I realise now, that most of the people reading this, are likely to have at least a little bit of experience with the support kit. I'm not going to do any philosophical stuff on you, it'll be straight facts and tips.
Firstly, before you begin, let me point you here:
http://wiki.bf2s.com/tactical-guides/support
To get to my own original input now: Certain terrains and certain buildings will affect how you must fight. Go through this checklist;
1. Is where im rushing into probably full of bad guys?
2. Is that place also very confined with lots of sharp corners?
3. Is that place an enemy flag spawn, that my team has no chance of capturing within the next 15 seconds?
4. Am I going to have enemies above me?
If you answer "yes" to ANY of those questions, don't go in. Let 5 or 6 teammates go in first. The first two will get mowed down, the next two might kill a couple of guys, and the last couple of your dudes are gonna be picking out their own unique targets. Here's where you come in. Remember from the above guide? You are a roadblock. Sit yourself in a corner and aim down a section of free ground up to about 45 degrees.
If all goes well, your last 2-4 comrades will be sitting by that flag, letting it sink. Now is the time you're ready to shoot. As enemies spawn back in, you can kill them faster than any gun or gun combo in the game. Aim for the chest. Even once your enemies are dead, don't forget that some will crouch immediatly, which can mean a medic might spawn and you won't notice. Be ready for nasty surprises, and look over dead enemies constantly.
Remember that your main advantage with being support is not that you have 100, 150 or 200 bullets. Your main advantage is their rate of fire. If you think that just because you have 200 bullets you can run around spraying everywhere, you will be killed VERY quickly. An m16 shoots a 30 damage round, an m249 Saw shoots a 25 damage round. m16 is burst, with very good accuracy. SAW has FULL AUTO, and moderate/poor accuracy. In the time it takes your opponent to click twice and send 6 bullets your way, you've already sent a good 8 or 9 at him. Supports win by war of attrition. You can shoot more, and you can typically shoot as fast as any other gun in the game, you don't need to worry about moving, since the enemy will be running away FROM you! Rate of Fire is your friend. Use it.
A support players WORST ENEMY is not a sniper, or an AT. It's not a tank or artillary. His worst enemy is a lack of awareness. Remember, you must enter the prone position for any decent accuracy, and from this you have severly decreased movement. You MUST and I repeat MUST at all times be looking out for enemies. Learn this fact here, or learn it the hardway.
Ideally, one should probably spend about 60-80% of ones time looking at the minimap/radar to check for spotted enemies. This game's sound system is VERY poor, and you can get run over by a LAV without even hearing it..
And what better way to illustrate this, than to show you some people who WERE NOT paying attention. Of course, I killed a few more, but who's to brag, huh?
Open terrain is your friend. With open terrain you can see any tracers, you'll be able to target more enemies and you will have a better chance of avoiding grenades (mainly because you can see them flying in). Tanks and APC's will have a harder time shooting you, as their splash damage gets rendered useless, and the assaulters will have no use for their GL. Open terrain is also often filled up with shrubs, or trees, or even just grass. In the above picture you can see how, even under attack, I managed to avoid injury AND kill my attackers.
Basicly, get some higher ground, and stay on the soil. Use shadows to your advantage, but, remember that your guns will make flashes, so be prepared to run. This unlucky man ran past me, almost over me, then away from me, before I shot him in the back.
And who said only snipers could hide in the bush? After all, what am I wearing camo-gear for?
Sometimes, it doesnt even take much cover at all to get the drop on someone.
EDIT: I've added a picture, of a good camping spot in karkand. From here you can help break apart the waves of US infantry, squaddies can drop C4 onto camping tanks/apcs, and, you can stop those sneaky buggers who like to slip down the east side :P. From this position I got 15 kills, before artillary ruined my day
EDIT: Another good defence (aka, camping) spot. Use this position when the enemy have taken the hotel, and pressing for the square. At the sort of ranges you'll be dealing with, you would UNLUCKY to be shot by anything except a flanking sniper. This position is EXCELLENT for getting kills (the only reason why you're reading this, no doubt), you'll be able to directly, and COMPLETELY target a choke-point by which idiotic members of the enemy team run down. Repeatedly.
EDIT: Ho hum, I've decided to update this after some months of inaction.
As is pointed out in a reply down below, there's an excellent grenade tossing spot for USMC (and MEC, if you have the stones), and it's really easy to get to. Two support, and a medic here = prawn.
EDIT: Another picture of my successes in a game of karkand. A good thing to point out, is that to function efficiently you WILL need a medic, and probably an AT around you at all times. So, I normally play squad leader, or at least join a squad. Support makes an ideal squad leader class: they are the least likely to take risks with their position, and via sheer volume of bullets you can keep a marauding enemy squad at bay. If you get stuck without a squad, you're much more likely to survive than some mincemeat sniper, or a bunnyrabbit medic.
By the end of that round I had 22 kills, 0 deaths. spaceynz is my chibi ^_______^
Be a hero: play squad leader.
Firstly, before you begin, let me point you here:
http://wiki.bf2s.com/tactical-guides/support
To get to my own original input now: Certain terrains and certain buildings will affect how you must fight. Go through this checklist;
1. Is where im rushing into probably full of bad guys?
2. Is that place also very confined with lots of sharp corners?
3. Is that place an enemy flag spawn, that my team has no chance of capturing within the next 15 seconds?
4. Am I going to have enemies above me?
If you answer "yes" to ANY of those questions, don't go in. Let 5 or 6 teammates go in first. The first two will get mowed down, the next two might kill a couple of guys, and the last couple of your dudes are gonna be picking out their own unique targets. Here's where you come in. Remember from the above guide? You are a roadblock. Sit yourself in a corner and aim down a section of free ground up to about 45 degrees.
If all goes well, your last 2-4 comrades will be sitting by that flag, letting it sink. Now is the time you're ready to shoot. As enemies spawn back in, you can kill them faster than any gun or gun combo in the game. Aim for the chest. Even once your enemies are dead, don't forget that some will crouch immediatly, which can mean a medic might spawn and you won't notice. Be ready for nasty surprises, and look over dead enemies constantly.
Remember that your main advantage with being support is not that you have 100, 150 or 200 bullets. Your main advantage is their rate of fire. If you think that just because you have 200 bullets you can run around spraying everywhere, you will be killed VERY quickly. An m16 shoots a 30 damage round, an m249 Saw shoots a 25 damage round. m16 is burst, with very good accuracy. SAW has FULL AUTO, and moderate/poor accuracy. In the time it takes your opponent to click twice and send 6 bullets your way, you've already sent a good 8 or 9 at him. Supports win by war of attrition. You can shoot more, and you can typically shoot as fast as any other gun in the game, you don't need to worry about moving, since the enemy will be running away FROM you! Rate of Fire is your friend. Use it.
A support players WORST ENEMY is not a sniper, or an AT. It's not a tank or artillary. His worst enemy is a lack of awareness. Remember, you must enter the prone position for any decent accuracy, and from this you have severly decreased movement. You MUST and I repeat MUST at all times be looking out for enemies. Learn this fact here, or learn it the hardway.
Ideally, one should probably spend about 60-80% of ones time looking at the minimap/radar to check for spotted enemies. This game's sound system is VERY poor, and you can get run over by a LAV without even hearing it..
And what better way to illustrate this, than to show you some people who WERE NOT paying attention. Of course, I killed a few more, but who's to brag, huh?
Open terrain is your friend. With open terrain you can see any tracers, you'll be able to target more enemies and you will have a better chance of avoiding grenades (mainly because you can see them flying in). Tanks and APC's will have a harder time shooting you, as their splash damage gets rendered useless, and the assaulters will have no use for their GL. Open terrain is also often filled up with shrubs, or trees, or even just grass. In the above picture you can see how, even under attack, I managed to avoid injury AND kill my attackers.
Basicly, get some higher ground, and stay on the soil. Use shadows to your advantage, but, remember that your guns will make flashes, so be prepared to run. This unlucky man ran past me, almost over me, then away from me, before I shot him in the back.
And who said only snipers could hide in the bush? After all, what am I wearing camo-gear for?
Sometimes, it doesnt even take much cover at all to get the drop on someone.
EDIT: I've added a picture, of a good camping spot in karkand. From here you can help break apart the waves of US infantry, squaddies can drop C4 onto camping tanks/apcs, and, you can stop those sneaky buggers who like to slip down the east side :P. From this position I got 15 kills, before artillary ruined my day
EDIT: Another good defence (aka, camping) spot. Use this position when the enemy have taken the hotel, and pressing for the square. At the sort of ranges you'll be dealing with, you would UNLUCKY to be shot by anything except a flanking sniper. This position is EXCELLENT for getting kills (the only reason why you're reading this, no doubt), you'll be able to directly, and COMPLETELY target a choke-point by which idiotic members of the enemy team run down. Repeatedly.
EDIT: Ho hum, I've decided to update this after some months of inaction.
As is pointed out in a reply down below, there's an excellent grenade tossing spot for USMC (and MEC, if you have the stones), and it's really easy to get to. Two support, and a medic here = prawn.
EDIT: Another picture of my successes in a game of karkand. A good thing to point out, is that to function efficiently you WILL need a medic, and probably an AT around you at all times. So, I normally play squad leader, or at least join a squad. Support makes an ideal squad leader class: they are the least likely to take risks with their position, and via sheer volume of bullets you can keep a marauding enemy squad at bay. If you get stuck without a squad, you're much more likely to survive than some mincemeat sniper, or a bunnyrabbit medic.
By the end of that round I had 22 kills, 0 deaths. spaceynz is my chibi ^_______^
Be a hero: play squad leader.
Comment