I dont think I'm the only one who's thought this in the past, but it seems to me far too easy to cruise around in an apc massacring people on maps like karkand. Some guys spend the whole feckin round in armour just sitting at spawn points takin you out before you have time to **** yourself. Now i have a suggestion that might make things a little more interesting. Sure in reality a tank/apc cannot be manned by one person, so why not institute a system where a tank/apc has a driver AND a gunner, like heli's. It would be a little more realistic, encourage more teamwork, and perhaps make it a little harder for those spawncampers to effectuate their deadly deeds. What do you guys think?
Armour is too easy
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Re: Armour is too easy
Look at the TOP TEN people/ armour on karkand.Originally posted by VC_ResurrectedI dont think I'm the only one who's thought this in the past, but it seems to me far too easy to cruise around in an apc massacring people on maps like karkand. Some guys spend the whole feckin round in armour just sitting at spawn points takin you out before you have time to **** yourself. Now i have a suggestion that might make things a little more interesting. Sure in reality a tank/apc cannot be manned by one person, so why not institute a system where a tank/apc has a driver AND a gunner, like heli's. It would be a little more realistic, encourage more teamwork, and perhaps make it a little harder for those spawncampers to effectuate their deadly deeds. What do you guys think?
Way too easy. It takes 2 to 3 AT missles to kill armour. By the time you get an AT missle off, they know where you are. The splash damage alone kills an AT hiding around a corner. They need to make the AT stronger, 1 shot 1 kill. Give the AT guy 2 missles only. This would ballance out the game more. Aromur would then have to travel with ground troops around it to prevent an AT guy popping his head up.Comment
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Re: Armour is too easy
^ that's a dumb idea.
That would render armor useless.
Ever played as armor in a clan match on karkand? Trust me, it's hell. Your lock siren never stops if they have a good team. It's hard to take down 3 people before they have you dead. I know this rarely happens on pubs but EA/DICE are not going to change kit/vehicle balance just because people can't work together.Comment
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Re: Armour is too easy
Don't twist my question. All I said is that the karkand noobs should stop gauging gameplay based on one map. Hell, a jeep would be overpowered on map that size if there is no sniper around.Originally posted by InsideTheAsylumSo... solution: add jets and choppers to karkand?
I do have a suggestion, however, is for the Devs to introduce some less overpowered tank/planes for smaller maps. For example, US would get M60-2000, MEC would get the modernized T55 or T80, China can get the Type 63 amphibious tank, and those tanks would be great for infantry maps like Songhua or Karkand.
I say that those smaller tanks to be faster but has very bad armor (2 AT shots on the front should leave it on fire).Comment
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Re: Armour is too easy
seriously, i think this would be a cool idea, though they would have to make it very hard to do and only possible if there was a gunner on top. but man, imagine the satisfaction you would get! it'd be like taking out a helicopter pilot with the m95Originally posted by RexophaneOr how about being able to throw nades down the gunner hatch? Oh man, that would be funny.
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Re: Armour is too easy
Agree...The problem is that people are not playing the proper classes on Karkand. Especially on the 24/7 servers.Originally posted by Hu.Z_of_PLAkeyword: Karkand. Tell me armor is easy on Daqing Oilfield.
Everyone's Medic, Support or Assault. The easiest classes to get points on that map. A few people hop in some vehicles and everyone cries.
How about learning to adapt to the situation. Or better yet...play some other maps.Comment

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