squads, squad leaders, commanders and their job

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  • imported_Peter

    #1

    squads, squad leaders, commanders and their job

    Hi folks!

    I am sorry if somebody will find out my thread chaotic and unclear but I am a little confused.

    Recently i wrote that I had problems to get veteran snipers badgets, and many of you was nice and give advices, well since that time I got both veteran snipers badges (BF2 and BF2:SF badges), but when I tried to follow one of most given advice my expirience was... wierd. That advice was to join squad. At least for my eye thing they did often looked strange.
    To be clear:
    a) I got sniper badges on solo and joined squads mostly as medic(or support);
    b) I tried this mostly on EA* ranked servers (so that was no some freaky pirate server)

    1. Is there any reason why squad leader should get into plane or attack choper? I guess that makes immposible spawn on him. For some strange reason (at least strange for me) that was not rare when squad leader try to get into plane or attack choper.

    2. I can understand when squad members are not together but they moves to one target and join there, but is there any logical reason why squad members constantly moves in different directions (to end up in different places of map far away from each other)?

    3. What should be squad leaders duty and how to measure is he doing his job?

    4. Same about squad as whole?

    5. I saw this many times when teams attack enemies bases and no one defends, so making some kind of base switch. So even if squads have good tactic that doesn't mean that here will be some logical picture of battle in whole.
    So should commander or squads bring order to battle?
    Is there some main squads job that they should do besides comanders orders (please don't tell "kill enemies" :P :) )? Is commander main person who leads battle or commander is just some formal person who supports squads by artilery, UAV, supplies?

    6. Is here such thing as defence in double assault maps at all?


    Of course not all squads was ... strange IMHO, but mostly they was (I dont know what was funniest - squad of 5 medics or squad of 4 snipers sitting on one roof).

    P.S. And that was a little problematic - same time to watch squadleader to see what he is doing to try learn something and try watch for enemies :-/
  • imported_Remmydox

    #2
    Re: squads, squad leaders, commanders and their job

    In a public server who cares about a squad. Just join one to use the leader as a spawn point.

    Comment

    • WarGimp

      #3
      Re: squads, squad leaders, commanders and their job

      Originally posted by Remmydox
      In a public server who cares about a squad. Just join one to use the leader as a spawn point.
      Ah... the source mentality that brings the above problems.

      Just because you're playing in a pub doesn't mean you have to turn your brain off. In my experience, squads with the best teamwork are the ones that win maps. Lonewolves are perty much just ticket fodder and poor teamwork squads are little better.

      Squads with voice are great, but even without it players should be doing some basic things to get a squad rollin.

      Whereever the SL is, is where the squad should be (unless he's hiding someplace near a vital point acting as a spawnpoint). It ups your chance to survive, be revived, and actually do something on the field. 3 guys or more can take flags nice and quick. 1 guy alone is beggin to get shelled or spotted out by the enemy commander. Good squadies know about firing lines and keep an eye out in directions that their buddies aren't looking. The best know how to provide cover, act as a distraction, and how to set up a crossfire.

      As SL you want to stay alive and make the best use of being a spawn point that you can. This means not charging into open combat. It means being smart/sneaky. The best SLs know when to move and when to stay down and wait for his guys to spawn on him. The know that being in a vehicle that doesn't have passanger slots is a waste of a resource. They know that they can use the T key to make requests to the commander.

      Good commanders know that pub squads aren't likely to follow orders and don't wate their time trying to give 'em unless they are requested. Rather, they spend their time keeping an eye on things overall. Dropping UAVs at the most critical locations and using the right click "spot" function to snoop out badguys elsewhere. They know that supply crate + well positioned armour = big advantage.

      You know you're in good company when stuff like this happens without a single word needing to be said or typed. If you know your roles, the rest should be obvious.

      Then again, most players are perty dang stupid when it comes to teamwork.

      Comment

      • imported_sogunnerbobafett

        #4
        Re: squads, squad leaders, commanders and their job

        I must say its been a long time since I found a squad working together on a public server. Can someone post some servers that the squads do work properly please?

        Comment

        • Six.

          #5
          Re: squads, squad leaders, commanders and their job

          Originally posted by Peter
          Hi folks!

          I am sorry if somebody will find out my thread chaotic and unclear but I am a little confused.
          1. Is there any reason why squad leader should get into plane or attack choper? I guess that makes immposible spawn on him. For some strange reason (at least strange for me) that was not rare when squad leader try to get into plane or attack choper.
          2. I can understand when squad members are not together but they moves to one target and join there, but is there any logical reason why squad members constantly moves in different directions (to end up in different places of map far away from each other)?
          3. What should be squad leaders duty and how to measure is he doing his job?
          4. Same about squad as whole?
          5. I saw this many times when teams attack enemies bases and no one defends, so making some kind of base switch. So even if squads have good tactic that doesn't mean that here will be some logical picture of battle in whole.
          So should commander or squads bring order to battle?
          Is there some main squads job that they should do besides comanders orders (please don't tell "kill enemies" :P :) )? Is commander main person who leads battle or commander is just some formal person who supports squads by artilery, UAV, supplies?
          6. Is here such thing as defence in double assault maps at all?

          P.S. And that was a little problematic - same time to watch squadleader to see what he is doing to try learn something and try watch for enemies :-/

          Okay... your sentence structure was a little incoherent to start with; but if you were drunk at the time of your post, I forgive you and will dispense whatever I can offer anyway :P
          The following will correspond to your issues by corresponding numbers.

          1. If you keep finding a SL who keeps trying to jump into an assault chopper or jet; it's time to find a new squad who primarily ground-pounds. Unfortunately, I love teamplay and flying choppers... unfortunately it is difficult to do both; unless you're a chopper, supporting another chopper (thus forming a wing), or you're a chopper supporting a ground force of armour; which is really really cool in terms of team-work/play.

          2. Well... the members of this squad obviously was not intending on team-play, other than that, the SL was also not doing such a hot job either. Find a better squad that actually support one another and watch each other's backs.

          3. Go to the Tips and tricks section of this and find the thread: "How to be an effective Squad Leader". It's a serious thread on teamwork and how to make your squad act and look like a squad to be feared. Towards the end of the thread (last 2 or 3 pages of the thread)- someone asked some very good questions about leading a squad, to which me and fellow TotalBF2 member: Odedge gave some very comprehensive answers to. The last few pages will probably be a lot to read, but if you really want to become a respectable and well versed squad-member or leader, I suggest you have a look and take in what you can.

          4. Same as the point above. Being a squad leader is also about knowing what your squad can do, and what they shouldn't do.

          5. Unfortunately- very few people like 'guard duty' and it usually is like the movies where 1 henchman is going to be ass-raped by a whole contingent of jolly-rogers.
          But defending comes with its own perks- you know where the enemies are likely to come from and you're well established at your point. The commander v. squad v. team member relationship is all completely mutual; the commander will be relying on the ground squad to be his active-observation of the battle; where the commander should supplement that with UAV and radar scans. Squads are usually formed to achieve objectives set by either itself or the commander- the squad and commander support each other in this respect. If there is a lack of communication between any or all of these- then, essentially, the team which communicates better to one another will win. (communication being: using VoIP, spotting enemies and key enemy units, calling for support and reinforcements, issuing orders and reference points, leading and motivating).

          6. Yep, you defend a CP, the enemy will inevitably come and get the business end of it. However, there needs to be sufficient team-members to do this or else the whole round will consist of what you would call 'base swapping'. Defense in a double assault map should be temporary at most; because double-assault maps are more about establishing a 'front' and pushing it against the enemy front (or weaving around it to destroy the enemy from the inside out).

          Hope that helped.

          Comment

          • imported_Peter

            #6
            Re: squads, squad leaders, commanders and their job

            Originally posted by Six.
            Okay... your sentence structure was a little incoherent to start with; but if you were drunk at the time of your post, I forgive you and will dispense whatever I can offer anyway :P
            I was't drunk. :P English is not my native language. :P But since you understood what was meant there then I guess sentences was clear enough :P

            Comment

            • Six.

              #7
              Re: squads, squad leaders, commanders and their job

              Originally posted by Peter
              I was't drunk. :P English is not my native language. :P But since you understood what was meant there then I guess sentences was clear enough :P
              Yeah, your english is fine, I get what you mean.
              Where you from anyway?

              Oh, by the way- the link to the thread in the Tips and Tricks section:
              Virus888 merupakan agen slot deposit qris minimal 10000 rupiah tanpa potongan apapun untuk bermain slot bet kecil 200 perak pada seluruh jenis provider slot gacor pasti gampang menang maxwin tahun ini 2026.


              The start of the thread covers the basics, and towards the end of the thread- the info is more specific and advanced for squad-play/leading.

              Comment

              • imported_Remmydox

                #8
                Re: squads, squad leaders, commanders and their job

                Actually, 999/1000 squads dont use teamwork. They just do it too build up there hours. I use a squadleader as a spawnpoint and nothing more unless they are actuallyp laying properly.

                Comment

                • Six.

                  #9
                  Re: squads, squad leaders, commanders and their job

                  Originally posted by Remmydox
                  Actually, 999/1000 squads dont use teamwork. They just do it too build up there hours. I use a squadleader as a spawnpoint and nothing more unless they are actuallyp laying properly.
                  Gee, a bit cynical... I've seen lots of squads who work together as a squad... In any case, I always join a squad that works well as a team; it's just better.

                  Comment

                  • imported_Peter

                    #10
                    Re: squads, squad leaders, commanders and their job

                    Originally posted by Six.
                    Yeah, your english is fine, I get what you mean.
                    Where you from anyway?

                    Oh, by the way- the link to the thread in the Tips and Tricks section:
                    Virus888 merupakan agen slot deposit qris minimal 10000 rupiah tanpa potongan apapun untuk bermain slot bet kecil 200 perak pada seluruh jenis provider slot gacor pasti gampang menang maxwin tahun ini 2026.


                    The start of the thread covers the basics, and towards the end of the thread- the info is more specific and advanced for squad-play/leading.
                    Thank you :)
                    I am from Eastern Europe

                    Comment

                    • imported_Remmydox

                      #11
                      Re: squads, squad leaders, commanders and their job

                      Gee, a bit cynical... I've seen lots of squads who work together as a squad... In any case, I always join a squad that works well as a team; it's just better.
                      Well I make up for those who dont use teamwork.

                      Comment

                      • Six.

                        #12
                        Re: squads, squad leaders, commanders and their job

                        Originally posted by Remmydox
                        Well I make up for those who dont use teamwork.
                        Ah... ze 1 man team... :p amazing.

                        Comment

                        • imported_sogunnerbobafett

                          #13
                          Re: squads, squad leaders, commanders and their job

                          I usually try and join squads that have custom names and this usually shows that the leader knows what he is doing.

                          Comment

                          • Hidus

                            #14
                            Re: squads, squad leaders, commanders and their job

                            If you play regularly on the same server(s) and you are a good SL, you will find people remember your name and join your squad anytime they see you in game. These guys know your playstyle and they are usually team oriented which is why they join up with you in the first place. Teamwork really does happen on pubs, you just have to foster it.

                            Comment

                            • Leeus

                              #15
                              Re: squads, squad leaders, commanders and their job

                              Originally posted by Remmydox
                              In a public server who cares about a squad. Just join one to use the leader as a spawn point.
                              So what your saying is that you want to loose the game.

                              Comment

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