Armour is too easy

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  • Uranium235

    #16
    Re: Armour is too easy

    Operation Flashpoint which was realistic had a tank crew of 3. A driver, gunner, and tank commander. However BF2 is as far from realistic combat as you can get. Its an arcade version of war. Why not keep it that way.

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    • exho

      #17
      Re: Armour is too easy

      Originally posted by GSG9xSNIPER
      Look at the TOP TEN people/ armour on karkand.
      Way too easy. It takes 2 to 3 AT missles to kill armour. By the time you get an AT missle off, they know where you are. The splash damage alone kills an AT hiding around a corner. They need to make the AT stronger, 1 shot 1 kill. Give the AT guy 2 missles only. This would ballance out the game more. Aromur would then have to travel with ground troops around it to prevent an AT guy popping his head up.
      Thats a good idea, but maybe not one shot 1 kill everywhere. Maybe like 1 shot in the tread, and two for front, one for turret, ect. I would be all for this idea if it was implimented.

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      • VC_Resurrected

        #18
        Re: Armour is too easy

        Originally posted by Uranium235
        Operation Flashpoint which was realistic had a tank crew of 3. A driver, gunner, and tank commander. However BF2 is as far from realistic combat as you can get. Its an arcade version of war. Why not keep it that way.
        True, I guess i just have a thing against tank whores thats all!

        Now Operation Flashpoint, that was a classic game... i remember there was this one time i pulled off an entire mission after being shot in the legs. I had to crawl about ten miles but it was worth it in the end... *sighs nostalgically*

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        • Foxtrot

          #19
          Re: Armour is too easy

          Originally posted by GSG9xSNIPER
          Look at the TOP TEN people/ armour on karkand.
          Way too easy. It takes 2 to 3 AT missles to kill armour. By the time you get an AT missle off, they know where you are. The splash damage alone kills an AT hiding around a corner. They need to make the AT stronger, 1 shot 1 kill. Give the AT guy 2 missles only. This would ballance out the game more. Aromur would then have to travel with ground troops around it to prevent an AT guy popping his head up.
          That would make it too easy, two hit kills (not flaming) on APCs and two hits on tanks to kill (not flaming). On a map like dragon valley I can hit tanks from really far away, if they all died in one shot I could easily get over 50 kills without dieing.

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          • variablek

            #20
            Re: Armour is too easy

            armour really is no big deal on karkand...if they are spawn camping spawn AT there are plenty of areas to armour from without even being seen....fire and forget...these shots would be known hits and you wouldnt have to guide it..also if there is a supply crate near them that is the first thing i take out

            about the grenade in the hatch...that would be great (i think they had that in mercenaries) i always jump on top and try to knife the gunner when one is in the turrent...but then being able to drop a nade in and not destroy the tank...just the drive (brand new tank for me!!!) well a little damage anyway

            that would add some cool dynamics to the game!

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            • dBs

              #21
              Re: Armour is too easy

              Honestly, I just think they need to stop putting spawn points (and moving them) to places that ARENT in the open line of fire. That was the first and biggest mistake when it comes to this problem. Just about every map and every flag spits you out in the wide open. Best example of how great it is to spawn somewhere safe is many of the spawns on the Oilfield. You tend to spawn between the trailors and the fences which is generally a very safe place to spawn.

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              • Sung_Do_Chuck

                #22
                Re: Armour is too easy

                Originally posted by GSG9xSNIPER
                Look at the TOP TEN people/ armour on karkand.
                Way too easy. It takes 2 to 3 AT missles to kill armour. By the time you get an AT missle off, they know where you are. The splash damage alone kills an AT hiding around a corner. They need to make the AT stronger, 1 shot 1 kill. Give the AT guy 2 missles only. This would ballance out the game more. Aromur would then have to travel with ground troops around it to prevent an AT guy popping his head up.
                yay!! This is what i want: make the At-class stronger!
                Iam never plaing this class because it's too weak:
                1. An at-soldier needs nearly 4 shots to destroy a tank.
                2. Has the weakest Handguns (sometimes Dao is cool but... every specop or Medic will kill you in distance)
                3. Hasn't the ability for long sprint
                4. hasn't grenades

                Make the At-Soldier stronger and I will play it more!

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                • variablek

                  #23
                  Re: Armour is too easy

                  i think its fine where it is

                  about the weapon though if you have SF you get the P-90 which i use all the time

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                  • fatty mageee

                    #24
                    Re: Armour is too easy

                    i think the should make it where u can disable vehicles in the game.
                    like a direct hit in the treads on a tank should disable the capability to move.

                    the tank shouls only get splash damage.
                    everything would still be operable accept the treads so u can still shoot all guns and deploy smoke just not able to move

                    on apcs i think a at missile to a wheel could pop it and slow the vehicle down. once 3 wheels were down or ea/dice could come up with certian combination that would make the vehical still mobal or not.

                    like if the two middle wheels went out there would be not much difference in speed but if the two front or two back wheel went out the speed diiference would be greater. or if there is more popped wheels on one side the apc steers to that side.

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                    • variablek

                      #25
                      Re: Armour is too easy

                      Originally posted by fatty mageee
                      i think the should make it where u can disable vehicles in the game.
                      like a direct hit in the treads on a tank should disable the capability to move.

                      the tank shouls only get splash damage.
                      everything would still be operable accept the treads so u can still shoot all guns and deploy smoke just not able to move

                      on apcs i think a at missile to a wheel could pop it and slow the vehicle down. once 3 wheels were down or ea/dice could come up with certian combination that would make the vehical still mobal or not.

                      like if the two middle wheels went out there would be not much difference in speed but if the two front or two back wheel went out the speed diiference would be greater. or if there is more popped wheels on one side the apc steers to that side.
                      no offense to you - i think its a good idea

                      although you know EA would fowl that one up pretty good!

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                      • Alcorr

                        #26
                        Re: Armour is too easy

                        1 shot 1 kill.
                        Bad idea, armor would be COMPLETELY useless...

                        The current system is perfectly fine, just spawn at the square location with a few friends and each fires one and voila! tank...

                        yay!! This is what i want: make the At-class stronger!
                        Iam never plaing this class because it's too weak:
                        1. An at-soldier needs nearly 4 shots to destroy a tank.
                        2. Has the weakest Handguns (sometimes Dao is cool but... every specop or Medic will kill you in distance)
                        3. Hasn't the ability for long sprint
                        4. hasn't grenades

                        Make the At-Soldier stronger and I will play it more!
                        AT is actually one of the strongest kits in the game.

                        Rocket is one hit kill to infantry and highly accurate and guidable in midair....the rpg isn't guidable but it has a crosshair without being zoomed so its still powerful....

                        DAO is the best shotgun in game, its better than pumps...you will own in CQC with DAO and nail people from range with the rocket....

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                        • variablek

                          #27
                          Re: Armour is too easy

                          Originally posted by Alcorr
                          Bad idea, armor would be COMPLETELY useless...

                          The current system is perfectly fine, just spawn at the square location with a few friends and each fires one and voila! tank...



                          AT is actually one of the strongest kits in the game.

                          Rocket is one hit kill to infantry and highly accurate and guidable in midair....the rpg isn't guidable but it has a crosshair without being zoomed so its still powerful....

                          DAO is the best shotgun in game, its better than pumps...you will own in CQC with DAO and nail people from range with the rocket....
                          agreed but the grenade in the turrent hole would still be sweet! even though i know it would never happen

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                          • SERIALBUTCHER

                            #28
                            Re: Armour is too easy

                            I have my armour expert badge, & have moved on to other requirements to be general so EA can do whatever they want as far as I am concerened

                            But, it is my opinion that armour used to be really easy, but that in the pubs ppl have got tired of getting pwn3d by tanks, & have come back w/ a vengance since the latest patch made AT more "potent"

                            Just my opinion

                            peace

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                            • Phrag

                              #29
                              Re: Armour is too easy

                              Ok. 2 things that I have said many times and will say atleast 1 more.

                              1. Spec-ops is a tank's/APC's biggest nightmare on Karkand (or any other urban map). Simply place 3 C4 packs on the front of a humvee, switch to the detonator, hop in and switch to third person camera. If you pay attention and time it right, you can crash the car into the tank, hop out and get far enough away not to die in the explosion before he brings the turret around. Best side effect is, alot of the time, if you get the car right next to the tank, hop out and then he blasts the car, the C4 will go off killing him anyway.

                              2. Too many people play AT like it is an assualt class with a bazooka and then complain that they get picked off by tank/APC splash damage after the attack them at point blank range. Those missles are guided for a reason. Instead, try to play AT like an armor sniper. The tank or APC should be so far away that you can barely see it when you fire. Then as the now damaged armor swings the turret around at all the near by building corners, relocate, reload and fire again.

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                              • LoganX

                                #30
                                Re: Armour is too easy

                                Originally posted by Sung_Do_Chuck
                                yay!! This is what i want: make the At-class stronger!
                                Iam never plaing this class because it's too weak:
                                1. An at-soldier needs nearly 4 shots to destroy a tank.
                                2. Has the weakest Handguns (sometimes Dao is cool but... every specop or Medic will kill you in distance)
                                3. Hasn't the ability for long sprint
                                4. hasn't grenades

                                Make the At-Soldier stronger and I will play it more!
                                1 No it's not. If you hit it in the track it's a 2 shot. 1 shot (Disable) with Mounted TOW.
                                2. Second Unlock P90 is great. Some don't like it but I love it.
                                3. Minor Detail
                                4. Not sure he needs them. But maybe 2 would be cool.

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