Grenades, grenades

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  • i made you

    #16
    Re: Grenades, grenades

    Originally posted by AlphaCueUp
    i think u should be able to prime the grenade by holding the button longer, and if u dont let go, it goes off in your hand
    That would be a good idea, kind of like watered down C4 chucking. It would be a good suicide bombing technique too.

    Comment

    • ConscriptVirus
      Member
      • Oct 2007
      • 6369

      #17
      Re: Grenades, grenades

      priming nades...eh...i woudlnt care if it was inhte game or not..grenades are not hte main focus of the game..its the guns..and notice how not much work was put into the pistols..theyre pratically the samea nd nades are just an extra weapon

      Comment

      • Ali G

        #18
        Re: Grenades, grenades

        Originally posted by VC_Resurrected
        Apologies if this has been posted before but wouldnt it be a good idea to have a 'throw-strength' ability on grenades? not every throw has to be an olympic shot-put attempt. i think maybe an option to roll them would be nice...
        no offence but ur a noob now :locked: this thread

        Comment

        • bitvomit

          #19
          Re: Grenades, grenades

          If you could throw grenades at the last second before they blow up then all of the karkand n00bs are gonna come in here complaining about the new n00b tube. They already whine enough about the nades as is!

          Comment

          • Ghost_Rider72

            #20
            Re: Grenades, grenades

            yea i want to be able to hold the grenade in your hand after you pull out the pin. Too many times i throw the nade and it takes so long to explode the guy just runs away. If i were able to hold it until a second before it exploded, it would explode at the feet of the guy and BOOM

            Comment

            • VC_Resurrected

              #21
              Re: Grenades, grenades

              Originally posted by Ali G
              no offence but ur a noob now :locked: this thread
              None taken, you tit.

              Comment

              • Consultant01

                #22
                Re: Grenades, grenades

                Originally posted by VC_Resurrected
                Apologies if this has been posted before but wouldnt it be a good idea to have a 'throw-strength' ability on grenades? not every throw has to be an olympic shot-put attempt. i think maybe an option to roll them would be nice...
                I had this idea last night after I logged out actually, check this out...

                My idea was to be able to adjust your throw by aiming at an object above your head...

                Say you want to lob a nade over a wall.... 10 feet high in an arcing parabola so that it lands just on the ground on the other side of the wall... very complicated in the current model but possible if you throw the nade standing perpindicular to the wall and throw it at a slight angle over the wall....

                what about this?

                Wouldnt it be cool if aiming your crosshair at the very top of a wall and RIGHT-clicking resulted in giving the nade JUST enough "oompf" to get over the wall and fall on the other side? It could do all the math for you, angle and velocity...

                As it is now there is one speed for nade throwing... Roger Clemens... I'd like to be able to weak-arm lob it into windows and over walls when I want to...

                Also, right-clicking with a nade while crouching or prone could roll it into a room if you want to...

                The nade crosshair could be a circle like the Grapple or the Z-line... if the circle has an x through it than the object you are trying to lob the nade over is too high, if it isnt, then the circle has a slightly smaller circle intide it...

                Comment

                • evilzucchini

                  #23
                  Re: Grenades, grenades

                  Originally posted by -(PK)-DarkIllusion
                  lol... wow...
                  ALL you DO is HOLD The right mouse button, and see the power increase in the right, as if it were reloading.. that's the power... release it when you r ready...
                  I never noticed that they actually had a power meter. I have spent so much time trying to get a feel for how strong you are throwing it. I have good control, but it took me a while to figure it out. . . and, on top of that, if it is intense, my timing gets all messed up.

                  IRL, don't modern grenades not fully arm until you let them go?

                  Comment

                  • Consultant01

                    #24
                    Re: Grenades, grenades

                    Originally posted by Ghost_Rider72
                    yea i want to be able to hold the grenade in your hand after you pull out the pin. Too many times i throw the nade and it takes so long to explode the guy just runs away. If i were able to hold it until a second before it exploded, it would explode at the feet of the guy and BOOM
                    you speak of "Cooking Off" a grenade...

                    Pull the pin and let some of the chemicle fuse cook off before throwing it...and yeah, it would be cool.

                    Comment

                    • deadman2312

                      #25
                      Re: Grenades, grenades

                      While pulling the pin, you have to squeeze the clamp to keep the fuse from burning i would believe, release the clamp you have 4-5 seconds until you dont have an arm anymore.

                      Correct me if i am wrong?

                      Comment

                      • [2bit]Modmaven

                        #26
                        Re: Grenades, grenades

                        Interesting idea about nade throwing above. Wouldnt that make it just a little too easy? They have already dumbed down a lot of things in this game. It is very satisfying to time and angle a throw just right to get some kills. Next nades will be "enemy" seeking and sticky....

                        Comment

                        • VC_Resurrected

                          #27
                          Re: Grenades, grenades

                          Originally posted by Consultant01
                          I had this idea last night after I logged out actually, check this out...

                          My idea was to be able to adjust your throw by aiming at an object above your head...

                          Say you want to lob a nade over a wall.... 10 feet high in an arcing parabola so that it lands just on the ground on the other side of the wall... very complicated in the current model but possible if you throw the nade standing perpindicular to the wall and throw it at a slight angle over the wall....

                          what about this?

                          Wouldnt it be cool if aiming your crosshair at the very top of a wall and RIGHT-clicking resulted in giving the nade JUST enough "oompf" to get over the wall and fall on the other side? It could do all the math for you, angle and velocity...

                          As it is now there is one speed for nade throwing... Roger Clemens... I'd like to be able to weak-arm lob it into windows and over walls when I want to...

                          Also, right-clicking with a nade while crouching or prone could roll it into a room if you want to...

                          The nade crosshair could be a circle like the Grapple or the Z-line... if the circle has an x through it than the object you are trying to lob the nade over is too high, if it isnt, then the circle has a slightly smaller circle intide it...
                          This is a nice idea, well thought out too. unfortunately prob too complicated for those goons at EA!

                          Comment

                          • Consultant01

                            #28
                            Re: Grenades, grenades

                            Originally posted by [2bit]Modmaven
                            Interesting idea about nade throwing above. Wouldnt that make it just a little too easy? They have already dumbed down a lot of things in this game. It is very satisfying to time and angle a throw just right to get some kills. Next nades will be "enemy" seeking and sticky....
                            heh

                            Yeah I reckon so, it would be easy but its an alternative to a "Throw meter"... Id like to have a throw meter but had that random idea last night and shared it against my better judgment

                            Comment

                            • Skwurl

                              #29
                              Re: Grenades, grenades

                              Originally posted by SuperTyphoon
                              Would be nice, but probably way too complicated for DICE.
                              Ah, yet another jab at DiCE and their 'poor' programming. Question: Have you sent your resume to them yet?

                              If not, please stfu.

                              Comment

                              • Alcorr

                                #30
                                Re: Grenades, grenades

                                Honestly, priming nades would be so cool...

                                But the biggest problem I have with the current system is when you pull the pin and then die before you get a chance to throw and it doens't blow up.

                                Thats just stupid.

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