Hi All,
Been playing Assault class a lot lately as I want to build up my hours in order to obtain my Expert badge.
Predominately, I'll use the G3 (tier 1 unlock) as I like its knock down power, but other than the fact that Assault class gets a powerful rifle theres really not much going for it.
I mean Assault troopers can't earn free points like some of the other classes, and when it comes to Anti-Armour, explosives is out of the question too.....unlike Spec ops.
I have come up with some ideas to enhance the class which I'll share, and feel free to contribute.
Ideas:-
Bayonents - would like option to fix a bayonet for some fast charges into CQC with the option to shoot or stab. I figure a badge or ribbon could be added as an incentive to use the bayonent.
Rifle Grenades - no, not the under barrel versions like the M16 or AK, but actual Grenades that attach to the end of the barrel and fired off using either a live round or a blank.
Arming distance is between 5 and 10m. Launch velocity is 85m/s with a 7.62x51mm weapon, 65m/s with a 5.56x45mm. Range is 400m with a 7.62x51mm and 300m with 5.56mm.
Detactable Scope - H&K G3's that were proven to be more accurate when factory tested were fitted with a Zeiss telescopic site, and rebadged as HK3SG1.
Shooters would know that some rifles are fitted with quick fitting scope mounts that allow a fitment of a scope in seconds, still producing reasonable accuracy
Hitting the selected key would show the animation that converted a standand AR to a scoped rifle.
The only other thing that I would like to see is changing the magazine to 30 instead of 20 rounds.
Please, feel free to contribute.
Thx
Beo
Been playing Assault class a lot lately as I want to build up my hours in order to obtain my Expert badge.
Predominately, I'll use the G3 (tier 1 unlock) as I like its knock down power, but other than the fact that Assault class gets a powerful rifle theres really not much going for it.
I mean Assault troopers can't earn free points like some of the other classes, and when it comes to Anti-Armour, explosives is out of the question too.....unlike Spec ops.
I have come up with some ideas to enhance the class which I'll share, and feel free to contribute.
Ideas:-
Bayonents - would like option to fix a bayonet for some fast charges into CQC with the option to shoot or stab. I figure a badge or ribbon could be added as an incentive to use the bayonent.
Rifle Grenades - no, not the under barrel versions like the M16 or AK, but actual Grenades that attach to the end of the barrel and fired off using either a live round or a blank.
Arming distance is between 5 and 10m. Launch velocity is 85m/s with a 7.62x51mm weapon, 65m/s with a 5.56x45mm. Range is 400m with a 7.62x51mm and 300m with 5.56mm.
Detactable Scope - H&K G3's that were proven to be more accurate when factory tested were fitted with a Zeiss telescopic site, and rebadged as HK3SG1.
Shooters would know that some rifles are fitted with quick fitting scope mounts that allow a fitment of a scope in seconds, still producing reasonable accuracy
Hitting the selected key would show the animation that converted a standand AR to a scoped rifle.
The only other thing that I would like to see is changing the magazine to 30 instead of 20 rounds.
Please, feel free to contribute.
Thx
Beo
I'd prefer to swap the M16 for numchucks
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