Probably 50% of my deaths over the weekend, particularly on maps like Karkand, were by Claymore.:evil:
Now, I'm not going to get into a whole RL thing - as this is an arcade game - but here's my idea of what EA intended as the Claymore's use vs. what its being done for now.
I think it was brought into the game to give the Sniper protection - ladders, his backside, etc... Less time's being knifed, and more times doing what a sniper TRULY does - finds a good spot, and offers support to his team by either taking out other snipers or firing on the enemy. They don't have cammo for nothing.
But with all the issues regarding mines, we now have snipers running in halls, dropping their claymores, picking up an ammo bag, and repeating. Is that really a satisfying kill ?? Is that really the intent of the sniper's kit?
Seeing 5 mines protecting a road go boom from one hand grenade is one reason that brought this about - but IMO, EA's mistake was lumping the 2 explosives together. In squads, we have to send in an assault player like myself to take the claymore out, so that my medic can come in behind and revive me.
This is what I'd like to see done -- Engy mines - can't be destroyed by enemy explosives, at least then they have some use. Claymores - make them destroyable by grenades/C4 again.
I mean, if you're a sniper, and you're on a perch with a claymore behind you on a ladder, you should be able to tell that someone naded your claymore, unless you're freaking deaf, right? So this shouldn't be an issue then. Make it so the sniper kit is actually used as a sniper. Running into one in a hall and seeing him go for the claymore instead of actually trying to shoot at me is ridiculous.
Flame away snipers, I'll be sure to knife as many of you as possible :laugh:
Now, I'm not going to get into a whole RL thing - as this is an arcade game - but here's my idea of what EA intended as the Claymore's use vs. what its being done for now.
I think it was brought into the game to give the Sniper protection - ladders, his backside, etc... Less time's being knifed, and more times doing what a sniper TRULY does - finds a good spot, and offers support to his team by either taking out other snipers or firing on the enemy. They don't have cammo for nothing.
But with all the issues regarding mines, we now have snipers running in halls, dropping their claymores, picking up an ammo bag, and repeating. Is that really a satisfying kill ?? Is that really the intent of the sniper's kit?
Seeing 5 mines protecting a road go boom from one hand grenade is one reason that brought this about - but IMO, EA's mistake was lumping the 2 explosives together. In squads, we have to send in an assault player like myself to take the claymore out, so that my medic can come in behind and revive me.
This is what I'd like to see done -- Engy mines - can't be destroyed by enemy explosives, at least then they have some use. Claymores - make them destroyable by grenades/C4 again.
I mean, if you're a sniper, and you're on a perch with a claymore behind you on a ladder, you should be able to tell that someone naded your claymore, unless you're freaking deaf, right? So this shouldn't be an issue then. Make it so the sniper kit is actually used as a sniper. Running into one in a hall and seeing him go for the claymore instead of actually trying to shoot at me is ridiculous.
Flame away snipers, I'll be sure to knife as many of you as possible :laugh:
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