Sniper Positioning: Karkand

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  • FlyingEgg

    #1

    Sniper Positioning: Karkand

    Alright guys, acting on motivation from responses in my other thread, (http://www.totalbf2.com/forums/showthread.php?t=48244) I'm informing you on my own personal favourite sniper positions in one of my favourite and most played maps, Strike at Karkand. Enjoy!

    Also, please note that these suggestions are intended for USMC sniping. Many may be largely useless if applied to other teams.

    Apologies for the abysmal graphics... blame EA, it was much better for me before 1.12.


    Strike at Karkand

    Beginning, no flags captured


    This is one of my favourite positions in Karkand. A quick rush over the hill from the western US spawn point allows you to take up this valuable position.
    The strengths of the location lie in it's versatility and protective elements. From here, you can easily gain a clear veiw of the road (pictured), the alleyway to the left, and the buildings to the right.
    Protection is offered by the visual screen of the fence itself and easy escape routes (eg. to the right, up the hill, around the fence to the left).
    The danger is in that people are likely to attack from the other side of the fence. If you see them coming, it might be a good idea to place a claymore and/or run toward the destroyed BTR and trees.


    Beginning, no flags captured


    An alternative to the previous position. Affords an open view of both alleyways and hills to the right. Danger from MEC coming from the left. Not my favourite, but a little less action-intensive if you're afraid of being rushed at or struck by artlillery.


    USMC under attack


    To be used if the USMC is being pushed back into their own bases by advancing MEC. This position offers a clear view of the main road, and easy view of both spawn points and the hills to the left. Also offers protection from the tree, and mild camofluage value from the bushes.


    Hotel Captured by USMC, advancing toward Square


    A handy little position the gives a view of both roads, and easy access to the west alleyway (through the fence opening to the left) and escape route behind you. Cover and camofluage granted by the obstruction in front of you. Danger from artillery is one of few drawbacks.


    Square Captured by USMC, MEC advancing from Suburb


    Handy for spotting and picking off MEC soldiers advancing down from the suburb, and firing on MEC shooting from above the cliff near the building straight ahead. Easy escape to cover, and claymore potential should you be rushed.


    USMC advancing toward Suburb


    A good place from which you can offer support to teammates moving ahead toward the Suburb flag. Also offers a view of hills to your left. This location offers excellent protection from camofluage within the shrubbery. You are extremely unlikely to be seen. Bad luck if you are, however.. not much in the way of escape routes.


    USMC advancing toward Suburb


    Alternative to above, advancing from a different angle. Difficult to acces because you have to climb the ladder facing an area usually highly populated with MEC soldiers. Once you're established, it affords a good view of the base itself and its surroundings. Easy access to cover, if you're noticed, which in my experience is uncommon.


    USMC advancing toward Suburb


    Another point, closer to the suburb flag itself, hard to access without proper distractions (eg, lots of teammates). Good view of area around the flag and the building, as well as the building's roof and the mounted machinegun. Rampway behind you can normally be safely secured with a claymore. Very low chance of survival once you're found and being bombarded with grenades should your buddies be pushed back.


    Suburb Captured by USMC, advancing toward Train Accident


    Approaching the flag from the south away from the majority of the action, on top of a train carriage. Offers a good view of the area surrounding the flag itself, and behind you for infiltrators attempting to re-take points like the Hotel and Square. Seems to be less noticably than under the carriage itself. Decent chance of escape if located.


    Train Accident Captured by USMC, advancing over bridge


    Simple transition from previous position. Offers a great view from an offset angle, meaning that you may get a shot at MEC soldiers taking cover from the majority of your teammates. Again, less noticable and less predictable than under the carriage, some cover granted from the carriage itself.

    And, I'll leave it there. The round ends more often than not after the US reaches that point, and I don't know of many exceptionally good positions on the eastern side of the river.

    Again, here's my tutorial on sniping, my list of Wake Island positions, and my stats.
    Akses VIRUS88 sebagai agen Slot88 resmi dan terpercaya 2026 dengan game gacor terbaru, proses praktis, promo harian menarik, serta layanan online 24 jam.


    Akses VIRUS88 sebagai agen Slot88 resmi dan terpercaya 2026 dengan game gacor terbaru, proses praktis, promo harian menarik, serta layanan online 24 jam.


    Also, feel free to post your own positions (with screenshot, please).

    Good luck, and good hunting in Karkand.
  • sgt-Sander-NL

    #2
    Re: Sniper Positioning: Karkand

    those are some nice locations, i'll try them out quickly!

    Comment

    • zoidberg

      #3
      Re: Sniper Positioning: Karkand

      flyingEgg
      i see your from Nz
      which server you normally play at?
      cause at gamearena i cant find that many good snipers

      Comment

      • N2K

        #4
        Re: Sniper Positioning: Karkand

        I tried these out last night, i was playing up against my own team so i went sniipering. I had more kills then anyone in armor.

        Comment

        • FlyingEgg

          #5
          Re: Sniper Positioning: Karkand

          You'll usually find me on Internode and GameArena servers, mostly Wake Island or Strike at Karkand. I'm situated in Sydney at the moment.

          Glad to see that people seem to be having success with these. Keep it up!

          Comment

          • Harmor

            #6
            Re: Sniper Positioning: Karkand

            I have Expert Sniper, as a sniper and I would think I have some experience when it comes to using the Sniper kit in Karkand. Please, I'm not trying to kill the messenger, just trying to point out some issues with some of the spots you have choosen.

            Originally posted by FlyingEgg
            You're way to close to get grenade spammed. Also you're vulnerable to snipers who setup west of the hotel or come from the Suburb and setup in the hill NW of the Hotel. Unless you have a support class there with you to place claymores to then you'll get overrun. Also enemy armor will hit the hill behind you and kill you if you're not paying attention and duck behind the fence.

            Originally posted by FlyingEgg
            This one is nice, but requires too long to get to in the beginning. Also you're be vulnerable to long range fire as you get into position. As you mentioned you have the danger of MEC coming up the hill from your left, but you can place claymores there to stop at least 2 of them. You also must make sure that you have your distance set to 100 or else this spot will be useless. Additionally, the left alley way is usually camped by friendly armor so the number of available targets will be low. BTW, as commander, if I don't have any targets (because my guys are too close to defending the Hotel flag, I will bomb you lone snipers. This position has low kill count, especially if friendly armor occupies the alley way.

            Originally posted by FlyingEgg
            One of my favorite spots. In the beginning you can kill the engineers and the snipers that come into your view, but many times armor will setup in front of you and you'll have nothing to shoot for. What's also good about this spot is that you can sometimes kill the guys in the bushes (near the tree), directly ahead of you. The problem with this spot if that you are blind to the left unless you stand up and pop over the hill. Alot of times I get knifed as SpecOps blow the artillery and come up behind me to get cover in that position. This position has a low kill count unless USMC is getting pushed back hard.

            Originally posted by FlyingEgg
            Not a bad location, but alot of times there is enemy armor in the alley NW of you. From that spot you can see 2 of the 4 spawn locations. You have to stay vigillant as enemy come from the alley to the NW and not directly in front of you. A push of a few MEC who grenade spam your position will make you fall back. Going across the way to the opening in the fence is good to get the guy in the TOW, but being next to any wall is not good againt enemy APC splash damage. Artillery is not as bad here depending how well your side is doing. If you just captured the flag, get away from the flag and wait til the enemy commander drops his arty. If your team doesn't move up off the flag then this position maynot be good. This position has good potential for many kills.

            Originally posted by FlyingEgg
            Not too bad, but situational. The problem with this spot is that you are on top of ridge, which means someone outside of your visual range can pick you off. As a sniper I can kill people outside my normal range of view by looking for an outline of a target (faint), vs. the fog of war. An enemy sniper in one of the buildings to the NW can pick you off, so be careful.

            Originally posted by FlyingEgg
            Make sure to cover your left. Advancing MEC will come from behind the buildings. Any position south of the Suburb is not good because you are not in an elevated position. Most likely you are going to see an enemy Vodik come towards you. The shrubs will offer cover, but you're pretty much dead from any nearby grenade, grenade launcher or Vondik that you don't get a headshot on immediately. Kill potential is low as this spot is situational. If you're close sniper support for your squad then yes, otherwise no need to camp here too long as most infantry on foot will use the buildings to your left to advance to the Hotel.

            Originally posted by FlyingEgg
            This is a dangerous spot. Anyone with a grenade can kill you unless the USMC has the spawn behind the wall to your 1 o'clock. Also alot of enemy snipers like to setup in the buidling covering the stairs to your 2 o'clock - they can easily pick you off. You would probalby be better moving further back and using the next lower level of the building as cover. Here you are too vulnerable to attack from three directions. Anyone from your left can see you as well so you got to say alert in too many directions. This spot, however, has a high potential for kills, but with so little cover it my not be worth it unless your squad leader is already on top of that building providing. Typically that spot is used by MEC as USMC just captured the Square.

            Originally posted by FlyingEgg
            Good spot to cover friendlies as they try to cap the flag. Stay away from the wall and use the tree next to you as cover from the MEC that setup behind the building at the flag. Make sure to take out the gunner on top of the building. That fixed gunner can be killed if you shoot though the trees. Placing your claymores on the spawn point to your 2 o'clock will delay them as well. You definately need someone below you to cover the spawn point next to you for sustained combat. Any enemy APC can take you out by hitting the wall next to you, make sure to say on the front edge if you have the position held.

            Originally posted by FlyingEgg
            I disagree. This spot I can kill you with a headshot from SW of the Gatehouse. Again you don't want to be on any ridge line and here you are visible from outside your range of view. This does if you a view of three of the four spawn points, but 1) you have to climb upto this position, and 2) you camoflauge isn't helping at all. You are very vulnerable to attack from three separate directions (NW, N and East). It would be better to setup inside the red train to your 7 o'clock to see two of the spawn points AND be covered against artillery. I know if I was commander and saw an approaching squad I would artillery you and take you out ontop of the train.

            Originally posted by FlyingEgg
            Again not a good spot since you can be killed from outside your range of view. It would be much better to get below the train and use it as cover. Friendly medics can't heal you by throwing bags upto you anymore so when someone sees you, you must quickly jump down behind the car for cover - hopefully you open your parachute so you don't die from the fall. You're also too close to the flag. Alot of people generally setup near the bridge or just north of it. If you move further down and behind the car you can fair much better. As long as someone covers your right flank with AT mines or C4, you're unlikely to have to worry about the APC or tank the rapes anyone behind the cars. I can headshot you from any position from the Gatehouse to the Cement Factory from that position.


            As a general rule, unless you have camoflauge or a hard surface to quickly duck behind, DO NOT SETUP. You're better just following your squad and picking off people at long range or covering your back/flags with Claymores that get into a positoin that takes a minute or two to get into and leaves you vulnerable from attack from too many positions.

            I think if you play MEC more you'll know where enemy snipers setup. Wherever you setup make sure to look at those positions first.

            If you want to see a GREAT sniper in action, watch a sniper named "=0ctober=", this guy is very good - he even uses an M24 to get 30 kills/round.

            Comment

            • SO_stryker

              #7
              Re: Sniper Positioning: Karkand

              @ Flying Egg: Great guide, I used them last night to good effect. As Harmour pointed out, some are pretty situational, but with squad combat, they prove very effective.

              Also, Here are a few more locations I love to use, and are extremely useful (but may require a vodnik.


              Find information, resources and relevant links for secretsofbattlefield.com. This domain may be for sale.


              Find information, resources and relevant links for secretsofbattlefield.com. This domain may be for sale.


              If you want the general website I found em on, I gave it below:

              Find information, resources and relevant links for secretsofbattlefield.com. This domain may be for sale.

              Comment

              • Marveric
                Member
                • Mar 2006
                • 294

                #8
                Re: Sniper Positioning: Karkand

                The WORST thing you can do as sniper is have a sniping spot.

                Comment

                • kewl e-man

                  #9
                  Re: Sniper Positioning: Karkand

                  very nice spots. will use next time

                  Comment

                  • Harpoon84

                    #10
                    Re: Sniper Positioning: Karkand

                    Originally posted by Marveric
                    The WORST thing you can do as sniper is have a sniping spot.
                    Well, each sniper needs a 'spot' to snipe from, there are certain locations that offer strategic advantages for a sniper, hence 'sniper spots'.

                    I take it you're one of those sniper haters that think snipers do nothing for the team?

                    Comment

                    • FlyingEgg

                      #11
                      Re: Sniper Positioning: Karkand

                      Guys, I really don't think you should be complaining about things being 'situational'... everywhere you go, the advantages and disadvantages are situational. That's exactly why I've included and described the situations in which the positions are useful.

                      Also, don't just presume that something is good or bad, effective or inneffective, etc... give it a try. Think about what you could do should an exception to the situation arise.
                      I realise a number of these spots seem overly visible (eg. On the rooftop attacking the suburb and on top of the train carriage) but you'd be amazed at how many people simply don't notice you. Give it a shot.

                      Comment

                      • Jemme101

                        #12
                        Re: Sniper Positioning: Karkand

                        Nice Guide FlyingEgg and especially good for all the guys that just started out playing the game/kit. Some I allready used some I didnt and will try in the near future. Allthough I personally dont like the map that much. My style of play is more suited for the medium/long range sniping :)

                        I'll post a Dragon Valley Guide in the same way you did yours this weekend. I have no time at all and I wanna get some nice pics in mine :)

                        Originally posted by Harmor
                        If you want to see a GREAT sniper in action, watch a sniper named "=0ctober=", this guy is very good - he even uses an M24 to get 30 kills/round.
                        Second time I see somebody mention him. Is he some well known Sniper in the US or something? His Stats look ok allthough all his time is spend playing SAK. Probably more a Designated Marksman in close support of assaults would be my guess. Not so much a Static Sniper.

                        Comment

                        • SO_stryker

                          #13
                          Re: Sniper Positioning: Karkand

                          Originally posted by Jemme101
                          I'll post a Dragon Valley Guide in the same way you did yours this weekend. I have no time at all and I wanna get some nice pics in mine :)
                          Yay ^_^


                          Originally posted by Jemme101
                          Second time I see somebody mention him. Is he some well known Sniper in the US or something? His Stats look ok allthough all his time is spend playing SAK. Probably more a Designated Marksman in close support of assaults would be my guess. Not so much a Static Sniper.
                          Any video's of him around, i'm interested in seeing him play...

                          Comment

                          • Harmor

                            #14
                            Re: Sniper Positioning: Karkand

                            Originally posted by Harpoon84
                            Well, each sniper needs a 'spot' to snipe from, there are certain locations that offer strategic advantages for a sniper, hence 'sniper spots'.

                            I take it you're one of those sniper haters that think snipers do nothing for the team?
                            You don't need a "spot" to snipe. I've seen some very good bunnyhopping snipers that kill people out in the open - they can partially aim while in the air (they don't loose their scope which I think is a bug).

                            Comment

                            • imported_CannonFodder

                              #15
                              Re: Sniper Positioning: Karkand

                              you can jump on the dead APC by hotel but you have to do it fast.
                              Works better as MEC since you are closer and your suit blends in with the APC. It once took me 3 mins to find a sniper who was on top of that thing. I heard the shots and there was a UAV so I investigated and found him

                              Comment

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