getting the AA to stay locked on. Choppers are a lot easier as they are slower, but with jets you only get one shot - they're gone by the time it reloads. so you gotta time it extremely well.

                              Comment

                              • Chris_Redfield
                                Member
                                • Oct 2006
                                • 5986

                                #30
                                Re: AA still not work, or is it just fine

                                Originally posted by Rez_K'awil
                                It seems to me that everyone who is posting here (with the exception of a few of the early posts) have decided to turn this into another AA is too weak/overpowered debate. Cobra was intending to just find out if people have had experience with the AA missing their intended targets, and possibly figure out why. Nothing about AA being too weak. Nothing about how jets/helos are overpowered. Let's not start another flame war over the stupid AA.

                                Cobra, to answer your question, yes, I have had problems getting the AA to stay locked on. Choppers are a lot easier as they are slower, but with jets you only get one shot - they're gone by the time it reloads. so you gotta time it extremely well.
                                This just proves that you guys dont want balance, but a miracle weapon.

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