What EA should do for the snipers..

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  • Penci|

    #16
    Re: What EA should do for the snipers..

    Originally posted by PHPT
    Why do you need arty TK? Your commander's score is based on two factors, teammates gaining points and winning the game. Dumping poorly-placed artillery on your teammates causes you to suffer in both regards. Particularly when it automatically tells everyone that's even remotely close to the drop zone that it's coming in, and puts a big red marker over the map, most artillery TKs are the fault of the so-called "victim." It's no more a TK than some dumbass slamming his buggy into a tank.
    See the thing is though is that when a squad is capping a flag and some idiot of a commander decides to put Arty on top of that flag after the squad has already gotten there and TK's the entire team. This happens quite often and if negative points were the result of the commander being a dumbass, then maybe just maybe commanders would think before they placed Arty. Cause Allah knows that this game is all about points and if you hurt someone's points then they might be more carefull in the future.

    Originally posted by dBs
    Claymores WERENT used when FF was on for them. If a sniper did try to use them, then 80% of the time (realistically) it resulted in friendly death, even if the spot was chosen carefully. Do you remember all those posts not to long ago about people "not seeing the skull and crossbones"? Well, all of those posts will be back again.
    Claymores are supposed to be used as a defensive measure to protect ones sniping point. It's not supposed to be an offensive weapon. So if you don't want negative points, use them the way they were intended. That's besides the fact that the sniper class is completely over used and is by far the most useless class in BF2.

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    • dBs

      #17
      Re: What EA should do for the snipers..

      Originally posted by Penci|
      See the thing is though is that when a squad is capping a flag and some idiot of a commander decides to put Arty on top of that flag after the squad has already gotten there and TK's the entire team. This happens quite often and if negative points were the result of the commander being a dumbass, then maybe just maybe commanders would think before they placed Arty. Cause Allah knows that this game is all about points and if you hurt someone's points then they might be more carefull in the future.
      Biggest problem there is a lack of forsight...or they just dont know properties of the game. Theres about 40 seconds from when the commander calls arty to when it falls (might be less). Commanders dont very often account for that time when they call it. By that time your squads taken the flag (or just shy) or youve already sneaked past the place where the enemy commander has called it to kill you (I really preffer the latter )

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      • Sorrenart

        #18
        Re: What EA should do for the snipers..

        Originally posted by SiLeNTrigger
        1-) Make Sniper shots kill instantly unless the class of the victim has a vest. A real .50 cal tears your body up in one shot. It doesnt even have to hit you, the vacuum would suck your arm right off.

        2-) Clear up the fog on Strike At Karkand. It would be a better map if there was no brown fog.

        3-) ANY GUN FACE/NECKshot should kill. Really, if you get hit with a pistol in the face or neck should kill you (unless you are 50 cent). I say face shot and neckshot because we ARE wearing helmets.. So it should work unless shot with a sniper rifle.

        4-) Only commander scan and spotting should show snipers. UAV shouldnt.

        Anyone else want to add?
        Dear god no. Who cares if a .50 caliber will suck your arm if it misses, that's not what makes this game fun. What you're suggesting is to make snipers gods.

        Snipers have it good right now, why would you want it to be any easier?

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        • Jemme101

          #19
          Re: What EA should do for the snipers..

          Originally posted by SiLeNTrigger
          1-) Make Sniper shots kill instantly unless the class of the victim has a vest. A real .50 cal tears your body up in one shot. It doesnt even have to hit you, the vacuum would suck your arm right off.
          They allready do, its called a headshot. And BF2 is a game, so while a .50 might kill you with a bodyshot IRL it has been altered in the game. Its called balancing out the classes.

          Originally posted by SiLeNTrigger
          2-) Clear up the fog on Strike At Karkand. It would be a better map if there was no brown fog.
          The Fog is there for a reason, it negates long range firefights. Thats its purpose in that map.

          Originally posted by SiLeNTrigger
          3-) ANY GUN FACE/NECKshot should kill. Really, if you get hit with a pistol in the face or neck should kill you (unless you are 50 cent). I say face shot and neckshot because we ARE wearing helmets.. So it should work unless shot with a sniper rifle.
          Than all classes would have that ability and we are one step away from calling this CS:Source.

          Originally posted by SiLeNTrigger
          4-) Only commander scan and spotting should show snipers. UAV shouldnt.
          This is actually a good idea because if you play a Scout/Sniper instead of a Designated Marksman role in this game it usually takes a while to get into position. The UAV immediatly makes you visible to all enemies which makes it kind of a waste of time atm.

          One idea I would like to throw in there, which isnt possible in the BF2 engine, I know :) But it would have been better if the USMC, SAS and SEALS would have had the options of a SVD/type88 Rifle, a Semi-Auto if you like. That way you could be more effective in a DM role and have the choice of either going semi or single-shot.

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          • Xes

            #20
            Re: What EA should do for the snipers..

            dont make these ridiculous suggestions cause u suck a sniping..

            Comment

            • Sung_Do_Chuck

              #21
              Re: What EA should do for the snipers..

              I think the Sniper-Class is well balanced.
              Only the fact that you'll need SF to get the coolest rifle suxx

              Comment

              • PoRn_DarkAngel

                #22
                Re: What EA should do for the snipers..

                I think The Sniper Class needs the following...

                Auto Aim
                One-shot, One kill
                Mines
                Assault Rifle
                Grenade Launcher
                Anti-Tank
                Anti-Air
                Medic Packs
                Ammo Packs

                Did I miss anything? Hopefully EA will accomidate you so that when I kick the crap out of you and this "noobifed kit", you will have nothing left to complain about.

                Comment

                • AlphaNut

                  #23
                  Re: What EA should do for the snipers..

                  You just created another sniper hater thread. lol

                  Comon guys post your griefs with us snipers HERE

                  Comment

                  • Bahraini_Killer

                    #24
                    Re: What EA should do for the snipers..

                    Originally posted by rombaft
                    I think you need some practice with sniper rifles then , when sniping from a good spot, you can pick off tons of guys with the sniper rifle,
                    and the SVD is one mean headshot machine.

                    also learn to use the pistol, it's more powerfull then you think.

                    and you have the lamest weapon of them all on board, the dam claymore.

                    what more do you people want ???
                    I totaly agree...

                    even with my high ping rate which is 200+ I can easly kill people with my sniper... and protect my self with claymors...

                    Comment

                    • PHPT

                      #25
                      Re: What EA should do for the snipers..

                      Originally posted by Penci|
                      See the thing is though is that when a squad is capping a flag and some idiot of a commander decides to put Arty on top of that flag after the squad has already gotten there and TK's the entire team. This happens quite often and if negative points were the result of the commander being a dumbass, then maybe just maybe commanders would think before they placed Arty. Cause Allah knows that this game is all about points and if you hurt someone's points then they might be more carefull in the future.
                      I already went over that, the point penalty is effectively built in. Even with a good commander, artillery teamkills are sort of a fact of life. The problem is, they have little they can do to avoid them, and don't GAIN any points from dropping artillery anyway.

                      If you don't want dumbass commanders, then petition for a real solution. You know, like fixing the vote/mutiny system.

                      Until that's done, I propose commanders lose one point for every 15 seconds the UAV trailer's up but the UAV isn't. That'll flush the bad ones out!

                      Comment

                      • Trevortt

                        #26
                        Re: What EA should do for the snipers..

                        a zoom on the sniper rifles would be great! Y was there none in the first??

                        Comment

                        • O2zi3

                          #27
                          Re: What EA should do for the snipers..

                          Originally posted by SiLeNTrigger
                          1-) It doesnt even have to hit you, the vacuum would suck your arm right off.
                          Absolute bollocks

                          Originally posted by PoRn_DarkAngel
                          I think The Sniper Class needs the following...

                          Auto Aim
                          One-shot, One kill
                          Mines
                          Assault Rifle
                          Grenade Launcher
                          Anti-Tank
                          Anti-Air
                          Medic Packs
                          Ammo Packs

                          Did I miss anything? Hopefully EA will accomidate you so that when I kick the crap out of you and this "noobifed kit", you will have nothing left to complain about.
                          Yes what about the strap on ****

                          Comment

                          • ScOpE

                            #28
                            Re: What EA should do for the snipers..

                            The only thing i want for the sniper kit is for the sight on the m95 to be made thinner its WAY too thick. A zoom would be cool would help with long range shots

                            Comment

                            • Jade Falcon

                              #29
                              Re: What EA should do for the snipers..

                              If you turn FF back on for Claymores, technically you should also do it for mines?

                              Claymores are limited anyway because you can only place two now. I've got more issues with the guys that use nothing BUT grenades and spam the place with them. I think grenades have their uses and don't think their damage should be nerfed, or taken out the game, but when you see servers that have nothing but two lines of guys jumping and chucking grenades constantly at each other, I've got more issues with that.

                              Claymores IF you see them and aren't too close you can avoid, same with mines.

                              Comment

                              • Megahurtz

                                #30
                                Re: What EA should do for the snipers..

                                This is BF2, not real life, so don't go on about how a real .50 cal will rip your arm off, its a video game, get with it.

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