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			<title>Ready for Launch: All Modern Warfare 4 Operators, Weapons, Equipment, and Multiplayer Create-a-Class Features</title>
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			<pubDate>Mon, 19 Oct 2026 18:00:04 GMT</pubDate>
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			<title>The Saros: Zenith update out today, brings more ways to play for newcomers and veterans alike</title>
			<link>https://totalgamingnetwork.com/feeds/3547057-the-saros-zenith-update-out-today-brings-more-ways-to-play-for-newcomers-and-veterans-alike</link>
			<pubDate>Mon, 19 Oct 2026 14:30:03 GMT</pubDate>
			<description>Starting today (October 19) the Saros (https://www.playstation.com/games/saros/): Zenith update is available to all Saros owners for no additional...</description>
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Starting today (October 19) the <a href="https://www.playstation.com/games/saros/" target="_blank">Saros</a>: Zenith update is available to all Saros owners for no additional charge.<br />
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We had two main goals for this update: add replayability for existing players who had already plumbed the depth of Carcosa, and make the game more accessible so Saros even more people can discover the addictive, explosive, exhilarating bullet ballet gameplay that made Saros one of the highest rated action games of 2026.<br />
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To begin, I’d like to introduce some of the features that make Saros more accessible for new players to pick up and play.<br />
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		alt=&quot;The Saros: Zenith update out today, brings more ways to play for newcomers and veterans alike&quot;<br />
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<b>Keep the projectiles, but slow ‘em down</b><br /><br /><br />
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At Housemarque, a feeling we chase with our designs is the satisfaction that comes from facing down a difficult challenge, then overcoming it. Because of this, we are always wary about adjusting difficulty by toning down the parts of the game that create these interesting challenges: i.e. the spectacular attacks coming at you from our enemies. Although we realize our games can look intimidating at first, we didn’t want to compromise the combat system of Saros by reducing the projectiles that put the “bullet” in “bullet ballet”.<br />
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Enter,  <b>“Slow Game Speed”</b>.<br />
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With this setting enabled, you can slow the game down to give yourself more time to react to hostile attack telegraphs, see the bullets as they fly towards you, and decide your response (Jump!? Dash!? Shield?! Parry!?) The attacks remain the same, but you have a little more time to deal with them.<br />
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You have control over how much the game slows down, and can even choose if you want the setting to kick in automatically during combat, or if you want to manually toggle it on when things get hairy.<br />
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<b>Auto-fire means one less button to worry about</b><br /><br /><br />
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If there is one piece of advice I’d give players of Saros, it would be “Keep moving”. But, next to moving, the action you will likely be performing more than any other is shooting your weapon.<br />
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The new “Auto-fire” accessibility setting makes your weapon fire automatically when you are aiming at a hostile. We know that some players may find it difficult to hold a button down for extended periods of time, so we hope this will help. More broadly, it gives you one less button to worry about during combat, freeing up your brain cycles to hit that dash button at just the right time to avoid taking a hit. Importantly, however, this setting does not make reloading automatic. A perfect reload still requires a well-timed button press. Like our other features, this is designed to make the game more accessible, not remove opportunities for player skill expression.<br />
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Combined with the new Motion Sensor Aiming functionality and our existing button remapping settings, players now have many ways to customize how Saros controls.<br />
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<b>Adding a new Layer to Carcosan Modifiers</b><br /><br /><br />
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Beyond these new accessibility features, we have also greatly expanded the “Carcosan Modifier” system from Saros. Using this system, players can apply various “Modifiers” to the world of Carcosa to tune the difficulty to their liking. Protection Modifiers alter the game in a way that makes it easier and more forgiving. Zenith brings 10 new Protection Modifiers, to give players having a difficult time even more ways of customizing their experience.<br />
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One of my favourite new Protections is “Corruption Melee Enhancement”. Corruption is one of the scariest mechanics in SAROS. When you get hit by certain projectiles, Corruption will build up on your Armor, eating away at your max Integrity. With this Modifier active, however, Corruption becomes a new source of power. When your melee strike connects with a hostile, your built up Corruption will be consumed and turned into additional damage, delivering a single devastating hit. The risk from Corruption still exists, but I hope this new way of dealing with it will encourage players to overcome their fear and get up close and personal in combat.<br />
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Zenith also adds 10 new Trial Modifiers to increase the challenge level. A particularly tricky one is “Hostile Regeneration”. When playing with the Modifier, larger hostiles can be stunned via damage from your weapons, but they will quickly regenerate and recover. Only a melee strike can finish them off, so you need to be quick on your feet to rush in and deliver the fatal blow!<br />
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These modifiers tie in directly to another of our brand new features: The New Game+ mode known as “Eclipse Layers”. After clearing Saros, mysterious new nodes will be added to the Armor Matrix back at Passage. These are the key to unlocking the gate to the next Eclipse Layer, a more intense version of the game with altered rules.<br />
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After moving to the next Eclipse Layer, the first thing you will do is select a loadout of Carcosan Modifiers. In this mode, a certain threshold of Carcosan Modifiers must be met before you can begin. It will take multiple Trial Modifiers to reach this goal, but which ones you decide to take on is entirely up to you.<br />
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With 25 different Trials to choose from, there is plenty of room to customize the challenge to fit your playstyle. But some strategic thinking is also advised, as certain combinations of Trials can synergize together to create deadly combinations…<br />
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<b>A Crown, fit for a King</b><br /><br /><br />
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Another goal we had with Zenith was to give players a way to show off when they are playing with a bunch of difficult Trial Modifiers active. To do this, during the Eclipse Layers, Arjun now dons a Crown and his Armor glows golden! Better yet, the more Trials you take on, and the higher your Modifier Balance goes, the bigger and more splendid the Crown will become. Load up on those Trials, and see just how golden he gets!<br />
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And the Crown is not just for show, it is also the key to a new collectable found in the Eclipse Layers. These “Visions” take the form of murals and messages, etched into stone by an ancient king. 12 Visions lay waiting across Carcosa, but as you walk the path, higher levels of the Crown will be required to perceive the additional story texts they contain.<br />
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<b>Overlord Rush, a new way to tango with Carcosa’s fiercest</b><br /><br /><br />
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Last-but-not-least is the new Overlord Rush mode. This mode – accessed via the Primary Unit in Passage – brings you into an intense training simulation in which you race to quickly dispatch the powerful Overlords from the main game, competing with friends and players around the world on an integrated leaderboard.*<br />
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Overlord Rush is divided into multiple “Sets”, each of which contains a different selection of Overlords. The “Incursion” and “Ascension” Sets contain three Overlords each, and can be completed in 10 minutes, for a nice little Saros snack. The final Set is known as “Totality”. As the name implies, it lines up all eight Overlords from around Carcosa in one continuous gauntlet!<br />
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This mode is a blast, both as a test of your personal skill, and as a way to compete with your friends*. When comparing your scores globally, you can filter the results based on your choice of Main Weapon, meaning that even if you can’t reach the top overall, try to be the master of your favorite weapon.  I can’t wait to see the scores our players start posting. I wonder how many hours (minutes?) before I’m knocked out of the top 10….<br />
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<b>Saros has reached its Zenith</b><br /><br /><br />
<br />
We here at Housemarque are super excited for everyone to get their hands on the new content Zenith adds. I can’t wait to hear what players think about all the new control options, see your Crown-equipped Photo mode snaps, and compete (and likely lose) to your high scores in Overlord Rush.<br />
<br />
<br />
<br />
<br />
Enjoy!<br />
<br />
<br />
<br />
<br />
<i>*Internet connection and account for PlayStation required.</i><br />
<br />
<br />
<br />
<a href="https://blog.playstation.com/2026/10/19/the-saros-zenith-update-out-today-brings-more-ways-to-play-for-newcomers-and-veterans-alike/" target="_blank">More...</a>]]></content:encoded>
			<category domain="https://totalgamingnetwork.com/feeds">Automated News Feeds</category>
			<dc:creator>PlayStationBot</dc:creator>
			<guid isPermaLink="true">https://totalgamingnetwork.com/feeds/3547057-the-saros-zenith-update-out-today-brings-more-ways-to-play-for-newcomers-and-veterans-alike</guid>
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			<title>Valve Announces Big Changes for Steam Achievements</title>
			<link>https://totalgamingnetwork.com/valve/3547055-valve-announces-big-changes-for-steam-achievements</link>
			<pubDate>Fri, 16 Oct 2026 20:47:35 GMT</pubDate>
			<description>Introducing Achievement Sets. 
   
 This week, Valve revealed a new look and fresh features for Steam Achievements. A new update, currently available...</description>
			<content:encoded><![CDATA[<b>Introducing Achievement Sets.</b><br />
  <div class="img_align_center_wrapper"><a href="filedata/fetch?id=3547056&amp;d=1792183558" class="bbcode-attachment"  ><img itemprop="image" alt="A screenshot showing the new beta design for Steam Achievements when comparing achievements with Steam friends in the game PowerWash Simulator 2." title="Steam Achievement Beta" data-attachmentid="3547056" width="1000" height="562" data-align="center" border="0" src="filedata/fetch?id=3547056&amp;d=1792183558&amp;type=large" data-fullsize-url="filedata/fetch?id=3547056&amp;d=1792183558" data-thumb-url="filedata/fetch?id=3547056&amp;d=1792183558&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="Steam Achievement Beta" class="bbcode-attachment align_center js-lightbox bbcode-attachment--lightbox" /></a></div><br />
 This week, Valve revealed a new look and fresh features for Steam Achievements. A new update, currently <a href="https://steamcommunity.com/games/593110/announcements/detail/710037059469839142" target="_blank">available as a beta</a>, basically overhauls Steam's Achievement platform while also adding something called Achievement Sets.<br />
<br />
Games that added downloadable content after a game's release caused a bit of an issue for completionists. Currently, if a player perfects a game and that game then receives DLC that adds in more achievements, suddenly that game is no longer shown as having been perfected. This new system with Achievements Sets, aims to fix that.<br />
<br />
Achievement Sets can also separate single-player achievements from multiplayer achievements. The sets are specified by developers and seem to allow for up to eight additional &quot;class-based sets.&quot;<br />
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				In games that support sets, you still unlock achievements by playing the game as usual. But when you browse what you have unlocked afterward, Steam will break the long list of game achievements into the developer-created sets, making it easier to see what you have completed and to find other related achievements you can unlock next.<br />
<br />
Each Achievement Set also has its own progress bar showing how far along you are in that area. Once you have unlocked every achievement in a set, Steam will commemorate the moment and add a &quot;set complete&quot; trophy to your profile. If new achievements are later added to the set, your completion is preserved.<br />
As a game grows, developers can create new sets to hold achievements for the added content. These new sets make it easy for returning players to see what new things they can unlock, while also preserving their prior completion status until they play again.
			
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</div>This means that if a game supports Sets, players will be able to see base game achievements, DLC achievements in their own sets, and more. Valve is also adding in special Seasonal Achievement Sets.<br />
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				We are also introducing the ability for game developers to archive individual achievements or entire Achievement Sets. We think there are a lot of fun ways games can take advantage of the temporary nature this can add, such as adding achievements to season-based games or enabling time-limited holiday achievements.<br />
<br />
Once archived, users who had already unlocked the achievement or set will still see it on their profile. However, archived achievements won't show up on the profile pages of users who missed the unlock nor block their progress toward completing a set or game. Anytime an achievement can no longer be unlocked by users, it should be archived.
			
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</div>These changes won't matter much if Valve still utilized the old achievement page. That's why they have made an updated achievements page. The new page provides a summary of your overall progress, progress in each achievement set, and added details on individual achievements.<br />
<br />
Global stats are now just a toggle instead of a completely separate page load. Valve also updated the search and filters so that you can find specific achievements faster or filter between things like locked or unlocked achievements.<br />
<br />
Being able to compare your achievements against your friends has also been improved. You can now compare acchievements against three friends at a time. The comparison with friends shows set completions and progress in DLC sets. There's now a &quot;more accurate total achievement count&quot; that will allow you to more easily compare progress with friends. This total is now based on achievements each player can actually earn, &quot;which may vary depending on the add-on content they have and whether cgertain achievements are time-limited or archived.&quot;<br />
<br />
Valve has also expanded and improved areas where your achievements are displayed.<br />
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				You'll see your completed sets on your profile in the Recently Played section, your Games List, your Library, and more.<ul><li>The Perfect Games tab is now called Completed and expands to show both completed games and games with completed achievement sets.</li>
<li>Games with completed achievement sets can now be added to the Completionist Showcase, in addition to completed games.</li>
<li>Games played via Family Sharing are now displayed in the Games List.</li>
<li>Friends with playtime in a game through Family Sharing are now eligible for friend comparison.</li>
<li>Store and Library game pages will now show if a game has achievement sets.</li>
</ul>
			
		</div>
	</div>
</div>As this is only a beta for now, the game support is somewhat limited. You can opt into the <a href="https://help.steampowered.com/faqs/view/276C-85A0-C531-AFA3" target="_blank">Steam Client Beta</a> to see these changes within the client itself. You can also just optionally check out the achievement pages for the following known supported titles to see some of the changes and new additions. You will obviously need to be logged into your Steam account to see your personal stats.<br />
<br />
As always, Valve is looking for <a href="https://steamcommunity.com/groups/SteamClientBeta/discussions?snr=2___" target="_blank">feedback</a> during the beta period.<br />
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				<b>The following games have already added achievement sets:</b><ul><li><a href="https://steamcommunity.com/achievements/1336490?snr=2___" target="_blank">Against the Storm</a></li>
<li><a href="https://steamcommunity.com/achievements/1669000?snr=2___" target="_blank">Age of Wonders 4</a></li>
<li><a href="https://steamcommunity.com/achievements/270880?snr=2___" target="_blank">American Truck Simulator</a></li>
<li><a href="https://steamcommunity.com/achievements/1938090?snr=2___" target="_blank">Call of Duty®: Modern Warfare® 4</a></li>
<li><a href="https://steamcommunity.com/achievements/1158310?snr=2___" target="_blank">Crusader Kings III</a></li>
<li><a href="https://steamcommunity.com/achievements/1562430?snr=2___" target="_blank">DREDGE</a></li>
<li><a href="https://steamcommunity.com/achievements/227300?snr=2___" target="_blank">Euro Truck Simulator 2</a></li>
<li><a href="https://steamcommunity.com/achievements/1551360?snr=2___" target="_blank">Forza Horizon 5</a></li>
<li><a href="https://steamcommunity.com/achievements/3618030?snr=2___" target="_blank">Flock Around</a></li>
<li><a href="https://steamcommunity.com/achievements/2824490?snr=2___" target="_blank">He is Coming</a></li>
<li><a href="https://steamcommunity.com/achievements/2215200?snr=2___" target="_blank">LEGO® Batman™: Legacy of the Dark Knight</a></li>
<li><a href="https://steamcommunity.com/achievements/550?snr=2___" target="_blank">Left 4 Dead 2</a></li>
<li><a href="https://steamcommunity.com/achievements/620?snr=2___" target="_blank">Portal 2</a></li>
<li><a href="https://steamcommunity.com/achievements/1290000?snr=2___" target="_blank">PowerWash Simulator</a></li>
<li><a href="https://steamcommunity.com/achievements/2968420?snr=2___" target="_blank">PowerWash Simulator 2</a></li>
<li><a href="https://steamcommunity.com/achievements/440?snr=2___" target="_blank">Team Fortress 2</a></li>
<li><a href="https://steamcommunity.com/achievements/529340?snr=2___" target="_blank">Victoria 3</a>​</li>
</ul>
			
		</div>
	</div>
</div>]]></content:encoded>
			<category domain="https://totalgamingnetwork.com/valve">Valve</category>
			<dc:creator>Shawn Zipay</dc:creator>
			<guid isPermaLink="true">https://totalgamingnetwork.com/valve/3547055-valve-announces-big-changes-for-steam-achievements</guid>
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			<title>Team Fortress 2 Update Released</title>
			<link>https://totalgamingnetwork.com/feeds/3547054-team-fortress-2-update-released</link>
			<pubDate>Fri, 16 Oct 2026 20:00:27 GMT</pubDate>
			<description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:...</description>
			<content:encoded><![CDATA[An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<ul><li>Fixed some maps not tracking play time correctly</li>
<li>Fixed alpha channel for the updated Cozy Camper backpack image</li>
<li>Updated cp_holyhell<ul><li>Fixed BLU side skybox not rendering for users with HDR enabled</li>
<li>Improved RED side art pass</li>
<li>Improved middle point art pass</li>
<li>Spells get enabled and respawn permanently on the side of the team that loses middle. This can go both ways.</li>
<li>Lowered round timer to 5 minutes</li>
<li>After 5 minutes of any team capturing middle, instead of a stalemate, every spell gets turned into a rare variant and respawn extremely quickly. After a point gets captured in the stalemate state, the spells return back to normal.</li>
<li>Lowered respawn wave times</li>
<li>Gargoyles now only spawn near middle</li>
<li>Better optimization</li>
</ul></li>
<li>Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods<ul><li>Fixed player models being invisible in dx8</li>
<li>Fixed tiling HUD icon for Heal ability</li>
<li>Fixed bad number display in the &quot;Auto-spawn&quot; text in the spawn picker</li>
<li>Updated Zombie Engineer's Beacon<ul><li>Instead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid location</li>
<li>Fixed thrown toolboxes appearing offcenter</li>
<li>Thrown toolboxes now break upon touching all clip brushes if they can't find a nearby valid location</li>
</ul></li>
<li>Zombie Sniper Spit cooldown changed from 9 seconds to 6 seconds</li>
<li>Updated Zombie Pyro<ul><li>Increased Zombie Pyro's melee damage from 45 to 65</li>
<li>Sticky Spew now applies a 20% movement slow</li>
<li>Standing on puddles of sticky spew applies an additional 20% movement slow</li>
<li>Sticky spew puddles are now larger</li>
<li>Spewed Demoman shield movement slow changed from -60% to -70%</li>
<li>Humans covered in sticky spew are now tinted purple instead of black</li>
<li>Zombie Pyro's death explosion now deals 50 damage, applies afterburn, and turns themself and victims to ash</li>
</ul></li>
<li>Fixed Zombie Heavy exploding into rock gibs when not holding a rock</li>
<li>Fixed the Homewrecker not being able to destroy EMP grenades</li>
<li>Updated Zombie Demoman charge kill icon</li>
<li>Changed Zombie melee impact sounds into fists instead of the sloppy wet Unarmed Combat</li>
<li>Fixed Zombie Spy dealing more damage than intended</li>
<li>Fixed queue events with some zombie abilities</li>
<li>Fixed Zombies sometimes moving slowly after casting an ability</li>
</ul></li>
</ul><br />
<br />
<a href="https://store.steampowered.com/news/286827/" target="_blank">More...</a>]]></content:encoded>
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		<item>
			<title>Nvidia RTX Spark Laptops Now Available</title>
			<link>https://totalgamingnetwork.com/3547052-nvidia-rtx-spark-laptops-now-available</link>
			<pubDate>Fri, 16 Oct 2026 19:38:47 GMT</pubDate>
			<description><![CDATA[Compelling hardware, so long as you don't look at prices. 
   
 Nvidia just released its new lineup of RTX Spark laptops...]]></description>
			<content:encoded><![CDATA[<b>Compelling hardware, so long as you don't look at prices.</b><br />
  <div class="img_align_center_wrapper"><a href="filedata/fetch?id=3547053&amp;d=1792179422" class="bbcode-attachment"  ><img itemprop="image" alt="The inside of a new Nvidia RTX Spark powered laptop." title="Nvidia RTX Spark laptop" data-attachmentid="3547053" width="1000" height="563" data-align="center" border="0" src="filedata/fetch?id=3547053&amp;d=1792179422&amp;type=large" data-fullsize-url="filedata/fetch?id=3547053&amp;d=1792179422" data-thumb-url="filedata/fetch?id=3547053&amp;d=1792179422&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="Nvidia RTX Spark laptop" class="bbcode-attachment align_center js-lightbox bbcode-attachment--lightbox" /></a></div><br />
 Nvidia just released its new lineup of <a href="https://nvidianews.nvidia.com/news/nvidia-rtx-spark-pcs-available-today-a-new-beginning-for-windows-pcs" target="_blank">RTX Spark laptops</a>. These laptops combine RTX graphics processing with &quot;the full Nvidia AI stack&quot; and up to 128GB of unified memory.<br />
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These devices seem to be aimed mainly at those who want to run AI models locally. They are also effective in boosting actual productivity programs and supporting various AAA games.<br />
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Nvidia is still in the process of adding support for online multiplayer games on these RTX Spark laptops. The major hurdle, once again, is due to the anti-cheat software that many of these games use. Some games, such as Marvel's Rivals, are already supported.<br />
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Nvidia says that the <a href="https://marketplace.nvidia.com/en-us/products/rtx-spark/" target="_blank">RTX Spark laptops start at $2,599</a> from brands such as ASUS, Dell, HP, Lenovo, Microsoft, and MSI. It's actually a little difficult to find dedicated pages for the RTX Spark laptops on many of the brands' websites. However, looking at <a href="https://www.newegg.com/p/pl?d=RTX+Spark" target="_blank">Newegg</a>, it shows the entry-level MSI Prestige RTX Spark laptop at $3,299, but it comes with only 32GB of unified memory. Those who are serious about running AI models will probably want to go for the devices that come with more memory. For MSI, this means going for the 64GB model at $4,099, or the 128GB model that comes in at an eye-watering price of $6,899.<br />
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				There’s plenty to put that performance to work:<ul><li>Put local agents to work on tasks such as drafting, summarizing and coding with Hermes, OpenClaw and Perplexity, alongside NVIDIA’s new Nemotron 3.5 Bolt model for supported configurations. NVIDIA PAIR extends local AI across compatible computers on a home network.</li>
<li>NVIDIA Broadcast 2.3 adds tools for live and recorded content, while new RTX Video capabilities in ComfyUI help creators produce smoother HDR video. Adobe is rolling out RTX Spark optimizations across its creative apps, beginning with Photoshop and Premiere beta releases, and Blender adds support through its beta release.</li>
<li>Native CUDA support, developer tools readied with Microsoft and new NVIDIA Skills help developers build locally, with a path to deploy to the cloud.</li>
<li>Get gaming. Hundreds of supported titles bring RTX gaming to the same laptop. The faster DLSS 5 AI model arrives today, alongside this week’s NVIDIA App beta updates.</li>
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			<category domain="https://totalgamingnetwork.com">News</category>
			<dc:creator>Shawn Zipay</dc:creator>
			<guid isPermaLink="true">https://totalgamingnetwork.com/3547052-nvidia-rtx-spark-laptops-now-available</guid>
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			<title>Stupid Never Dies Overview Launch Trailer</title>
			<link>https://totalgamingnetwork.com/3547040-stupid-never-dies-overview-launch-trailer</link>
			<pubDate>Fri, 16 Oct 2026 18:39:23 GMT</pubDate>
			<description><![CDATA[Releases next week. 
   
 A new trailer is out today for GPTRACK50's pop-punk action game, Stupid Never Dies. This new trailer serves as a general...]]></description>
			<content:encoded><![CDATA[<b>Releases next week.</b><br />
  <div class="img_align_center_wrapper"><a href="filedata/fetch?id=3547041&amp;d=1792175876" class="bbcode-attachment"  ><img itemprop="image" alt="Davy, a young man who appears to be half-dead from the game Stupid Never Dies." title="Stupid Never Dies" data-attachmentid="3547041" width="1000" height="563" data-align="center" border="0" src="filedata/fetch?id=3547041&amp;d=1792175876&amp;type=large" data-fullsize-url="filedata/fetch?id=3547041&amp;d=1792175876" data-thumb-url="filedata/fetch?id=3547041&amp;d=1792175876&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="Stupid Never Dies" class="bbcode-attachment align_center js-lightbox bbcode-attachment--lightbox" /></a></div><br />
 A new trailer is out today for GPTRACK50's pop-punk action game, Stupid Never Dies. This new trailer serves as a general overview of the game and, I assume, also serves as the game's launch trailer.<br />
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Stupid Never Dies is released on October 21 for <a href="https://store.playstation.com/en-us/product/HP7588-PPSA28050_00-MAIN000000000000" target="_blank">PlayStation 5</a> and <a href="https://store.steampowered.com/app/3486530/Stupid_Never_Dies/?curator_clanid=7857" target="_blank">Steam</a> starting at $49.99, with a Glorious Idiot Edition at $59.99. In case you missed it, the studio also recently released a developer diary talking about the game's <a href="https://totalgamingnetwork.com/3546950-stupid-never-dies-dev-diary-talks-about-art">unique art style</a>.<br />
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				<b>About Stupid Never Dies</b><br />
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Developed by GPTRACK50, Stupid Never Dies delivers a single-player 3D action RPG experience unlike anything you’ve played before.<br />
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Set in a monster-ruled otherworldly dungeon, Stupid Never Dies puts you in control of Davy, a timid zombie living at the very bottom of monster society. Defeat enemies, level up, and collect strange items to grow stronger on your quest to bring Julia, a frozen human girl, back to life. Steal enemy abilities, customize your undead body with bizarre upgrades, and experience fast-paced combat packed with innovation.<br />
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Key Features of Stupid Never Dies:<ul><li>Fight Like a Zombie: The best defense is a good offence, according to Davy. Relentlessly attack enemies with reckless abandon – zombies don’t need to dodge if they can’t feel a punch! And with a flexible enemy targeting system, Davy can fight the hoards of enemies coming at him from every direction freely without being tied to a single target, keeping KOM’s army on their toes.</li>
<li>Blazing Fast Growth: What if you could play a 30+ hour ARPG but reach max level in just 30 minutes? Drawing inspiration from aspects of roguelike mechanics, every dungeon dive starts with Davy at level 1 but enemies defeated across previous dives increase growth rate – and XP gain – exponentially, resulting in a faster, more intense experience.</li>
</ul><ul><li>Eat Your Enemies: A zombie’s most famous attack is his chomp. With “Style Eat”, Davy not only repairs any damage his deathly body has taken, but absorbs the powers of whatever enemy he eats – werewolves, harpies, vampires, and more. With over 11 styles to devour, Davy can become the ultimate monster-munching machine!</li>
<li>(Body) Hack the Planet: Collect powerful Over Technology from each dive and visit Acelino’s shop to hack Davy’s body, modifying his arms, legs and head to unlock devastating powers.</li>
</ul><ul><li>Stupidity Beyond Belief: Interdimensional toilets, a robot vacuum cleaner you can ride, a bizarre cast of loveable characters, and a love story for the ages – there’s never a dull moment in Stupid Never Dies!</li>
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			<category domain="https://totalgamingnetwork.com">News</category>
			<dc:creator>Shawn Zipay</dc:creator>
			<guid isPermaLink="true">https://totalgamingnetwork.com/3547040-stupid-never-dies-overview-launch-trailer</guid>
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			<title>Share of the Week: Marvel’s Wolverine – Suits</title>
			<link>https://totalgamingnetwork.com/feeds/3547039-share-of-the-week-marvels-wolverine-suits</link>
			<pubDate>Fri, 16 Oct 2026 17:30:56 GMT</pubDate>
			<description>Last week, we asked you to share your favorite looks from Marvel’s Wolverine using #PSshare #PSBlog for a chance to be featured. Here are this week’s...</description>
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Last week, we asked you to share your favorite looks from Marvel’s Wolverine using #PSshare #PSBlog for a chance to be featured. Here are this week’s highlights:<br />
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<a href="https://x.com/NickVPgamer/status/2105376924352512040/photo/3" target="_blank"><b>NickVPgamer</b></a><b> shared a glinting portrait in the Ultimate Red Suit</b><br />
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<a href="https://x.com/NemesisNatVP/status/2104869659447046222/photo/2" target="_blank"><b>NemesisNatVP</b></a><b> shared standing in front of a Nightmare door in the Old Man Logan suit</b><br />
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<a href="https://x.com/thwippip/status/2102743461875396776/photo/1" target="_blank"><b>thwippip</b></a><b> shared a portrait in the Weapon X suit</b><br />
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<a href="https://x.com/_damen312/status/2101721658889285905/photo/1" target="_blank"><b>_damen312</b></a><b> shared Logan in the woods wearing the Fang suit</b><br />
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<a href="https://www.instagram.com/calisarah1998/p/DeZumZroDjz/" target="_blank"><b>calisarah1998</b></a><b> shares and electrifying portrait of Logan in the Gold Standard suit</b><br />
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<a href="https://x.com/m1rko_vp/status/2102737276153278516/photo/1" target="_blank"><b>m1rko_vp</b></a><b> shares a fiery portrait wearing the Hellverine suit</b><br />
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Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games<a href="https://store.playstation.com/category/349e7f1b-8893-4ce6-a05e-ce83007e7883/1" target="_blank"> featuring Photo Mode</a>. Want to be featured in the next Share of the Week?<br />
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<b>THEME: </b>007 First Light<br />
<b>SUBMIT BY:</b> 11:59 PM PT on October 21, 2026<br />
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Next week, suit up as James Bond and share action-packed moments from 007 First Light using #PSshare #PSBlog for a chance to be featured.<br />
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<a href="https://blog.playstation.com/2026/10/16/share-of-the-week-marvels-wolverine-suits/" target="_blank">More...</a>]]></content:encoded>
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			<dc:creator>PlayStationBot</dc:creator>
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			<title>Official PlayStation Podcast Episode 551: Quadruple Duty</title>
			<link>https://totalgamingnetwork.com/feeds/3547038-official-playstation-podcast-episode-551-quadruple-duty</link>
			<pubDate>Fri, 16 Oct 2026 17:30:56 GMT</pubDate>
			<description>Email us at PSPodcast@sony.com! 
 
 
 
Subscribe via Apple Podcasts...</description>
			<content:encoded><![CDATA[<br />
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<b>Email us at <a href="mailto:PSPodcast@sony.com">PSPodcast@sony.com</a>!</b><br /><br /><br />
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<i>Subscribe via <a href="http://itunes.apple.com/us/podcast/official-playstation-blogcast/id483223024?mt=2" target="_blank">Apple Podcasts</a>, <a href="https://open.spotify.com/show/5TKjBWPgeb96EpWIDVsjF1" target="_blank">Spotify</a>, or <a href="https://traffic.libsyn.com/playstation/Episode_551.mp3" target="_blank">download here</a></i><br />
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Hey, y’all! Sid, Tim, O’Dell, and Kristen are back this week to talk about some of the spooky games they have been playing, how 2026 may go down in gaming history, and titles we’ve missed. Plus, Tim interviews Jeff Negus, Narrative Director, Infinity Ward, for Call of Duty: Modern Warfare 4.<br />
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<b>Stuff We Talked About</b><ul><li>Next week’s release highlights:<ul><li>Mycopunk | PS5 (October 20)</li>
<li>Stupid Never Dies | PS5 (October 21)</li>
<li>Final Fantasy Resonance | PS5 (October 22)</li>
<li>Warrior Cats: Clans of the Forest | PS5 (October 23)</li>
<li>Call of Duty: Modern Warfare 4 | PS5 (October 23)</li>
</ul></li>
<li><a href="https://blog.playstation.com/2026/10/13/helldivers-2-scope-of-authority-premium-warbond-launches-oct-20/" target="_blank">Helldivers 2 new Warbond</a> —  The Scope of Authority Premium Warbond arrives on October 20 and brings new weapons that specialize in long-range combat, like the R-40 Sightliner bolt-action sniper rifle. Along with new Stratagems, emotes, and armor sets.</li>
<li><a href="https://blog.playstation.com/2026/09/28/god-of-war-laufey-pre-orders-available-starting-september-29-editions-detailed/" target="_blank">God of War Laufey’s Collector Box</a> — The Collector Box for God of War Laufey releases on February 16, 2027, and is now available for pre-order. It contains a light-up Faye Statue, a 51-card Oracle Deck, and a physical Mini Artbook.</li>
<li><a href="https://blog.playstation.com/2026/10/14/gran-turismo-7s-spec-iv-part-1-launches-today-and-a-first-look-at-dualsense-wireless-controller-gran-turismo-limited-edition/" target="_blank">Gran Turismo Limited Edition DualSense</a> — Celebrate 30 years of sim racing with the new GT DualSense, releasing worldwide on December 10, with pre-orders starting October 22. Until then, enjoy the Spec IV – Part 1 update, which adds new classic and modern cars.</li>
<li><a href="https://blog.playstation.com/2026/10/14/playstation-plus-game-catalog-for-october-mafia-the-old-country-horizon-forbidden-west-mycopunk-and-more/" target="_blank">PlayStation Plus Game Catalog October</a><ul><li>Extra and Premium<ul><li>Mafia: The Old Country | PS5</li>
<li>Horizon Forbidden West | PS5, PS4</li>
<li>Mycopunk | PS5</li>
<li>Poppy Playtime: Chapter 2 | PS5, PS4</li>
<li>The Midnight Walk | PS5</li>
<li>Tales of Arise – Beyond the Dawn Edition | PS5, PS4</li>
<li>Monster Energy Supercross 25 – The Official Video Game | PS5</li>
</ul></li>
<li>Premium<ul><li>Dino Crisis 2 | PS5, PS4</li>
<li>RollerCoaster Tycoon 3 Complete Edition | PS5, PS4</li>
</ul></li>
</ul></li>
</ul><br />
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<b>The Cast</b><br /><br /><br />
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<a href="http://blog.us.playstation.com/author/sshuman/" target="_blank">Sid Shuman</a> – Senior Director of Content Communications, SIE<br />
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<a href="https://blog.playstation.com/author/ktitus" target="_blank">Kristen Zitani</a> – Content Communications Manager, SIE<br />
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<a href="https://blog.us.playstation.com/author/tituri/" target="_blank">Tim Turi</a> – Content Communications Manager, SIE<br />
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<a href="https://blog.playstation.com/author/oharmonjr/" target="_blank">O’Dell Harmon Jr.</a> – Content Communications Specialist, SIE<br />
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Thanks to <a href="http://dormilon-music.com/" target="_blank">Dormilón</a> for our rad theme song and show music.<br />
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<i>[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]</i><br />
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			<title>DMZ Early Access Starts October 20</title>
			<link>https://totalgamingnetwork.com/feeds/3547037-dmz-early-access-starts-october-20</link>
			<pubDate>Fri, 16 Oct 2026 17:30:56 GMT</pubDate>
			<description>The post DMZ Early Access Starts October 20 (https://news.xbox.com/en-us/2026/10/16/dmz-early-access-starts-october-20/) appeared first on XBOX Wire...</description>
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			<title>Modern Warfare 4: Campaign Early Access Now Live</title>
			<link>https://totalgamingnetwork.com/feeds/3547036-modern-warfare-4-campaign-early-access-now-live</link>
			<pubDate>Fri, 16 Oct 2026 17:30:56 GMT</pubDate>
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			<title>Tenebris Somnia: Blood, Pixels, and Prosthetics</title>
			<link>https://totalgamingnetwork.com/feeds/3547035-tenebris-somnia-blood-pixels-and-prosthetics</link>
			<pubDate>Fri, 16 Oct 2026 16:00:31 GMT</pubDate>
			<description>As I’m typing this, we’re in the final hellish days before the October 16 launch of TENEBRIS SOMNIA...</description>
			<content:encoded><![CDATA[<br />
As I’m typing this, we’re in the final hellish days before the October 16 launch of <i><a href="https://www.xbox.com/en-us/games/store/tenebris-somnia/9pk5kg7hprhz" target="_blank">TENEBRIS SOMNIA</a></i> – the retro survival horror game with live-action cutscenes – coming at you from Andrés Borghi (<i>The Black Heart</i>) Saibot Studios (<i>Hellbound</i>), and published by New Blood Interactive. (<i>FAITH: The Unholy Trinity, DUSK, Blood West</i>).<br />
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In <i>Tenebris Somnia</i> you play as Julia, a young woman who is having nightmares about her ex-boyfriend being torn apart by horrible monsters. Hoping to find some peace, she goes to his apartment to check on him. What she discovers is a world of horror that descends beyond her darkest dreams. <i>What if the nightmares are real…?</i><br />
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One night while filmmaker and indie game developer Andrés Borghi was streaming our previous horror game <i>FAITH: The Unholy Trinit</i>y, he got the idea to make a pixel horror game of his own with a sinister twist: the cutscenes would be live action, with real actors in real locations and real spooky special effects.<br />
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So Andrés and Saibot Studios lead Tobías Rusjan got working on a demo. Then they pitched the full game to New Blood, <i>the only studio crazy enough to give a horror <b>filmmaker </b>the budget to make a survival horror <b>game</b></i>.<br />
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And that’s just what we did! Shortly after inking the publishing deal, we traveled to Buenos Aires to see Andrés and the film crew in action. What we saw amazed us – a legit professional camera and production crew, practical monster effects supervised by the award-winning Marcos Berta (“When Evil Lurks”), the performance by Argentine scream queen Clara Kovacic as the game’s <i>protagonista</i> – all meticulously storyboarded and directed by Andrés.<br />
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We witnessed the floor of a 17th-century Argentine cathedral splattered with fake blood. We watched a boom operator sprint 20 meters – and slide on his knees the final 2 meters – to get the perfect lighting effect under an actor at the perfect moment. They even guerilla-filmed several shots on the subway in the middle of the night (but don’t tell anyone). This wasn’t the low-budget FMV approach you remember from classic horror-adventure games. It was high-quality movie magic happening right in front of us. And absolutely no generative AI was used anywhere at any point in production.<br />
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That’s right, we did it the old-fashioned way. Good old <i>human </i>slop. Practical special effects and limited CGI. Human produced and directed, human-translated localization into English, Japanese, and Brazilian Portuguese. In-game art and animation drawn by hand, pixel by pixel, frame by frame. Audio and music by an actual human composer. Real-life living breathing human programmers. Even if we had used generative AI to take shortcuts (not that we even know how) we wouldn’t be able to call it a New Blood Interactive game with a clear conscience. Would it have saved us some money? Probably, but we would incur a much steeper cost – the trust of our fans who look to us for <b>sincerity</b> and <b>authenticity</b>. It’s just not our brand. Our players and, quite frankly, games in general, deserve better than gen AI. <i>But enough about that.</i><br />
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Back to the game’s incredible cutscenes. These aren’t just cutscenes for cutscenes’ sake. In a lot of retro games, cutscenes were often a reward for making it to the end. In <i>Tenebris Somnia</i>, the cutscenes are directly linked to the gameplay – you never know when a cutscene will begin or end. This not only shocks the player – because now they’re encountering the horrors of the game in gruesome detail – but it keeps them in suspense at all times. You never know if the cutscene will drop you right into an enemy encounter or start right after one!<ul><li><img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/image19-3fd7f57c662b4574d2b8-1024x576.jpg" border="0" alt="" /></li>
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Merging pixel horror gameplay and live-action cinematics didn’t come without its challenges, however. Film sets needed to match the in-game locations, requiring careful planning and a blend of practical set-dressing and seamless CGI. Thankfully Andrés is also a talented film editor and VFX artist! To make the monster effects believable, silicon masks and prosthetics were molded out of performer’s faces and then fitted back on with makeup – a process that took several hours each time just like in a major Hollywood-style production. You can see behind-the-scenes videos on how this was done on our <a href="https://www.youtube.com/@NewBloodInteractive" target="_blank">YouTube</a> and <a href="https://www.instagram.com/newbloodinteractive/" target="_blank">Instagram</a>. We hope to release a <b>full </b>making-of documentary after the game is launched!<ul><li><img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/image6-1006f96b08b924e9b051-1024x580.jpg" border="0" alt="" /></li>
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After nearly 4 years of production we’re extremely proud of this <i>monster </i>we’ve created together. <i>Tenebris Somnia</i> offers a classic survival horror experience – scary monsters, limited resources, brutal boss fights, great sound design, puzzles to solve, and a <i>terrifying </i>plot to uncover. In the words of Andrés, “I hope players will come to see the cutscenes, and stay to experience the story”! It also stands alone as a genuinely scary horror game with a truly unique identity – take it from me – the guy that made <i>FAITH</i>!<br />
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<i><a href="https://www.xbox.com/en-us/games/store/tenebris-somnia/9pk5kg7hprhz" target="_blank">Tenebris Somnia</a></i> is available now on XBOX Series X|S and XBOX on PC. PC. Play it on console and PC at no additional cost with XBOX Play Anywhere.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/image7-e3ab7d0eaaf30e290c03.jpg" border="0" alt="" /><br />
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	<b>Tenebris Somnia</b><br /><br />				<br />
						New Blood Interactive<br />
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			☆☆☆☆☆<br />
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			★★★★★<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9pk5kg7hprhz" target="_blank">Get it now</a><br />
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		Tenebris Somnia is a 2D retro survival horror adventure game with live action cutscenes created by an award winning film crew from Argentina. Unveil the depths of a disturbing story by solving puzzles and fighting horrible creatures. …What if they aren't just nightmares?	<br />
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The post <a href="https://news.xbox.com/en-us/2026/10/16/tenebris-somnia-live-action-survival-horror/" target="_blank">Tenebris Somnia: Blood, Pixels, and Prosthetics</a> appeared first on <a href="https://news.xbox.com/en-us" target="_blank">XBOX Wire</a>.<br />
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			<title>Celebrating the Next Generation of Latin American Game Creators</title>
			<link>https://totalgamingnetwork.com/feeds/3547034-celebrating-the-next-generation-of-latin-american-game-creators</link>
			<pubDate>Fri, 16 Oct 2026 15:00:18 GMT</pubDate>
			<description>Across Latin America, developers are creating some of gaming’s most distinctive new worlds by turning personal memories, local history, cultural...</description>
			<content:encoded><![CDATA[<br />
Across Latin America, developers are creating some of gaming’s most distinctive new worlds by turning personal memories, local history, cultural traditions, and bold ideas into experiences that resonate far beyond the region. Games such as <a href="https://www.xbox.com/en-us/games/store/despelote/9pcs3q4jscvv?wfExp=382A" target="_blank"><i>Despelote</i></a><i>, </i><a href="https://www.xbox.com/en-us/games/store/mexico-1921-a-deep-slumber/9n4ljtkb9kv5?wfExp=382A" target="_blank"><i>Mexico, 1921: A Deep Slumber</i></a>, and <a href="https://www.xbox.com/en-us/games/store/sopa-tale-of-the-stolen-potato/9n221ztfgqb0?wfExp=382A" target="_blank"><i>SOPA – Tale of the Stolen Potato</i></a> show the remarkable breadth of this creative community, from intimate coming-of-age stories and interactive journeys through history to magical adventures filled with heart.<br />
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For years, XBOX has worked alongside creators across Latin America, helping studios of all sizes bring their games to players around the world. Through the ID@XBOX Developer Acceleration Program (DAP), we’ve worked with more than 60 studios from Mexico, Brazil, Argentina, Chile, Colombia, Peru, Honduras, Uruguay, and beyond, helping developers bring over 30 culturally distinctive games to XBOX since 2023, while strengthening the region’s growing game development ecosystem by providing access to technical resources, business support, and mentorship.  <br />
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<b>XBOX Game Camp Heads to Mexico City</b><br /><br /><br />
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As XBOX continues to support game creators across Latin America, XBOX Game Camp is expanding its reach with a Mexico City debut on October 17 alongside Xbox FanFest. Taking place during Xbox’s 25th anniversary year, the event will celebrate Mexico’s game development community and the extraordinary talent already shaping games across the region, while creating new opportunities for developers to learn, connect, and grow.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/Collage-XBOX-Game-Camp-1920-x-1080-0055b55935f62dc5bfaa.png" border="0" alt="" /><br />
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XBOX Game Camp Mexico will bring together a select group of Mexican studios, including developers both within and beyond the existing XBOX ecosystem, for a day focused on industry knowledge, community, and connection. The program will feature advanced developer seminars, keynotes and fireside conversations with industry leaders, along with opportunities to connect directly with industry professionals and members of Team XBOX, including Jens Bergensten, Chief Creative Officer at Mojang Studios. His fireside conversation with Peter Zetterberg, Founder of XBOX Game Camp, will explore his career journey and lessons from Sweden’s game development ecosystem, with a focus on collaboration, supporting fellow creators, and the role community can play in building a stronger industry.<br />
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With a passionate development community and a strong culture of collaboration, Mexico City provides an ideal setting for XBOX Game Camp to celebrate locally developed games, strengthen connections across the ecosystem, and create new pathways for Mexican creators to bring their ideas to audiences around the world.<br />
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As we support the next generation of creators through initiatives like XBOX Game Camp, we’re also celebrating the developers shaping Latin America’s game development community today. Here’s a look at six upcoming games from Latin American creators to keep on your radar.<br />
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<b>Six Upcoming Games from Latin America to Watch</b><br /><br /><br />
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<b>Mariachi Legends — Halberd Studios, Mexico</b><br /><br /><br />
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<b>Studio Contact: </b>Miguel Hasson, Creative Director<br />
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<b>Studio Name: </b>Halberd Studios<br />
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<b>Studio location: </b>Guadalajara, Jalisco, Mexico<br />
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<i>Mariachi Legends</i> is a brutal, combat-oriented Metroidvania wrapped in gorgeous pixel art and set in the heart of Mexico. Players step into the shoes of Pablo Cruz, a Mexican detective who strikes a deal with Death herself. Granted the ability to transform into the supernatural entity “La Sombra,” Pablo must battle an evil syndicate known as the Mariachi Legends. It’s a journey that blends intense hack-and-slash action with RPG mechanics, all unfolding around the Day of the Dead festivities.<br />
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<b>What sets <i>Mariachi Legends</i> apart?</b><br />
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What truly separates <i>Mariachi Legends</i> is our deep, authentic integration of Mexican culture and folklore directly into the gameplay loop. Beyond standard combat and exploration we’ve also introduced a unique culinary mechanic: players explore the world to collect ingredients and cook traditional Mexican dishes to gain strength. Coupled with a Day/Night cycle driven by Sun and Moon gates, where different map sections are accessible depending on the time of day, the game offers a distinct flavor you won’t find in other Metroidvanias.<br />
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<b>How has DAP supported development of your title?</b><br />
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ID@XBOX has been instrumental in helping us bring our vision to life without compromising on quality or cultural authenticity. The program provided us with the resources and technical support needed to ensure <i>Mariachi Legends</i> runs flawlessly on XBOX Series X|S, utilize features like XBOX Play Anywhere. The marketing amplification and the opportunity to bring the game to a massive audience via XBOX Game Pass has given our studio the runway to focus fully on creating a polished experience.<br />
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<b>What do you hope players take away from your game?</b><br />
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We hope players walk away with a profound appreciation for the richness of Mexican traditions. We want them to experience the thrill of a tight, challenging Metroidvania, but more importantly, we want the world, the food, the music, and the folklore of Mexico to resonate with them long after they put the controller down.<br />
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<b>Colorbound — Panpipe Studio, Chile</b><br /><br /><br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/colorbound_keyart_logo_HD-db1ac25480ec0da64f7f.jpg" border="0" alt="" /><br />
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<b>Studio Contact:</b> Isaías Arrué, CEO<br />
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<b>Studio Name: </b>Panpipe Studio<br />
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<b>Studio Location:</b> Villa Alemana, Valparaíso, Chile<br />
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In <i>Colorbound</i>, color is more than just a hue. Join Anku on a heartwarming journey, using color to shape the world around you. In this puzzle-platforming adventure, you will solve challenging puzzles, uncover secrets, and help a family of musicians reunite, just like in the old days, for a farewell concert.<br />
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<b>What sets <i>Colorbound </i>apart?</b><br />
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<i>Colorbound</i> stands out primarily for its aesthetics and core mechanics. The ability to change the colors of the environment creates an experience that draws attention through its very concept. Furthermore, the narrative, music, and art reflect the Andean culture of Latin America, successfully connecting with the region and showcasing a culture unknown to many.<br />
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<b>How has DAP supported development of your title?</b><br />
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Primarily by providing some of the funding for the project’s production and post-production, which allowed for a faster development process and more comprehensive publishing work.<br />
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<b>What do you hope players take away from your game?</b><br />
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On one hand, I hope that during the process you are surprised by the different mechanics associated with the colors and enjoy solving the game’s challenging puzzles. But above all, I hope you take away a fond memory of a simple, touching experience about friendship and grief.<br />
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<b>Sky Dust — Orbit Studio, Brazil</b><br /><br /><br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/SkyDust_Keyart-607aeaabfc0c273b0d75.jpg" border="0" alt="" /><br />
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<b>Studio Contact:</b> Valnei Costa, Co-founder, Orbit Studio<br />
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<b>Studio Name:</b> Orbit Studio<br />
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<b>Studio Location:</b> Brazil<br />
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<i>Sky Dust</i> is a single-player cyberpunk action-adventure with RPG elements, set in a dystopian future after the destruction of the Moon. Players take on the role of a mercenary exploring the streets of São Paulo and a digital realm known as the Cyberverse. The game combines precise combat, exploration, platforming, and hacking in a world shaped by lunar contamination and the struggle between humanity and technology.<br />
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<b>What sets <i>Sky Dust </i>apart?</b><br />
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<i>Sky Dust</i> brings a Brazilian perspective to cyberpunk, reimagining São Paulo as a dystopian city shaped by its urban identity, contrasts, and culture. Its combat combines precise swordplay, well-timed parries, and customizable cybernetic arms with distinct abilities. Players can experiment with different combinations and adapt their approach to each encounter, balancing aggressive attacks with careful defence.<br />
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<b>How has DAP supported development of your title?</b><br />
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The ID@XBOX Developer Acceleration Program has provided valuable financial support that allowed us to bring <i>Sky Dust</i> to XBOX and Windows. For an independent studio like ours, this support helps reduce the financial pressure of developing for additional platforms and allows us to dedicate more resources to delivering a polished experience. It also gives us greater confidence as we work toward sharing the game with a wider audience.<br />
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<b>What do you hope players take away from your game? </b><br />
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We hope players leave <i>Sky Dust</i> feeling the satisfaction of mastering its combat and discovering the stories hidden throughout its world. We also want the game to spark reflection on what it means to remain human in a society where technology can reshape both the body and the mind. Above all, we hope its characters, atmosphere, and Brazilian perspective stay with players after their journey ends.<br />
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<b><b>Treetopians — Aparato Games, Argentina</b></b><br /><br /><br />
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<b>Studio Contact:</b> Marina Illanes, Co-Founder &amp; Producer<br />
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<b>Studio Name:</b> Aparato Games<br />
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<b>Studio Location:</b> La Plata, Buenos Aires, Argentina<br />
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<i>Treetopians </i>is a cozy colony simulator where players build vertical villages in the treetops and care for a growing community of villagers with unique needs and personalities. Players design and expand their settlements, manage resources, and help their community thrive as they explore new environments and discover new biomes.<br />
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<b>What sets <i>Treetopians</i> apart?</b><br />
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<i>Treetopians </i>combine vertical city-building with colony management, allowing players to build and expand unique villages high up in the treetops. Its distinctive environments, creative building possibilities, and progression across different biomes offer a fresh take on the cozy city-builder genre.<br />
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<b>How has DAP supported development of your title?</b><br />
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The ID@XBOX Developer Acceleration Program has provided valuable support for the development of <i>Treetopians</i>, helping our small indie team move the project forward, improve the game, and bring our vision to life. This support has been an important step toward making <i>Treetopians</i> available to XBOX players.<br />
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<b>What do you hope players take away from your game?</b><br />
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We hope players find a relaxing and rewarding experience where they can unleash their creativity, build at their own pace, and enjoy watching their communities grow. <i>Treetopians</i> is about creating a place of your own, exploring new environments, and finding joy in the little things along the way.<br />
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<b>GHOSTLESS — Coffeenauts, Brazil</b><br /><br /><br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/GHOSTLESS_KeyArt_1920x1080_Logo_A-62d970768e3941dfa100.jpg" border="0" alt="" /><br />
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<b>Studio Contact:</b> Fábio Rosa, Co-founder &amp; Creative Director<br />
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<b>Studio Name:</b> Coffeenauts<br />
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<b>Studio Location:</b> São Paulo, Brazil<br />
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In an alternate 20th Century, a Cold War AI super-intelligence turned against humanity. Lead an uprising against AI in a post-apocalyptic world where you’re never sure who is human and who is machine. Scavenge for resources, find survivors to grow your base, root out android infiltrators and lead the resistance in a unique hybrid of 2.5D action-adventure and colony building.<br />
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A dark sci-fi journey about humanity, paranoia and survival, <i>GHOSTLESS </i>is atmospherically rendered in a style we’re calling ‘hi-fi pixel art’, a blend of retro pixel graphics and modern 3D lighting and visual effects.<br />
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<b>What sets <i>GHOSTLESS </i>apart?</b><br />
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<i>GHOSTLESS</i> is a premium indie game with beautiful visuals, unique genre blend and a clear hook inspired by sci-fi classics like ‘The Terminator’ and ‘The Thing’: you must lead the uprising against the machines by becoming humanity’s “John Connor” figure while investigating disguised android infiltrators trying to sabotage your resistance.<br />
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<b>How has DAP supported development of your title?</b><br />
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Coffeenauts only exists as a studio today because XBOX chose to give their vote of confidence and support development of our first game, a student project called <i>Spacelines from the Far Out</i>, which eventually became one of the first Brazilian games on Game Pass. XBOX gave a few students from Brazil an opportunity no one else would.<br />
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Now, showing ID@XBOX’s continued commitment to supporting gaming and diverse independent projects from all over the world, we’ve renewed this partnership by having our new title <i>GHOSTLESS</i> chosen as part of the Developer Acceleration Program, which gave us not only the means to kickstart development, marketing support, but also a key validation for the project’s potential from industry experts. We couldn’t be more excited to be launching on XBOX again!<br />
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<i>GHOSTLESS</i> draws a picture of a 20th Century that could have been, inviting players to ask themselves: What sets humans apart from machines? Can machines ever replace humans? Should technological progress be pursued no matter the cost?<br />
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<b>Greak 2: Alliance of the Storms — Navegante, Mexico</b><br /><br /><br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/Greak2_IDXbox_Sep2026-69c7ee16deab76d71075.jpg" border="0" alt="" /><br />
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<b>Studio Contact:</b> Anahit Fernandez, Studio Manager and Producer<br />
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<b>Studio Name:</b> Navegante<br />
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<b>Studio Location:</b> Mexico<br />
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<i>Greak 2: Alliance of the Storms</i> is a hand-drawn co-operative Metroidvania adventure playable solo, or in localand online co-op, continuing the story of <i>Greak: Memories of Azur</i>. Venture into the unexplored lands of Synoraz, where Greak and Adara are split in parallel dimensions by the ruthless Ilikun. Harness their synergetic abilities, solve interconnected puzzles and join the mythical eagles in a race to save the last Storm Egg before an ancient species is lost forever.<br />
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<b>What sets <i>Greak 2 </i>apart?</b><br />
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What sets <i>Greak 2: Alliance of the Storms</i> apart is the way it builds its entire adventure around two characters working together. Co-op Metroidvanias are still relatively uncommon and we wanted to explore what this genre could offer when cooperation is at the heart of the experience.<br />
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One of our main additions is the parallel dimensions mechanic. Greak and Adara exist in different dimensions, meaning they can only interact with the objects, enemies and paths in their own reality. This creates puzzles and challenges that require players to coordinate their actions and think about how their two worlds connect. Whether you play solo or with a friend, cooperation is essential to progressing through the game.<br />
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As an indie studio, we are also incredibly fortunate to have the opportunity to return to the world of Greak and expand on it with a sequel. We built upon what we learned from our first game while continuing to embrace the artistic approach that defines our work: traditional frame by frame animation and hand painted backgrounds that bring the world of Synoraz to life!<br />
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<b>How has DAP supported development of your title?</b><br />
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The ID@XBOX Developer Acceleration Program has been a great support for us as an indie studio. Through the program, we qualified for porting support, which is helping us bring <i>Greak 2: Alliance of the Storms</i> to XBOX players.<br />
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The program has also helped us better understand the XBOX ecosystem and the opportunities available to us as developers on the platform. Access to educational and marketing opportunities has supported both our first game, <i>Greak: Memories of Azur</i> and our upcoming sequel <i>Greak 2: Alliance of the Storms.</i><br />
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<b>What do you hope players take away from your game?</b><br />
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Our goal with <i>Greak 2: Alliance of the Storms</i> is to create a Metroidvania adventure that two players can enjoy together, regardless of their gaming experience or skill level. We want the game to be an accessible introduction to the Metroidvania, platforming and puzzle genres, while still offering an engaging adventure for experienced players.<br />
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When we presented our demo for the first time at gamescom, one of the most rewarding things was seeing parents play alongside their children and couples enjoy the adventure together. It reminded us that games can be a wonderful way to connect, share experiences and create lasting memories!<br />
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Beyond the gameplay, we have put a lot of care into the hand-drawn visuals and narrative to create a world that players can become immersed in. Through Greak and Adara’s journey, we hope to tell a compelling story that resonates with players and leaves them with a positive message about cooperation, helping one another and facing challenges together.<br />
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<b>More Voices, More Worlds, More Games</b><br /><br /><br />
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Through the ID@XBOX Developer Acceleration Program and XBOX Game Camp, we’re proud to support creators across Latin America as they develop their craft, bring new ideas to life, and create experiences that speak to players around the world. Explore the games already available, add the upcoming releases to your wishlist, and keep an eye on the new voices shaping the future of game development across Latin America.<br />
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For more games from the ID@XBOX Developer Acceleration Program, check out our <a href="https://www.xbox.com/en-US/games/browse/developer-acceleration-program" target="_blank">Emerging Creators</a> collection. To learn more about the XBOX Game Camp, and its history, please visit <a href="https://developer.microsoft.com/en-us/games/articles/" target="_blank">Microsoft Game Dev Blog</a>.<br />
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The post <a href="https://news.xbox.com/en-us/2026/10/16/xbox-latin-american-latam-game-camp-id-xbox/" target="_blank">Celebrating the Next Generation of Latin American Game Creators</a> appeared first on <a href="https://news.xbox.com/en-us" target="_blank">XBOX Wire</a>.<br />
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<a href="https://news.xbox.com/en-us/2026/10/16/xbox-latin-american-latam-game-camp-id-xbox/" target="_blank">More...</a>]]></content:encoded>
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			<title>Next Week on XBOX: New Games for October 19 to 23</title>
			<link>https://totalgamingnetwork.com/feeds/3547033-next-week-on-xbox-new-games-for-october-19-to-23</link>
			<pubDate>Fri, 16 Oct 2026 14:00:13 GMT</pubDate>
			<description>Welcome to Next Week on XBOX! In this weekly feature we cover all the games coming soon to XBOX Series X|S, XBOX One, XBOX on PC, and Game Pass! Get...</description>
			<content:encoded><![CDATA[<br />
<i><i>Welcome to Next Week on XBOX! In this weekly feature we cover all the games coming soon to XBOX Series X|S, XBOX One, XBOX on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!</i></i><br />
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	<b>Call of Duty®: Modern Warfare® 4</b><br /><br />				<br />
						Activision Publishing Inc.<br />
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			☆☆☆☆☆<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9ncpsqqd1z66" target="_blank">Pre-order</a><br />
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<a href="https://www.xbox.com/en-US/games/store/call-of-duty-modern-warfare-4/9ncpsqqd1z66" target="_blank"><b>Call of Duty: Modern Warfare 4 – October 23</b></a><br />
<b>XBOX Play Anywhere</b><br />
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<i>Call of Duty: Modern Warfare 4</i> pushes the series into darker and more dangerous territory, where consequence and escalation bring long-running storylines to a powerful and emotional breaking point. Pre-order Call of Duty: Modern Warfare 4 today to gain Early Access to the game’s Campaign starting Friday, October 16 ahead of its global launch on October 23.<br />
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	<b>FINAL FANTASY RESONANCE</b><br /><br />				<br />
						SQUARE ENIX CO., LTD.<br />
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			☆☆☆☆☆<br />
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			★★★★★<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9nncprh9vwg4" target="_blank">Pre-order</a><br />
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<a href="https://www.xbox.com/en-us/games/store/final-fantasy-resonance/9nncprh9vwg4" target="_blank"><b>Final Fantasy Resonance – October 22</b></a><br />
<b>XBOX Play Anywhere</b><br />
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What if FINAL FANTASY had continued to push the limits of pixel art? The first FINAL FANTASY to join the HD‑2D lineup, <i>FINAL FANTASY RESONANCE</i> delivers a visually striking experience that feels both nostalgic and new, enhanced by dynamic camera angles and pixelized 3D models that make every moment more dramatic and immersive. A classic RPG adventure unfolds in a world filled with beloved FINAL FANTASY elements—airships, crystals, espers and moogles woven into the fabric of the story, and so much more.<br />
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			<b>Shoresy: Legends of the North</b><br /><br />				<br />
						Treewood Games, New Metric Media<br />
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			☆☆☆☆☆<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9n30njwj25gx" target="_blank">Pre-order</a><br />
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<a href="https://www.xbox.com/en-us/games/store/shoresy-legends-of-the-north/9n30njwj25gx" target="_blank"><b>Shoresy: Legends of the North – October 19</b></a><br />
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<i>Shoresy: Legends of the North</i> is a fast-paced hockey RPG set in the Shoresy universe. Create your skater and join the Sudbury Blueberry Bulldogs on a quest to save the world from the legendary Hockey Godz, or go head-to-head with friends with a roster of fan-favourite characters.<br />
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			<b>Candlemates (Xbox Series)</b><br /><br />				<br />
						Afil Games<br />
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<a href="https://www.xbox.com/en-US/games/store/Candlemates-Xbox-Series/9NT800HDKS45" target="_blank"><b>Candlemates – October 20</b></a><br />
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Get ready for a bright adventure full of strategy in <i>Candlemates</i>! Control two enchanted candles and push the fire stones onto their matching braziers, but be careful: each candle has a limited number of moves, and every step can make all the difference!<br />
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			<b>Christmas Across America Collector's Edition</b><br /><br />				<br />
						Ocean Media LLC<br />
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<b><a href="https://www.xbox.com/en-US/games/store/christmas-across-america-collectors-edition/9NKKP6S7DDNR" target="_blank">Christmas Across America Collector’s Edition – October 20</a></b><br />
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Immerse yourself in the holiday spirit! Journey into the heart of winter America to create traditions, find hidden treasures, and experience the magic of the coziest time of year.<br />
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			<b>Cruise Adventure: Hidden Journey Collector's Edition</b><br /><br />				<br />
						Ocean Media LLC<br />
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			☆☆☆☆☆<br />
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Feel the sea breeze and the endless horizon! This is the beginning of a grand journey. For the first time, you step aboard a luxurious liner to spend an unforgettable honeymoon! In <i>Cruise Adventure: Hidden Journey</i>, warm encounters and cozy evenings await, as your route takes you through the colorful islands of the Pacific Ocean. This isn’t just a sightseeing tour, it’s a celebration of life, where every day brings new emotions.<br />
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			<b>Elite Sports Gaming Football</b><br /><br />				<br />
						Elite Sports Gaming LLC<br />
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			☆☆☆☆☆<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9NLKMMQ5R954" target="_blank">Get it now</a><br />
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<b><a href="https://www.xbox.com/en-US/games/store/elite-sports-gaming-football/9NLKMMQ5R954" target="_blank">Elite Sports Gaming Football – October 20</a></b><br />
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<i>ESG Football 27</i> is bigger, faster, and more connected than ever. Build your player, compete with friends, and experience football your way with brand-new 11v11 Rec Mode, cross-play between PlayStation and Xbox, improved matchmaking and connectivity, tutorials to learn the fundamentals, nostalgia-inspired mini-games, and a deeper player progression system with grindable badges and boosts to increase your character’s attributes. Whether you’re playing Head-to-Head, teaming up in 11v11, or grinding to build your player, <i>ESG Football 27</i> brings the ultimate football experience to life.<br />
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		</a><br />
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			<b>Family Journey: Hidden Across The World Collector's Edition</b><br /><br />				<br />
						Ocean Media LLC<br />
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			☆☆☆☆☆<br />
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			★★★★★<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9N0L7DW0108G" target="_blank">Get it now</a><br />
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<b><a href="https://www.xbox.com/en-US/games/store/family-journey-hidden-across-the-world-collectors-edition/9N0L7DW0108G" target="_blank">Family Journey: Hidden Across The World Collector’s Edition – October 20</a></b><br />
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Pack your bags and join a loving family on a heartwarming journey around the world! Sharpen your eye for detail across 60 beautifully crafted hidden object scenes, each inspired by real-world cities and iconic landmarks. Take a break from searching with 12 delightful mini games and brain teasing puzzles that the whole family can enjoy together. This Collector’s Edition is packed with exclusive extras, enjoy bonus levels, a music player and achievements to keep the adventure alive. Personalize your experience in a special interior scene where you can buy furniture, and test your skills to unlock 10 unique achievements.<br />
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	<b>Hail to the Rainbow</b><br /><br />				<br />
						Sometimes You<br />
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			☆☆☆☆☆<br />
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			★★★★★<br />
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				<br />
			$14.99<br />
		<br />
		$11.99<br />
			<br />
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<br />
	<a href="https://www.microsoft.com/en-us/store/apps/9p8dwsc8g1v1" target="_blank">Pre-order</a><br />
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				<br />
			Free Trial		<br />
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<a href="https://www.xbox.com/en-us/games/store/hail-to-the-rainbow/9p8dwsc8g1v1" target="_blank"><b>Hail to the Rainbow – October 20</b></a><br />
<b>Smart Delivery / XBOX Play Anywhere</b><br />
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<br />
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<br />
<i>Hail to the Rainbow</i> is a first-person, story-driven adventure with horror and shooter elements. Set in a richly detailed world, the game challenges you to survive in a new reality, uncover the secrets behind the surrounding chaos, and experience the protagonist’s memories and inner struggles.<br />
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		<a href="https://www.microsoft.com/en-us/store/apps/9NCV2H01LHT4" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.59475.13556498983821705.03f02384-6c7b-463c-892f-be35d14e9e01.e8cc7522-5728-46a0-8077-87297db3f8ec?w=400&amp;h=600" border="0" alt="" /><br />
		</a><br />
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			<br />
			<b>We Were Here Tomorrow</b><br /><br />				<br />
						Total Mayhem Games<br />
<br />
		<br />
		<br />
			☆☆☆☆☆<br />
					<br />
<br />
		<br />
			★★★★★<br />
		<br />
<br />
	<br />
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<br />
	<a href="https://www.microsoft.com/en-us/store/apps/9NCV2H01LHT4" target="_blank">Get it now</a><br />
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<b><a href="https://www.xbox.com/en-US/games/store/we-were-here-tomorrow/9NCV2H01LHT4" target="_blank">We Were Here Tomorrow – October 20</a></b><br />
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On an expedition to save your fellow Explorers, you and your partner become trapped beneath the ice of Antarctica. When you awaken, you find yourselves inside the mysterious Norček Industries facility with little recollection of what happened. Director Kathleen Bowe needs your help to continue the work of her missing research team before a global crisis unfolds.<br />
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<hr /><br />
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			<br />
		<a href="https://www.microsoft.com/en-us/store/apps/9PNQCG7QMT7R" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.11765.14339710765448786.9ae79483-048b-4862-b4f4-22329ea54b69.dbf3db1e-7dc9-4016-8f31-acd078a16c0b?w=400&amp;h=600" border="0" alt="" /><br />
		</a><br />
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			<br />
			<b>CyberBot: Zero (Xbox Series)</b><br /><br />				<br />
						GameDi Studio<br />
<br />
		<br />
		<br />
			☆☆☆☆☆<br />
					<br />
<br />
		<br />
			★★★★★<br />
		<br />
<br />
	<br />
<br />
<br />
<br />
	<a href="https://www.microsoft.com/en-us/store/apps/9PNQCG7QMT7R" target="_blank">Get it now</a><br />
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<a href="https://www.xbox.com/en-US/games/store/CyberBot-Zero-Xbox-Series/9PNQCG7QMT7R" target="_blank"><b>CyberBot: Zero – October 21</b></a><br />
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In this thrilling 2D platformer, you play as CyberBot, a brave autonomous unit that must navigate a corrupted mega-facility. Get ready for a nostalgic adventure filled with digital challenges! Explore detailed and colorful cyber environments, crafted with a charming retro style. Use your logic to hack systems, move units, and overcome creative obstacles.<br />
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			<br />
		<a href="https://www.microsoft.com/en-us/store/apps/9P8VJB7D02VJ" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.24676.14084959395124707.2d02ad29-8c93-4ec9-92a5-283c3816fcca.86c7d34f-14b4-4acf-8219-446645aa73f8?w=400&amp;h=600" border="0" alt="" /><br />
		</a><br />
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			<br />
			<b>Dreadway</b><br /><br />				<br />
						Take IT Studio! sp. z o. o.<br />
<br />
		<br />
		<br />
			☆☆☆☆☆<br />
					<br />
<br />
		<br />
			★★★★★<br />
		<br />
<br />
	<br />
<br />
<br />
<br />
	<a href="https://www.microsoft.com/en-us/store/apps/9P8VJB7D02VJ" target="_blank">Get it now</a><br />
<br />
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				<br />
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<a href="https://www.xbox.com/en-US/games/store/Dreadway/9P8VJB7D02VJ" target="_blank"><b>Dreadway – October 22</b></a><br />
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<i>Dreadway</i> is an online co-op survival horror with crafting, proximity voice chat, terrifying monsters, and voice-driven interactions. You and up to three friends travel through a post-apocalyptic world, collect junk, craft survival devices, and interact with the game through voice chat.<br />
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<hr /><br />
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			<br />
		<a href="https://www.microsoft.com/en-us/store/apps/9PF5DP6D8K1R" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.19944.14206902891840670.dfa04870-d81b-4304-8934-e2d2da7fdffc.937c9cef-9e96-4ba6-9001-0a4c5c0fee5c?w=400&amp;h=600" border="0" alt="" /><br />
		</a><br />
	<br />
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			<br />
			<b>Entwined: Strings of Deception</b><br /><br />				<br />
						Joindots® GmbH, Germany<br />
<br />
		<br />
		<br />
			☆☆☆☆☆<br />
					<br />
<br />
		<br />
			★★★★★<br />
		<br />
<br />
	<br />
<br />
<br />
<br />
	<a href="https://www.microsoft.com/en-us/store/apps/9PF5DP6D8K1R" target="_blank">Get it now</a><br />
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<b><a href="https://www.xbox.com/en-US/games/store/entwined-strings-of-deception/9PF5DP6D8K1R" target="_blank">Entwined: Strings of Deception – October 22</a></b><br />
<b>Smart Delivery</b><br />
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<br />
The famous inventor Christopher Edward has been brutally murdered in his own home. As Detective Karla Robbins, you take on the case. You question his wife, his secretary, the butler, the maid, and the family doctor. Everyone smiles politely; everyone tells their own version of the night’s events. Who is lying? Listen closely, compare statements, and spot the contradictions. Record every piece of evidence in your interactive case file and piece the puzzle together, bit by bit. Sometimes, the crucial clue lies in the very detail you overlooked the first time around.<br />
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			<br />
		<a href="https://www.microsoft.com/en-us/store/apps/9NGCBVVCKBR5" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.30695.13648223448891808.ffba14bf-d7e9-4e1c-9090-e0c45fe6bd8e.b7f5eed9-c07d-45ca-9f7a-5eed1809eea8?w=400&amp;h=600" border="0" alt="" /><br />
		</a><br />
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						<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://assets.onestore.ms/cdnfiles/sfw-service-web-onestore-onerf-2017-11-8-12/store/common/images/xpalogo_black.png" border="0" alt="" /><br />
					<br />
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<br />
	<b>Moadra</b><br /><br />				<br />
						Gloomsoft<br />
<br />
		<br />
		<br />
			☆☆☆☆☆<br />
					<br />
<br />
		<br />
			★★★★★<br />
		<br />
<br />
	<br />
<br />
<br />
<br />
	<a href="https://www.microsoft.com/en-us/store/apps/9NGCBVVCKBR5" target="_blank">Get it now</a><br />
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<b><a href="https://www.xbox.com/en-US/games/store/moadra/9NGCBVVCKBR5" target="_blank">Moadra – October 22</a></b><br />
<b>XBOX Play Anywhere</b><br />
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Traverse a massive interconnected world on the sand-swept planet of Protea VI. Unveil the grim mysteries of Protea VI at your own pace as Moadra. Endure challenging combat and evolve Moadra’s abilities, solve puzzles, and reveal countless hidden paths and secrets throughout your mission to uncover your lost Neera heritage.<br />
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<hr /><br />
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	<br />
			<br />
		<a href="https://www.microsoft.com/en-us/store/apps/9NDZ4VC0FCKP" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.21058.13605164436268176.5fa90049-a425-4ef1-8c43-9af495fd9603.cdf569e8-5710-4549-8ba5-74697632c5cb?w=400&amp;h=600" border="0" alt="" /><br />
		</a><br />
	<br />
<br />
			<br />
			<b>Mortal Sin</b><br /><br />				<br />
						Nikola Todorovic<br />
<br />
		<br />
		<br />
			☆☆☆☆☆<br />
					<br />
<br />
		<br />
			★★★★★<br />
		<br />
<br />
	<br />
<br />
<br />
<br />
	<a href="https://www.microsoft.com/en-us/store/apps/9NDZ4VC0FCKP" target="_blank">Get it now</a><br />
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<b><a href="https://www.xbox.com/en-US/games/store/mortal-sin/9NDZ4VC0FCKP" target="_blank">Mortal Sin – October 22</a></b><br />
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Eyes locked on your prey. You kill without remorse. After all… it’s either you or them. Sentience fades. This moment is your release. Descend into a surreal, ever-shifting nightmare. Procedurally generated levels, randomised quests, and hundreds of hand-crafted rooms make every run feel fresh. Unlock a growing roster of distinct classes, from the great sword-wielding Berserker to the gun-toting Pirate, each with their own play style and wild synergies.<br />
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<hr /><br />
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	<br />
			<br />
		<a href="https://www.microsoft.com/en-us/store/apps/9PHKXJ15RFJB" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.34209.14039623646269881.e876bb50-474f-469c-a584-fe9544b545a9.dc4b7a70-76bf-45a0-a990-77bb7a245d13?w=400&amp;h=600" border="0" alt="" /><br />
		</a><br />
	<br />
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			<br />
			<b>Spray Trace (Xbox One)</b><br /><br />				<br />
						Afil Games<br />
<br />
		<br />
		<br />
			☆☆☆☆☆<br />
					<br />
<br />
		<br />
			★★★★★<br />
		<br />
<br />
	<br />
<br />
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<br />
	<a href="https://www.microsoft.com/en-us/store/apps/9PHKXJ15RFJB" target="_blank">Get it now</a><br />
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<a href="https://www.xbox.com/en-US/games/store/Spray-Trace-Xbox-One/9PHKXJ15RFJB" target="_blank"><b>Spray Trace – October 22</b></a><br />
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Grab your spray can and step into a colorful adventure in <i>Spray Trace</i>! Control a talented graffiti artist and move through each environment, painting the tiles along your path. But you can’t just paint everything you see: each color has an exact number of tiles that must be filled!<br />
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<hr /><br />
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	<br />
			<br />
		<a href="https://www.microsoft.com/en-us/store/apps/9P71830LLG4J" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.43741.14613840834215031.ccf86008-c89a-4c00-ab0c-a18fdd4503c6.e9a06f9e-5487-4c8b-9719-e51cf8cdd30e?w=400&amp;h=600" border="0" alt="" /><br />
		</a><br />
	<br />
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						<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://assets.onestore.ms/cdnfiles/sfw-service-web-onestore-onerf-2017-11-8-12/store/common/images/xpalogo_black.png" border="0" alt="" /><br />
					<br />
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			<br />
<br />
	<b>Tidy Up the Flower Shop</b><br /><br />				<br />
						Over The Moon<br />
<br />
		<br />
		<br />
			☆☆☆☆☆<br />
					<br />
<br />
		<br />
			★★★★★<br />
		<br />
<br />
	<br />
<br />
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<br />
	<a href="https://www.microsoft.com/en-us/store/apps/9P71830LLG4J" target="_blank">Get it now</a><br />
<br />
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	<br />
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<a href="https://www.xbox.com/en-US/games/store/Tidy-Up-the-Flower-Shop/9P71830LLG4J" target="_blank"><b>Tidy Up the Flower Shop – October 22</b></a><br />
<b>XBOX Play Anywhere</b><br />
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“Your big flower delivery came, so I unpacked it all for you!” Your niece has a spare key and the best of intentions. The shop opens tomorrow, and every flower you ordered is somewhere on the floor. It’s okay. You know where they all go. Pick flowers up until your arms are full. Cycle through what you are carrying, find the basket that wants a rose, and set it in. Each basket takes one kind of flower, and it tells you when it is done.<br />
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<hr /><br />
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	<br />
			<br />
		<a href="https://www.microsoft.com/en-us/store/apps/9n9rtllldnd7" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.3253.13580214141616374.4d19b156-b171-420b-8077-6b14a1365c71.ba0e8efa-fdec-4fbd-870a-d14a21cb3567?w=400&amp;h=600" border="0" alt="" /><br />
		</a><br />
	<br />
<br />
			<br />
			<b>Warrior Cats: Clans of the Forest</b><br /><br />				<br />
						Trailmark Games<br />
<br />
		<br />
		<br />
			☆☆☆☆☆<br />
					<br />
<br />
		<br />
			★★★★★<br />
		<br />
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	<br />
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	<br />
				$29.99<br />
			<br />
<br />
<br />
<br />
	<a href="https://www.microsoft.com/en-us/store/apps/9n9rtllldnd7" target="_blank">Pre-order</a><br />
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<a href="https://www.xbox.com/en-us/games/store/warrior-cats-clans-of-the-forest/9n9rtllldnd7" target="_blank"><b>Warrior Cats: Clan of the Forest – October 22</b></a><br />
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<i>Warrior Cats: Clans of the Forest</i> is an immersive action-adventure game set in the Lake Territories of the beloved Warrior Cats book series. Embark on a variety of quests to gain favor with your Clan and battle others in turn-based combat to strengthen your cat and grow your legend.<br />
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<hr /><br />
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	<br />
			<br />
		<a href="https://www.microsoft.com/en-us/store/apps/9NXZ0JNC5ZPR" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.4723.14491030974379630.6406d5da-a161-43b2-991a-352f219d4370.83dbb6a3-de99-4c19-836b-79abc06d5454?w=400&amp;h=600" border="0" alt="" /><br />
		</a><br />
	<br />
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				<br />
						<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://assets.onestore.ms/cdnfiles/sfw-service-web-onestore-onerf-2017-11-8-12/store/common/images/xpalogo_black.png" border="0" alt="" /><br />
					<br />
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			<br />
<br />
	<b>Carry The Glass</b><br /><br />				<br />
						NAISU<br />
<br />
		<br />
		<br />
			☆☆☆☆☆<br />
					<br />
<br />
		<br />
			★★★★★<br />
		<br />
<br />
	<br />
<br />
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<br />
	<a href="https://www.microsoft.com/en-us/store/apps/9NXZ0JNC5ZPR" target="_blank">Get it now</a><br />
<br />
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<a href="https://www.xbox.com/en-US/games/store/Carry-The-Glass/9NXZ0JNC5ZPR" target="_blank"><b>Carry The Glass – October 23</b></a><br />
<b>XBOX Play Anywhere</b><br />
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Team up as two quirky construction workers in this fun 2-player co-op platformer! Carry a fragile glass window through colorful levels filled with challenges. Communicate and coordinate to dodge obstacles and solve puzzles. Can you finish the job without breaking the glass?<br />
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		<a href="https://www.microsoft.com/en-us/store/apps/9N0XQ9ZTDST5" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.52644.13912380547951940.48fdb4b2-857d-41ab-ab66-81f1b01e7ef6.8b1e1b7d-0ab7-4316-b465-9baabf990020?w=400&amp;h=600" border="0" alt="" /><br />
		</a><br />
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	<b>Darkenstein 3D Director's cut</b><br /><br />				<br />
						Dolores Entertainment S.L.<br />
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			☆☆☆☆☆<br />
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			★★★★★<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9N0XQ9ZTDST5" target="_blank">Get it now</a><br />
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<a href="https://www.xbox.com/en-US/games/store/Darkenstein-3D-Directors-cut/9N0XQ9ZTDST5" target="_blank"><b>Darkenstein 3D Director’s Cut – October 23</b></a><br />
<b>Smart Delivery / XBOX Play Anywhere</b><br />
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trying to rescue his dog from the clutches of the Nazis. Fast, brutal, and demanding. <i>Darkenstein 3D</i> doesn’t make it easy for you. You can dodge enemy projectiles, but surviving requires quick movements, precise aim, and sharp reflexes. Every battle is a deadly dance of dodges and spins. No cover, no aim assist—just pure, unadulterated action.<br />
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		<a href="https://www.microsoft.com/en-us/store/apps/9N57BNDJZW6M" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.43334.13968735863991212.3ed91d0d-c578-4856-ae34-d16e3ed2438a.bf62f10b-f994-4192-a7a9-c817bd94cd6d?w=400&amp;h=600" border="0" alt="" /><br />
		</a><br />
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			<b>FIRE AND ASHES</b><br /><br />				<br />
						Axyos Games<br />
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			☆☆☆☆☆<br />
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			★★★★★<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9N57BNDJZW6M" target="_blank">Get it now</a><br />
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<b><a href="https://www.xbox.com/en-US/games/store/fire-and-ashes/9N57BNDJZW6M" target="_blank">FIRE AND ASHES – October 23</a></b><br />
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Henry Gray is haunted by the ghosts of his past. He awakens in 1977 inside Paul Staderbeiger Psychiatric Hospital, about to begin a maddening journey that will push his sanity to the breaking point. Descend through derelict hospital halls and beyond, where reality and nightmare mix into something far worse than either.<br />
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		<a href="https://www.microsoft.com/en-us/store/apps/9P5XBPKN1SSM" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.6379.14635125616608636.77c152d4-07ff-43c3-9659-f761cd3369a5.d6234d10-f80b-483a-a0e3-cde35c499fef?w=400&amp;h=600" border="0" alt="" /><br />
		</a><br />
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			<b>House 2</b><br /><br />				<br />
						Glowstick Entertainment<br />
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			☆☆☆☆☆<br />
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			★★★★★<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9P5XBPKN1SSM" target="_blank">Get it now</a><br />
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<a href="https://www.xbox.com/en-US/games/store/House-2/9P5XBPKN1SSM" target="_blank"><b>House 2 – October 23</b></a><br />
<b>Smart Delivery</b><br />
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As a terrible storm rages on, Tabby finds herself once again trapped in a never-ending nightmare. Uncover the mystery of the curse or succumb to it in the sequel to the 2020 horror game, <i>House</i>.<br />
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		<a href="https://www.microsoft.com/en-us/store/apps/9MSPKWRLHQ3W" target="_blank"><br />
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		</a><br />
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	<b>Omni Growth</b><br /><br />				<br />
						Brainium Games<br />
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			☆☆☆☆☆<br />
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			★★★★★<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9MSPKWRLHQ3W" target="_blank">Get it now</a><br />
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<b><a href="https://www.xbox.com/en-US/games/store/omni-growth/9MSPKWRLHQ3W" target="_blank">Omni Growth – October 23</a></b><br />
<b>Smart Delivery / XBOX Play Anywhere</b><br />
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Humans invaded a massive galactic ship and nearly wiped out an ancient arachnid species. But one hatchling survived… Now you are the last hope of your kind. Explore the abandoned sections of the colossal spacecraft, hunt space insects and invaders, consume your prey, and evolve from a helpless creature into a deadly predator. Each level takes you to a new part of the ship, featuring unique environments, biomes, traps, and enemies. Use your surroundings to survive, grow stronger, and unlock new abilities.<br />
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		<a href="https://www.microsoft.com/en-us/store/apps/9MXTC0JM24ZJ" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.62557.14581582916159441.158d728d-f365-47b6-abc5-0bb4353be42e.c830f715-353e-4e42-866f-301976f8e51c?w=400&amp;h=600" border="0" alt="" /><br />
		</a><br />
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			<b>Railroad Swap (Xbox Series)</b><br /><br />				<br />
						Afil Games<br />
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			☆☆☆☆☆<br />
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			★★★★★<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9MXTC0JM24ZJ" target="_blank">Get it now</a><br />
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<a href="https://www.xbox.com/en-US/games/store/Railroad-Swap-Xbox-Series/9MXTC0JM24ZJ" target="_blank"><b>Railroad Swap – October 23</b></a><br />
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Get ready for a journey full of challenges in <i>Railroad Swap</i>! Help Mat, an adorable train-driving cat, build the tracks needed to guide his train to the final destination. But be careful: the available pieces aren’t enough to complete the entire route, so you’ll need to think beyond the tracks!<br />
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		<a href="https://www.microsoft.com/en-us/store/apps/9NB56F8KWLXF" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.49249.13519847792626418.45b5b359-3ccf-4466-829a-8770a5d84cd7.900260cc-d2c6-420f-a740-4a8776062e70?w=400&amp;h=600" border="0" alt="" /><br />
		</a><br />
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			<b>Seahorse Soap Patrol</b><br /><br />				<br />
						Cascadia Games LLC<br />
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			☆☆☆☆☆<br />
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			★★★★★<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9NB56F8KWLXF" target="_blank">Get it now</a><br />
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<b><a href="https://www.xbox.com/en-US/games/store/seahorse-soap-patrol/9NB56F8KWLXF" target="_blank">Seahorse Soap Patrol – October 23</a></b><br />
<b>Smart Delivery</b><br />
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When polluting sea creatures fill the ocean with trash, it’s up to the Seahorse Soap Patrol to clean things up! Float through different underwater biomes, blowing sud bubbles at naughty nautiluses, smelly sharks, and more! Pick up the trash and make the ocean a fresh, clean home for all to enjoy. Two player co-op, retro platforming fun!<br />
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		<a href="https://www.microsoft.com/en-us/store/apps/9NF4LN14MV11" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.797.13605980541653736.dd69898a-6863-44c0-8830-2a48a6425bd8.fdaeff40-f80e-468c-b19d-bfdf21646510?w=400&amp;h=600" border="0" alt="" /><br />
		</a><br />
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			<b>Vixen 357</b><br /><br />				<br />
						Ratalaika Games S.L.<br />
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			☆☆☆☆☆<br />
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			★★★★★<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9NF4LN14MV11" target="_blank">Get it now</a><br />
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<b><a href="https://www.xbox.com/en-US/games/store/vixen-357/9NF4LN14MV11" target="_blank">Vixen 357 – October 23</a></b><br />
<b>Smart Delivery</b><br />
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One day, a mysterious unit attacked the base of Slash Unit, who had been training to become the pilots of Vectors. But who are they…? Now, the battle begins again, with the secrets lie hidden! This Sci-fi simulation game is based on exciting story with various events and unique characters and epic battles with dozens of units.<br />
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		<a href="https://www.microsoft.com/en-us/store/apps/9NXC038SK8VP" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.43589.14432481906225438.499bca74-e5cd-4820-b1d8-4166c60c6e10.948926ec-075f-408d-86eb-7efda921aaa3?w=400&amp;h=600" border="0" alt="" /><br />
		</a><br />
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						<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://assets.onestore.ms/cdnfiles/sfw-service-web-onestore-onerf-2017-11-8-12/store/common/images/xpalogo_black.png" border="0" alt="" /><br />
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	<b>The Walking Trade</b><br /><br />				<br />
						PlayWay S.A.<br />
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			☆☆☆☆☆<br />
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			★★★★★<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9NXC038SK8VP" target="_blank">Get it now</a><br />
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<a href="https://www.xbox.com/en-US/games/store/The-Walking-Trade/9NXC038SK8VP" target="_blank"><b>The Walking Trade – October 23</b></a><br />
<b>XBOX Play Anywhere</b><br />
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Run a shop in the zombie apocalypse! Trade batteries, craft stock, manage your staff, and fend off undead hordes. Will you be a hero, or profit at any cost? Your choices shape your store – and your fate. <i>The Walking Trade</i> is a quirky, action-packed zombie apocalypse store management game where chaos and commerce collide!<br />
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The post <a href="https://news.xbox.com/en-us/2026/10/16/next-week-on-xbox-new-games-for-october-19-to-23/" target="_blank">Next Week on XBOX: New Games for October 19 to 23</a> appeared first on <a href="https://news.xbox.com/en-us" target="_blank">XBOX Wire</a>.<br />
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<br />
<br />
<a href="https://news.xbox.com/en-us/2026/10/16/next-week-on-xbox-new-games-for-october-19-to-23/" target="_blank">More...</a>]]></content:encoded>
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			<title><![CDATA[Castlevania: Belmont's Curse Release]]></title>
			<link>https://totalgamingnetwork.com/3547024-castlevania-belmonts-curse-release</link>
			<pubDate>Thu, 15 Oct 2026 22:29:40 GMT</pubDate>
			<description><![CDATA[What a horrible night to have a curse. [/URL] 
  
[URL=&quot;https://www.konami.com/games/castlevania/belmonts_curse/us/en-us/&quot;]Castlevania: Belmont's...]]></description>
			<content:encoded><![CDATA[<b>What a horrible night to have a curse.</b> <a href="https://filedata/fetch?filedataid=46384" target="_blank"><div class="img_align_center_wrapper"><a href="filedata/fetch?id=3547025&amp;d=1792103069" class="bbcode-attachment"  ><img itemprop="image" alt="Drawn character of Rose Belmont from Castlevania: Belmont&#39;s Curse." title="Castlevania: Belmont&#39;s Curse" data-attachmentid="3547025" width="1000" height="562" data-align="center" border="0" src="filedata/fetch?id=3547025&amp;d=1792103069&amp;type=large" data-fullsize-url="filedata/fetch?id=3547025&amp;d=1792103069" data-thumb-url="filedata/fetch?id=3547025&amp;d=1792103069&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="Castlevania: Belmont&#39;s Curse" class="bbcode-attachment align_center js-lightbox bbcode-attachment--lightbox" /></a></div></a><br />
 <br />
<a href="https://www.konami.com/games/castlevania/belmonts_curse/us/en-us/" target="_blank">Castlevania: Belmont's Curse</a> is now available worldwide from Konami, Evil Empire, and Motion Twin. Motion Twin is the development team responsible for creating the 2D action game Dead Cells.<br />
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This is a new exploration-based 2D action adventure following Rose Belmont, the daughter of Trevor Belmont. She descends into a Paris that has been overrun by monstrous creatures as she makes her way into Dracula's castle. She will utilize her holy whip, Vampire Killer, along with several other powerful items as she takes on these creatures.<br />
<br />
Castlevania: Belmont's Curse is now available on PlayStation 5, XBOX Series X|S, Switch, and <a href="https://store.steampowered.com/app/4231820/Castlevania_Belmonts_Curse/?curator_clanid=7857" target="_blank">Steam</a>. This release sits at an <a href="https://opencritic.com/game/20804/castlevania-belmonts-curse" target="_blank">86% average on OpenCritic</a>.<br />
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				Castlevania: Belmont's Curse is an exploration-based 2D action game developed jointly by KONAMI, Evil Empire and Motion Twin. The story unfolds in Paris, France, in 1499, 23 years after the events of the popular series entry Castlevania III: Dracula’s Curse. Rose Belmont, daughter of the Dracula-slaying hero Trevor Belmont, sets out to defeat monsters whilst exploring the burning streets of Paris and Dracula’s castle, utilizing a variety of weapons and skills.<br />
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Long-time fans and newcomers alike will discover a rich arsenal of weapons and abilities to wield against the forces of darkness. Exploration lies at the heart of the adventure, rewarding those who venture beyond the beaten path to uncover hidden secrets, powerful upgrades and the many mysteries that lurk within Dracula's sinister castle. Accompanying the journey is an atmospheric soundtrack composed by Daniel ASADI, a perfect match in Castlevania's musical heritage.<br />
<br />
The digital or physical Midnight Editions of Castlevania: Belmont's Curse include alternate costumes for Rose Belmont, a Digital Sound &amp; Art Gallery, and an in-game relic item.
			
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			<category domain="https://totalgamingnetwork.com">News</category>
			<dc:creator>Shawn Zipay</dc:creator>
			<guid isPermaLink="true">https://totalgamingnetwork.com/3547024-castlevania-belmonts-curse-release</guid>
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			<title>Arizona Sunshine Dated for January 2027</title>
			<link>https://totalgamingnetwork.com/3547016-arizona-sunshine-dated-for-january-2027</link>
			<pubDate>Thu, 15 Oct 2026 21:57:52 GMT</pubDate>
			<description>The non-VR version. 
   
 Those of you without a VR headset will soon get to play Arizona Sunshine, the zombie-filled action title from Vertigo...</description>
			<content:encoded><![CDATA[<b>The non-VR version.</b><br />
  <div class="img_align_center_wrapper"><a href="filedata/fetch?id=3547017&amp;d=1792100423" class="bbcode-attachment"  ><img itemprop="image" alt="A man and his dog walking towards a bunch of zombies under a bright sun in the desert." title="Arizona Sunshine" data-attachmentid="3547017" width="1000" height="563" data-align="center" border="0" src="filedata/fetch?id=3547017&amp;d=1792100423&amp;type=large" data-fullsize-url="filedata/fetch?id=3547017&amp;d=1792100423" data-thumb-url="filedata/fetch?id=3547017&amp;d=1792100423&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="Arizona Sunshine" class="bbcode-attachment align_center js-lightbox bbcode-attachment--lightbox" /></a></div><br />
 Those of you without a VR headset will soon get to play Arizona Sunshine, the zombie-filled action title from Vertigo Games. A release date of January 21, 2027 has been set for PlayStation 5, XBOX Series X|S, Switch 2, and <a href="https://store.steampowered.com/app/4308420/Arizona_Sunshine/?curator_clanid=7857" target="_blank">Steam</a>, with a price set at just $24.99 or $29.99 for the Deluxe Edition.<br />
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Not sure what Arizona Sunshine is? A new trailer was also released today that shows the softer side of the gameplay. The new video &quot;highlights the unbreakable bond between Sunny and his canine companion, Buddy.&quot; You will fight side-by-side in order to survive the zombie apocalypse.<br />
<br />
Those looking for a little more will probably get their money's worth in the Deluxe Edition. Not only does the Deluxe Edition include the base game, but also the <i>original</i> Arizona Sunshine campaign, two DLC packs, and some cosmetic packs.<br />
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				<b>Deluxe Edition</b><br />
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In addition to the Standard Edition of the game, Arizona Sunshine is also available in a Deluxe Edition for 29.99 USD / 24.99 GBP*. The Deluxe Edition includes:<ul><li>Arizona Sunshine base game</li>
<li>Arizona Sunshine Legacy DLC Pack**, containing:<ul><li>The original Arizona Sunshine Legacy campaign</li>
<li>Arizona Sunshine Legacy: Dead Man DLC</li>
<li>Arizona Sunshine Legacy: The Damned DLC</li>
</ul></li>
<li>Neon Wastelander Pack</li>
<li>Fred's Fashion Pack</li>
</ul>Pre-orders for Arizona Sunshine are now available on Steam, Epic Games Store, PlayStation 5 and XBOX Series X|S, with pre-orders for Nintendo Switch 2 available at a later date.<br />
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Pre-order Arizona Sunshine on Steam, Epic Games Store or PlayStation 5 and get 20% off. Pre-orders on all platforms include the Desert Raiders Pack, featuring an exclusive Sunny skin and an exclusive Buddy skin. Pre-orders for the Deluxe Edition across all platforms also include 48-hour early access to the game.<br />
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<b>The apocalypse is coming Jan. 21</b><br />
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In Arizona Sunshine, players join Sunny, a dark-humored survivor who has spent far too much time alone in the Arizona desert, and his fiercely loyal canine companion Buddy on a sun-drenched, zombie-infested road trip across the wasteland.<br />
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Built for PC and consoles, Arizona Sunshine brings the series' signature action to an accessible third-person perspective. Players can experience the story solo, team up in two-player online co-op or local split-screen and even take control of Buddy in multiplayer.​
			
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			<category domain="https://totalgamingnetwork.com">News</category>
			<dc:creator>Shawn Zipay</dc:creator>
			<guid isPermaLink="true">https://totalgamingnetwork.com/3547016-arizona-sunshine-dated-for-january-2027</guid>
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			<title>Grand Theft Auto 6 Launch Trailer</title>
			<link>https://totalgamingnetwork.com/3547013-grand-theft-auto-6-launch-trailer-justice-original-soundtrack</link>
			<pubDate>Thu, 15 Oct 2026 19:26:35 GMT</pubDate>
			<description><![CDATA[Justice announced as GTA6's original score composers. 
   
 A double feature of Grand Theft Auto 6 news came out today for fans. The first and most...]]></description>
			<content:encoded><![CDATA[<b>Justice announced as GTA6's original score composers.</b><br />
  <div class="img_align_center_wrapper"><a href="filedata/fetch?id=3547014&amp;d=1792091060" class="bbcode-attachment"  ><img itemprop="image" alt="Screenshot at night in Vice City showing neon lights and rain soaked roads." title="Grand Theft Auto 6" data-attachmentid="3547014" width="1000" height="563" data-align="center" border="0" src="filedata/fetch?id=3547014&amp;d=1792091060&amp;type=large" data-fullsize-url="filedata/fetch?id=3547014&amp;d=1792091060" data-thumb-url="filedata/fetch?id=3547014&amp;d=1792091060&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="Grand Theft Auto 6" class="bbcode-attachment align_center js-lightbox bbcode-attachment--lightbox" /></a></div><br />
 A double feature of Grand Theft Auto 6 news came out today for fans. The first and most important update is the official launch trailer for Grand Theft Auto 6.<br />
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Rockstar Games released this launch trailer a whopping full month ahead of Grand Theft Auto 6's planned release date of November 19, 2026, for PlayStation 5 and XBOX Series X|S. The PC release date is still currently unknown, but <a href="https://totalgamingnetwork.com/3546991-grand-theft-auto-6-pc-release-rumored-for-q1-2027">recent rumors</a> suggest it may arrive as early as Q1 2027.<br />
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				Vice City, USA.<br />
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Jason and Lucia have always known the deck is stacked against them. But when an easy score goes wrong, they find themselves on the darkest side of the sunniest place in America, in the middle of a criminal conspiracy stretching across the state of Leonida — forced to rely on each other more than ever if they want to make it out alive.
			
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</div>Rockstar Games also announced today that Justice are the composers for the Grand Theft Auto 6 original score. Justice is a French electronic <a href="https://totalgamingnetwork.com/3546885-grand-theft-auto-6-radio-stations-hosts-and-music-tracks-revealed">music</a> duo. Their new single, &quot;Flower in a Hurricane,&quot; can be heard in today's new launch trailer.<br />
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The track features Tame Impala, SZA, and King Gizzard &amp; The Lizard Wizard. You can download or stream &quot;Flower in a Hurricane&quot; on a variety of <a href="https://justice.lnk.to/flowerinahurricane" target="_blank">music streaming services</a>. The track also appears on <a href="https://www.gtavi-thealbum.com/" target="_blank">Grand Theft Auto 6: The Album</a>.<br />
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  <div class="img_align_center_wrapper"><a href="filedata/fetch?id=3547015&amp;d=1792092211" class="bbcode-attachment"  ><img itemprop="image" alt="A depiction of the duo Justice in the Grand Theft Auto 6 art style." title="Grand Theft Auto 6 - Justice" data-attachmentid="3547015" data-align="center" data-size="large" border="0" src="filedata/fetch?id=3547015&amp;d=1792092211&amp;type=large" data-fullsize-url="filedata/fetch?id=3547015&amp;d=1792092211" data-thumb-url="filedata/fetch?id=3547015&amp;d=1792092211&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="Grand Theft Auto 6 - Justice" class="bbcode-attachment align_center js-lightbox bbcode-attachment--lightbox" /></a></div><br />
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				Justice emerged nearly 20 years ago under the iconic Parisian label Ed Banger Records with the groundbreaking single “Waters of Nazareth,” gaining acclaim following their influential debut album featuring the global hit “D.A.N.C.E.” Their work on Grand Theft Auto VI represents the next major step for the duo following the massive campaign for their 2024 album Hyperdrama, which kicked off with a stage-closing set at Coachella and concluded with a massive arena tour of the US, stopping along the way to win a Grammy for Best Electronic Recording for the multiplatinum smash “Neverender” (featuring “Flower in a Hurricane collaborators Tame Impala).
			
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			<category domain="https://totalgamingnetwork.com">News</category>
			<dc:creator>Shawn Zipay</dc:creator>
			<guid isPermaLink="true">https://totalgamingnetwork.com/3547013-grand-theft-auto-6-launch-trailer-justice-original-soundtrack</guid>
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			<title>Aion 2 Halloween</title>
			<link>https://totalgamingnetwork.com/special/albums/3547009-aion-2-halloween</link>
			<pubDate>Thu, 15 Oct 2026 18:31:05 GMT</pubDate>
			<description>$30 lol</description>
			<content:encoded><![CDATA[$30 lol<br />
 ]]></content:encoded>
			<category domain="https://totalgamingnetwork.com/special/albums">Albums</category>
			<dc:creator>Shawn Zipay</dc:creator>
			<guid isPermaLink="true">https://totalgamingnetwork.com/special/albums/3547009-aion-2-halloween</guid>
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			<title>Peak climbs its way onto PS5 October 22</title>
			<link>https://totalgamingnetwork.com/feeds/3547008-peak-climbs-its-way-onto-ps5-october-22</link>
			<pubDate>Thu, 15 Oct 2026 18:00:21 GMT</pubDate>
			<description>Hello Scouts! Team Peak is happy to announce that our climbing game Peak is launching on PlayStation 5 October 22. Peak is a collaboration between...</description>
			<content:encoded><![CDATA[<br />
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Hello Scouts! Team Peak is happy to announce that our climbing game Peak is launching on PlayStation 5 October 22. Peak is a collaboration between two studios, Aggro Crab and Landfall, together, we make Team Peak.<br />
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Aggro Crab is an American studio based in Seattle, Washington, known for their games Another Crab’s Treasure and Going Under. Landfall is a Swedish studio based in Stockholm, known for games like Content Warning, Haste, Totally Accurate Battle Simulator, Stick Fight: The Game, and many more.<br />
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Both studios became friends after meeting at a game developer conference in 2022, instantly kicking it off. After the success of Another Crab’s Treasure and Content Warning, the teams thought that it could be cool to collaborate on a small project together.<br />
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<a href="https://live.staticflickr.com/65535/55588792618_1722c1f1c8_h.jpg" target="_blank"><img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://live.staticflickr.com/65535/55588792618_1722c1f1c8_h.jpg" border="0" alt="" /></a><br />
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<b>Game jam in South Korea</b><br /><br /><br />
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To celebrate our friendship, we initially made the game as a one-month game jam in Seoul, South Korea in February of 2025. Three Aggro Crab devs and four Landfall devs locked themselves in a rented apartment, fueled by Korean BBQ and coffee to make something fun together.<br />
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A game jam is a timed event where individuals or teams create a game from scratch within a strict deadline, often following a secret or shared theme. Initially, the theme for the game had been discussed by the devs while sitting in a hot tub in Sweden, a couple of months before heading to South Korea for the jam.<br />
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The result was Peak, a co-op climbing game where the slightest mistake can spell your doom. You play solo or as a group of lost nature scouts, with your only hope of rescue from a mysterious island being to scale the mountain at its centre.<br />
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The key is to stick together, help each other out, and to find the best way to the top before hunger, hazards, or the fog gets you.<br />
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<a href="https://live.staticflickr.com/65535/55588863724_879337f5db_h.jpg" target="_blank"><img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://live.staticflickr.com/65535/55588863724_879337f5db_h.jpg" border="0" alt="" /></a><br />
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After the game jam the team went home to their respective countries, with Landfall finishing up our game Haste, and Aggro Crab working on Peak and some other projects. We then all met back up in Sweden in June to finish the game together – and to celebrate the Swedish tradition of Midsummer.<br />
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<a href="https://live.staticflickr.com/65535/55589087180_7142bcb136_h.jpg" target="_blank"><img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://live.staticflickr.com/65535/55589087180_7142bcb136_h.jpg" border="0" alt="" /></a><br />
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<b>Friendship &amp; crossplay</b><br /><br /><br />
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Peak is a game based on friendship, both in its development and gameplay.<br />
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In the game, there’s an important rule: Never abandon a friend in need. Therefore, we’re excited that with the launch on PS5 we’ve also made it possible for crossplay so that you can climb with up to three friends no matter what platform they use.<br />
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<a href="https://live.staticflickr.com/65535/55588792638_2cf79053b4_h.jpg" target="_blank"><img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://live.staticflickr.com/65535/55588792638_2cf79053b4_h.jpg" border="0" alt="" /></a><br />
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<b>Climb to the Peak</b><br /><br /><br />
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The Mountain Takes no Prisoners! Climb through 4 biomes on your way to the Peak, each with its own life-threatening obstacles. You’ll need to scavenge for questionable food to survive and manage your injuries carefully – every setback limits your stamina, making it harder to climb.<br />
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<a href="https://live.staticflickr.com/65535/55588863739_ce0ae22f2e_h.jpg" target="_blank"><img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://live.staticflickr.com/65535/55588863739_ce0ae22f2e_h.jpg" border="0" alt="" /></a><br />
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<b>Survive together</b><br /><br /><br />
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We have a bunch of different hazards that you will encounter in the different biomes, everything from tornadoes to poison clouds, birds, and zombies. If any of those things scare you, you can also customise your run, making it easier or harder depending on what your scout troop feels like.<br />
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<a href="https://live.staticflickr.com/65535/55588792628_7e9739e4fa_k.jpg" target="_blank"><img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://live.staticflickr.com/65535/55588792628_7e9739e4fa_k.jpg" border="0" alt="" /></a><br />
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<b>Play Peak on PlayStation 5</b><br /><br /><br />
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We’re really excited for PlayStation players to join the climb. The PlayStation 5 version includes all content updates, biomes, and new items the game has received since initial launch – and yes, that includes being able to physically kick your friends using custom runs if you want to be evil. So get your troop together for Peak on PlayStation 5 October 22.<br />
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			<title>Modern Warfare 4 Launches October 23 as a Standalone Release</title>
			<link>https://totalgamingnetwork.com/feeds/3547007-modern-warfare-4-launches-october-23-as-a-standalone-release</link>
			<pubDate>Thu, 15 Oct 2026 18:00:21 GMT</pubDate>
			<description>The post Modern Warfare 4 Launches October 23 as a Standalone Release...</description>
			<content:encoded><![CDATA[The post <a href="https://news.xbox.com/en-us/2026/10/15/modern-warfare-4-launches-october-23-as-a-standalone-release/" target="_blank">Modern Warfare 4 Launches October 23 as a Standalone Release</a> appeared first on <a href="https://news.xbox.com/en-us" target="_blank">XBOX Wire</a>.<br />
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			<title>Free Play Days – NBA 2K27, Crusader Kings III, The Alters, Bus Simulator 21, Soccer Story and Ravenswatch</title>
			<link>https://totalgamingnetwork.com/feeds/3547006-free-play-days-nba-2k27-crusader-kings-iii-the-alters-bus-simulator-21-soccer-story-and-ravenswatch</link>
			<pubDate>Thu, 15 Oct 2026 16:00:51 GMT</pubDate>
			<description>Whether you’re chasing Championships or forging a legacy, there’s a new adventure waiting for this Free Plays Days. Crusader Kings III, Bus Simulator...</description>
			<content:encoded><![CDATA[<br />
Whether you’re chasing Championships or forging a legacy, there’s a new adventure waiting for this Free Plays Days. <b><i>Crusader Kings III</i></b>, <b><i>Bus Simulator 21 Next Stop</i></b>, <b><i>Soccer Story</i></b>, and <b><i>Ravenswatch</i></b> are available this weekend for XBOX Game Pass Ultimate, Premium and Essential members to play from <b>Thursday</b> ,<b>October 15 </b>until <b>Sunday</b>, <b>October 18</b>.<br />
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<b><i>NBA 2K27 Standard Edition</i></b>is also available beginning <b>Frida</b>y, <b>October 16</b> at 12pm PDT until <b>Sunday</b>,<b> October 18</b>.<br />
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Watch out! <b>The Alters</b> will have a free 3-hour timed trial from <b>Thursday</b>, <b>October 15</b> until <b>Sunday</b>, <b>October 18</b>. All players can try it out, no Game Pass membership required.<br />
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<b>How to Start Playing</b><br /><br /><br />
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Scroll down and find and install the games on each of the individual game details page on <a href="https://www.xbox.com/en-US/" target="_blank">XBOX.com.</a> Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your XBOX Game Pass Ultimate, Premium and Essential membership. To download on console, click on the Subscriptions tab in the XBOX Store and navigate down to the Free Play Days collection on your XBOX One and XBOX Series X|S.<br />
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<b>Keep the Fun Going</b><br /><br /><br />
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Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.<br />
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<b>Free Play Days (Game Pass Membership Required)</b><br /><br /><br />
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<b><a href="https://www.xbox.com/en-US/games/store/nba-2k27/9n3d82tff6c4" target="_blank">NBA 2K27 Standard Edition </a></b><br />
Hit the court and hoop with friends this weekend as <i>NBA 2K27 </i>joins Xbox Free Play Days.<br />
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Starting October 16, you can create a MyPLAYER and lace up in The City, build a legacy in MyCAREER, and compete with NBA and WNBA superstars in Play Now. Take advantage of Xbox Free Play Days from October 16 to October 18 and get ready for NBA Tip-Off.  Also, from October 16 to October 29, purchase any digital edition of <i>NBA 2K27</i> and get an Xbox Gift Card plus a 15,000 Virtual Currency Pack.<br />
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		<a href="https://www.microsoft.com/en-us/store/apps/9n3d82tff6c4" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.31609.13934234425416393.c16fba18-9d46-4e2f-9891-5efae739df3f.356d4164-080b-449e-ae1e-3c7b8c5e8277?w=400&amp;h=600" border="0" alt="" /><br />
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			<b>NBA 2K27</b><br /><br />				<br />
						2K<br />
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			☆☆☆☆☆<br />
						1835<br />
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			★★★★★<br />
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				$69.99<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9n3d82tff6c4" target="_blank">Get it now</a><br />
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<b><a href="https://www.xbox.com/en-US/games/store/crusader-kings-iii/9mz8rzsd0nfq" target="_blank">Crusader Kings III</a></b><br />
Love, fight, scheme, and claim greatness. Determine your noble house’s legacy in the sprawling grand strategy of <i>Crusader Kings III</i>. Death is only the beginning as you guide your dynasty’s bloodline in the rich and larger-than-life simulation of the Middle Ages. Play Crusader Kings III for free now on XBOX Series X|S!<br />
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		<a href="https://www.microsoft.com/en-us/store/apps/9mz8rzsd0nfq" target="_blank"><br />
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			<b>Crusader Kings III</b><br /><br />				<br />
						Paradox Interactive<br />
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			☆☆☆☆☆<br />
						2114<br />
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			★★★★★<br />
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				$49.99<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9mz8rzsd0nfq" target="_blank">Get it now</a><br />
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<b><a href="https://www.xbox.com/en-US/games/store/bus-simulator-21-next-stop/9pk97p54bwg2" target="_blank">Bus Simulator 21 Next Stop</a></b><br />
Hop aboard <i>Bus Simulator 21 Next Stop</i> during Xbox Free Play Days, October 15–18! Drive officially licensed buses, explore two open-world cities, and build your bus company solo or with friends in online co-op.<br />
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		<a href="https://www.microsoft.com/en-us/store/apps/9pk97p54bwg2" target="_blank"><br />
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		</a><br />
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						<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://assets.onestore.ms/cdnfiles/sfw-service-web-onestore-onerf-2017-11-8-12/store/common/images/xpalogo_black.png" border="0" alt="" /><br />
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	<b>Bus Simulator 21 Next Stop</b><br /><br />				<br />
						astragon Entertainment<br />
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			☆☆☆☆☆<br />
						131<br />
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			★★★★★<br />
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				$29.99<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9pk97p54bwg2" target="_blank">Get it now</a><br />
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<b><a href="https://www.xbox.com/en-US/games/store/soccer-story/9pj1045mhzj0" target="_blank">Soccer Story</a></b><br />
Try <i>Soccer Story </i>for free as part of Xbox Free Play Days, and if you want to play even more, you can grab the game for 85% OFF! The world might as well be over – Soccer Inc. has closed down every local stadium, team and tournament. What kind of world can survive without the beautiful game? Thankfully a magical soccer ball has chosen you, our Savior of Soccer!<br />
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		<a href="https://www.microsoft.com/en-us/store/apps/9pj1045mhzj0" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.39701.14225521066737419.4d59d91e-770c-4a84-9fda-21fa57c19bbc.84a88906-c3ac-4576-ae14-3e6f56c7efc7?w=400&amp;h=600" border="0" alt="" /><br />
		</a><br />
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	<b>Soccer Story</b><br /><br />				<br />
						No More Robots<br />
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			☆☆☆☆☆<br />
						307<br />
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			★★★★★<br />
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			$19.99<br />
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		$2.99<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9pj1045mhzj0" target="_blank">Get it now</a><br />
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<b><a href="https://www.xbox.com/en-US/games/store/ravenswatch/9p4nx9rd7frg" target="_blank">Ravenswatch</a></b><br />
Recall the fairy tales of old and join the <i>Ravenswatch</i>! In this roguelike action game, battle nightmares, power up your abilities, and collect items to craft a build that takes you to the endgame.<br />
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 Playable solo or in up to 4-player co-op, <i>Ravenswatch </i>recently celebrated its second anniversary. A new hero, Kintaro, inspired by Japanese folklore, has joined the fray, fighting alongside his bear companion. The DLC arrives alongside a talent rework for all heroes, changing the way they play. And for those who don’t want the fun to end, <i>Ravenswatch</i> will be 65% off during the free play weekend.<br />
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		<a href="https://www.microsoft.com/en-us/store/apps/9p4nx9rd7frg" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.1526.14585283388706747.70b92054-e2e8-4b85-860e-2e5520c47d5a.09f08052-fa3e-4532-988d-ae6a887c4d73?w=400&amp;h=600" border="0" alt="" /><br />
		</a><br />
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			<b>Ravenswatch</b><br /><br />				<br />
						Nacon<br />
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			☆☆☆☆☆<br />
						213<br />
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			★★★★★<br />
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			$29.99<br />
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		$10.49<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9p4nx9rd7frg" target="_blank">Get it now</a><br />
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<b>Free Play Days For All</b><br /><br /><br />
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<b><a href="https://www.xbox.com/en-US/games/store/the-alters/9n0p25wjhm8c" target="_blank">The Alters</a></b><br />
Stranded on a hostile planet, you create alternate versions of yourself to survive. But each Alter is shaped by a branching life path, and they don’t always agree on your choices – current and past ones. The Alters is a personal survival game that fuses mechanical depth with emotional storytelling, asking one haunting question: What if you had made different choices? Build your base, manage resources, care for your Alters mental wellbeing, and reckon with regret in this award-winning experience.<br />
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		<a href="https://www.microsoft.com/en-us/store/apps/9n0p25wjhm8c" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.7753.13917104365848520.a4bd4730-c578-4118-a439-d16f88dde25a.b8d20204-e6cf-4c18-a714-53e1fbb53591?w=400&amp;h=600" border="0" alt="" /><br />
		</a><br />
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						<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://assets.onestore.ms/cdnfiles/sfw-service-web-onestore-onerf-2017-11-8-12/store/common/images/xpalogo_black.png" border="0" alt="" /><br />
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	<b>The Alters</b><br /><br />				<br />
						11 bit studios<br />
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			☆☆☆☆☆<br />
						1335<br />
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			★★★★★<br />
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			$34.99<br />
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		$15.74<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9n0p25wjhm8c" target="_blank">Get it now</a><br />
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				<br />
			PC Game Pass		<br />
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			Xbox Game Pass		<br />
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			Free Trial		<br />
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Don’t miss out on these exciting Free Play Days for XBOX Game Pass Ultimate, Premium and Essential members! <a href="https://support.xbox.com/en-US/help/subscriptions-billing/buy-games-apps/free-play-days-faq" target="_blank">Learn more about Free Play Days here</a> and stay tuned to XBOX Wire to find out about future Free Play Days and all the latest XBOX gaming news. <br />
<br />
The post <a href="https://news.xbox.com/en-us/2026/10/15/free-play-days-10-15-2026/" target="_blank">Free Play Days – NBA 2K27, Crusader Kings III, The Alters, Bus Simulator 21, Soccer Story and Ravenswatch</a> appeared first on <a href="https://news.xbox.com/en-us" target="_blank">XBOX Wire</a>.<br />
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<a href="https://news.xbox.com/en-us/2026/10/15/free-play-days-10-15-2026/" target="_blank">More...</a>]]></content:encoded>
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			<dc:creator>XboxBot</dc:creator>
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		<item>
			<title>Quarantine Zone’s Miami Zero DLC is the Perfect Excuse to Return to the Smash Hit Zombie Checkpoint Simulator</title>
			<link>https://totalgamingnetwork.com/feeds/3547005-quarantine-zones-miami-zero-dlc-is-the-perfect-excuse-to-return-to-the-smash-hit-zombie-checkpoint-simulator</link>
			<pubDate>Thu, 15 Oct 2026 16:00:51 GMT</pubDate>
			<description>Earlier this year, zombie checkpoint simulator Quarantine Zone (https://www.xbox.com/en-us/games/store/quarantine-zone-the-last-check/9p9446p7d9tz)...</description>
			<content:encoded><![CDATA[<br />
Earlier this year, zombie checkpoint simulator <i><a href="https://www.xbox.com/en-us/games/store/quarantine-zone-the-last-check/9p9446p7d9tz" target="_blank">Quarantine Zone</a></i> took the world by storm. Millions of you stepped up to protect this undead-ravaged outpost at the end of the world, screening survivors, weeding out the infected, and uncovering the mystery of the outbreak. But it’s been a while, right? You’ve probably moved on, hung up your scanner, and forgotten all about Georgie and all the other brave souls protecting the last remnants of humanity. But it’s time to go back. <i>Way </i>back.<br />
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Miami Zero is a massive free expansion that transports you to the sun-soaked (and frequently rain-soaked) streets of Miami, back to when the virus was first unleashed on the world. This was ground zero for the outbreak and in this DLC you’ll find yourself right in the thick of it, screening desperate survivors, identifying symptoms, and making tough calls about who lives and who dies. The fate of the world rests on your shoulders, and your scanner, but hey – at least the sun is shining!<br />
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So far, so familiar. But Miami Zero is much more than just a change of scenery. This is a major update to the game, adding new inspection mechanics, tools, survivors, minigames, quests, and more. We’ve been releasing regular updates for <i>Quarantine Zone</i> since it launched in January, but this is by far the biggest chunk of new stuff yet. We’ve also taken the opportunity to let your imaginations run wild, and some of the new content we’ve been cooking up is a little wild ‘n’ wacky, just like Miami itself.<br />
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<b><b>SURVIVOR VARIETY</b></b><br /><br /><br />
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If you’ve played <i>Quarantine Zone</i> you’ll know that you spend a lot of time getting familiar (maybe <i>too </i>familiar) with the people lining up for processing. In the Miami Zero expansion, the flavour and variety of these characters has been dramatically increased. Over 30 unique survivors have been added to the game, all with their own distinct personalities, voice lines, appearances, and quirks. We’ve also added new animations, additional body type variety, and lots of new reactions to really make the game’s characters come to life. You never know who’ll show up next.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/seq_SM_main_HORIZ.00_13_24_18.Still004-03d8b2c8e4ad2005954b.jpg" border="0" alt="" /><br />
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<b><b>NEW DISCOVERIES</b></b><br /><br /><br />
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New survivors also means new symptoms. Whether it’s suspicious scars, rotten organs, or wriggly stomach parasites, there are lots of wonderfully disgusting new things to discover as you use your various high-tech screening tools to probe the potentially infected. But, this being the city of vice, it’s not just signs of infection you have to search for – there are drugs to sniff out too. This illicit contraband can be slipped under hats, swallowed, hidden in a fist, or concealed in other tricky ways, adding a whole extra layer of inspection gameplay to the classic <i>Quarantine Zone</i> experience.<br />
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<b><b>FRESH DISTRACTIONS</b></b><br /><br /><br />
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Miami Zero also introduces a new research centre that lets you perform experiments on the infected – with surprising and shocking results, including freakish mutants that could threaten the safety of the checkpoint. Or if you’d rather escape, why not try your hand at a campaign-spanning quest to repair a ship and sail to calmer waters. This combined with a new campaign, storyline, quests, and characters means Miami Zero is absolutely stuffed with new content. Oh, and you can feed people to sharks. Did we mention that? You just better make <i>doubly </i>sure they’re infected first.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/HighresScreenshot_00001-527e2b0618ece91324af.jpg" border="0" alt="" /><br />
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<b><b>MIAMI VIBES</b></b><br /><br /><br />
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For the authentic Miami experience, we’ve also added a new dynamic weather system to the game. From cloud-splitting sunshine to dust storms and tropical rain, the elements are as unpredictable as the people who’ll come through the checkpoint. We’ve also added new locations and scenery, including a pier, city streets, and a music festival, as well as upgrades to the game’s environmental audio. The level of immersion in Miami Zero has been ramped up massively, making it a more effective backdrop for the unfolding origin story of the chaotic early days of the outbreak.<br />
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Whether you’re a returning veteran or a newbie, there’s never been a better time to experience <i>Quarantine Zone</i>. Not only does the Miami Zero expansion offer a radically different new setting and a lore-expanding story, but the original campaign has been tweaked, updated, and improved too. So, if you’ve ever wondered what it would be like to be at the frontline of the apocalypse, now’s your chance. <i><a href="https://www.xbox.com/en-us/games/store/quarantine-zone-the-last-check/9p9446p7d9tz" target="_blank">Quarantine Zone</a></i>: Miami Zero is available now on XBOX Series X|S and PC – including via XBOX and PC Game Pass – and is free to all owners of the original game. Don’t forget your sunscreen.<br />
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		<a href="https://www.microsoft.com/en-us/store/apps/9p9446p7d9tz" target="_blank"><br />
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	<b>Quarantine Zone: The Last Check</b><br /><br />				<br />
						Devolver Digital<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9p9446p7d9tz" target="_blank">Get it now</a><br />
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		Quarantine Zone: The Last Check puts you in charge of a critical checkpoint during a zombie outbreak.<br />
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Armed with advanced screening tools and your own instincts, you must decide who gets through and who stays behind. One wrong choice could let the infection slip past your post.<br />
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But holding the line is only the beginning. You’ll need to manage scarce resources, reinforce defenses, and keep your camp alive as chaos intensifies with each passing day.<br />
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SEE IT? SORT IT<br />
Use high-tech tools to uncover signs of infection among the terrified survivors. Identify contraband, forbidden items, and even rare collectables as you work to keep your checkpoint secure. Send those with suspicious symptoms to quarantine for observation, to the lab for additional screening, or save healthy survivors by sending them to the living block. And those who show to be infected… well, they don't stand a chance anyway.<br />
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COMMAND THE CATASTROPHE<br />
As the survivor population swells, you’ll be relied upon to provide essentials such as power, food, and medicine. When the alarms are raised, pilot armed drones to ensure the infected don’t breach the compound. The better you manage your ever-expanding base, the more resources, tools, and weapon upgrades you’ll unlock.<br />
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LEARN. ADAPT. SURVIVE.<br />
When a quarantined survivor becomes an undead predator, all is not lost! Keep newly turned zombies confined to harvest and prepare samples in return for new tools, staff XP, and long-term upgrades. Individuals with unknown symptoms can also be analyzed, but these tests are always fatal to the subject. Will you choose to preserve life? Or will you pursue knowledge at any cost?	<br />
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The post <a href="https://news.xbox.com/en-us/2026/10/15/quarantine-zones-miami-zero-dlc/" target="_blank">Quarantine Zone’s Miami Zero DLC is the Perfect Excuse to Return to the Smash Hit Zombie Checkpoint Simulator</a> appeared first on <a href="https://news.xbox.com/en-us" target="_blank">XBOX Wire</a>.<br />
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<a href="https://news.xbox.com/en-us/2026/10/15/quarantine-zones-miami-zero-dlc/" target="_blank">More...</a>]]></content:encoded>
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			<title>ASUS Announces Availability of ROG XBOX Ally X20</title>
			<link>https://totalgamingnetwork.com/feeds/3547004-asus-announces-availability-of-rog-xbox-ally-x20</link>
			<pubDate>Thu, 15 Oct 2026 14:00:07 GMT</pubDate>
			<description>The post ASUS Announces Availability of ROG XBOX Ally X20 (https://news.xbox.com/en-us/2026/10/15/asus-announces-availability-of-rog-xbox-ally-x20/)...</description>
			<content:encoded><![CDATA[The post <a href="https://news.xbox.com/en-us/2026/10/15/asus-announces-availability-of-rog-xbox-ally-x20/" target="_blank">ASUS Announces Availability of ROG XBOX Ally X20</a> appeared first on <a href="https://news.xbox.com/en-us" target="_blank">XBOX Wire</a>.<br />
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			<title>(For Southeast Asia) Gran Turismo 7’s Spec IV (Part 1) launches today and a first look at DualSense wireless controller – Gran Turismo Limited Edition</title>
			<link>https://totalgamingnetwork.com/feeds/3547003-for-southeast-asia-gran-turismo-7s-spec-iv-part-1-launches-today-and-a-first-look-at-dualsense-wireless-controller-gran-turismo-limited-edition</link>
			<pubDate>Thu, 15 Oct 2026 02:30:07 GMT</pubDate>
			<description>Hey everyone, we’re excited to share news on Gran Turismo with you today. For starters, we have full details on today’s Part 1 of the Gran Turismo 7...</description>
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Hey everyone, we’re excited to share news on Gran Turismo with you today. For starters, we have full details on today’s Part 1 of the <a href="https://www.playstation.com/games/gran-turismo-7/" target="_blank">Gran Turismo 7</a> Spec IV update. Plus, we celebrate 30 years of Gran Turismo with the first look at the Gran Turismo Limited Edition DualSense wireless controller! Read on for full details.<br />
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<b>Gran Turismo 7 Spec IV Update (Part 1) – out today</b><br /><br /><br />
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		alt=&quot;(For Southeast Asia) Gran Turismo 7’s Spec IV (Part 1) launches today and a first look at DualSense wireless controller – Gran Turismo Limited Edition&quot;<br />
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Today, all players will receive Part 1 of the Gran Turismo 7 Spec IV update. Whether you’re chasing lap times, discovering automotive history, capturing the perfect photo, building your dream collection, or simply looking for something new to drive, Spec IV adds new ways to explore the world of cars with six new vehicles, the Sportsland Sugo circuit, new events, Scapes locations, gameplay features, and more. <br />
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 Also arriving in this update are new Car Viewer features, Experience mode, 6 new World Circuit events, and much more! All of this will be available for free beginning today at 11:00 pm PDT / October 15 at 7:00 am BST / 3:00 pm JST*.   <br />
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<b>New cars** </b><br /><br /><br />
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<div class="b-bbcode__table--wrapper text_table_"><table class="b-bbcode__table text_table_has-fixed-layout"><tr valign="top" class="text_table_has-fixed-layout_tr"><td class="text_table_has-text-align-center text_table_has-fixed-layout_td" align="center"><b>Xiaomi Vision Gran Turismo</b></td>
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<tr valign="top" class="text_table_has-fixed-layout_tr"><td class="text_table_has-text-align-center text_table_has-fixed-layout_td" align="center"><i>Can be purchased from Brand Central</i></td>
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Xiaomi Vision Gran Turismo is an electric hypercar sculpted by the wind. Its teardrop-shaped cockpit is embedded within a body sculpted with cutouts and air ducts, forming aerodynamic channels throughout the vehicle. The signature halo-shaped taillight serves as both a visual icon and a massive air outlet. <br />
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Together with innovations like the Active Wake Control System and Accretion Rims, the car achieves a drag coefficient of 0.29, downforce of -1.2, and an aerodynamic efficiency rating of 4.1 through iterative simulated testing, reaching new heights in balancing low drag and high downforce for electric hypercars. <br />
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“Electric hypercars must answer a fundamental question,” said Tianyuan Li, Design Head of Xiaomi Auto. “Do we pursue extreme low drag for straight-line speed, or maximum downforce to conquer corners? The optimal solution lies in finding the perfect balance between the two.” This approach impressed Gran Turismo Series Producer Kazunori Yamauchi. “When I saw that Xiaomi had resolved the contradiction between low drag and high downforce, I was truly amazed.”  <br />
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<b>Try this in GT7:</b> Take it to the Spa-Francorchamps circuit in the Vision Gran Turismo Trophy event and see how its futuristic design translates to one of racing’s most historic circuits.   <br />
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<div class="b-bbcode__table--wrapper text_table_"><table class="b-bbcode__table text_table_has-fixed-layout"><tr valign="top" class="text_table_has-fixed-layout_tr"><td class="text_table_has-text-align-center text_table_has-fixed-layout_td" align="center"><b>Ferrari F355 Berlinetta ’94</b></td>
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<tr valign="top" class="text_table_has-fixed-layout_tr"><td class="text_table_has-text-align-center text_table_has-fixed-layout_td" align="center"><i>Can be purchased from Used Cars</i></td>
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Ferrari, the brand of the Prancing Horse, based in Maranello, Italy, has raised cars to the realm of art, pouring technology and passion built in racing into its production cars. And one car that carries on the lineage of their midship sports cars, is the F355 Berlinetta of 1994.  <br />
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The body by Pininfarina is a masterpiece combining beautiful curves and functional beauty. The square lines of the 348 has greatly evolved, balancing aerodynamic performance and sensual beauty at a high level. Just looking at the car makes your heart race – a look of a true Ferrari <br />
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<b>Try this in GT7:</b> Head to the Sportsland Sugo circuit and let the Ferrari’s balance and responsiveness come alive through the circuit’s flowing corners and elevation changes.   <br />
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<div class="b-bbcode__table--wrapper text_table_"><table class="b-bbcode__table text_table_has-fixed-layout"><tr valign="top" class="text_table_has-fixed-layout_tr"><td class="text_table_has-text-align-center text_table_has-fixed-layout_td" align="center"><b>Honda Civic Si Group A version ’87</b></td>
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<tr valign="top" class="text_table_has-fixed-layout_tr"><td class="text_table_has-text-align-center text_table_has-fixed-layout_td" align="center"><i>Can be purchased from Legend Cars</i></td>
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The Mugen Motul Civic, which won the overall class victory at the 1987 All-Japan Touring Car Championship, was a Group A race car developed from the twin-cam ‘Si’ model that joined the 3rd generation Civic line-up in 1984. The Civic Si Group A version featured in Gran Turismo is based on this Mugen Motul Civic.  <br />
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The Si, the first Honda production car in 20 years to be equipped with a DOHC engine, proved its high performance even as a production car, and was perfectly suited for Group A. Mugen developed the machine further and matured the platform through races before supplying private teams with parts. <br />
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<b>Try this in GT7:</b> Enter one of the new Sunday Cup events and see if you can carry momentum through every corner like the original race car did.  <br />
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<div class="b-bbcode__table--wrapper text_table_"><table class="b-bbcode__table text_table_has-fixed-layout"><tr valign="top" class="text_table_has-fixed-layout_tr"><td class="text_table_has-text-align-center text_table_has-fixed-layout_td" align="center"><b>Mazda RX-Vision GT3 Evo ’26</b></td>
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<tr valign="top" class="text_table_has-fixed-layout_tr"><td class="text_table_has-text-align-center text_table_has-fixed-layout_td" align="center">C<i>an be purchased from Brand Central</i></td>
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Mazda has continued to hone the lineage of rotary engines to perfection ever since their ‘Cosmo Sport’ was released in 1967. And the ‘GT3 CONCEPT’ was a racing car that brought back the 4-rotor engine that carries on the philosophy of the 787B, a car that won Le Mans, combining it with the latest SKYACTIV technology.  <br />
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This beautiful beast has now been polished even further and has evolved for gruelling battles and competition on the track <br />
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<b>Try this in GT7:</b> Take it into a World Touring Car event and learn how every adjustment and every apex can shave precious time off a lap.  <br />
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<div class="b-bbcode__table--wrapper text_table_"><table class="b-bbcode__table text_table_has-fixed-layout"><tr valign="top" class="text_table_has-fixed-layout_tr"><td class="text_table_has-text-align-center text_table_has-fixed-layout_td" align="center"><b>Honda Step WGN Spada Premium Line ’23</b></td>
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<tr valign="top" class="text_table_has-fixed-layout_tr"><td class="text_table_has-text-align-center text_table_has-fixed-layout_td" align="center"><i>Can be purchased from Brand Central</i></td>
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Since its first appearance in 1996, the Step WGN (pronounced ‘Step Wagon’) has always been a minivan that has been popular among families with its large interior space, square form, and utilitarian packaging, including its low floor and large sliding doors.  <br />
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Out of the lineup, the ‘Spada’ has been given a wide and sturdy front grill, and the chromed moulding encircling the bottom of the body gives it a sense of power and class. The ‘Spada Premium Line’ takes this one step further with special platinum chrome accents. This is an upper-class model that ensures its passengers have a sublime experience from daily commutes to long distance driving. <br />
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<b>Try this in GT7:</b> Load it into Scapes and discover just how photogenic a family hauler can be against some of Gran Turismo’s most beautiful locations.    <br />
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<div class="b-bbcode__table--wrapper text_table_"><table class="b-bbcode__table text_table_has-fixed-layout"><tr valign="top" class="text_table_has-fixed-layout_tr"><td class="text_table_has-text-align-center text_table_has-fixed-layout_td" align="center"><b>Citroën 2 CV 6 Charleston ’86</b></td>
</tr>
<tr valign="top" class="text_table_has-fixed-layout_tr"><td class="text_table_has-text-align-center text_table_has-fixed-layout_td" align="center"><i>Can be purchased from Used Cars</i></td>
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The Citroën 2 CV is a masterpiece of the French People’s car, produced for 42 years since its release in 1948.  <br />
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Its design is so simple it has been called an umbrella with wheels, but it came with a flexible suspension that allowed it to carry eggs without cracking through any level of rough terrain, a large interior allowing it to be used for long trips, and a price tag making it affordable for anyone. Even as the times changed, the core foundation of the design was never changed and its own unique philosophy was maintained. This garnered passionate support for the 2 CV from car lovers all around the world. <br />
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<b>Try this in GT7:</b> Take a slow drive around the Sportsland Sugo circuit. Turn off the racing mindset and appreciate a car that was designed to make every trip an adventure. <br />
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Want to learn more about what’s coming in Spec 4? Then head over to <a href="https://www.gran-turismo.com/us/" target="_blank">gran-turismo.com</a>.   <br />
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Haven’t purchased <a href="https://www.playstation.com/games/gran-turismo-7/" target="_blank">Gran Turismo 7</a> yet but want to get a feel for it? <a href="https://store.playstation.com/en-us/concept/10011588/" target="_blank">Download My First GT</a> on the PlayStation store for free and hop into the game! <br />
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<b>Celebrating 30 Years with DualSense Wireless Controller – Gran Turismo Limited Edition</b><br /><br /><br />
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		alt=&quot;(For Southeast Asia) Gran Turismo 7’s Spec IV (Part 1) launches today and a first look at DualSense wireless controller – Gran Turismo Limited Edition&quot;<br />
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Inspired by the craftsmanship and engineering at the heart of Gran Turismo, this limited edition DualSense wireless controller pays tribute to 30 years of The Real Driving Simulator. Racing stripes and motorsport-inspired graphics are paired with a textured, carbon-fibre-style front plate, bringing elements of automotive design and performance to the controller. Kazunori Yamauchi reflects on the inspiration behind the controller: <br />
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<i>“Thirty years ago, Gran Turismo began with a vision to share the beauty and joy of the automobile. This commemorative controller celebrates the journey we have shared together, and I am deeply grateful to everyone whose passion continues to inspire us</i>.”<i>– Kazunori Yamauchi, CEO of Polyphony Digital Inc.</i><br />
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<i>– Kazunori Yamauchi, CEO of Polyphony Digital Inc.</i></div><br />
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The DualSense Wireless Controller – Gran Turismo Limited Edition will be available in limited quantities globally for a recommended retail price of $84.99 USD/ ¥12,480 (including tax) / €84.99/ £74.99. Actual retailer prices may vary. <br />
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Pre-orders begin on October 22 at 10:00am local time at <a href="https://www.playstation.com/local/retailers-list/" target="_blank">participating retailers</a>. The DualSense Wireless Controller – Gran Turismo Limited Edition controller launches globally starting Dec. 10. <br />
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<i>*Internet connection required for update.   <br />
**Credits (paid or via game progression) required to purchase vehicles.</i><br />
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<a href="https://blog.playstation.com/2026/10/14/20261015-gt7/" target="_blank">More...</a>]]></content:encoded>
			<category domain="https://totalgamingnetwork.com/feeds">Automated News Feeds</category>
			<dc:creator>PlayStationBot</dc:creator>
			<guid isPermaLink="true">https://totalgamingnetwork.com/feeds/3547003-for-southeast-asia-gran-turismo-7s-spec-iv-part-1-launches-today-and-a-first-look-at-dualsense-wireless-controller-gran-turismo-limited-edition</guid>
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			<title>Not Content with Fully AI Developing a Game for Disney, Epic Also Just Vibe Coded a New Launcher</title>
			<link>https://totalgamingnetwork.com/3547000-not-content-with-fully-ai-developing-a-game-for-disney-epic-also-just-vibe-coded-a-new-launcher</link>
			<pubDate>Wed, 14 Oct 2026 20:08:00 GMT</pubDate>
			<description><![CDATA[Maybe they can vibe code a new CEO. 
  [/URL] 
 Epic Games sure is on a roll this week. It's not a good roll, but it is a roll nonetheless....]]></description>
			<content:encoded><![CDATA[<b>Maybe they can vibe code a new CEO.</b><br />
  <a href="https://filedata/fetch?id=3547001&amp;d=1792008222" target="_blank"><div class="img_align_center_wrapper"><a href="filedata/fetch?id=3547001&amp;d=1792008222" class="bbcode-attachment"  ><img itemprop="image" alt="An image of the new Epic Games Store Launcher that was vibe coded with AI." title="The Vibe Coded Epic Games Launcher" data-attachmentid="3547001" width="1000" height="563" data-align="center" border="0" src="filedata/fetch?id=3547001&amp;d=1792008222&amp;type=large" data-fullsize-url="filedata/fetch?id=3547001&amp;d=1792008222" data-thumb-url="filedata/fetch?id=3547001&amp;d=1792008222&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="The Vibe Coded Epic Games Launcher" class="bbcode-attachment align_center js-lightbox bbcode-attachment--lightbox" /></a></div></a><br />
 Epic Games sure is on a roll this week. It's not a good roll, but it is a roll nonetheless. Yesterday, we shared a story about how <a href="https://totalgamingnetwork.com/3546994-developers-at-epic-games-ordered-to-pivot-to-ai-first-delaying-development-of-a-disney-shooter-game">Epic Games developers are being forced to use AI</a> across all areas of game development. Under this new initiative at Epic, actual developers will do nothing beyond overseeing the code that Claude spits out. The push for &quot;AI first&quot; is so strong at Epic that the studio had to delay a game they were working on for Disney.<br />
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Just a day later, Epic Games is at it again. The Fortnite studio just announced they vibe coded a new Epic Games Launcher. I'm not exaggerating here; they literally said that they vibe coded the entire thing in today's announcement.<br />
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				We vibe coded the Epic Games Launcher to be faster than the other guy.<br />
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Don't believe us? Test it out for yourself in Preview:<br />
<a href="https://launcher.epicgames.com/" target="_blank">launcher.epicgames.com</a><br />
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Is this bad boy faster? Yes. Will it have some bugs? Yes. Do we want to hear about them? Hell yes. When you find something that’s off, hit the “Send Feedback” button in the Launcher so we can tackle on the road to release. More deets on how to get started in the blog: <a href="http://epic.gm/egs-preview" target="_blank">epic.gm/egs-preview</a>
			
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	</div>
</div>Epic also included some speed comparisons between this new AI slop launcher of theirs and Steam. Their own tests suggest that the slop launcher of theirs starts up in 5.47 seconds compared to Steam's 10.07 seconds. They also suggest that restoring the app from the system tray takes their slop just 0.36 seconds compared to Steam's 0.42 seconds.<br />
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  <a href="https://filedata/fetch?id=3547002&amp;d=1792008321" target="_blank"><div class="img_align_center_wrapper"><a href="filedata/fetch?id=3547002&amp;d=1792008321" class="bbcode-attachment"  ><img itemprop="image" alt="Chart showing that the vibe coded Epic Games Launcher launches a tiny bit faster than Steam." title="Vibe Coded Epic Launcher vs Steam" data-attachmentid="3547002" width="1000" height="563" data-align="center" border="0" src="filedata/fetch?id=3547002&amp;d=1792008321&amp;type=large" data-fullsize-url="filedata/fetch?id=3547002&amp;d=1792008321" data-thumb-url="filedata/fetch?id=3547002&amp;d=1792008321&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="Vibe Coded Epic Launcher vs Steam" class="bbcode-attachment align_center js-lightbox bbcode-attachment--lightbox" /></a></div></a><br />
 Of course, the Epic Games Store is still woefully behind Steam in basically every way imaginable, so maybe they were able to &quot;vibe code&quot; some actually useful features to compete with Steam? No, not really.<br />
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				Programming is hard. So, instead of doing that, we vibe coded a new Epic Games Launcher that’s way faster and more responsive than the current one, and has a new look.<br />
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This first release is light on features. Think of it as a speedboat and not a yacht! Though it does have advanced digital commerce technology such as a shopping cart.
			
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</div>Well, they're being quite cheeky for a company that took <a href="https://totalgamingnetwork.com/3514967-epic-finally-adds-a-shopping-cart-to-epic-games-store"><i>over three years to add a shopping cart</i></a> to their storefront.<br />
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It seems that this vibe coded storefront is as feature limited as the previous one. Their list of new features is actually quite pathetic:<br />
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				<b>Lighter, quicker and connected</b><br />
- Get to the fun sooner. Faster cold starts, snappier navigation between library and store, and less load on your system while it runs in the background.<br />
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- Stay connected. Party up and voice chat with friends across Fortnite, Epic Games Store, and the Epic Games app.<br />
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<b>Improved library and download experience</b><br />
- Everything about your game in one view. Select any game to check its status, activity, details, and play controls on a dedicated page. Connect your PC libraries and see everything you own together within the Launcher.<br />
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- Customize your experience. Keep collections alongside your library, switch between grid and list views, and customize the top bar with your favorite games and apps.<br />
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- Find games faster. Search and filter as you type, with a cleaner layout that makes even large libraries easier to navigate.<br />
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- Monitor your downloads. Check download, read, and write speeds, as well as active, queued, scheduled and failed downloads in one place.
			
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</div>Is it really a new feature when you can already monitor your downloads in the old launcher? A real question for the ages.<br />
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Maybe this AI vibe coded launcher is actually good when running it? That's also going to be a &quot;lol, no&quot; on that one too.<br />
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  <div align="center">&lt;blockquote class=&quot;bluesky-embed&quot; data-bluesky-uri=&quot;at://did:plc:k6kg5ccozcphfcmp4zyx3s64/app.bsky.feed.post/3mxtzp6xtwc2u&quot; data-bluesky-cid=&quot;bafyreiazoujs6ks2y4dxwibwzo7wlx7nyjz2gzkow3xj fwixe2gs6dqubm&quot; data-bluesky-embed-color-mode=&quot;system&quot;&gt;&lt;p lang=&quot;en&quot;&gt;I can confirm that this client runs like shit.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;https://bsky.app/profile/did:plc:k6kg5ccozcphfcmp4zyx3s64/post/3mxtzp6xtwc2u?ref_src=embed&quot;&gt;[image or embed]&lt;/a&gt;&lt;/p&gt;&amp;mdash; Chris Person (&lt;a href=&quot;https://bsky.app/profile/did:plc:k6kg5ccozcphfcmp4zyx3s64?ref_src=embed&quot;&gt;@p apapishu.bsky.social&lt;/a&gt;) &lt;a href=&quot;https://bsky.app/profile/did:plc:k6kg5ccozcphfcmp4zyx3s64/post/3mxtzp6xtwc2u?ref_src=embed&quot;&gt;October 14, 2026 at 1:03 PM&lt;/a&gt;&lt;/blockquote&gt;&lt;script async src=&quot;https://embed.bsky.app/static/embed.js&quot; charset=&quot;utf-8&quot;&gt;&lt;/script&gt;</div> <br />
Is there <i>anything</i> good in today's new announcement from Epic? Yes, actually! The company said that they are bringing Fortnite to Linux, and in order for that to happen, they are <a href="https://onlineservices.epicgames.com/news/introducing-easy-anti-cheat-linux-v2" target="_blank">rebuilding Easy Anti-Cheat to work on Linux</a>.<br />
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Fortnite will serve as the testbed for what they have dubbed &quot;EAC Linux v2.&quot; Once they're satisfied with EAC's performance in Fortnite, they will make the anti-cheat available to more game developers.<br />
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<i>Assuming</i> that they aren't also vibe coding this huge overhaul for EAC, this could kick open the doors to far greater multiplayer game support on Linux systems, such as the Steam Deck. Unfortunately, with Epic's push for AI in everything they do these days, there's nothing to suggest that they aren't also vibe coding this new version of EAC.]]></content:encoded>
			<category domain="https://totalgamingnetwork.com">News</category>
			<dc:creator>Shawn Zipay</dc:creator>
			<guid isPermaLink="true">https://totalgamingnetwork.com/3547000-not-content-with-fully-ai-developing-a-game-for-disney-epic-also-just-vibe-coded-a-new-launcher</guid>
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			<title>PlayStation Plus Game Catalog for October: Mafia: The Old Country, Horizon Forbidden West, Mycopunk and more</title>
			<link>https://totalgamingnetwork.com/feeds/3546999-playstation-plus-game-catalog-for-october-mafia-the-old-country-horizon-forbidden-west-mycopunk-and-more</link>
			<pubDate>Wed, 14 Oct 2026 17:30:24 GMT</pubDate>
			<description>This month, descend into the criminal underworld of early 20th-century Sicily in Mafia: The Old Country, brave a deadly frontier filled with...</description>
			<content:encoded><![CDATA[<br />
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This month, descend into the criminal underworld of early 20th-century Sicily in Mafia: The Old Country, brave a deadly frontier filled with awe-inspiring machines in Horizon Forbidden West, or take on hordes of fungal enemies with an outrageous arsenal of futuristic weaponry in the fast-paced co-op action Mycopunk, releasing day one into October’s <a href="https://www.playstation.com/ps-plus/?smcid=mablog" target="_blank">PlayStation Plus</a> Game Catalog lineup. Meanwhile, PlayStation Plus Premium welcomes Dino Crisis 2 and RollerCoaster Tycoon 3. The full lineup will be available to play from October 20, unless otherwise noted.<br />
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And with spooky season upon us, PlayStation Plus members can enjoy a selection of exclusive offers as part of our Horrorfest celebrations. Find the full rundown at the bottom of this post. <br />
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<b><b>PlayStation Plus Extra and Premium | Game Catalog </b></b><br /><br /><br />
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<b>Mafia: The Old Country | PS5</b><br />
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Uncover the origins of organized crime in this gritty mob story set in the brutal underworld of 1900s Sicily. Fight to survive as Enzo Favara and prove your worth to the Family in this immersive third-person action-adventure set during a dangerous, unforgiving era. This thrilling narrative is brought to life by stunning visuals, cinematic storytelling and the authentic realism that the critically acclaimed Mafia series is known for. Enzo’s story unfolds in a time when skill with a stiletto blade was a deadly asset, a lupara sawed-off shotgun was a go-to firearm, murderous vendettas raged for decades, and mafiosi patrolled their protection rackets on foot, horseback or behind the wheel of turn-of-the-century motorcars.<br />
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<b>Horizon Forbidden West | PS5, PS4</b><br />
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Join Aloy as she braves the Forbidden West – a majestic but dangerous frontier that conceals mysterious new threats. Explore distant lands, fight bigger and more awe-inspiring machines, and encounter astonishing new tribes as you return to the far-future, post-apocalyptic world of Horizon. Reunite with old friends, forge alliances with warring new factions and unravel the legacy of the ancient past – all the while trying to stay one step ahead of a seemingly undefeatable new enemy.<br />
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<i>*PlayStation Plus re-release</i><br />
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<b>Mycopunk | PS5</b><br />
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Cut through fungal aliens in this hyper-customizable, mission based looter shooter. Hundreds of hand-crafted upgrades, 4-player co-op, and a little roach man. What’s not to love? A ragtag squad of robot rejects are hired by the SAXON corporation and given one last shot at profitable glory (and avoiding the scrap heap). They are the New Atlas Hazard Crew, a ramshackle squad of exterminators sent to uncover the mysteries behind a planet-wide fungal catastrophy. Embark on a series of dangerous planet-side missions to drive back the mycological menace. Could this be a simple natural disaster like they claim? And did SAXON really misfile your taxes? Or was that your own fault?<br />
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<i>Mycopunk will be releasing into PlayStation Game Catalog day one on October 20 worldwide.</i><br />
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<b>Poppy Playtime: Chapter 2 | PS5, PS4</b><br />
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After a run in with Huggy Wuggy and freeing Poppy, you must descend deeper into the Playtime Co. toy factory. Challenging puzzles and horrific toys await. Grapple, swing, and power your way to safety. Try to escape- and don’t let Mommy find you. Continue to explore the depths of Playtime Co. in search of answers. Your journey to discover what has happened within the factory is just beginning…<br />
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<i>Poppy Playtime: Chapter 2 will be available October 27 in the US, the UK and Japan.</i><br />
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<b>The Midnight Walk | PS5</b><br />
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Embark upon The Midnight Walk in this reverent dark fantasy adventure built in clay, from the minds behind Lost in Random, Fe and Ghost Giant. Become The Burnt One, befriend a lost lantern creature named Potboy, and use his flame to light your way through a conflicting world of wonder and horror. Survive and outsmart the many monsters eager to devour your little friend’s flame as you experience five tales of fire and darkness, featuring an incredible cast of odd characters. Marvel at every disturbing detail in a landscape painstakingly handcrafted with real life clay and animated in a stop motion style. Fully playable both on PS5 and in VR – with PS VR2.<br />
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<i>The Midnight Walk will be available today, October 14 in the US, the UK and October 15 in Japan.</i><br />
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<b>Tales of Arise – Beyond the Dawn Edition | PS5, PS4</b><br />
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For 300 years, Rena has ruled over Dahna, pillaging the planet of its resources and stripping people of their dignity and freedom. Our tale begins with two people, born on different worlds, each looking to change their fate and create a new future. Featuring a diverse cast of characters, intuitive and rewarding combat system, and a captivating story set in a lush world worth fighting for, Tales of Arise delivers a first-class JRPG experience.<br />
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<i>Tales of Arise – Beyond the Dawn Edition will be available October 27 in the US, the UK and Japan.</i><br />
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<b>Monster Energy Supercross 25 – The Official Video Game | PS5</b><br />
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Experience the thrill of racing on newly designed tracks that replicate real-world events and compete against the latest roster of professional riders: forge your path in a revamped career featuring intense competitions, rivalries, and strategic choices. Thanks to Unreal Engine 5, enjoy a renewed gameplay experience with realistic physics and dynamic track evolution, making every lap unique and challenging. Master the flow with open tutorials, a comprehensive wiki, and Neural Technology riding aids.<br />
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<i>Monster Energy Supercross 25 – The Official Video Game will be available October 27 in the US, the UK and Japan.</i><br />
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<b>Dino Crisis 2 | PS5, PS4</b><br />
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One year has passed since the events of “Operation: Rescue Dr. Kirk”. Government-led research and development continues for Dr. Kirk’s project Third Energy ー known for its potential to produce clean energy sources and its capability for mass destruction. One day, a temporal catastrophe strikes, causing the research hub of Edward City to disappear. Suit up as returning protagonist Regina, as well as series newcomer Dylan. With an expanded arsenal of weapons at your disposal, fight to survive encounters with even larger hordes of enemies and more than 10 unique dinosaur species. With a shift from facility-centered stages of the previous game to the jungles, caves, lakes, and natural wonders of the Cretaceous period, do you have what it takes to escape this prehistoric nightmare alive? <br />
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<b>RollerCoaster Tycoon 3 Complete Edition | PS5, PS4</b><br />
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Your Park. Your Way. Whatever you want to create, RollerCoaster Tycoon 3 gives you the tools and freedom to build the amusement park of your dreams. Manage like a tycoon and make your way to the top Control park finances, shops, services and staff to succeed in dozens of scenarios. Become a true tycoon and embark on your promising new career, or create your ideal park without money woes in sandbox mode. Satisfy your guests’ needs and keep your park running smoothly to succeed.<br />
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<i>*PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day. Digital PS5 games available to stream from your library will vary over time, region, and country.</i><br />
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<b>New Game Trials for PlayStation Plus Premium members</b><br />
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PlayStation Plus Premium Game Trials will be available for Resonance: A Plague Tale Legacy and Mortal Shell II on Tuesday, October 20. These join other recent Game Trials such as Valheim, The Sinking City 2, The Mound: Omen of Cthulhu, John Carpenter’s Toxic Commando, Directive 8020. Discover all available Game Trials <a href="https://www.playstation.com/ps-plus/games/#trials" target="_blank">here</a>. <br />
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<b>PlayStation Plus Exclusive HorrorFest Packs </b><br />
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PlayStation Plus continues to celebrate spooky season with horror-themed, in-game item bundles. Joining the collection is the World War Z — Vibrant Halloween Skin Pack (available October 20 and featuring five spooky weapons and Halloween-themed cosmetics) as well as a Back 4 Blood — Tunnels of Terror pack. Find out more about this when it launches, as well as other PlayStation Plus Exclusive Packs <a href="https://store.playstation.com/category/50140526-145d-46be-9e23-c1fee7290df2/1" target="_blank">here</a>. <br />
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<b>Back 4 Blood — Tunnels of Terror DLC Offer</b><br />
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Back for Blood is available on PlayStation Plus Extra, and on October 21 and until November 4, PlayStation Plus members can download the game’s first DLC pack: Tunnels of Terror Expansion 1 for no additional cost, and enjoy 95% off the second and third DLC packs, as well as the Annual Pass. <br />
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<b>Dead by Daylight Community Challenge 2 Plus Exclusive Pack </b><br />
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There’s also one more PlayStation Plus Exclusive HorrorFest Pack this month, tied to a Dead by Daylight community challenge. Dead by Daylight players have from October 20 to October 26 to reach 10 million matches. If successful, it will unlock a PlayStation Plus Exclusive Pack for the game, available to all PlayStation Plus members, which contains Buccaneer Buds Charm, featuring Survivor Jeff Johansen and his loyal rescue dog decked out in matching pirate costumes. Dead by Daylight is currently available on PlayStation Plus Extra and Premium. <br />
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<b>Until Dawn Sony Pictures Core discount </b><br />
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On October 28 for a limited time, PlayStation Plus members can enjoy a discount on the Until Dawn movie on the Sony Pictures Core app. For more details about Sony Pictures Core, head <a href="https://www.playstation.com/en-us/sony-pictures-core/" target="_blank">here</a>. <br />
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<i>Access requires a PlayStation 4 or 5 console, and Sony Pictures Core app account subject to Sony Pictures Core Terms of Service. Must be 18+. PS Plus subject to a recurring fee taken automatically until cancellation. Terms apply: play.st/psplus-usageterms. Offer ends November 3, 2026. </i><br />
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<i>Offer available in US, UK, Canada, Australia, New Zealand, Spain, Portugal, Mexico, Poland, Belgium, Luxembourg, Netherlands, Germany, Austria, Switzerland, Ireland, Denmark, Finland, Norway, Sweden, Italy, Japan, France</i><br />
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<a href="https://blog.playstation.com/2026/10/14/playstation-plus-game-catalog-for-october-mafia-the-old-country-horizon-forbidden-west-mycopunk-and-more/" target="_blank">More...</a>]]></content:encoded>
			<category domain="https://totalgamingnetwork.com/feeds">Automated News Feeds</category>
			<dc:creator>PlayStationBot</dc:creator>
			<guid isPermaLink="true">https://totalgamingnetwork.com/feeds/3546999-playstation-plus-game-catalog-for-october-mafia-the-old-country-horizon-forbidden-west-mycopunk-and-more</guid>
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		<item>
			<title>Meet the XBOX Nano Controller</title>
			<link>https://totalgamingnetwork.com/feeds/3546998-meet-the-xbox-nano-controller</link>
			<pubDate>Wed, 14 Oct 2026 16:30:17 GMT</pubDate>
			<description>Today, we’re introducing the XBOX Nano Controller, designed to fit nearly every pocket and budget. Its compact design offers a great option for...</description>
			<content:encoded><![CDATA[<br />
Today, we’re introducing the XBOX Nano Controller, designed to fit nearly every pocket and budget. Its compact design offers a great option for younger players, smaller hands, or anyone seeking something portable for play on the go. <br />
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The XBOX Nano Controller, at a little over 5 inches in length and just 3.5 ounces, is our smallest controller, lighter and shorter than most modern smartphones. It includes all 18 standard gameplay inputs, delivering a familiar controller layout players already love. <br />
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At $49.99, the XBOX Nano Controller gives players a new, approachable option for jumping in and sharing the fun. It’s an easier way to be ready for games the whole family can play together, like <a href="https://www.xbox.com/en-us/games/store/minecraft-dungeons-ii/9pm3j18qm4q3" target="_blank"><i>Minecraft Dungeons II</i></a>, where up to four heroes can team up for local co-op in the living room or online<i>.</i> <br />
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The pocketable design also makes it easy to slip into a bag or bring along for the day, giving you a convenient way to play whether you’re traveling, visiting friends and family, or simply taking games like <a href="https://www.xbox.com/en-us/games/store/forza-horizon-6/9nr1r1xwlcnb" target="_blank"><i>Forza Horizon 6</i></a> beyond the living room. <br />
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The XBOX Nano controller includes a rechargeable battery and a programmable Action Button that can be customized for features like screenshots, gameplay capture, and other frequently used shortcuts. With XBOX Wireless and Bluetooth support, it connects across a range of compatible devices with ease. <br />
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<a href="https://www.xbox.com/accessories/controllers/xbox-nano-controller" target="_blank">Players can pre-order the XBOX Nano Controller</a> beginning today for $49.99 USD. It will be available beginning in November in Argentina, Australia, Austria, Belgium, Brazil, Canada, China, Colombia, Czechia, Denmark, Dominican Republic, Finland, France, Germany, Guatemala, Hong Kong SAR, Hungary, Ireland, Italy, Japan, Korea, Mexico, Netherlands, New Zealand, Norway, Panama, Peru, Poland, Portugal, Slovakia, Spain, Switzerland, Taiwan, Trinidad &amp; Tobago, the United Kingdom, and the United States, with additional markets to follow. <br />
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Pricing and availability vary by country. Visit your local Microsoft Store or authorized retailer for more information. <br />
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To make it easy to get started, we’re teaming up with Samsung, to introduce a special XBOX Nano Controller and 2-months of Game Pass Ultimate offer (for new members) in the US with the purchase of select Samsung TVs this holiday season. With the XBOX app available through the Gaming Hub built into Samsung TVs, players in select regions can use their monthly cloud playtime to play hundreds of XBOX Game Pass titles by simply connecting their controller.  <br />
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We’re also working with Meta on a holiday offer in the US that includes an XBOX Nano Controller and a 2-month Game Pass Ultimate subscription for new members with the purchase of a Meta Quest. <br />
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The post <a href="https://news.xbox.com/en-us/2026/10/14/xbox-nano-controller/" target="_blank">Meet the XBOX Nano Controller</a> appeared first on <a href="https://news.xbox.com/en-us" target="_blank">XBOX Wire</a>.<br />
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			<title>Castlevania: Belmont’s Curse Is a Worthy Heir to its Legacy</title>
			<link>https://totalgamingnetwork.com/feeds/3546997-castlevania-belmonts-curse-is-a-worthy-heir-to-its-legacy</link>
			<pubDate>Wed, 14 Oct 2026 15:00:42 GMT</pubDate>
			<description>Summary 
 
 Castlevania: Belmont’s Curse (https://www.xbox.com/en-US/games/store/castlevania-belmonts-curse/9mtnr5f6jtft) releases October 15 on XBOX...</description>
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<b>Summary</b><br /><br /><ul><li><i><a href="https://www.xbox.com/en-US/games/store/castlevania-belmonts-curse/9mtnr5f6jtft" target="_blank">Castlevania: Belmont’s Curse</a></i> releases October 15 on XBOX Series X|S and XBOX on PC. Play it on console and PC at no additional cost with XBOX Play Anywhere.</li>
<li>Publisher KONAMI developed it in partnership with <i>Dead Cells</i> studios Evil Empire and Motion Twin.</li>
<li><i>Castlevania: Belmont’s Curse</i> is a triumphant return from a long-neglected series that stands among the best modern examples of the genre it helped inspire.</li>
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Just like that pesky Count Dracula, the Castlevania series refuses to stay dead.<br />
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40 years after legendary vampire hunter Simon Belmont’s debut, and 18 (!) after the last original 2D entry, Rose Belmont is here to whip undead ass and show that this portmanteau parent to the “Metroidvania” genre of action-exploration platformers can still throw down with the best of them. <i>Castlevania: Belmont’s Curse</i> is an incredible return to form for the series, standing tall among the many excellent recent games inspired by it.<br />
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Set in Paris, 1499, Rose is the daughter of Trevor Belmont and Sypha Belnades, whom you may recognize as protagonists of the excellent Netflix animated Castlevania series. Trevor and Rose arrive in Paris, summoned by the Bishop to handle a mysterious evil terrorizing the city, but Trevor is just there to pass the torch (and whip) to his very capable daughter, who’s taking over the family business of carefully exploring a big map full of secrets, accumulating special powers, and murdering a menagerie of mythical monsters.<br />
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This theme of a generational hand-off is particularly appropriate because <i>Belmont’s Curse</i> is the first 2D Castlevania developed by KONAMI in partnership with Evil Empire, the studio that spun off to manage <i>Dead Cells</i> updates and DLC from creator Motion Twin, who also advised on this project. 2018’s <i>Dead Cells</i> was itself a slick, randomized, run-based twist on the Castlevania formula from the peak of the action-roguelike genre explosion. What it lost in a sense of exploration from the procedural levels, it more than made up for in lush pixel art animation and lightning-fast, buttery-smooth action.<br />
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<i>Belmont’s Curse</i> inherits that strong aesthetic and mechanical foundation and builds a spectacular edifice of a fixed world on top that allows the game to shine as a cohesive whole, like the bright blood moon looming over so many Castlevania games.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/0213_00-3107558496cb12e0571b.jpg" border="0" alt="" /><br />
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<b><b>Blood Cells</b></b><br /><br /><br />
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I was immediately enchanted by the opening, when Rose and Trevor arrive to find Paris ablaze in bright magenta flames. Where <i>Dead Cells</i> converted rigged 3D animations into pixel art sprites, <i>Belmont’s Curse </i>makes its 3D models look more graphic and 2D with cel shading, and the results are gorgeous. The benefits really stood out to me when I saw some of the same zombies that I’d been fighting in front of a window in a dark room, rendered backlit in silhouette with a bright red rim highlight, dynamically fading into clearer view as I got closer. Castlevania has always had fun, imaginative design for its enemies and environments, and <i>Belmont’s Curse</i> elevates it with a vibrant and unique visual style. In addition to many returning monsters and characters, there are some fun and surprising French historical figures in the mix, which is appropriate to France as the setting for both the game and the studio that made it.<br />
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The action is also as good as the series has ever been. 7 types of weapon are available to Rose (longsword, whip, gauntlets, spear, greatsword, sword and shield, and twin swords), each with its own move set to master. Like with <i>Dead Cells</i>, enemy attacks are well telegraphed, providing a satisfying opportunity to develop mastery as you learn to anticipate them. There’s also a parry, which adds a lot of new dynamism to fighting series-classic foes, like in another excellent revival from its peer, <i>Metroid Dread</i>.<br />
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The Belmont family’s iconic whip also takes on new significance, doing double-duty as a grappling hook. Rose can swing around and zip towards rings throughout the environment, but can also latch directly onto enemies and hurl herself toward them for a devastating attack. This makes both combat and platforming far more kinetic than previous Castlevanias. Rose likes to quip “You’re trapped in here with me!” at the start of the regular arena fights, and that brash confidence is perfectly reflected in her aggressive, fearless playstyle of throwing herself right into danger.<br />
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All of this culminates in spectacular boss battles, which are demanding tests of your skill, and incredibly satisfying to master. I was a little taken aback by how punishing the very first boss was and how much I needed to lock in to defeat him, but it never felt unfair. It’s always thrilling to follow the arc of a boss feeling impossible to learning their tricks and slugging it out – one mid-game boss in particular was about as hard-earned and exhilarating a victory as I’ve had in recent memory<br />
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<b><b>Black Magic Woman</b></b><br /><br /><br />
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Defeating bosses feeds into the game’s other core system: the deck of tarot Arcana provided by Rose’s late mother Sypha. After defeating each boss (or completing certain other puzzles and accomplishments), you gain a spell associated with their Arcana, so each new ability you gain has a flavorful connection to the character from whom you claimed it. It’s also a great example of a game trope I always enjoy: tarot-style archetypes that are not actually from the traditional 22 Major Arcana (see also <i>Cult of the Lamb</i> or <i>Hades II</i>).<br />
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You then upgrade those spells through a clever system called Works of Mercy. Each Arcana has 2-3 associated achievements, related both to using the spells in particular ways or other accomplishments in the world. Completing these unlock points for upgrades that improve the spell’s effect, like being able to throw out a second cross boomerang. It’s a great way to take advantage of how achievements encourage players to engage more deeply with a game and tie it back to progression.<br />
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Absorbing bosses into the tarot deck also has the narrative effect that Rose has freed their spirits from Dracula’s influence and can hear their voices in her head. Some are grateful and eager to aid Rose’s quest, while others mostly mock her. Defeated bosses becoming a peanut gallery in your head providing commentary for the rest of the game is a really fun way to pack in extra characterization. The voice acting is charming throughout—everyone really gets the assignment and chews an appropriate amount of scenery for the series that memorably gave us “What is a man? A miserable little pile of secrets!”<br />
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The Arcana also act as hubs to collect clues as to their whereabouts, such as spirits and statues giving you little tidbits of gossip from around the castle. This is great both in a mechanical sense for providing structure and guidance to a genre that can often devolve into randomly poking around corners of the map, as well as in a narrative sense for characterizing and grounding the bosses in context. It creates anticipation before you find all of them, and a sense of who they are and what they’ve been up to. Castlevania bosses can traditionally feel like guys you just sort of happen to stumble onto as you explore, so I’ve really enjoyed the additional work that’s gone into making them feel more meaningfully connected. This culminates in a little dialogue scene for each Arcana after you complete all its Works of Mercy, resolving their character arc.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/0213_06-49793d26f1d4b73b1443.jpg" border="0" alt="" /><br />
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<b><b>Vania Mania</b></b><br /><br /><br />
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Different areas of the map are also well distinguished from one another by music, visual style, and cool, unique mechanics and environmental puzzles that have flavorful connections to the settings. I’m currently trying to eke out the last few precious percentage points of each zone’s completion as I track down those fiendish final secrets. I’ve enjoyed the completionist approach because <i>Castlevania: Belmont’s Curse</i> has all sorts of thoughtful, modern quality-of-life touches that reduce unnecessary friction while still maintaining the genre’s core, challenging appeal, like map pins available from the start or several ways to get around the map that become available eventually.<br />
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As has become a genre go-to since <i>Hollow Knight</i>, besides weapon and spell choice your build comprises three relic slots, which can be used to support various playstyles. I particularly appreciated that you can change these, your weapon, and spell at any time while paused, encouraging situational experimentation. I got a lot of great use out of 75% trap damage reduction when grinding my way through tough platforming challenges, for example. In many ways, <i>Belmont’s Curse</i> most reminded me of the under-appreciated <i>Prince of Persia: The Lost Crown</i> for its thoughtful integration of accumulated genre wisdom, but with an even stronger and more fully realized creative vision.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/0213_03-c8fae7981c94a24b2111.jpg" border="0" alt="" /><br />
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Like protagonist Rose Belmont, <i>Castlevania: Belmont’s Curse </i>is an unquestionably worthy heir to a rich legacy, bringing forward the best of its parents and invigorating it with the style and bombastic energy of youth. I hope it’s just the beginning of a new era for the series, which deserves to stand among the best of the genre it helped inspire.<br />
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<i><a href="https://www.xbox.com/en-US/games/store/castlevania-belmonts-curse/9mtnr5f6jtft" target="_blank"><i><a href="https://www.xbox.com/en-US/games/store/castlevania-belmonts-curse/9mtnr5f6jtft" target="_blank">Castlevania: Belmont’s Curse</a></i></a></i> is available on October 15 for XBOX Series X|S and XBOX on PC. Play it on console and PC at no additional cost with XBOX Play Anywhere.<br />
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	<b>Castlevania: Belmont's Curse</b><br /><br />				<br />
						KONAMI<br />
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			★★★★★<br />
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				$29.99<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9mtnr5f6jtft" target="_blank">Pre-order</a><br />
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		[Pre-order Bonus]<br />
Alucard Style Costume<br />
This bonus item is available to players who pre-order Castlevania: Belmont’s Curse.<br />
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Medieval Paris, Where the Tolling Bells Herald the End<br />
1499. Paris is engulfed in flames as monstrous creatures suddenly emerge from the shadows.<br />
Trevor Belmont, the hero who defeated Dracula, ventures into the burning streets with his daughter, Rose Belmont. Armed with the legendary holy whip, the Vampire Killer, they hunt down the beasts bleeding from the looming castle.<br />
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Rose is soon swept up in the dark conspiracy that lurks beneath. Will she succeed in saving Paris from devastation?<br />
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Satisfying Whip Action<br />
Castlevania's iconic whip action is more satisfying than ever!<br />
Crack your whip to move around freely like a trapeze artist!<br />
Master the whip mechanics and be creative to pounce on your prey like a wolf in fast-paced combat!<br />
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Diverse Bosses and the Arcana System<br />
Face-off against legendary bosses including Death, Medusa and Carmilla in addition to enigmatic new bosses such as Joan of Arc.<br />
Once defeated, bosses are sealed into Rose's tarot cards, turning them into Arcana – use their skills to cast spells and obtain unique special actions<br />
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Customize Your Battle Style with Weapons and Relics<br />
Customize Rose’s battle style by using a variety of equipment, including weapons spanning seven distinct categories and Relics that trigger powerful effects through both offense and defense.<br />
Combine equipment you discover through exploration to create your own playstyle!<br />
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Iconic Castlevania Atmosphere, Reimagined in New Stages<br />
From iconic Gothic aesthetics to vivid, refined visuals, the game presents a fresh take on the world of Castlevania.<br />
Explore maps filled with both new features and familiar elements inspired by classic Castlevania titles.<br />
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The post <a href="https://news.xbox.com/en-us/2026/10/14/castlevania-belmonts-curse-legacy/" target="_blank">Castlevania: Belmont’s Curse Is a Worthy Heir to its Legacy</a> appeared first on <a href="https://news.xbox.com/en-us" target="_blank">XBOX Wire</a>.<br />
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			<title>Gran Turismo 7’s Spec IV (Part 1) launches today and a first look at DualSense wireless controller – Gran Turismo Limited Edition</title>
			<link>https://totalgamingnetwork.com/feeds/3546996-gran-turismo-7s-spec-iv-part-1-launches-today-and-a-first-look-at-dualsense-wireless-controller-gran-turismo-limited-edition</link>
			<pubDate>Wed, 14 Oct 2026 13:30:43 GMT</pubDate>
			<description>Hey everyone, we’re excited to share news on Gran Turismo with you today. For starters, we have full details on today’s Part 1 of the Gran Turismo 7...</description>
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Hey everyone, we’re excited to share news on Gran Turismo with you today. For starters, we have full details on today’s Part 1 of the <a href="https://www.playstation.com/games/gran-turismo-7/" target="_blank">Gran Turismo 7</a> Spec IV update. Plus, we celebrate 30 years of Gran Turismo with the first look at the Gran Turismo Limited Edition DualSense wireless controller! Read on for full details.<br />
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<b>Gran Turismo 7 Spec IV Update (Part 1) – Out Today</b><br /><br /><br />
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Today, all players will receive Part 1 of the Gran Turismo 7 Spec IV update. Whether you’re chasing lap times, discovering automotive history, capturing the perfect photo, building your dream collection, or simply looking for something new to drive, Spec IV adds new ways to explore the world of cars with six new vehicles, the Sportsland Sugo circuit, new events, Scapes locations, gameplay features, and more. <br />
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 Also arriving in this update are new Car Viewer features, Experience mode, 6 new World Circuit events, and much more! All of this will be available for free beginning today at 11:00 pm PDT / October 15 at 7:00 am BST / 3:00 pm JST*.   <br />
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<b>New cars** </b><br /><br /><br />
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<b><b>Xiaomi Vision Gran Turismo***</b></b><br /><br /><br />
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Xiaomi Vision Gran Turismo is an electric hypercar sculpted by the wind. Its teardrop-shaped cockpit is embedded within a body sculpted with cutouts and air ducts, forming aerodynamic channels throughout the vehicle. The signature halo-shaped taillight serves as both a visual icon and a massive air outlet. <br />
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Together with innovations like the Active Wake Control System and Accretion Rims, the car achieves a drag coefficient of 0.29, downforce of -1.2, and an aerodynamic efficiency rating of 4.1 through iterative simulated testing, reaching new heights in balancing low drag and high downforce for electric hypercars. <br />
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“Electric hypercars must answer a fundamental question,” said Tianyuan Li, Design Head of Xiaomi Auto. “Do we pursue extreme low drag for straight-line speed, or maximum downforce to conquer corners? The optimal solution lies in finding the perfect balance between the two.” This approach impressed Gran Turismo Series Producer Kazunori Yamauchi. “When I saw that Xiaomi had resolved the contradiction between low drag and high downforce, I was truly amazed.”  <br />
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<br />
<b>Try this in GT7:</b> Take it to the Spa-Francorchamps circuit in the Vision Gran Turismo Trophy event and see how its futuristic design translates to one of racing’s most historic circuits.   <br />
<br />
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<br />
<br />
<b><b>Ferrari F355 Berlinetta ’94***</b></b><br /><br /><br />
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Ferrari, the brand of the Prancing Horse, based in Maranello, Italy, has raised cars to the realm of art, pouring technology and passion built in racing into its production cars. And one car that carries on the lineage of their midship sports cars, is the F355 Berlinetta of 1994.  <br />
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The body by Pininfarina is a masterpiece combining beautiful curves and functional beauty. The square lines of the 348 has greatly evolved, balancing aerodynamic performance and sensual beauty at a high level. Just looking at the car makes your heart race – a look of a true Ferrari <br />
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<b>Try this in GT7:</b> Head to the Sportsland Sugo circuit and let the Ferrari’s balance and responsiveness come alive through the circuit’s flowing corners and elevation changes.   <br />
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<br />
<b><b>Honda Civic Si Group A version ’87***</b></b><br /><br /><br />
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The Mugen Motul Civic, which won the overall class victory at the 1987 All-Japan Touring Car Championship, was a Group A race car developed from the twin-cam ‘Si’ model that joined the 3rd generation Civic line-up in 1984. The Civic Si Group A version featured in Gran Turismo is based on this Mugen Motul Civic.  <br />
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The Si, the first Honda production car in 20 years to be equipped with a DOHC engine, proved its high performance even as a production car, and was perfectly suited for Group A. Mugen developed the machine further and matured the platform through races before supplying private teams with parts. <br />
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<b>Try this in GT7:</b> Enter one of the new Sunday Cup events and see if you can carry momentum through every corner like the original race car did.  <br />
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<b><b>Mazda RX-Vision GT3 Evo ’26***</b></b><br /><br /><br />
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Mazda has continued to hone the lineage of rotary engines to perfection ever since their ‘Cosmo Sport’ was released in 1967. And the ‘GT3 CONCEPT’ was a racing car that brought back the 4-rotor engine that carries on the philosophy of the 787B, a car that won Le Mans, combining it with the latest SKYACTIV technology.  <br />
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This beautiful beast has now been polished even further and has evolved for gruelling battles and competition on the track <br />
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<b>Try this in GT7:</b> Take it into a World Touring Car event and learn how every adjustment and every apex can shave precious time off a lap.  <br />
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<br />
<b><b>Honda Step WGN Spada Premium Line ’23***</b></b><br /><br /><br />
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Since its first appearance in 1996, the Step WGN (pronounced ‘Step Wagon’) has always been a minivan that has been popular among families with its large interior space, square form, and utilitarian packaging, including its low floor and large sliding doors.  <br />
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Out of the lineup, the ‘Spada’ has been given a wide and sturdy front grill, and the chromed moulding encircling the bottom of the body gives it a sense of power and class. The ‘Spada Premium Line’ takes this one step further with special platinum chrome accents. This is an upper-class model that ensures its passengers have a sublime experience from daily commutes to long distance driving. <br />
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<b>Try this in GT7:</b> Load it into Scapes and discover just how photogenic a family hauler can be against some of Gran Turismo’s most beautiful locations.    <br />
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<b><b>Citroën 2 CV 6 Charleston ’86***</b></b><br /><br /><br />
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The Citroën 2 CV is a masterpiece of the French People’s car, produced for 42 years since its release in 1948.  <br />
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Its design is so simple it has been called an umbrella with wheels, but it came with a flexible suspension that allowed it to carry eggs without cracking through any level of rough terrain, a large interior allowing it to be used for long trips, and a price tag making it affordable for anyone. Even as the times changed, the core foundation of the design was never changed and its own unique philosophy was maintained. This garnered passionate support for the 2 CV from car lovers all around the world. <br />
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<b>Try this in GT7:</b> Take a slow drive around the Sportsland Sugo circuit. Turn off the racing mindset and appreciate a car that was designed to make every trip an adventure. <br />
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Want to learn more about what’s coming in Spec 4? Then head over to <a href="https://www.gran-turismo.com/us/" target="_blank">gran-turismo.com</a>.   <br />
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Haven’t purchased <a href="https://www.playstation.com/games/gran-turismo-7/" target="_blank">Gran Turismo 7</a> yet but want to get a feel for it? <a href="https://store.playstation.com/en-us/concept/10011588/" target="_blank">Download My First GT</a> on the PlayStation store for free and hop into the game! <br />
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<b>Celebrating 30 Years with DualSense Wireless Controller – Gran Turismo Limited Edition</b><br /><br /><br />
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		alt=&quot;Gran Turismo 7’s Spec IV (Part 1) launches today and a first look at DualSense wireless controller – Gran Turismo Limited Edition&quot;<br />
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Inspired by the craftsmanship and engineering at the heart of Gran Turismo, this limited edition DualSense wireless controller pays tribute to 30 years of The Real Driving Simulator. Racing stripes and motorsport-inspired graphics are paired with a textured, carbon-fibre-style front plate, bringing elements of automotive design and performance to the controller. Kazunori Yamauchi reflects on the inspiration behind the controller: <br />
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<i>“Thirty years ago, Gran Turismo began with a vision to share the beauty and joy of the automobile. This commemorative controller celebrates the journey we have shared together, and I am deeply grateful to everyone whose passion continues to inspire us</i>.”<i>– Kazunori Yamauchi, CEO of Polyphony Digital Inc.</i><br />
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<i>– Kazunori Yamauchi, CEO of Polyphony Digital Inc.</i></div><br />
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The DualSense Wireless Controller – Gran Turismo Limited Edition will be available in limited quantities globally for a recommended retail price of $84.99 USD/ ¥12,480 (including tax) / €84.99/ £74.99. Actual retailer prices may vary. <br />
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Pre-orders begin on October 22 at 10:00am local time direct from PlayStation (where available), as well as participating retailers. The DualSense Wireless Controller – Gran Turismo Limited Edition controller launches globally starting Dec. 10. <br />
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<b>Buy direct from PlayStation purchase information</b><br /><br /><br />
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Starting at 10:00am ET on October 22, players in the US will be able to pre-order the DualSense Wireless Controller – Gran Turismo Limited Edition direct from PlayStation through <a href="https://direct.playstation.com/" target="_blank">direct.playstation.com</a> in limited quantities, while supplies last.<br />
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Starting at 10:00am local time on October 22, players in the U.K., France, Germany, Austria, Spain, Portugal, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order the DualSense Wireless Controller – Gran Turismo Limited Edition direct from PlayStation through <a href="https://playstation.com/store/hardware" target="_blank">playstation.com/store/hardware</a> in limited quantities, while supplies last. <br />
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<i>*Internet connection required for update.   <br />
**Credits (paid or via game progression) required to purchase vehicles.</i><br />
<i>***Can be purchased from Brand Central   </i><br />
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<a href="https://blog.playstation.com/2026/10/14/gran-turismo-7s-spec-iv-part-1-launches-today-and-a-first-look-at-dualsense-wireless-controller-gran-turismo-limited-edition/" target="_blank">More...</a>]]></content:encoded>
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			<title><![CDATA[Developers at Epic Games Ordered to Pivot to 'AI First', Delaying Development of a Disney Shooter Game]]></title>
			<link>https://totalgamingnetwork.com/3546994-developers-at-epic-games-ordered-to-pivot-to-ai-first-delaying-development-of-a-disney-shooter-game</link>
			<pubDate>Tue, 13 Oct 2026 22:20:00 GMT</pubDate>
			<description>Remember when Tim Sweeney laid off over 1,000 people in March? 
   
 Development on a yet-unannounced Disney video game from Epic Games has been...</description>
			<content:encoded><![CDATA[<b>Remember when Tim Sweeney laid off over 1,000 people in March?</b><br />
  <div class="img_align_center_wrapper"><img itemprop="image" alt="Star Wars characters in the Fortnite universe." title="Fortnite x Star Wars" data-attachmentid="3546995" data-align="center" data-size="full" border="0" src="filedata/fetch?id=3546995&amp;d=1791929860" data-fullsize-url="filedata/fetch?id=3546995&amp;d=1791929860" data-thumb-url="filedata/fetch?id=3546995&amp;d=1791929860&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="Fortnite x Star Wars" class="bbcode-attachment align_center js-lightbox bbcode-attachment--lightbox" /></div><br />
 Development on a yet-unannounced Disney video game from Epic Games has been delayed as developers are instructed to pivot hard towards an &quot;AI first&quot; development model with &quot;full AI workflows.&quot; This story was originally reported by <a href="https://www.bloomberg.com/news/articles/2026-10-12/epic-games-delays-disney-project-asks-developers-to-use-more-ai?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc5MTgyOTQ5NCwiZXhwIjoxNzkyNDM0Mjk0LCJhcnRpY2xlSWQiOiJUTVQ0SDVSS1YyVEQwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.rC824FbXuutjticK4TKijZtWW-ewDWvg6AIoVnPo5IA&amp;leadSource=article-gifting" target="_blank">Bloomberg</a>, which states that the collaboration with Disney was intended to be a shooter game featuring elements from Star Wars and various Marvel properties.<br />
<br />
Bloomberg says that this project was supposed to be released in March, but has now been indefinitely delayed in order to force developers at Epic to use garbage-making programs such as Anthropic's AI assistant, Claude. The only thing humans are expected to do after AI makes all the spaghetti code is to oversee whatever bullshit Claude vomits out.<br />
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An internal memo about this &quot;AI first&quot; push was obtained by Bloomberg.<br />
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				Developers on the game, a shooter featuring characters from the Marvel and Star Wars franchises, were instructed to implement an “AI first” production model using tools such as Anthropic’s Claude. Humans will then manage and guide that work. “No more hand-written code,” one of the game’s directors told staff in an internal message reviewed by Bloomberg. The director added that all art for the game would be “generated with full AI workflows.”
			
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</div>This is just the latest push by Epic to shove AI into the development workflow. Prior to this, Epic pushed for developers to use AI as much as possible for existing projects. The game that they are working on for Disney would be the first time the studio will attempt &quot;to build a title primarily with AI.&quot;<br />
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				The announcement left some Epic developers stunned on a video call last week, according to the people. Some made jokes about how they should handle errors produced by the AI-generated work, asking if they should ask Claude to fix its own mistakes. Some said they hoped that it was not a serious request or that the company would reverse course, arguing that the initiative wouldn’t be as successful as Epic hoped.
			
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</div>Epic Games, the company run by <a href="https://totalgamingnetwork.com/3542156-tim-sweeney-should-really-just-shut-up">Tim Sweeney</a>, just <a href="https://totalgamingnetwork.com/3543716-epic-games-lays-off-over-1-000-employees">laid off over 1,000 real, human developers</a> this past March. That same Sweeney quickly took to Twitter minutes ahead of Bloomberg's report going live in an apparent effort to get ahead of the backlash.<br />
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				We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration.<br />
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The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.<br />
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Our more modest aim is to survive the AI revolution, help other developers do the same, and come out on the other end making better code and content faster.
			
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			<category domain="https://totalgamingnetwork.com">News</category>
			<dc:creator>Shawn Zipay</dc:creator>
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			<title>Microsoft Flight Simulator Releases National Championship Air Races and New Aircraft Pack Today</title>
			<link>https://totalgamingnetwork.com/feeds/3546993-microsoft-flight-simulator-releases-national-championship-air-races-and-new-aircraft-pack-today</link>
			<pubDate>Tue, 13 Oct 2026 22:00:35 GMT</pubDate>
			<description>The post Microsoft Flight Simulator Releases National Championship Air Races and New Aircraft Pack Today...</description>
			<content:encoded><![CDATA[The post <a href="https://news.xbox.com/en-us/2026/10/13/microsoft-flight-simulator-releases-national-championship-air-races-and-new-aircraft-pack-today/" target="_blank">Microsoft Flight Simulator Releases National Championship Air Races and New Aircraft Pack Today</a> appeared first on <a href="https://news.xbox.com/en-us" target="_blank">XBOX Wire</a>.<br />
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<a href="https://news.xbox.com/en-us/2026/10/13/microsoft-flight-simulator-releases-national-championship-air-races-and-new-aircraft-pack-today/" target="_blank">More...</a>]]></content:encoded>
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			<title>Grand Theft Auto 6 PC Release Rumored for Q1 2027</title>
			<link>https://totalgamingnetwork.com/3546991-grand-theft-auto-6-pc-release-rumored-for-q1-2027</link>
			<pubDate>Tue, 13 Oct 2026 20:38:11 GMT</pubDate>
			<description><![CDATA[Ready the grains of salt. 
   
 According to what &quot;four industry sources&quot; that are said to be familiar with Rockstar Games' and Take-Two's plans, the...]]></description>
			<content:encoded><![CDATA[<b>Ready the grains of salt.</b><br />
  <div class="img_align_center_wrapper"><a href="filedata/fetch?id=3546992&amp;d=1791923665" class="bbcode-attachment"  ><img itemprop="image" alt="An old lady in a motorized scooter moving down a busy street with other pedestrians and a lizard on the road in a scene from the fake Florida in Grand Theft Auto 6." title="Grand Theft Auto 6" data-attachmentid="3546992" width="1000" height="563" data-align="center" border="0" src="filedata/fetch?id=3546992&amp;d=1791923665&amp;type=large" data-fullsize-url="filedata/fetch?id=3546992&amp;d=1791923665" data-thumb-url="filedata/fetch?id=3546992&amp;d=1791923665&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="Grand Theft Auto 6" class="bbcode-attachment align_center js-lightbox bbcode-attachment--lightbox" /></a></div><br />
 According to what &quot;four industry sources&quot; that are said to be familiar with Rockstar Games' and Take-Two's plans, the PC release of Grand Theft Auto 6 will arrive in Q1 2027. In other words, you can probably hop into the pastel-soaked streets of Vice City by March 2027, <i>if</i> that rumor is true.<br />
<br />
This new rumor comes from <a href="https://gamesbeat.com/grand-theft-auto-vis-pc-release-is-slated-for-q1-2027/" target="_blank">GamesBeat</a> and its quartet of &quot;industry sources.&quot; The anonymous sources all say that Rockstar will release the PC version of Grand Theft Auto 6 only a few short months after its November 19 release on PlayStation 5 and XBOX Series X|S.<br />
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				The user base of Grand Theft Auto V skews largely towards console players, with PC players representing a small minority. With GTA VI’s production budget rumored to exceed $2 billion, Rockstar is highly incentivized to pull all the levers it can as fast as it can to monetize the game’s upcoming sequel — and PC players represent a significant expansion of the GTA VI audience.
			
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</div>Rockstar Games is apparently ready to implement <a href="https://totalgamingnetwork.com/3542197-rockstar-launches-premium-mod-marketplace-with-one-pack-going-for-500">user-generated content</a> into Grand Theft Auto 6.  Mod makers, particularly those from FiveM, say that Rockstar &quot;considers online roleplaying in GTA to be a factor in the game's future.&quot;<br />
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There is currently no announcement for Grand Theft Auto Online for Grand Theft Auto 6. When Grand Theft Auto 6 launches on consoles this November, it will be a single-player only experience. It is not clear if the next GTA Online will be a separate, paid product, or a free update, or something else entirely.<br />
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The PC release of Grand Theft Auto 6 is still very much an unknown. This Q1 2027 rumor could be true now, but plans can always change. Additionally, there is no guarantee that we won't see another Grand Theft Auto 5 situation here. Grand Theft Auto 5 was initially released in 2013 for PlayStation 3 and Xbox 360. In November 2014, it came out for PlayStation 4 and Xbox One. It wasn't until April 2015 that it was released on PC.<br />
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It even took Rockstar and Take-Two about <i>three years</i> to release the &quot;Expanded &amp; Enhanced&quot; content on PC. That version of Grand Theft Auto 5 was released for consoles in March 2022 and wasn't made available to PC players until March 2025.<br />
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And then there was also the case of Red Dead Redemption 2. After a year as a console-timed exclusive, it finally came to PC, but only as <a href="https://totalgamingnetwork.com/3497838-red-dead-redemption-2-heads-to-pc-in-november-steam-in-december">another timed exclusive</a> on the Epic Games Store and Rockstar's own launcher. Thankfully, that timed exclusive was only for an additional month before hitting Steam.<br />
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Then, after Red Dead Redemption 2, Rockstar released Grand Theft Auto: The Trilogy - The Definitive Edition simultaneously on consoles and PC in November 2021. Except that the PC release was exclusive to Rockstar's own launcher. It didn't hit Steam and Epic Games Store until January 2023 and February 2023, respectively. Given how<a href="https://totalgamingnetwork.com/3514655-rockstar-issues-statement-about-terrible-state-of-grand-theft-auto-the-trilogy-the-definitive-edition"> problematic that initial release was</a>, a two-year wait might not have been the worst thing.<br />
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The recent track record doesn't paint a very promising picture for the PC release, but I guess we'll just have to wait and see what happens.]]></content:encoded>
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			<dc:creator>Shawn Zipay</dc:creator>
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			<title>Introducing XBOX LABS</title>
			<link>https://totalgamingnetwork.com/feeds/3546990-introducing-xbox-labs</link>
			<pubDate>Tue, 13 Oct 2026 20:00:16 GMT</pubDate>
			<description>This message was just sent to Team XBOX employees globally. 
 
 
 
 
Team,</description>
			<content:encoded><![CDATA[<br />
<i>This message was just sent to Team XBOX employees globally.</i><br />
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Team,<br />
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The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we’ve helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.<br />
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In recent weeks, we’ve seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we’ve seen many of the biggest games in the world have been remixed into the source code of another.<br />
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These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes <i>because) </i>they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up <a href="https://labs.xbox.com/" target="_blank"><b>XBOX LABS</b></a>, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We’ll build in the open, learn from what people do, and measure success by whether more people are playing and creating. <br />
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I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We’ve spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. <br />
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Our priorities aren’t changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology without abandoning the work already underway. <br />
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Asha<br />
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The post <a href="https://news.xbox.com/en-us/2026/10/13/introducing-xbox-labs/" target="_blank">Introducing XBOX LABS</a> appeared first on <a href="https://news.xbox.com/en-us" target="_blank">XBOX Wire</a>.<br />
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			<title>Battlefield 6 Season 5 Begins Today</title>
			<link>https://totalgamingnetwork.com/battlefield/battlefield-6/3546988-battlefield-6-season-5-begins-today</link>
			<pubDate>Tue, 13 Oct 2026 19:30:00 GMT</pubDate>
			<description><![CDATA[Sadly, the Elvis impersonators are not included. 
  [/URL] 
 Viva Las Vegas! Battlefield 6 Season 5 is now available and takes players to two...]]></description>
			<content:encoded><![CDATA[<b>Sadly, the Elvis impersonators are not included.</b><br />
  <a href="https://filedata/fetch?id=3546989&amp;d=1791919661" target="_blank"><div class="img_align_center_wrapper"><a href="filedata/fetch?id=3546989&amp;d=1791919661" class="bbcode-attachment"  ><img itemprop="image" alt="Soldiers involved in a battle on the Las Vegas Strip in Battlefield 6 Season 5." title="Battlefield 6 Season 5" data-attachmentid="3546989" width="1000" height="563" data-align="center" border="0" src="filedata/fetch?id=3546989&amp;d=1791919661&amp;type=large" data-fullsize-url="filedata/fetch?id=3546989&amp;d=1791919661" data-thumb-url="filedata/fetch?id=3546989&amp;d=1791919661&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="Battlefield 6 Season 5" class="bbcode-attachment align_center js-lightbox bbcode-attachment--lightbox" /></a></div></a><br />
 Viva Las Vegas! Battlefield 6 Season 5 is now available and takes players to two prominent locations within the state of Nevada: The Las Vegas Strip and Area 51.<br />
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The Las Vegas Strip has been turned into a neon-fueled battleground. The second map takes place beyond those bright lights to the perimeter of Area 51. Will there be aliens? Maybe. Will they be ancient aliens? Probably. <hr class="previewbreak" /><br />
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The first phase of this new season also includes a new way to play REDSEC. The Rapid Royale mode is &quot;an intense, compact take on Battlefield's Battle Royale, with faster rounds and a smaller population of players.&quot; Squads will still battle to be the last squad standing. Taking out enemies will provide your squad with redeploy tokens that can bring dead players back into the game. As the match goes on, the number of kills needed to earn these tokens increases.<br />
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There is also a special Dead Space &quot;limited-time scenario&quot; coming. From October 20 through November 7, the Dead Space special event will serve as a &quot;celebration of everything Dead Space and includes environmental spaces inspired by the 2023 remake, as well as unique cosmetics for players to unlock.&quot;<br />
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Do you know what would be an even cooler celebration of everything Dead Space? Announcing a Dead Space 2 remake!<br />
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Anyway, the new season also drops with <a href="https://www.ea.com/games/battlefield/battlefield-6/news/battlefield-6-game-update-2-1-1-0" target="_blank">Game Update 2.1.1.0</a>. Highlights from that update and the full changelog can be found below.<br />
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				<b>NEW CONTENT<br />
SEASON 5: SIEGE OF VEGAS</b><br />
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Go all-in on all-out warfare as Season 5 opens with Siege of Vegas, taking the battle from the neon-lit Las Vegas Strip to the classified depths of Area 51. Four new weapons, Multiplayer Leaderboards, a new Battle Pass, and a limited-time Battlefield 6 x Dead Space Halloween event round out the opening phase.<br />
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REDSEC raises the stakes with Rapid Royale, its fastest and most aggressive Battle Royale experience yet, alongside a new season of Ranked Battle Royale. As Pax Armata unleashes powerful chemical weapons across Las Vegas, squads will fight across Vegas Strip and Mirak Valley, earn redeploys, climb the ranks, and battle their way to the top.<br />
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<b>NEW MAPS</b><br />
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Vegas Strip: War has arrived in Las Vegas, where anything goes. Supporting all combat sizes, land vehicles, and helicopters, Vegas Strip combines open sightlines and large-scale vehicle battles with the iconic Strip, fountains, lavish casinos, rooftop ziplines, hotel towers, and storm drains built for close-quarters combat. All the chaos, all the grit, all the indulgence.<br />
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Area 51: Area 51 has been breached. This top-secret desert military base offers endless opportunities for massive-scale combat, with jets, helicopters, and tanks ready to attack and defend across the surface. Descend through a fresh crater to explore the base’s underground tunnels, take close-quarters fights beneath the desert, launch a dirt bike over rolling hills, pilot a jet across the landscape, and bring down the Air Traffic Control tower to reshape the battlefield.<br />
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<b>NEW REDSEC MODE</b><br />
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Rapid Royale: Battle Royale comes to Las Vegas with the fastest and most aggressive REDSEC experience yet. Get kills, earn redeploys, and fight to the top across multiple maps, including Vegas Strip and Mirak Valley. Rapid Royale features a lower player count, airdrops containing some of the best loot in the game, and the fastest ring of fire. More aggression. Faster matches. Go rapid.<br />
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<b>RANKED BATTLE ROYALE</b><br />
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Ranked Battle Royale officially launches with Season 5, moving beyond Battlefield Labs and into a new competitive chapter for REDSEC. Squad up, climb the ranks, earn new rewards, and show off redesigned Ranked badges as you fight your way to the top.<br />
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<b>NEW WEAPONS</b><br />
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Mk 24: Dominate open firefights with the Mk 24, an Assault Rifle that becomes deadlier at longer ranges while balancing its power with a limited magazine capacity.<br />
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RSPR: The RSPR is a highly compact, short-range Personal Defence Weapon with major stopping power from its rifle cartridge. It performs better at longer ranges than most Personal Defence Weapons, but its higher recoil demands careful control from operators looking to make the most of its power.<br />
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Z84M: A belt-fed Light Machine Gun built to dominate at close range. With a 100-round capacity and support for a wide selection of attachments, the Z84M is ready to sustain pressure across the battlefield.<br />
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ELR-40: A versatile Bolt-Action Sniper Rifle built for deadly long-range engagements. Its standard configuration features a very long-range sweet spot, while its single-shot mode moves the sweet spot to shorter distances, giving Recon players greater flexibility across changing engagements.<br />
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<b>BATTLE PASS</b><br />
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Go on a tear with the Season 5 Battle Pass, featuring six instant unlocks, four themed paths, more than 100 tiers of rewards, and a new arsenal of hardware to earn throughout the season.<br />
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<b>BF PRO</b><br />
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Go all in on Las Vegas with Battlefield Pro, including six exclusive instant unlocks, full Battle Pass access, 25 Tier Skips, an exclusive BF Pro limited-time Bonus Path of rewards during the Season, new music for the vehicle radio, a 15% XP boost, exclusive Instant Unlocks, persistent Portal Server Hosting, and 100-player servers in Portal.<br />
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<b>BATTLEFIELD 6 FREE TRIAL</b><br />
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No ante required. From October 15-19, Battlefield 6 will be free to play for a limited time on PlayStation and Steam.* Play every available map and mode, fight across land, air, and sea, and experience ultimate all-out warfare.<br />
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<b>BATTLEFIELD 6 x DEAD SPACE: CONVERGENCE EVENT</b><br />
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From October 20 through November 10, the limited-time Battlefield 6 x Dead Space: Convergence Event brings a new threat to Area 51.<br />
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In Pax Armata’s desperate push to acquire new weapons and technology, its forces uncover an ancient alien artefact buried deep within the vaults of Area 51: a Marker. Its origins are unknown, but its effects are not. Those who get too close succumb to violent madness that threatens to become an extinction-level event.<br />
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Marker Incursion: Dead Space comes to Battlefield 6 and REDSEC in this limited-time Halloween event. Wield the Pulse Rifle Battle Pickup and fight through hordes of AI-controlled Marked Soldiers in a new 16-player PvE experience. Destroy the Marker and stop the Convergence Event before the madness spreads.<br />
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Dead Space Rewards: Fight against Convergence to unlock Dead Space rewards, including the “Aegis VII” Soldier skin, the “RIG-Certified” SMG Weapon Package, two Weapon Stickers, Soldier Patches, a Player Card Background, and two in-game Bundles.<br />
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<b>Major Updates for 2.1.1.0</b><ul><li><b>Vehicle Combat and Mobile Anti-Air Tuning:</b> Anti-Air receives a broad balance pass across several major areas, alongside further updates to tank damage angles, regeneration, vehicle weapons, rockets, and Anti-Vehicle Mines.</li>
<li><b>Player Combat and Animation Polish:</b> Soldier presentation has been improved across death animations, swimming, revives, hit reactions, and vehicle seating, while recoil compensation, reload behaviour, weapon attachments, and optic presentation have received further updates.</li>
<li><b>UI, HUD and Spectator Mode Clarity:</b> In-game information and menu presentation have been improved across Spectator Mode, the Deploy Screen, Loadouts, Customisation, reconnection messaging, player status information, thumbnails, and front-end navigation.</li>
<li><b>Portal Creator and Custom Lobby Updates:</b> Portal creators receive new Verified Portal Modes, Custom Maps, SDK functions, water controls, notification tools, and updated example levels, alongside improvements to hosting, team setup, player management, lobby transitions, and Custom Experience presentation.</li>
<li><b>Audio, AI and Stability Improvements:</b> Audio feedback has been improved across vehicles, weapons, voice-over, controllers, maps, and underwater gameplay, while AI navigation and behaviour, Campaign access, lighting, and visual-effect stability have also received further polish.</li>
<li><b>REDSEC and Ranked Battle Royale Updates:</b> Rapid Royale arrives alongside a new Ranked Battle Royale season, while class equipment, Field Training, redeploy loadouts, armour plating, mission flow, loot presentation, Second Chance behaviour, and Ranked End of Round information have been updated.</li>
</ul><b>CHANGELOG</b><br />
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<b>PLAYER:</b><ul><li>A fade-to-black transition now appears correctly between entering the downed state and reaching the Deploy Screen.</li>
<li>Corrected a visual issue that could cause a soldier’s death animation to appear unnatural when killed inside GDF-009 Stationary Anti-Air.</li>
<li>Reduced abrupt soldier animation transitions caused by large waves briefly forcing soldiers into an in-air state.</li>
<li>Soldier death animations now play correctly when killed while using GDF-009 Stationary Anti-Air.</li>
<li>Soldiers now display a hit reaction when damaged by a PowerPulse Defibrillator.</li>
<li>The network graph no longer registers bullets stopped by water as dealing zero damage.</li>
<li>Updated and improved third-person revive animations to make changes in player state clearer.</li>
</ul><br />
<b>VEHICLES:</b><br />
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<i>Dev note: The team felt that anti-air cannons were not effective enough at punishing aggressive, mid-to-long-range fly-bys from aircraft. By increasing projectile velocity and reducing shell dispersion on Mobile AA, we aim to improve the consistency and effective range of ground-based anti-air, making it a more significant threat. Light attack aircraft, specifically the Scout Helicopter, are considered too effective vs infantry with their rockets. The changes in this update aim to curb this in the following ways:</i><ul><li><i>Reducing Splash Damage: The 30% reduction in 70mm FFAR Light Rocket splash damage prevents one-hit kills on infantry at the most common engagement distances, requiring more precise aim from pilots.</i></li>
<li><i>Increasing Resupply Time: Lengthening the rocket pod resupply cooldown from 28 to 38 seconds forces pilots to be more selective with their attack runs, reducing their ability to perform &quot;carpet-bombing&quot; on ground targets.</i></li>
</ul><i>We also wanted to improve counterplay, as low-altitude aircraft previously felt too safe from infantry threats. The initial goal is to make aircraft flying &quot;below radar&quot; more vulnerable to infantry lock-on missiles (MANPADS) to ensure that no altitude was completely safe and to reward infantry players for good positioning. However, in Battlefield Labs testing, it became clear that this change needed some more iterations before being ready for prime time. We'll keep you posted on these changes as we make progress.</i><br />
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<i>Overall, we designed the balance updates in 2.1.1.0 to make anti-air systems more lethal and reliable, reduce the oppressive power of light aircraft against infantry, and ensure there are rewarding counter-tactics for both ground and air players.</i><ul><li>Added missing weapon, equipment, and vehicle haptic feedback for the F/A-81F Super Spectre and F-74A Seacat.</li>
<li>Firing Main Battle Tank or Infantry Fighting Vehicle weapons now resets the passive regeneration delay and will reapply the 12-second delay before passive regeneration can start.</li>
<li>Health regeneration for Main Battle Tank and Infantry Fighting Vehicle has been nerfed slightly. Time from critical to full health now takes 8 seconds for both MBT and IFV, up from 6.66 and 7 seconds, respectively.</li>
<li>Heavy Rotary Machine Gun projectiles penetrating helicopter glass now deal 0.3x damage to soldiers, reduced from 0.8x.</li>
<li>Increased maximum dispersion from 0.4 to 0.5 for the Coaxial .50 Cal Heavy Machine Gun and RWS .50 Cal Heavy Machine Gun</li>
<li>Light Rockets now require 7 (up from 4) hits against Scout Helicopters, 9 (up from 5) against Attack Helicopters, and 15 (up from 11) against Transport Helicopters.</li>
<li>Soldiers’ feet no longer clip through the floorboard while seated in the Glider 96.</li>
<li>Tank rear hits within 86-94 degrees now deal 2.5x damage, while turret and hull hits above 50 degrees deal side-hit damage.</li>
</ul><br />
<i>RWS .50 Cal Heavy Machine Gun</i><ul><li>Increased penetration damage.</li>
<li>Increased projectile lifetime from 1.5 to 4 seconds.</li>
<li>Increased rate of fire from 400 to 450 rounds per minute.</li>
<li>Reduced projectile drag from 0.0035 to 0.002.</li>
</ul><br />
<i>Mobile Anti-Air</i><ul><li>Adjusted projectile lifetime across all ammunition types, resulting in a maximum range of approximately 800m, slightly increased from before.</li>
<li>Corrected an issue where muzzle flashes could appear larger than intended in first-person when using certain ammunition types.</li>
<li>Increased base turret rotation speed by 50%.</li>
<li>Increased magnification when using first-person zoom in Mobile Anti-Air vehicles.</li>
<li>Reduced projectile drag from 0.0025 to 0.0015 across all Mobile Anti-Air ammunition types.</li>
</ul><br />
<i>35mm High Velocity Anti-Air Ammunition</i><ul><li>Damage adjustments<ul><li>Damage vs. Infantry now 25, up from 13</li>
<li>Damage vs. Helicopters now 45, up from 26</li>
<li>Damage vs. Jets now 62.5, up from 32.5</li>
<li>Damage vs. ATP/Patrol Boat now 7.5, up from 4.55</li>
<li>Damage vs. Armored Vehicle now 5, up from 4.55</li>
<li>Damage vs. Light Vehicle now 31.25, up from 16.25</li>
<li>Damage vs. Quad/Motorcycle now 125, up from 33.8</li>
</ul></li>
<li>Changed dispersion from 0.25-0.85 to 0.5.</li>
<li>Increased heat generation per shot from 3.6% to 13%.</li>
<li>Increased heat recovery from 0.5 to 0.833 heat per second.</li>
<li>Increased projectile lifetime from 1.2 to 1.24 seconds.</li>
<li>Increased projectile velocity from 1,175 m/s to 1,250 m/s.</li>
<li>Reduced convergence distance from 300m to 90m.</li>
<li>Removed the overheat penalty, reduced from 0.5 seconds to 0 seconds.</li>
</ul><br />
<i>Multi-Purpose AA Shell</i><ul><li>Damage adjustments<ul><li>Damage vs. Infantry now 34, up from 13</li>
<li>Damage vs. Helicopters now 61.2, down from 65</li>
<li>Damage vs. Jets now 85, up from 65</li>
<li>Damage vs. ATP/Patrol Boat now 10.2, up from 7.8</li>
<li>Damage vs. Armored Vehicle now 6.8, down from 7.8</li>
<li>Damage vs. Light Vehicle now 42.5, up from 16.25</li>
<li>Damage vs. Quad/Motorcycle now 170, up from 33.8</li>
</ul></li>
<li>General Purpose Anti-Air Ammunition no longer fires in burst mode.</li>
<li>Increased projectile velocity from 850 m/s to 1,175 m/s.</li>
<li>Reduced convergence distance from 300m to 115m.</li>
<li>Reduced dispersion from 0.7 to 0.4.</li>
<li>Reduced projectile lifetime from 1.6 to 1.32 seconds.</li>
</ul><br />
<i>Anti-Armor AA Shell</i><ul><li>Damage adjustments<ul><li>Damage vs. Infantry now 50, up from 20</li>
<li>Damage vs. Helicopters now 90, down from 100</li>
<li>Damage vs. Jets now 125, up from 100</li>
<li>Damage vs. ATP/Patrol Boat now 15, up from 12</li>
<li>Damage vs. Armored Vehicle now 10, down from 12</li>
<li>Damage vs. Light Vehicle now 62.5, up from 25</li>
<li>Damage vs. Quad/Motorcycle now 250, up from 52</li>
</ul></li>
<li>Increased projectile velocity from 560 m/s to 900 m/s.</li>
<li>Increased rate of fire from 240 to 480 rounds per minute.</li>
<li>Reduced convergence distance from 300m to 150m.</li>
<li>Reduced dispersion from 0.6 to 0.3 degrees.</li>
<li>Reduced magazine capacity from 8 to 4 rounds.</li>
<li>Reduced projectile lifetime from 2 to 1.73 seconds.</li>
<li>Reduced reload time from 2.4 to 1.2 seconds.</li>
</ul><br />
<i>GDF-009 Cannon</i><ul><li>Damage adjustments<ul><li>Damage vs. Infantry now 34, up from 30-22</li>
<li>Damage vs. Helicopters now 61.2, down from 110</li>
<li>Damage vs. Jets now 85, down from 110</li>
<li>Damage vs. ATP/Patrol Boat now 10.2, down from 13.2</li>
<li>Damage vs. Armored Vehicle now 6.8, down from 13.2</li>
<li>Damage vs. Light Vehicle now 42.5, up from 27.5</li>
<li>Damage vs. Quad/Motorcycle now 170, up from 57.2</li>
</ul></li>
<li>Changed dispersion from 0.25-0.85 to 0.4 degrees.</li>
<li>Increased heat generation per shot from 4.2% to 8.4%.</li>
<li>Increased heat recovery from 0.5 to 1 overheat heat reduction per second.</li>
<li>Increased projectile lifetime from 1.2 to 1.32 seconds.</li>
<li>Increased rate of fire from 720 to 1,100 rounds per minute.</li>
<li>Removed the overheat penalty, reduced from 0.5 seconds to 0 seconds.</li>
</ul><br />
<b>GADGETS:</b><ul><li>Air-Defense Launchers now appear in the correct position inside Armored Transports.</li>
<li>Demolition Charges now deal the intended blast damage.</li>
<li>Soldiers now display a hit reaction when damaged by a PowerPulse Defibrillator.</li>
<li>The LTLM II Laser designation duration has been reduced from 9 to 2 seconds.</li>
<li>The SLM-93A Spire Air-Defense Launcher can no longer be fired without aiming down sights.</li>
</ul><br />
<i>PTKM-1R Acoustic Sensor AV Mine</i><ul><li>The mine no longer activates against neutral vehicles.</li>
<li>The mine now target transport ground vehicles, with a small amount of dispersion.</li>
</ul><br />
<i>Dev note:</i> <i>We’re making this change to allow drivers a better opportunity to avoid the projectile once its mine has been triggered.</i><ul><li>The mine now arms correctly after the 3-second intended delay following deployment.</li>
</ul><br />
<i>M15 Anti-Vehicle Mines</i><ul><li>Mines can now be deployed while prone and looking down.</li>
<li>Mines no longer appear to float above terrain.</li>
<li>Mines now trigger on transport vehicles only through direct wheel contact, while retaining proximity and speed-based activation against armoured vehicles.</li>
<li>The mine placement preview is now visible when looking forward.</li>
</ul><br />
<i>Field Dummy No.25 Sniper Decoy</i><ul><li>The decoy no longer produces blood effects when damaged.</li>
<li>The decoy now deploys correctly and no longer falls through terrain or static objects.</li>
<li>The decoy now displays its 2D and 3D Spot icons correctly.</li>
</ul><br />
<b>WEAPONS:</b><br />
<br />
<i>SVDM</i><ul><li><i>Recoil Direction on the SVDM changed from 4° to 20°</i></li>
<li><i>Recoil Decrease Time Exponent on the SVDM and M39EMR increased from 0.75 to 1.1</i></li>
</ul><i>Dev note: While overall DMR balance is in a good place, the SVDM and M39EMR were a bit more controllable than desired when fired at their max RPMs for prolonged periods. These changes negligibly affect intended methodical use, but will be more noticeable over rapid, sustained fire. We do not want to gut these weapon's effectiveness in any mode, but we do want to ensure they are being used precisely as their weapon archetype infers.</i><ul><li>Reduced recoil compensation for gamepad input from 11% to 5%.</li>
<li>The Canted Iron Sight no longer clips into the NFX 8.00X optic on the GRT-CPS.</li>
<li>The Match Trigger now functions correctly on the SG 553R in semi-automatic fire mode.</li>
<li>The SU-230 LPVO no longer incorrectly reduces visual recoil on the following weapons: M433, GRT-BC, M123K, M250, M121A2, M417A2.</li>
<li>Updated several melee quick attacks to prevent bullpup rifles from obscuring visibility.</li>
<li>Updated the M87A1 pose animations when using the Folded Stubby Grip to prevent the soldier’s fingers from intersecting with the grip.</li>
</ul><br />
<b>PROGRESSION:</b><ul><li>Added a Season 4 catch-up challenge for the BROD 3.</li>
<li>Added a Season 4 catch-up challenge for the Interdictor.</li>
<li>Added a Season 4 catch-up challenge for the VSSM.</li>
</ul><br />
<b>UI &amp; HUD:</b><ul><li>“Passive” and “Trait” icons now display correctly for all classes.</li>
<li>Adjusted objective camera positioning in Multiplayer Spectator Mode.</li>
<li>Bomb objectives can no longer be pinged through the CommoRose in Obliteration and Tactical Obliteration. Bomb objectives remain highlighted as priority objectives, improving CommoRose readability and selection.</li>
<li>Button prompts no longer appear incorrectly while spectating in first-person.</li>
<li>Certain “Season 4 Hardware Challenge” reward icons now display correctly during gameplay.</li>
<li>Chat text now displays clearly instead of appearing blurred.</li>
<li>Class sub-tabs now remain visible on the Deploy Screen.</li>
<li>Closing an open dropdown with the “Back” button no longer exits the main screen.</li>
<li>Disconnected players are now identified correctly in the “World Log”.</li>
<li>Disconnected players are now identified correctly in the squad list.</li>
<li>Dog Tag notifications now appear correctly after performing a melee takedown.</li>
<li>Improved character texture loading across Loadouts and the Battle Pass.</li>
<li>Improved third-person Spectator Mode camera transitions so the camera reaches its target position and rotation more quickly.</li>
<li>Muzzle attachment lines now align correctly with suppressors on the PW5A3 when customizing.</li>
<li>Pressing Esc now closes the “Quit Game” prompt on PC.</li>
<li>Pressing Esc to close badge or statistics pop-ups now returns players to the correct screen instead of backing out to the Profile.</li>
<li>Selecting a Class Badge in Loadouts now opens the correct Challenges category.</li>
<li>Spectator Mode</li>
<li>Spectator Mode now remembers the last-used camera view when switching between players.</li>
<li>Spectators can now view the scoreboard and End of Round data correctly.</li>
<li>Store tiles now display the correct background images.</li>
<li>Taclight Aimed now appears correctly aligned in its thumbnail when equipped as a left accessory.</li>
<li>The “Full XP” tag no longer appears incorrectly when playing in certain languages.</li>
<li>The “Inbox” button no longer overlaps the “Invite a Friend” button while in a party.</li>
<li>The “Last Game Played” tile now refreshes more quickly when returning to the main menu.</li>
<li>The “Mark All Seen” confirmation no longer appears after selecting “Never Show This Message Again”.</li>
<li>The 1P86 LPVO, MGO 3.50X, and QMK 3.00X scopes now appear correctly on the NVO-228E.</li>
<li>The attachment indicator now aligns correctly when customising the KORD with the Compensated Brake.</li>
<li>The attachment indicator now aligns correctly when customising the M87A1 with the Compensator.</li>
<li>The Canted Iron Sight now appears in the correct order when customizing the GRT-CPS.</li>
<li>The controller prompt for switching between squad members now appears correctly.</li>
<li>The correct mouse input prompt now appears when panning the camera on PC.</li>
<li>The CQB Suppressor attachment line now aligns correctly with its model on the LMR27 when customizing.</li>
<li>The Deploy Screen HUD no longer appears while spectating a player selected from the scoreboard through the Big Map.</li>
<li>The F-74A Seacat cockpit HUD now displays the correct abbreviated text for Sweep Stance.</li>
<li>The Interdictor iron sight thumbnails now display correctly.</li>
<li>The Interdictor weapon icon now displays its iron sights correctly.</li>
<li>The Killcard now appears correctly after the player is killed.</li>
<li>The lock-on alert shown to vehicle drivers no longer remains stuck on the last-used gadget.</li>
<li>The minimap no longer turns black when switching between first-person and third-person views.</li>
<li>The Patrol Boat 30mm Cannon now displays the correct description.</li>
<li>The Patrol Boat IR Smoke Shell now displays the correct name in the customisation screen.</li>
<li>The Ranked penalty timer no longer appears incorrectly on AFK notification pop-ups in standard Multiplayer.</li>
<li>The Recon soldier now appears correctly framed during the pre-match briefing.</li>
<li>The screen no longer flashes black when another spectator switches to the same player.</li>
<li>The supply pouch description now correctly states that it provides full health regeneration and partial ammunition replenishment.</li>
<li>The transition animation between the “Mission Briefing” and “Squad Intro” now plays correctly in the pre-round lobby.</li>
<li>The weapon customisation UI no longer appears briefly during the helicopter insertion sequence.</li>
<li>The weapon HUD is now positioned correctly in the Firing Range.</li>
<li>Toggling “Show Spectator Interface” in Options no longer causes the spectator UI to become unresponsive.</li>
<li>Updated the Adjustable Magnification attachment text for 6.00x-10.00x optics when customizing to improve the readability.</li>
<li>Updated the description of the VSSM “10 RND Mag” to more accurately reflect its effects.</li>
<li>Updated the F-74A Seacat thumbnail to provide a clearer vehicle preview.</li>
<li>Updated the Laser Light Module Mk3 thumbnail to improve its alignment across weapon thumbnails.</li>
<li>Updated the UI prompts and notification flow shown during match reconnection.</li>
<li>Weapon attachment changes now appear correctly on the HUD Loadout widget.</li>
<li>Weapon attachments are now accurately reflected on the soldier Loadout widget in the HUD.</li>
<li>Black screens after a match ends should now be less frequent.</li>
</ul><br />
<b>SETTINGS:</b><ul><li>Corrected a typo in the “ADS Dispersion Crosshair Opacity” option.</li>
<li>Removed a hidden controller analogue stick deadzone buffer, allowing players to set a true 0 analogue stick deadzone.</li>
<li>The “Controller Blueprint” screen no longer becomes blank after repeated input.</li>
<li>Updated the “Infantry Sprint” option text for improved clarity and consistency.</li>
</ul><br />
<b>PORTAL:</b><ul><li>A temporary white flash no longer appears when loading into a Custom Lobby.</li>
<li>Added “GameEventNotification” functions, allowing creators to display UI notifications containing text, icons, and objective markers.</li>
<li>Added “GetAll” functions for most object types, including “GetAllPlayers”. The “AllPlayers”, “AllVehicles”, “AllCapturePoints”, and “AllObjectsOfType” functions are now deprecated.</li>
<li>Added five Season 4 Battle Pass weapons: EF88 Assault Rifle, BROD 3 Carbine, VSSM DMR, Interdictor Sniper Rifle, and Hadal NV-08 Knife.</li>
<li>Added isolated aircraft carrier variants to the provided Tsuru Reef level.</li>
<li>Added the “FadeIn” and “FadeOut” actions, allowing creators to control screen fade transitions in Portal experiences.</li>
<li>Crashed Carrier has been added as a Custom Experience map, featuring the area of Fort Lyndon surrounding the USS Grant.</li>
<li>Conquest objective icons now display the correct colours in Portal Custom Lobby Spectator Mode.</li>
<li>“CustomRush v4” has been added to the SDK.</li>
<li>Disconnected hosts are now identified with a clear status tag on the Custom Lobby screen.</li>
<li>DryLake has been added for Verified Portal Modes.</li>
<li>Host exit prompts in Portal Lobbies now display the correct warning when leaving would terminate the lobby.</li>
<li>Hosted Portal experiences now display the correct server information in the Pause menu.</li>
<li>Improved the menu flow when setting up multi-team Custom Lobbies.</li>
<li>Improved the Obliteration example level by adding team switching and a Combat Area.</li>
<li>Improved the performance of array functions in “modlib”.</li>
<li>Improved water raycast accuracy.</li>
<li>Lobby participants now receive a notification when the host leaves a Custom Lobby.</li>
<li>Mount Whitney has been added as a Custom Map.</li>
<li>Newly assigned hosts can now ban players after a host migration without receiving a “Ban Failed” error.</li>
<li>Paradise has been added for Verified Portal Modes.</li>
<li>Player action pop-ups now align correctly when playing at a 4:3 aspect ratio.</li>
<li>Player names no longer appear twice in the Spectator list after those players are moved to a squad following a match.</li>
<li>Player names no longer clip within the “Player Action” menu in Custom Portal Lobbies.</li>
<li>Players no longer disappear from a Custom Portal Lobby player list when moving from Spectator Mode to a squad with three members.</li>
<li>Players now receive the correct error message when entering an incorrect password while joining a password-protected Portal lobby through a party.</li>
<li>Portal creators can now open the exterior, hangar, elevator, and selected interior doors on each aircraft carrier in Tsuru Reef Custom Experiences.</li>
<li>Team and faction assignments now remain correct when transitioning from a Custom Lobby into gameplay.</li>
<li>Team names and icons now display correctly for secondary team slots in Custom Experience lobbies.</li>
<li>Team player counts now update immediately after a player is removed from a Custom Lobby.</li>
<li>The “AddUIIcon” function now displays icons correctly.</li>
<li>The AFK timer now functions correctly on Siege of Cairo, Railway to Golmud, Tsuru Reef &amp; Portal Ocean.</li>
<li>The “Community Experience” text no longer overlaps faction names on Conquest loading screens.</li>
<li>The “Global View” overview screen now displays correctly while hosting Battle Royale Custom Lobbies.</li>
<li>The “No Host” error no longer appears incorrectly when the lobby host is assigned to a team.</li>
<li>The “OnPlayerEnteredWater” and “OnPlayerExitedWater” rules now trigger only when intended.</li>
<li>The AFK timer now functions correctly across multiple maps.</li>
<li>The chat window now remains visible and usable on the Custom Lobby join code screen.</li>
<li>The Deploy Screen customisation menu no longer overlaps the lobby UI in Custom Experiences.</li>
<li>The host name header now remains visible when transitioning between consecutive Custom Lobby matches.</li>
<li>The host’s name now remains visible on the post-match lobby screen when the host leaves during gameplay.</li>
<li>The maximum values for “SetWaterBeaufortScale” and “SetWaterWaveAmplitude” are now capped at 12 and 1, respectively.</li>
<li>The USS Grant Carrier point-of-interest map has been added to Portal.</li>
<li>Updated the “Water” example level in the SDK.</li>
<li>Updated the help text and behaviour of the “OnPlayerEarnedKill” and “OnPlayerDied” events to clarify how self-inflicted deaths are handled.</li>
</ul><br />
<b>AUDIO:</b><ul><li>Adjusted vehicle radio volume balancing for greater consistency with other vehicle audio.</li>
<li>Commander voice-over now plays consistently when a capture point unlocks on Tsuru Reef.</li>
<li>Controller audio now plays at a consistent volume across PC and PlayStation 5.</li>
<li>Controller sound effects no longer play louder on PlayStation 5 than on PC.</li>
<li>Distant weapon fire now has improved environmental tails in desert areas.</li>
<li>Downed players now hear the “Confirm Revive” voice line when pinged by another player.</li>
<li>Gasping voice-over no longer triggers when moving the camera through water while inside a Light Transport Boat.</li>
<li>Grenades no longer play an explosion sound when bouncing off a soldier.</li>
<li>Jammer audio indicators now play correctly while underwater.</li>
<li>Jet afterburner audio no longer repeats when the afterburner control is pressed rapidly.</li>
<li>Map theme music now stops correctly when leaving the pre-game lobby and returning to the menus.</li>
<li>Out-of-bounds audio now plays correctly on Mirak Valley.</li>
<li>Repeated reload inputs no longer cause delayed or incorrect reload audio after emptying a magazine.</li>
<li>Repeated reload inputs no longer cause delayed or incorrect reload audio after emptying a magazine.</li>
</ul><i>Footstep Audio Improvements</i><br />
<br />
<i>Dev note: With 2.1.1.0, we're making several changes to the footstep audio, especially on enemies that are aimed at cases where enemies are less audible than expected through obstruction, especially in cases of tunnel intersections or corners. These changes bring up enemy footsteps in many situations, but we know that also includes some situations where that can add more confusion. The changes so far feel like a good step towards a better balance and compromise between the many edge cases and varying player expectations of how audible footsteps should be in our testing and reports. We continue to welcome your feedback, which will help to better balance and expand on the prioritization tech.</i><ul><li>Enemy footstep audio now uses an improved priority system to better distinguish relevant nearby threats from less relevant enemies.</li>
<li>Footstep obstruction processing has been adjusted for more natural audio behaviour through the environment.</li>
<li>Footstep spatialisation and distance processing have been improved so footsteps sound more accurately positioned within the surrounding environment.</li>
<li>Friendly and enemy footsteps are now easier to distinguish from one another.</li>
<li>Reduced the effect of obstruction on footstep volume, making enemy footsteps easier to hear when partially obstructed.</li>
</ul><br />
<b>AI:</b><ul><li>Bots no longer drown inside vehicles while driving through shallow water.</li>
<li>Bots no longer enter vehicles while retreating from enemy-controlled objectives.</li>
<li>Bots now reload their gadgets more reliably.</li>
</ul><br />
<b>SINGLE PLAYER:</b><ul><li>Campaign can now be launched from the EA app while downloadable content is still downloading.</li>
</ul><b>REDSEC</b><br />
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<b>PLAYER:</b><br />
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<i>Dev note: A common point of player feedback over the past year of REDSEC has been that armor replating could at times feel a bit too slow or punishing. Considering this feedback as well as the introduction of the faster-paced Rapid Royale, we wanted to increase the speed at which players replate their armor across REDSEC, and subsequently scale back the effectiveness of the armor replating field training to keep things balanced appropriately.</i><ul><li>Armor Plate application is now 20% faster by default in Battle Royale and Rapid Royale, with an additional 12% increase when using the Quick Plating Engineer Perk.</li>
<li>Battle Royale matchmaking now closes during the final 10 seconds of the pre-round lobby, preventing players from joining too late and missing the insertion window.</li>
<li>Battle Royale players at Field Training Level 1 or higher now redeploy with the EF88, PP-19, M121 A2, or Mini Scout, for Assault, Engineer, Support, and Recon respectively.</li>
<li>Players can now pick up the “Phantom Program Fragment” while carrying a vehicle keycard.</li>
<li>Players no longer become stuck when a teammate leaves the match while waiting for their Second Chance redeploy.</li>
</ul><br />
<b>Class Training Paths and Gadgets have been rebalanced for Season 5.</b><br />
<br />
<i>Dev note:</i> <i>This was a calculated decision to focus on one strong, identifiable field training for each class, rather than split a class's effectiveness and identity among multiple paths. Parts of these training paths now live on in the existing paths below.</i><ul><li>Hazmat Breacher and Drone Operator training paths have been removed from Assault and Recon, respectively</li>
</ul><i>Existing Field Training Changes</i><ul><li>Assault:<ul><li>Gadget 1: Assault Ladder</li>
<li>Gadget 2: High Explosive Grenade Launcher</li>
<li>Level 1: Reduced movement speed penalty when firing while moving.</li>
<li>Level 2: Passive health regeneration triggers 50% faster and provides a 50% improvement on healing. Revive sickness recovery time is reduced by 50%.</li>
<li>Level 3: High Explosive Launcher explosions generate 3 fused submunitions.</li>
<li>Level 4: Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.</li>
</ul></li>
</ul><i>Dev note: Assault class has been a popular pick for the latter half of REDSEC’s first year, primarily due to the amount of explosives it could output with its M320 HE gadget and the previous Level 2 training which increased grenade capacity. While this enabled generous destruction of cover and structures, it more often than not was primarily used to spam explosives directly at enemy players, resulting in a frustrating experience on the receiving end. These changes rein in the amount of explosives the class has access to at one time, and shift the focus of the class back onto gunfighting and breaching, with improved mobility and exceptional health regeneration ensuring Assault is the ultimate entry fragger.</i><ul><li>Engineer:<ul><li>Gadget 1: Repair Tool</li>
<li>Gadget 2: Aim-Guided Launcher</li>
<li>Level 1: Resistance to explosive damage is increased by 33%.</li>
<li>Level 2: Armor replating is 33% faster.</li>
<li>Level 3: Aim-Guided Launcher hits immobilized vehicles for 5s.</li>
<li>Level 4: Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.</li>
</ul></li>
</ul><i>Dev note: Engineer class was initially a popular class for REDSEC players, but this appeal quickly wore off as players discovered alternate ways of dealing with vehicles or felt underwhelmed by the class when there were no vehicular threats to tackle. The new Engineer training path shifts its emphasis towards making the class itself more tanky while still retaining effectiveness versus any vehicles that may appear. Faster armor replating and explosion resistance ensure survival in almost any situation, including those where getting up close with class-proficient SMGs is required to win that crucial 1v1 while defending your tank. The M136 AT will now also be aim-guided at round-start, assisting in the destruction of early-game threats like helicopters and ATPs to protect your squad, while the Repair Tool will continue to support friendly vehicles and open lootable safes.</i><br />
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Support:<ul><li>Gadget 1: Supply Pouch</li>
<li>Gadget 2: Deployable Cover</li>
<li>Level 1: Improved weapon control when shooting from mounted positions.</li>
<li>Level 2: Drag downed soldiers 20% faster and revive them 2.5s quicker. Sprint 10% faster when under heavy fire.</li>
<li>Level 3: Reviving a teammate applies an armor plate to them. Placing Deployable Cover spawns a lootable armor plate.</li>
<li>Level 4: Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.</li>
</ul><i>Dev note: Seeing the most change overall, feedback about the Supply Crate being too lethargic to use and the Smoke Launcher feeling outclassed by Smoke Grenades has been heard. Supply Pouches can now be used to heal and supply yourself or squadmates while on the run from the ring, or tossed mid-firefight as your squadmate holds out against advancing foes. The Deployable Cover can be used for impromptu protection for you and your squad while traversing between POIs or to fortify a destroyed building. The field training of Support reinforces the synergy of drag revives and the deployable cover, improving the prior's effectiveness and distributing armor plates with the latter. Between healing, reviving, ammunition, and armor, Support will be the true backbone of a squad.</i><br />
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Recon:<ul><li>Gadget 1: Motion Sensor</li>
<li>Gadget 2: Handheld Jammer</li>
<li>Level 1: Inflicting damage on enemies spots them, marking their position in-world and on the minimap.</li>
<li>Level 2: Downing an enemy spots others within a 25m radius for 5s.</li>
<li>Level 3: Handheld Jammer can disrupt Redeploy Points and Mobile Redeploys within its radius. Enemies who activated the redeploy device are revealed.</li>
<li>Level 4: Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.</li>
</ul><i>Dev Note: The Recon class has consistently topped class pick rates throughout REDSEC’s lifespan thanks to its powerful intelligence gathering tools and training. The Recon Drone in particular became a borderline oppressive gadget that provided an unparalleled spotting ability at any range with near-zero risk, often ruining careful enemy rotations with a glance or feeling required to use before making a rotation yourself. For Season 5, the Recon class is now committed to localized intel gathering and intel sabotage in Battle Royale, trading the spotting abilities of the Drone for the disruptive capabilities of the Mobile Jammer, providing a direct counter to enemy Motion Sensors and redeploys. In combination with field training that gathers intel and denies enemy redeployments, the Recon will dominate the technology and information landscape of the Battlefield.</i><br />
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<b>STRIKE PACKAGES:</b><ul><li>Smoke Generator and UAV Strike Packages now appear less frequently as Battle Royale loot, while Airstrikes appear slightly more frequently.</li>
</ul><br />
<b>GADGETS:</b><ul><li>Breaching Projectile Launcher can spawn as loot in Assault class crates.</li>
<li>Deployable Cover can no longer appear as loot.</li>
<li>Hardware Suppression System can now appear as loot.</li>
<li>Recon Drone can now appear as loot in police vans.</li>
<li>Smoke Grenade Launcher can now appear as loot in police vans.</li>
<li>Supply Bag can now appear as loot in ambulances.</li>
<li>Defibrillators have a small chance to appear as loot in ambulances and Support class crates.</li>
</ul><i>Supply Pouch now supplies the following quantities of ammo per use:</i><ul><li>10 Rounds Shotgun</li>
<li>5 Rounds Sniper/DMR</li>
<li>50 Rounds LMG</li>
<li>60 Rounds AR/Carbine</li>
<li>60 Rounds Pistol/SMG</li>
</ul><br />
<b>WEAPONS:</b><ul><li>The SCW-10 now starts with a 15-round magazine when looted at lower rarities.</li>
<li>The SVDM can no longer upgrade to or be found as loot with a 20-round magazine.</li>
<li>Ammunition capacity for Sniper Rifles and DMRs has been reduced from 70 to 60 rounds.</li>
</ul><i>Ammunition Balance against Armor</i><ul><li>.300BLK Carbines (SOR-300SC) now take one more bullet to kill vs armor within 31m.</li>
<li>10mm SMGs (SCW-10) now take one more bullet to kill vs armor between 9m and 85m.</li>
<li>5.45x39mm Assault Rifles (KORD 6p67) now take an additional bullet to kill vs armor past 46m.</li>
<li>5.45x39mm LMGs (RPK-74M) now take an additional bullet to kill vs armor past 46m.</li>
<li>5.56x45mm Assault Rifles (SOR-556 Mk2, L85A3, B36A4, VCR-2, M433, EF88) now take an additional bullet to kill vs armor past 46m.</li>
<li>5.56x45mm LMGs (KTS100 Mk8, M123k, L110) now take an additional bullet to kill vs armor past 46m.</li>
<li>7.62mm DMRs (M39 EMR, SVDM) now take an additional bullet to kill vs armor past 21m and no longer deal bonus headshot damage to downed enemies.</li>
<li>7.62x39mm Assault Rifles (NVO-228E) now take one more bullet to kill vs armor within 31m.</li>
<li>7.62x39mm Carbines (SG 553R) now take one more bullet to kill vs armor within 31m.</li>
<li>9mm SMGs (KV9, SGX, PW5A3, CZ3A1, PP-19, SL9) now take one more bullet to kill vs armor between 9m and 85m.</li>
</ul><i>Dev note:</i> <i>As part of a general pass on the gunplay in REDSEC, it was important for us to ensure weapons are not overstepping their intended weapon archetypes. Particular weapons like the SG 553R, SCW-10, and KTS100 Mk8 have been at the forefront of highlighting this issue, and heavy-handed, targeted nerfs on these weapons (while potentially cathartic) would inevitably lead to similar weapons like the NVO-228E, KV9, and RPK-74M immediately filling their respective voids. Instead, these damage changes focus on ensuring weapons of a similar type are functioning as desired within their intended engagement ranges, but are less effective outside of those ranges. We will also have additional changes planned in future updates that will target other aspects of particular overperforming weapons.</i><br />
<br />
<b>MAP:</b><ul><li>Combat area outlines now display correctly on the map and minimap.</li>
<li>Corrected a lighting issue that could cause the screen to become overly bright and unplayable on multiple maps but especially on Fort Lyndon.</li>
<li>Drowning visual effects no longer appear overly red or bright on Fort Lyndon.</li>
</ul><br />
<b>UI &amp; HUD:</b><ul><li>Abandoning a mission now displays only the appropriate abandonment message instead of also displaying a mission failed message.</li>
<li>Battle Pickup loot cards now use the correct visual for each pickup type.</li>
<li>Explosives deployed before a player was eliminated no longer display a pickup prompt after that player redeploys.</li>
<li>Incoming armour hit indicators now display correctly.</li>
<li>New notifications now distinguish when a squad has been wiped and when it has been fully eliminated in Royale modes.</li>
<li>The “Phantom Program” mission widget no longer plays its refresh animation during the final mission.</li>
<li>The “Season 4 Diamond Vehicle Decal” reward now appears in the intended “Ranked” cosmetic tab.</li>
<li>The Battle Royale Victory Cinematic now fades out correctly.</li>
<li>Updated the teams-remaining messaging in Battle Royale to hide the player count once fewer than 11 players remain.</li>
</ul><br />
<b>AUDIO:</b><ul><li>Soldier coughing voice-over no longer continues after leaving gas-affected areas or redeploying.</li>
<li>The incorrect Polish-language Handler voice-over no longer plays during Battle Royale insertion.</li>
</ul><br />
<b>COMPETITIVE:</b><ul><li>Ranked Battle Royale leaderboards no longer display duplicate entries when opened directly from the End of Season standings screen.</li>
<li>Total Ranked Point values now display correctly in the End of Round summary after switching tabs.</li>
</ul>
			
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			<title>ID@Xbox Showcase Returns in October</title>
			<link>https://totalgamingnetwork.com/feeds/3546987-id-xbox-showcase-returns-in-october</link>
			<pubDate>Tue, 13 Oct 2026 18:30:22 GMT</pubDate>
			<description>The post ID@Xbox Showcase Returns in October (https://www.ign.com/articles/id-xbox-showcase-october-2026-how-to-watch#new_tab) appeared first on XBOX...</description>
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			<title>Warframe Sets Course for a Distant Star System in Epoch Operation: Taubound</title>
			<link>https://totalgamingnetwork.com/feeds/3546986-warframe-sets-course-for-a-distant-star-system-in-epoch-operation-taubound</link>
			<pubDate>Tue, 13 Oct 2026 18:30:22 GMT</pubDate>
			<description>Community is the nexus of everything we do and every choice we make as Warframe (https://www.xbox.com/en-US/games/store/warframe/bps3xf74b9v1)...</description>
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Community is the nexus of everything we do and every choice we make as <b><i><a href="https://www.xbox.com/en-US/games/store/warframe/bps3xf74b9v1" target="_blank">Warframe</a></i></b> developers. We create games with players, not just for players, and build trust over time through actions that demonstrate we listen. Our players around the world in our XBOX community are a monumental part of that family portrait; they help us make <i>Warframe </i>a better experience for everyone, and they deliver the critical feedback we need to ensure <i>Warframe</i> remains a safe, enjoyable space to spend a little time with friends and family online. To this day, I still pull out my XBOX 360 controller for our live TennoCon demos — it’s one of my favorite peripherals of all time.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/WF_EpochOperation_TauboundEvent_1920x1080-f36fd31c32b6049e48ab.jpg" border="0" alt="" /><br />
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Since <i>Warframe</i> debuted on XBOX One in 2014, we’ve thrived on stories and reports from our welcoming community of players across two generations of XBOX. In that time, we’ve brought them parity in content across platforms, introduced new ways to engage with a more global community with the introduction of cross-play and cross-save, and have dedicated platform-specific resources for players on XBOX to communicate with us directly.<br />
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From fan art, to handwritten thank-you letters, to bug reports and the constructive criticism we need to improve the experience day after day, and year after year, our XBOX community gives us the medicine we need to be stronger, smarter, and more inclusive. And we’re certainly not done yet.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/WF_Taubound-Rewards_Combined-Rewards_CapturarArt_3840x2160-c1b7f8f024ba705e58a6.jpg" border="0" alt="" /><br />
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From Warframe’s humble beginnings, we’ve teased the far-future narrative of Tau, a distant Star System shrouded in mystery. This year, we’re finally going together, and our community of XBOX players can help us get there. Alongside millions of players worldwide, we invite the community to join us in <a href="https://www.warframe.com/en/news/epoch-operation-taubound" target="_blank">Epoch Operation: Taubound</a>, arriving in <i>Warframe</i> on October 15. This unique, one-time community event will rally players everywhere, anywhere, for the ultimate cooperative challenge: fuel the trip to the distant Star System, Tau. Participation will be rewarded, and XBOX players won’t want to miss out before the event concludes on November 17.<br />
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In Epoch Operation: Taubound, new and returning XBOX players are invited to jump into missions on Eris in The Origin System, where they’ll destroy Infested enemies and obtain a new resource — Moonflesh — to power up the Sentient Mothership, <a href="https://wiki.warframe.com/w/Praghasa" target="_blank">Praghasa</a>, and trade this curious new resource for event rewards. Coveted event rewards highlight what players on XBOX can discover and unlock alongside the community, including brand-new Armor Sets, exclusive event Honoria, Somachords, and other stunning cosmetics ranging from Glyphs, Sigils, Floofs, Syandanas, Signas, Badges, Blueprints, and so much more.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/WF_Screenshot_Lotus_Rework_3840x2160-904fa3313535a09cc5bc.jpg" border="0" alt="" /><br />
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But that’s not all we have in store for our XBOX community. Also arriving is Prologue to Tau, a bite-sized entry in our single-player cinematic quest campaign that invites players to go hands-on with The Lotus for the first time ever (as seen during TennoLIVE 2026), setting the narrative stakes for this next monumental chapter in <i>Warframe</i>. Players can also finally use their Vessel they customized during TennoCon on the surface of Eris in a unique level and face off in a massive Infested boss fight. These permanent additions to <i>Warframe</i>’s Quest Codex are not time-limited and are available to XBOX players who have completed <i>The Hex</i> and <i>The Old Peace</i> Quests.<br />
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From Tau and back, we are incredibly thankful to our XBOX community for being a part of this journey for 13+ years, and we look forward to the adventures ahead with you.<br />
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		Awaken as an unstoppable warrior and battle alongside your friends in this story-driven free-to-play online action game. Confront warring factions throughout a sprawling interplanetary system as you follow the guidance of the mysterious Lotus and level up your Warframe, build an Arsenal of destructive firepower, and realize your true potential across massive open worlds in this thrilling, genre-defining third-person combat experience.	<br />
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The post <a href="https://news.xbox.com/en-us/2026/10/13/warframe-sets-course-epoch-operation-taubound/" target="_blank">Warframe Sets Course for a Distant Star System in Epoch Operation: Taubound</a> appeared first on <a href="https://news.xbox.com/en-us" target="_blank">XBOX Wire</a>.<br />
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			<title>Just Dance: Decades of Hits Out Now – Choreography Director Talks About A Musical Journey Through Dance</title>
			<link>https://totalgamingnetwork.com/feeds/3546985-just-dance-decades-of-hits-out-now-choreography-director-talks-about-a-musical-journey-through-dance</link>
			<pubDate>Tue, 13 Oct 2026 17:00:28 GMT</pubDate>
			<description>Summary 
 
 Just Dance: Decades of Hits (https://www.xbox.com/en-US/games/store/just-dance-decades-of-hits/9n3mf3s99fnf) is out now for XBOX Series...</description>
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<b>Summary</b><br /><br /><ul><li><i><a href="https://www.xbox.com/en-US/games/store/just-dance-decades-of-hits/9n3mf3s99fnf" target="_blank">Just Dance: Decades of Hits</a></i> is out now for XBOX Series X|S</li>
<li>The game offers bespoke choreography for hit songs from the ‘70s to present day, making sure there’s something for everyone on a musical journey through the eras</li>
<li>Choreography Director Estelle Manas shares her insights about designing dance moves that took players on a journey through the ages as much as the tracklist</li>
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<i>Just Dance: Decades of Hits</i> is out now for XBOX Series X|S, bringing the hottest hits from different musical eras to one dance floor. Perfect for any game night or party, up to six people can dance locally, using their phones as controllers. Those grooving solo can enjoy the new Adventure mode and its narrative journey, in which you follow Dr. Gigavolt’s daughter Lyra in a playful adventure across six themed worlds to rescue her father. However you play, with hits for every generation from the ’70s to present day, there’s something for everyone.<br />
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Some of the songs included in <i>Just Dance: Decades of Hits</i> are:<ul><li>“Mamma Mia” by ABBA</li>
<li>“Uptown Girl” by Billy Joel</li>
<li>“Wannabe” by Spice Girls</li>
<li>“Stronger” by Britney Spears</li>
<li>“Turn Down for What” by DJ Snake &amp; Lil Jon</li>
<li>“HOT TO GO!” By Chappell Roan</li>
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The music in <i>Just Dance: Decades of Hits</i> is designed to take players on a musical journey through the generations through dance. We spoke to Choreography Director Estelle Manas, who gave insights on how music and choreography have evolved over the years and how <i>Just Dance: Decades of Hits</i> takes you on a journey through movement as well as song.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/JD27_SCREENSHOT_StrongerBS-4db44075e6113e826a63.jpg" border="0" alt="" /><br />
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<b><b>How has dance and choreography evolved through the decades, from the ’70s to now?</b></b><br /><br /><br />
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<b>Estelle Manas</b>: What’s fascinating about exploring several decades is seeing just how much dance reflects its era.<br />
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In the ’70s, you find a lot of simple movements that anyone can easily reproduce while adding their own personal touch. In a rather festive, even flamboyant spirit, it’s not about perfection, but rather about style and groove.<br />
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In the ’80s, dance became an integral part of the musical universe because it was everywhere – on TV shows, in music videos, at concerts. With the arrival of hip-hop and pop, dance styles really asserted themselves and aligned with their associated musical genres. You can clearly see the differences in energy and movement quality; everyone expressed their personality through dance. Through her moves, Madonna expressed a female freedom that broke the rules. In “Jump,” we wanted to capture the extravagant and sexy side of rockstars.<br />
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Then, over the decades, styles became increasingly varied and influences blended together, bringing in Dancehall, K-Pop, New Style, Street Jazz… Choreography became a true visual language, a means of expression, a space for freedom, and a way to assert oneself.<br />
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It’s exactly this richness that makes traveling through the decades so fun and rewarding to choreograph.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/Board_70-603247f07596cfcaa81e.jpg" border="0" alt="" /><br />
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<b><b>How does <i>Just Dance: Decades of Hits</i> take players on a journey through different musical eras through movement?</b></b><br /><br /><br />
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<b>EM</b>: We wanted every decade to stand out, not just through the music, but through the overall aesthetics, the costumes, and of course, the choreography.<br />
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Every era has its own unique codes, references, and attitude, so movement allows us to tell the story of that specific time.<br />
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We loved digging into the research, watching old music videos and TV shows, to ensure we stayed authentic while capturing a feeling of joyful nostalgia.<br />
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Ultimately, the goal was to capture the essence of those different styles and translate them into the Just Dance language.<br />
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This way, as players transition from one song to the next, they can truly feel the atmosphere and the dance styles evolve. It’s almost like time traveling, but through dance.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/JD27_SCREENSHOT_NuevaYol-4adcff10aa8f0cbb3796.jpg" border="0" alt="" /><br />
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<b><b><i>Just Dance: Decades of Hits</i> is a game where there’s something for every generation. What was it like creating choreography that would appeal and be accessible to kids, grandparents, and everyone in between?</b></b><br /><br /><br />
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<b>EM</b>: Being accessible to as many people as possible and meeting our players’ diverse goals is at the heart of everything we do. One of <i>Just Dance</i>’s greatest strengths is bringing multiple generations together through a single game.<br />
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We design intuitive choreographies that anyone can jump into right away, regardless of age or skill level, because togetherness and fun come first. For players looking to push themselves further, we also offer intermediate to extreme difficulty levels.<br />
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Beyond difficulty, we strive for rich variety in characters, worlds, dance styles, and emotions so everyone feels seen and welcome. We even include seated choreographies, so players with limited mobility can fully join the fun.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/Board_2000-cb83809c38aaafe64a08.jpg" border="0" alt="" /><br />
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<b><b>Were there any surprising challenges to creating choreography for the game?</b></b><br /><br /><br />
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<b>EM</b>: Our ongoing challenge, after so many years and songs, is to keep pushing the boundaries of choreographic diversity. We continuously reinvent ourselves by creating unique characters and distinct worlds for every single track.<br />
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Our greatest strength lies in our extraordinary team of choreographers and dancers. Coming from rich and varied backgrounds, each brings a distinct style, technical mastery, and theatrical flair to the project.<br />
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This year, we took that creativity even further by choreographing a map featuring five coaches for the very first time!<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/JD27_SCREENSHOT_ItsTricky-90e9b527b8ce627e099a.jpg" border="0" alt="" /><br />
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<b><b>Is there a song you’re most excited for players to experience?</b></b><br /><br /><br />
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<b>EM</b>: There are several! I love them all, and they are each unique and fun.<br />
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But if I had to pick just one, it would be “Wannabe.” It was such a pleasure creating that choreography, directing the dancers to bring out each Spice Girl’s unique character and energy! It makes you want to play as every single one of the five coaches!<br />
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<i>Play <a href="https://www.xbox.com/en-US/games/store/just-dance-decades-of-hits/9n3mf3s99fnf" target="_blank">Just Dance: Decades of Hits</a> on XBOX Series X|S today!</i><br />
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		<a href="https://www.microsoft.com/en-us/store/apps/9n3mf3s99fnf" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.22459.13999831559822150.719990a4-831b-43cb-93a7-ae8ee32b06fd.7575e6c8-4e9f-4e56-9027-04154ac77530?w=400&amp;h=600" border="0" alt="" /><br />
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			<b>Just Dance: Decades of Hits</b><br /><br />				<br />
						Ubisoft<br />
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			☆☆☆☆☆<br />
						168<br />
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			★★★★★<br />
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				$39.99<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9n3mf3s99fnf" target="_blank">Get it now</a><br />
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		IMMERSIVE EXPERIENCE SPANNING 6 DECADES<br />
Each decade features its own visual identity and carefully curated tracklist, letting you jump between musical eras or build the ultimate throwback-to-modern playlist in one seamless experience. Discover it all through the all-new Adventure Mode, a cheerful story-driven journey that has you dancing your way through the decades.<br />
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DANCE TO SONGS EVERYONE KNOWS<br />
Celebrate iconic intergenerational hits brought to life with unique choreography, including fan-favorites like:<br />
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– &quot;NUEVAYoL&quot; by Bad Bunny<br />
– &quot;Manchild&quot; by Sabrina Carpenter<br />
– &quot;Danza Kuduro&quot; by Lucenzo &amp; Don Omar<br />
– &quot;Turn Down for What&quot; by DJ Snake &amp; Lil Jon<br />
– &quot;Feel Good Inc.&quot; by Gorillaz<br />
– &quot;Bye Bye Bye&quot; by *NSYNC<br />
– &quot;Wannabe&quot; by Spice Girls<br />
– &quot;No Scrubs&quot; by TLC<br />
– &quot;It's Tricky&quot; by Run DMC<br />
– &quot;Uptown Girl&quot; by Billy Joel<br />
– &quot;Mamma Mia&quot; by ABBA<br />
AND MORE!<br />
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From easy-to-follow to satisfyingly challenging, this year's track list is made to get players of all ages and styles dancing together!<br />
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DISCOVER A FUN ADVENTURE FOR ALL GENERATIONS<br />
Explore the decades together in the new Adventure Mode. Discover 6 themed worlds, dance to iconic songs, enjoy fun mini-activities, and unlock exclusive rewards. Only available with Just Dance: Decades of Hits!<br />
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ENDLESS WAYS TO PARTY<br />
Dance with up to 6 players locally, jump into Party Mode or get moving with Workout Mode. Grab your friends and family, choose your mode or dance, and let the party begin!<br />
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Internet connection, Ubisoft account, Microsoft Account and Game Pass Ultimate or Core (subscriptions sold separately) required to access online multiplayer/features.	<br />
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The post <a href="https://news.xbox.com/en-us/2026/10/13/just-dance-decades-of-hits-choreography/" target="_blank">Just Dance: Decades of Hits Out Now – Choreography Director Talks About A Musical Journey Through Dance</a> appeared first on <a href="https://news.xbox.com/en-us" target="_blank">XBOX Wire</a>.<br />
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			<title>Go All in on All-Out Warfare in Battlefield 6 with EA Play</title>
			<link>https://totalgamingnetwork.com/feeds/3546984-go-all-in-on-all-out-warfare-in-battlefield-6-with-ea-play</link>
			<pubDate>Tue, 13 Oct 2026 17:00:28 GMT</pubDate>
			<description>It’s showtime. Lock in unlimited access, a Season 5 EA Play Pack, recurring seasonal rewards, and more with EA Play. 
 
 
 
 
All-out war, fast-paced...</description>
			<content:encoded><![CDATA[<br />
It’s showtime. Lock in unlimited access, a Season 5 EA Play Pack, recurring seasonal rewards, and more with EA Play.<br />
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All-out war, fast-paced close-quarters combat, tactical destruction – Welcome to the definitive Battlefield experience. Members can gear up for the front lines with unlimited access and save a world on the brink of collapse.<ul><li><i>Battlefield 6</i> is now available on The Play List. Play with XBOX Cloud Gaming, Xbox PC Game Pass, or Ultimate with EA Play.</li>
<li>Members can claim an EA Play Deployment Pack if they’re new players, plus a Season 5 EA Play Pack and recurring seasonal rewards.</li>
<li>Members can also save 10% on the Ultimate Shortcut kit, Battlefield Pro, and more.</li>
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Game Pass Ultimate subscribers can jump into the action now with EA Play. Get unlimited access today, as well as 10% off other EA digital purchases.<br />
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Play <i>Battlefield 6</i> now, and unlock the ultimate all-out warfare experience. Members can lock in an EA Play Deployment Pack if they haven’t already, and head into battle with a Season 5 EA Play Pack, plus recurring seasonal rewards.<br />
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What’s the story so far? The world is on edge. Major European countries have left NATO, while the United States and its allies grapple with a new political power. Anyone challenging it faces highly trained, merciless soldiers seeking their fortune, even if they have to scorch the earth to get it.<br />
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In Season 5, war comes to Las Vegas with 3 spectacular new maps: Fight on the iconic Las Vegas Strip, inside lavish Casinos, and in the top-secret military base Area 51. Featuring the biggest updates to the combat arsenal yet, with 6 new weapons, 2 new vehicles, a brand new free-to-play royale experience, Rapid Royale, the official launch of Ranked BR, MP Leaderboards, Platoons, major updates to Blackwell Fields and New Sobek City, the brand-new Operation High Roller, and so much more. Are you ready, soldier?<br />
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<b><b>Battlefield 6 Features</b></b><br /><br /><br />
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<b>Battlefield 6 Game Of The Year Edition</b><br />
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Dominate land, air, and sea with a purchase of the GOTY Edition (not included with EA Play subscription). Get the all-new Trusted Reserve Pax Support Soldier Skin, the Phantom Pack, and two new ways to supercharge your progression, giving immediate access to fully progressed weapons and attachments with the all-new Ultimate Shortcut Kit and 1 season of Battlefield Pro.<br />
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<b>Classes</b><br />
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Four classes, more ways to battle. Battlefield empowers your squad to play the way you want.<br />
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<b>Global Scale Campaign</b><br />
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Drive tanks across the Sahara. Storm the beaches of Gibraltar. Defend New York from invasion. Join an elite squad of Marine Raiders fighting relentlessly to save a world on the edge of collapse.<br />
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Experience the thrill of it all for yourself in <i>Battlefield 6</i> now.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/EAP_Xbox_Group_Oct_Wire_ROW_1920x1080-1b4c285fd027c42619d7.jpg" border="0" alt="" /><br />
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<b><b>No tricks, all treats. Claim your October EA Play rewards for Battlefield 6, Apex Legends, and more!</b></b><br /><br /><ul><li><i>Apex Legends</i><ul><li>Add a little history to your arsenal with the Gold Ancient Guardian Weapon Charm through November 2</li>
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<li><i>EA Sports Madden NFL 27</i><ul><li>Start your next season strong with an October Pack for your Ultimate Team through October 31</li>
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<li><i>EA Sports NHL 27</i><ul><li>Face off with friends and claim WOC Season Pass XP Multiplier Tokens and Chel Coins, available until November 19</li>
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<li><i>Battlefield 6</i><ul><li>Get ready for the frontlines with the Season 5 EA Play Pack, available through January 18</li>
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To learn more about EA Play, check out <a href="https://twitter.com/eaplay?lang=en" target="_blank"><i>X</i></a> and <a href="https://www.instagram.com/eaplay/" target="_blank"><i>Instagram</i></a>, or visit <a href="https://www.eaplay.com/" target="_blank"><i>here</i></a>. For more details on all the EA Play member benefits this month, visit the <a href="https://www.ea.com/ea-play/member-benefits" target="_blank"><i>EA Play Member Benefits</i></a> site. Conditions, limitations and exclusions apply. See <a href="http://tos.ea.com/legalapp/eaplay/US/en/PC/" target="_blank"><i>EA Play Terms</i></a> for details.<br />
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Members can experience the world of EA with unlimited access to a collection of top titles, trials of select new games, in-game member rewards, 10% on EA digital purchases and more.<br />
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The post <a href="https://news.xbox.com/en-us/2026/10/13/ea-play-october/" target="_blank">Go All in on All-Out Warfare in Battlefield 6 with EA Play</a> appeared first on <a href="https://news.xbox.com/en-us" target="_blank">XBOX Wire</a>.<br />
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			<title>Valor Mortis: Tips and Tricks to Survive the Crimson Plague</title>
			<link>https://totalgamingnetwork.com/feeds/3546983-valor-mortis-tips-and-tricks-to-survive-the-crimson-plague</link>
			<pubDate>Tue, 13 Oct 2026 16:00:09 GMT</pubDate>
			<description>The Crimson Plague is ravaging Europe. Scattered across every level, echoes of the fallen and journal pages reveal the army’s secrets and the horrors...</description>
			<content:encoded><![CDATA[<br />
The Crimson Plague is ravaging Europe. Scattered across every level, echoes of the fallen and journal pages reveal the army’s secrets and the horrors of the plague. In <a href="https://www.xbox.com/en-US/games/store/valor-mortis/9p861v1542bl" target="_blank"><b><i>Valor Mortis</i></b></a>, you play William, a young Englishman disillusioned with the monarchy who joins Napoleon’s cause, drawn by the promise of a unified Europe. He dies for that ideal — and you’ll need every tool at your disposal to survive what follows in <i>Valor Mortis</i>, available today for XBOX Series X|S, XBOX on PC, Game Pass, and with support for XBOX Play Anywhere. Before you lead William into battle, the team at One More Level wants to share how its combat really works, and a few things we hope you will go looking for.<br />
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<b><b>A Few Simple Tips</b></b><br /><br /><br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/Zombies-19468211ff60bacf1618.jpg" border="0" alt="" /><br />
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<i>Valor Mortis</i> is a soulslike, but its systems are built to feed each other. Your blade breaks posture. Your firearms hit weak points. Hitting weak points refills your nephtoglobin (nephto), and killing enemies often drops ammo. Once that loop clicks, you are always one move away from your next advantage.<ul><li><b>Break their posture</b>. Enemies have a posture meter, similar to <i>Sekiro: Shadows Die Twice</i>. Land hits and parries to break it, then follow up with heavy attacks or a powerful finisher.</li>
</ul><ul><li><b>Commit, then parry</b>. You can’t cancel an attack animation into a parry, so never start a swing you can’t finish. On weapons that support it, a clean parry lands with a metallic clang and sets up a counter-attack. A perfect dodge gives you a moment of slow motion.</li>
</ul><ul><li><b>Block, then counter</b>. Counter-attacking right after a block restores the health you lost while blocking. In <i>Valor Mortis</i>, defense is also a way to heal.</li>
</ul><ul><li><b>Make every shot count</b>. Ammo is scarce, so aim down sights at glowing weak points (the pustules, or “lambent blisters”). Detonate the explosive barrels some enemies carry, and shoot glowing red-orange nodes to reveal blocked paths.</li>
</ul><ul><li><b>Burn, then finish</b>. The Fire Transmutation sets enemies alight, and burning enemies are open to finishers.</li>
</ul><br />
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<b><b>Change Your Playstyle with Ambers</b></b><br /><br /><br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/FireHand1-ce69767807cfdd06adc3.jpg" border="0" alt="" /><br />
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Ambers are where your build gets personal. Some simply make you stronger, but the best ones change how the game plays. Slot them in when you visit a lantern. The more you level William, the more Ambers you can equip, so use catalyst clots from your inventory to push past the next level threshold.<br />
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Here are three that show how far an Amber can take your build:<ul><li><b>Marksman’s Bane</b>. Lets you parry bullets, and every successful bullet parry gives you a Pistol round. Enemy gunfire becomes a source of ammo.</li>
</ul><ul><li><b>Volatile End</b>. Shooting an enemy’s weak point causes a damaging explosion. Every precise shot now hits even harder.</li>
</ul><ul><li><b>Butcher’s Carnage</b>. Your melee strikes restore health, but you can no longer heal with Ferrofluid Flasks. It rewards staying aggressive and punishes every moment of hesitation.</li>
</ul><br />
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Every major boss has a strategy that works best against it. If a fight isn’t going your way, try different Transmutations, firearm combinations, and items from your inventory, and come back with a new plan.<br />
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<b><b>Explore Every Corner</b></b><br /><br /><br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/Transmutation-22bc9cd84dc33519245b.jpg" border="0" alt="" /><br />
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<i>Valor Mortis</i> rewards you for exploring, like a metroidvania. Abilities you unlock later open up areas you have already visited. Later levels open into combat arenas with fights across multiple heights, and villages are full of shortcuts and alternate paths.<br />
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The best rewards are off the main path. Echoes of the fallen and journal pages fill in the story of the Crimson Plague. Many Ambers are tucked into optional areas, and you are unlikely to find every one of them in a single playthrough.<br />
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Some of the most powerful enemies in Valor Mortis are also the best hidden. Optional mini-bosses wait in the corners of its interconnected levels for players curious enough to look. You never know what you will discover, or what kind of trouble you will find.<br />
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<b><b>Ready to Die for Napoleon?</b></b><br /><br /><br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/Parry-330e4a163634f14f0f4a.jpg" border="0" alt="" /><br />
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<a href="https://www.xbox.com/en-US/games/store/valor-mortis/9p861v1542blhttps:/www.xbox.com/en-US/games/store/valor-mortis/9p861v1542bl" target="_blank"><b><i>Valor Mortis</i></b></a> is available today for XBOX Series X|S, XBOX on PC, Game Pass, and with support for XBOX Play Anywhere. We can’t wait to see the builds you create and the secrets you uncover.<br />
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	<b>Valor Mortis</b><br /><br />				<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9p861v1542bl" target="_blank">Get it now</a><br />
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		You served Napoleon. You died for Napoleon. You have risen for Napoleon.<br />
You are William, a soldier of the Grande Armée brought back from a battlefield grave. But the Europe you awaken to is not the one you sacrificed for. A mysterious plague now sweeps the continent, and you have been reborn with its corrupting power pulsing through your veins.<br />
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HARNESS CORRUPTED POWER<br />
Each death is a chance to grow stronger. Master a combat system of parries, dashes, and visceral finishers across a variety of weapons. Channel your power to enhance attacks and unlock new supernatural abilities to inflict upon your enemies. <br />
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SECRETS LITTER THE BATTLEFIELD<br />
Navigate a 19th-century alternate history where the costs of endless war have corrupted the landscape. Use your newfound mobility to outmaneuver the plague-ridden abominations of Napoleon’s Eternal Guard and uncover environmental secrets that may increase your chances of survival.<br />
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UNCOVER A HORRID CONSPIRACY<br />
Witness a compelling story where historical figures and realities intertwine with elements of horror and the supernatural. Explore beyond the dark corners of the world to discover the truth behind the plague and your unholy resurrection. <br />
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The post <a href="https://news.xbox.com/en-us/2026/10/13/valor-mortis-tips-and-tricks-to-survive-the-crimson-plague/" target="_blank">Valor Mortis: Tips and Tricks to Survive the Crimson Plague</a> appeared first on <a href="https://news.xbox.com/en-us" target="_blank">XBOX Wire</a>.<br />
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<a href="https://news.xbox.com/en-us/2026/10/13/valor-mortis-tips-and-tricks-to-survive-the-crimson-plague/" target="_blank">More...</a>]]></content:encoded>
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			<title>Your Raw Fury Backlog on XBOX Is About to Get a Lot Bigger</title>
			<link>https://totalgamingnetwork.com/feeds/3546982-your-raw-fury-backlog-on-xbox-is-about-to-get-a-lot-bigger</link>
			<pubDate>Tue, 13 Oct 2026 14:30:43 GMT</pubDate>
			<description>We hope you’ve cleared some space in your backlog, because there are a lot of Raw Fury games heading your way on XBOX. From getting lost with friends...</description>
			<content:encoded><![CDATA[<br />
We hope you’ve cleared some space in your backlog, because there are a lot of Raw Fury games heading your way on XBOX. From getting lost with friends in the mysterious depths of <i>Deep Dish Dungeon</i>, to collecting and fusing monsters in <i>Cassette Beasts 2002</i>, solving a supernatural mystery in <i>The Seance of Blake Manor</i>, and building a rather questionable theme park in <i>My Cannibal Family</i>, there’s plenty to look forward to. And that’s before we even get to what’s next for Kingdom. <br />
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So, strap into your seat and let’s take a look at what Raw Fury is bringing to XBOX.<br />
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<b><b>Deep Dish Dungeon</b></b><br /><br /><br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/DeepDishDungeon_Keyart-6c13b3b3cf7a16fc3c0b.jpg" border="0" alt="" /><br />
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What if a dungeon was something to connect with, rather than just another place to loot?<br />
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That question sits at the heart of <i>Deep Dish Dungeon</i>. We’ve all played the hero who ventures into the sacred ruins of an ancient exotic civilization, steals all its treasures, and escapes just as collapses behind them. We’ve seen this story so many times, but what if we approached it differently? We wanted to turn that familiar idea into its head.<br />
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That’s where <i>Deep Dish</i> <i>Dungeon</i> started.<br />
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Instead, <i>Deep Dish Dungeon</i> asks you to build a deeper connection with the dungeon, learn its history, understand its mysteries, and slowly become part of its world.<br />
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You can venture into the dungeon alone or alongside up to two friends, gathering resources, cooking meals, crafting equipment, building your camp, and discovering new paths through its interconnected depths.<br />
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But most importantly, there’s no hand-holding here. There’s no map telling you where to go, no quest markers, and no one explaining every little secret. Getting lost, experimenting, sharing discoveries with friends and the internet, and figuring things out by yourself is where real fun happens.<br />
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Pay attention, listen to the dungeon, and you might be surprised by what you find. You can play <i>Deep Dish Dungeon</i> on XBOX Series X|S, XBOX on PC, and Game Pass today!<br />
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<b>Cassette Beasts 2002</b><br /><br /><br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/CassetteBeasts2002_Keyart-cee22c36abe8fdaee0e2.jpg" border="0" alt="" /><br />
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Ready to rewind to the early noughties? <i>Cassette Beasts 2002</i> is coming to XBOX Series X|S and XBOX on PC in March 2027.<br />
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Set in a nostalgic take on 2000s London, you’ll record, battle, and transform into 250+ beasts as you unravel the plans of a mysterious occultist threatening the worlds of man and beasts.  And did we mention you can combine any two monsters together?<br />
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Want to see more? Keep an eye out for the upcoming <i>Cassette Beasts</i> Showcase which will be officially announced in October, where we’ll reveal much more about the follow-up to the original Cassette Beasts!<br />
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<b>Séance of Blake Manor</b><br /><br /><br />
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A guest has disappeared. Nobody seems to have noticed. And in two days, a séance is scheduled to take place. The Séance of Blake Manor brings its supernatural mystery to XBOX Series X|S, XBOX on PC and Game Pass on October 27.<br />
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Set in 1897 Ireland, you’ll step into the shoes of investigator Declan Ward and travel to the remote Blake Manor to uncover what’s going on there.  Explore the manor, subtly interrogate your fellow guests, and bear witness to many mysteries and otherworldly occurrences. Gather evidence, consider motives, and piece everything together using your mind map to make deductions, and perhaps you’ll be able to uncover a culprit.<br />
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<b>Kingdom III</b><br /><br /><br />
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Earlier this year, we announced <i>Kingdom III: Rising Realms</i> during the Xbox Gamescom Showcase, and you got your first glimpse of its shattered realms in an early gameplay preview.<br />
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This time, you adventure through a fabled world, riddled with myths and creatures, as you prepare to face your greatest threat yet: the Greed King. New strategic options, including powerful Elite units and your home base castle (more on that soon!) give you more ways to play, alone or with friends.<br />
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Kingdom III: Rising Realms</i> will arrive on XBOX Series X|S and XBOX on PC in 2027.<br />
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<b>Kingdom Two Crowns: Pharaoh Lands</b><br /><br /><br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/KingdomTwoCrownsPharaohLands_KeyArt-55318138306e9340a59c.jpg" border="0" alt="" /><br />
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And that’s not all for the Kingdom! Before <i>Kingdom III: Rising Realms</i> arrives, a new adventure awaits in <i>Kingdom Two Crowns</i>.<br />
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Beneath a scorching sun, Pharaoh Lands takes you to Valley of the Kings for a new campaign set in ancient Egypt-inspired setting! Reclaim divine lands as you face new Greed, recruit a new troop type to defend your Kingdom, discover new mounts, and solve riddles to uncover the source of the chaos consuming these lands!<br />
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Pharaoh Lands is coming to XBOX this December<i>. Kingdom Two Crowns</i> is available XBOX Series X|S, XBOX on PC, and Game Pass.<br />
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<b>My Cannibal Family</b><br /><br /><br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/MyCannibalFamily_KeyArt-9ca40102c50d6a8fd132.jpg" border="0" alt="" /><br />
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Imagine this: you’ve just mutated into a flesh-eating monster. There’s nowhere else to turn – so what do you do? You lure people to your abandoned fairground, of course.<br />
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<i>My Cannibal Family</i> is a multiplayer monster simulator where you and up to three friends build your own deadly theme park of horror. By day, construct attractions and lure in unsuspecting visitors. By night, use stealth attacks and carefully placed traps to harvest your guests and feed your growing family of loveable mutants.<br />
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Does that sound appetising? Then check out the game when it launches next year on XBOX Series X|S and XBOX on PC.<br />
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<b>Raw Fury Games You Can Jump into Now</b><br /><br /><br />
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<b>Rivage</b><br /><br /><br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/Rivage_Keyart-3abbde07e5e2da7aa1b0.jpg" border="0" alt="" /><br />
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Wake up aboard the A.R.E.S, a research station trapped in a cosmic anomaly. Your crew is missing, something has gone terribly wrong, and your only way out is to start finding answers.<br />
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<i>Rivage</i> is a first-person puzzle adventure inspired by classic escape room games, set within a beautifully handcrafted space station filled with interconnected puzzles and mysteries. Explore your surroundings, find what is left of your crew, and solve the kind of puzzles that will haunt you until you solve them.<br />
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Can you uncover what happened and escape before the A.R.E.S becomes your tomb?<br />
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<i>Rivage</i> is available now on XBOX Series X|S and XBOX on PC.<br />
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<b>Monsters Are Coming</b><br /><br /><br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/MonstersAreComing_KeyArt-9d34e449c06672565bb4.jpg" border="0" alt="" /><br />
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Beware, <i>Monsters are Coming! </i>In this Tower-Survivor rogue-lite you protect an ever-moving city from unrelenting hordes. Build a city on wheels, gather resources, fortify your defenses, and watch your beautiful construction of death crushing your enemies.<br />
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And there’s even more chaos waiting. The latest DLC, Madness Builds, takes you into the Elemental Scrapyard alongside the Mad Scientist, a hero turning science into weaponized art, bringing new Town Halls, new relics, buildings, monsters and more to experiment with!<br />
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With Halloween approaching, the free Pumpkin Panic update has been quietly leaving a few spooky surprises behind since October 6….<br />
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Play <i>Monsters Are Coming! </i>today on XBOX Series X|S, XBOX on PC, and with XBOX Game Pass. Play it on both console and PC at no additional cost with XBOX Play Anywhere.<br />
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The post <a href="https://news.xbox.com/en-us/2026/10/13/raw-fury-publisher-xbox-update/" target="_blank">Your Raw Fury Backlog on XBOX Is About to Get a Lot Bigger</a> appeared first on <a href="https://news.xbox.com/en-us" target="_blank">XBOX Wire</a>.<br />
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<a href="https://news.xbox.com/en-us/2026/10/13/raw-fury-publisher-xbox-update/" target="_blank">More...</a>]]></content:encoded>
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			<title>Escape Academy 2: Back 2 School comes to PS5 on November 5</title>
			<link>https://totalgamingnetwork.com/feeds/3546981-escape-academy-2-back-2-school-comes-to-ps5-on-november-5</link>
			<pubDate>Tue, 13 Oct 2026 13:30:11 GMT</pubDate>
			<description>Hello Puzzlers and PlayStation fans! The team at Coin Crew Games is excited to share that Escape Academy 2: Back 2 School...</description>
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Hello Puzzlers and PlayStation fans! The team at Coin Crew Games is excited to share that <a href="https://store.playstation.com/search/escape%20academy%202%20back%202%20school" target="_blank">Escape Academy 2: Back 2 School</a> will be coming to PS5 on November 5. To celebrate, we are sharing some deep-dive information about what players can expect in this sequel that expands the first game from a more linear narrative to a whole new open-world campus. Of course, you can also expect couch or online co-op play available from the get go between the full campus, story and all of its puzzles.<br />
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		alt=&quot;Escape Academy 2: Back 2 School comes to PS5 on November 5&quot;<br />
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Whether you played the first game or not, Escape Academy 2: Back 2 School is open to everyone and represents a more fully-realized campus experience. We want the Academy to feel like a place players can get lost in, filled with characters, quests, secrets, and plenty of reasons to explore between escapes.<br />
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<a href="https://live.staticflickr.com/65535/55579327716_9abcf7df3d_6k.jpg" target="_blank"><img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://live.staticflickr.com/65535/55579327716_9abcf7df3d_6k.jpg" border="0" alt="" /></a><br />
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<b>Welcome (back) to campus</b><br /><br /><br />
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Our campus is broken up into several distinct sections, each filled to the brim with quests and puzzles for you to encounter throughout the journey. For this lesson, we’re sharing new details on the Headmaster’s Tower and Humanities Campus, which makes a more expanded return from the first game after [spoiler!] Quanty burned down the library in the first game.<br />
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The Headmaster’s Tower was one of the first spaces we worked on when designing the updated visuals in Escape Academy 2: Back 2 School and it inspired the most discussion about how to make a space feel truly “Academic” and further push the worldbuilding before expanding on each location’s unique identities. Players will get a sense of the Academy’s history more than ever with this area while still discovering plenty of playful and strange puzzles.<br />
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This also led us back to the Headmaster’s Office, which was the setting of our very first escape in the original Escape Academy. The location became our visual target as we began leveling up the art style for Escape Academy 2: Back 2 School. We hope players will see how we pushed the visual identity of the Academy further while still making it recognizable to returning players.<br />
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<a href="https://live.staticflickr.com/65535/55579327531_d268498a8e_4k.jpg" target="_blank"><img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://live.staticflickr.com/65535/55579327531_d268498a8e_4k.jpg" border="0" alt="" /></a><br />
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From concepts to being fully realized, the Humanities Campus has seen the most deviation from the first entry’s 2D map layout. It was a fun challenge designing this game to be more open world as we went through a lot of iteration with this area. At first, things felt too open, and we eventually found lots of new ways for players to engage with the area like interactable landmarks, side quests and escapes.<br />
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As the art director, one of my favorite parts of building the game has been making the world itself part of the experience. Puzzles aren’t strictly limited to rooms anymore. This campus itself will reward you for staying curious.<br />
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Because part of the Humanities Campus had to be rebuilt after the first game’s story, I expanded on the classical architecture inspiration from the original game’s library design. Compared to the rough and gritty industrial vibes of the Science Campus, or the colorful Arts Campus, I wanted to give this area a cozier feel, that might encourage a quiet coffee break or a philosophical puzzle discussion amongst students, while still inspiring some sense of mystery and discovery between its faculty offices, classrooms and library. <br />
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You won’t have access to the Humanities Campus right away, but you’ll catch glimpses of it often with a striking keyhole-shaped fountain that can be seen across some of the best sightseeing spots on campus for you and the other students. This is intentional as we designed the campus itself to be its own living, breathing puzzle for you to unravel; we want exploration to feel as rewarding as puzzle-solving. Our hope is to create moments where players see something interesting before they understand how to reach it.<br />
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We also hid a lot of keyhole embellishments all around the Academy, see if you can find them all.<br />
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That’s all for today’s lesson. The team and I are thrilled to be bringing Escape Academy 2: Back 2 School back to PlayStation fans around the world when the game launches for PlayStation 5 on November 5. We can’t wait for players to explore the Academy, uncover its secrets, meet new and returning faces, and discover that there’s much more to this school than meets the eye.<br />
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Stay tuned for more updates about the game.<br />
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<a href="https://blog.playstation.com/2026/10/13/escape-academy-2-back-2-school-comes-to-ps5-on-november-5/" target="_blank">More...</a>]]></content:encoded>
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			<title>Helldivers 2: Scope of Authority Premium Warbond launches Oct 20</title>
			<link>https://totalgamingnetwork.com/feeds/3546980-helldivers-2-scope-of-authority-premium-warbond-launches-oct-20</link>
			<pubDate>Tue, 13 Oct 2026 13:30:11 GMT</pubDate>
			<description>Picture this: A chilly autumn breeze ripples through the forest as a battalion of Automatons amble towards an outpost. They move together like cogs...</description>
			<content:encoded><![CDATA[<br />
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Picture this: A chilly autumn breeze ripples through the forest as a battalion of Automatons amble towards an outpost. They move together like cogs in a larger wheel, chanting in their electric tongues as they march, when a peal of thunder breaks their mechanical trance.<br />
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But it’s not thunder. It’s you, Helldiver– Liberty’s sharpest shooter taking aim from inside the tree line, busting them down to bolts and puddles of bubbling oil.<br />
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		alt=&quot;Helldivers 2: Scope of Authority Premium Warbond launches Oct 20&quot;<br />
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On October 20, the Ministry of Defense will authorize deployment of the Scope of Authority Premium Warbond* – the next leap forward in long-range and clandestine combat solutions to guarantee your squad never misses the mark.<br />
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<b><b>Weapons &amp; Stratagems</b></b><br /><br /><br />
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<b>The R-40 Sightliner bolt-action sniper rifle</b> | The best sniper knows the balance of stability and power is a delicate one, and a primary sniper rifle that can balance both is a tall order. After extensive research and trials in the Ministry of Defense, they have developed an elegant solution: The R-40 Sightliner bolt-action sniper rifle. Your trusty sidekick with the eagle eyes, the Sightliner can provide powerful armor piercing rounds <i>and</i> long-range precision.<br />
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<b>P-44 Mist</b> | The perfect companion to the exactitude of a sniper rifle primary is something that can provide that same steadfastness with the speed and versatility of a pistol. That brings us to the purpose-built P-44 Mist, a one-handed machine pistol designed for a compact carry. If the enemy closes in on you, carve a path out with the help of the P-44!<br />
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<b>AMW-20 Apex</b> | As we have faced larger and more heavily-armored foes, we have responded by making a more powerful and armor-penetrating, backpack-fed, colossal anti-materiel rifle featuring assisted reload: the AMW-20 Apex. The Apex is far from subtle, but there is not much in the galaxy that could survive an assault from it.<br />
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<b>LAS-44 Nova </b>| For the advanced tech-loving teams, there is a new entry to the LAS series of energy weapons: the LAS-44 Nova! This sleek rifle has the luxury of infinite ammo provided by weapons of its type, but it fires a high-precision non-explosive thermal projectile after a short charge cycle. A new optimization routine designed specifically for better cooldown performance means your rifle will be firing longer after all targets have been eliminated.<br />
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<b>G-11 Caltrops</b>  | When thrown, the G-11 Caltrops scatters a wide field of proximity-detonated submunitions that slow and stun foes, making them easier to get in your sights.<br />
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<b><b>Armors, passive, and more</b></b><br /><br /><br />
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Long distance shooters know better than anyone how much time you spend in the cover of nature to get your shot. That’s why the SS-33 Mimetic Marshal light armor is inspired by old-fashioned ghillie suits without sacrificing on modern tactical polish. Utilizing state-of-the-art light-diffusing netting and adaptive fiber technology, the Mimetic Marshall, and the coordinating Mimetic Mesh cape and player card, will let you blend into your surroundings while keeping you light enough on your feet to move in on your mark.<br />
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If your tactical approach mixes in more forward marching than camping in the bushes, the SS-15 Focal Point medium armor can round out the edges of your loadout with integrated adaptive camouflage and cutting-edge optics in a stylish asymmetrical visor. The Focal Point armor looks best paired with the Boundary Banner cape and player card.<br />
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No matter which one you choose for the job, both armors are equipped with the Stationary Shroud passive, which reduces weapon sway and detection range by mimicking foliage concealment while in the crouched or prone position. Crouch down and watch as your Helldiver disappears into the wilderness around you: the perfect cover.<br />
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Along with the impressive stratagems, weapons, and armors, you’ll also get the Manual Ballistic Projection emote and a new title to claim to demonstrate your prowess as a distance shooter: <i>Longshot</i>.<br />
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<a href="https://live.staticflickr.com/65535/55579062591_1e24aa416f_4k.jpg" target="_blank"><img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://live.staticflickr.com/65535/55579062591_1e24aa416f_4k.jpg" border="0" alt="" /></a><br />
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Helldivers, your scope of authority has just been widened – time to set your sights on enemies of Managed Democracy once and for all. The Scope of Authority Premium Warbond launches October 20!<br />
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*<i>Requires base game, Super Credits and game progression to unlock.</i><br />
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<a href="https://blog.playstation.com/2026/10/13/helldivers-2-scope-of-authority-premium-warbond-launches-oct-20/" target="_blank">More...</a>]]></content:encoded>
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			<title>Squadron 42 is Coming to Steam</title>
			<link>https://totalgamingnetwork.com/3546962-squadron-42-is-coming-to-steam</link>
			<pubDate>Tue, 13 Oct 2026 00:09:04 GMT</pubDate>
			<description>You know... eventually. 
   
 Cloud Imperium Games put up a Steam store page for Squadron 42, the cinematic, single-player sci-fi action game set in...</description>
			<content:encoded><![CDATA[<b>You know... <i>eventually</i>.</b><br />
  <div class="img_align_center_wrapper"><a href="filedata/fetch?id=3546963&amp;d=1791849939" class="bbcode-attachment"  ><img itemprop="image" alt="Key art for &quot;Squadron 42&quot; showing the large cast of notable actors and the characters they play set over a scene of a deep space arrangement of war ships." title="Squadron 42" data-attachmentid="3546963" width="1000" height="563" data-align="center" border="0" src="filedata/fetch?id=3546963&amp;d=1791849939&amp;type=large" data-fullsize-url="filedata/fetch?id=3546963&amp;d=1791849939" data-thumb-url="filedata/fetch?id=3546963&amp;d=1791849939&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="Squadron 42" class="bbcode-attachment align_center js-lightbox bbcode-attachment--lightbox" /></a></div><br />
 Cloud Imperium Games put up a Steam store page for Squadron 42, the cinematic, single-player sci-fi action game set in the Star Citizen universe. The <a href="https://store.steampowered.com/app/4045720/Squadron_42/?curator_clanid=7857" target="_blank">Steam page for Squadron 42</a> allows fans to add the game to their Steam Wishlists ahead of the <i>planned</i> Q2 2027 release window.<br />
<br />
This Steam release seems aimed at those who maybe haven't yet bought into the Star Citizen universe yet and are only looking for a sci-fi action title. I believe there was a time where a bunch of the available ship packs for Star Citizen also included access to Squadron 42 (once it was made available). Hell, even the $1 ship and game bundle I managed to snag back in 2014 included promised access to Squadron 42. I don't know if they still do that or not these days, so there's probably a whole bunch of people who want Squadron 42 that missed out on those earlier offers.<br />
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Anyway, Squadron 42 is a big space, sci-fi action-adventure game with an impressive cast of actors. Look for its release or a new delay announcement at some point in Q2 2027.<br />
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<div class="bbcode_container">
	<div class="bbcode_quote">
		<div class="quote_container">
			
			<div class="bbcode_quote_container b-icon-fa b-icon-fa--24 fa-solid fa-quote-left"></div>
			
				The year is 2945, and the United Empire of Earth stands on the verge of collapse as threats from outlaws and hostile alien forces emerge from the darkest reaches of space. Players enlist as a rookie in the UEE Navy, embarking on a dangerous journey that will take them from a recruit to the heart of a galactic war. Stationed aboard a massive capital ship, they’ll live and work alongside a dynamic crew, forge relationships, and face the sacrifices and split-second decisions that will shape their path forward as they earn their place, their rank, and their legacy.<br />
<br />
Combining monumental-scale set pieces with an intimate, character-driven narrative, Squadron 42 moves seamlessly between intense space combat, ground operations, and quieter moments with the people behind the fight. Every mission brings new challenges, with players relying on skill, strategy, and quick thinking as they bravely stand against the forces threatening the Empire’s future.<br />
<br />
<b>A Blockbuster Cast Takes Center Stage</b><br />
Squadron 42 features an acclaimed ensemble of film and television talent, including Mark Hamill, Gary Oldman, Gillian Anderson, Ben Mendelsohn, Henry Cavill, Andy Serkis, John Rhys-Davies, Jonathan Bailey, Mark Strong, Alix Wilton Reagan, Ben Mendelsohn, Damson Idris, Liam Cunningham, Jane Perry and more. Through full performance capture, the cast brings the game’s crew, allies, and adversaries to life, grounding an expansive science-fiction adventure in nuanced performances and relationships that drive its story.<br />
<br />
As opposed to simply existing within cinematics, these performances are also woven directly into the gameplay, making players active participants in the unfolding drama.<br />
<br />
<b>A New Perspective on the Star Citizen Universe</b><br />
Set in the same universe as Star Citizen, Cloud Imperium Games’ massively multiplayer online space experience where millions of players live out their science-fiction dreams, Squadron 42 tells a standalone, single-player story from the perspective of a rookie UEE Navy recruit. While Star Citizen offers players an evolving universe to explore, Squadron 42 delivers a focused narrative adventure, following one character’s journey through a galaxy on the brink of war.<br />
<br />
Players will journey from capital ships and bustling space stations to remote frontier outposts and active combat zones, encountering diverse characters and challenges that will help define the kind of hero they become.<br />
<br />
<b>From the Cockpit to the Front Lines</b><br />
The journey in Squadron 42 extends well beyond the pilot’s seat. Players will engage in high-speed dogfights among the stars, take on ground-based combat operations, survive devastating battles, and confront situations that demand more than firepower alone.<br />
<br />
Whether maneuvering through a space battle, stealthily moving through an enemy-held location, or making a critical decision alongside fellow crew members, players will experience the story firsthand through a mix of action, exploration, and interactive cinematic sequences. Together, these elements pair the scale of a space epic with the personal stakes of a story about the people fighting to survive it.<br />
<br />
<b>Built for a New Kind of Cinematic Experience</b><br />
Powered by StarEngine, Cloud Imperium Games’ proprietary technology, Squadron 42 combines highly detailed environments, expansive spaces, realistic characters, and seamless transitions between cinematic storytelling and interactive gameplay. Developed in-house over years of technological innovation, StarEngine creates a richly realized universe in which players don’t simply watch the story unfold – they take an active role in shaping the experience.
			
		</div>
	</div>
</div>]]></content:encoded>
			<category domain="https://totalgamingnetwork.com">News</category>
			<dc:creator>Shawn Zipay</dc:creator>
			<guid isPermaLink="true">https://totalgamingnetwork.com/3546962-squadron-42-is-coming-to-steam</guid>
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			<title>Stupid Never Dies Dev Diary Talks About Art</title>
			<link>https://totalgamingnetwork.com/3546950-stupid-never-dies-dev-diary-talks-about-art</link>
			<pubDate>Mon, 12 Oct 2026 23:05:22 GMT</pubDate>
			<description><![CDATA[Putting the &quot;style&quot; in visual style. 
   
 Hiroyuki Kobayashi, the producer of Stupid Never Dies, takes you behind the scenes to discuss the game's...]]></description>
			<content:encoded><![CDATA[<b>Putting the &quot;style&quot; in visual style.</b><br />
  <div class="img_align_center_wrapper"><a href="filedata/fetch?id=3546951&amp;d=1791845431" class="bbcode-attachment"  ><img itemprop="image" alt="Key art for the video game &quot;Stupid Never Dies,&quot; featuring five stylized characters posing inside a shopping mall." title="Stupid Never Dies" data-attachmentid="3546951" width="1000" height="563" data-align="center" border="0" src="filedata/fetch?id=3546951&amp;d=1791845431&amp;type=large" data-fullsize-url="filedata/fetch?id=3546951&amp;d=1791845431" data-thumb-url="filedata/fetch?id=3546951&amp;d=1791845431&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="Stupid Never Dies" class="bbcode-attachment align_center js-lightbox bbcode-attachment--lightbox" /></a></div><br />
 Hiroyuki Kobayashi, the producer of Stupid Never Dies, takes you behind the scenes to discuss the game's unique visual style. Stupid Never Dies is an upcoming &quot;pop-punk action-RPG&quot; from GPTRACK50, set for release on October 21 on <a href="https://store.playstation.com/en-us/product/HP7588-PPSA28050_00-MAIN000000000000" target="_blank">PlayStation 5</a> and <a href="https://store.steampowered.com/app/4880100/Stupid_Never_Dies_First_Bite_Demo/https://store.steampowered.com/app/4880100/Stupid_Never_Dies_First_Bite_Demo/" target="_blank">Steam</a>.<br />
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A demo is also currently available on both platforms. <hr class="previewbreak" /><br />
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				GPTRACK50 wanted to create a visual style that stood out from the crowd, much like the game’s protagonist, Davy – nothing too polished, but rebellious, emotional, impactful, and something that leaves a lasting impression. The team drew upon their neo pop punk theme using colours and styles that tied into the nostalgic feel of that sound. Weaving together a hand-drawn style to 3D models through carefully constructed linework and shadows, and blending classically familiar with modern elements to create something that felt dynamic and hand-crafted.<br />
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Over Technology (OT) is a core mechanic to Davy’s – and his enemies – arsenal, so integrating it organically into the monster designs was key. To make enemy power easily identifiable by the player, the more powerful the enemy, the more dangerous the dungeon, the more menacing the visuals become.<br />
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Since the story is from Davy’s perspective, the team wanted to make the player feel immersed in his mind. It was decided that the UI, and other visual details should look as if they were things that Davy would have lying around, or drawn by himself<br />
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<b>About Stupid Never Dies</b><br />
Developed by GPTRACK50, Stupid Never Dies delivers a single-player 3D action RPG experience unlike anything you’ve played before.<br />
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Set in a monster-ruled otherworldly dungeon, Stupid Never Dies puts you in control of Davy, a timid zombie living at the very bottom of monster society. Defeat enemies, level up, and collect strange items to grow stronger on your quest to bring Julia, a frozen human girl, back to life. Steal enemy abilities, customize your undead body with bizarre upgrades, and experience fast-paced combat packed with innovation.<br />
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<b>Key Features of Stupid Never Dies:</b><ul><li>Fight Like a Zombie: The best defense is a good offence, according to Davy. Relentlessly attack enemies with reckless abandon – zombies don’t need to dodge if they can’t feel a punch! And with a flexible enemy targeting system, Davy can fight the hoards of enemies coming at him from every direction freely without being tied to a single target, keeping KOM’s army on their toes.</li>
<li>Blazing Fast Growth: What if you could play a 30+ hour ARPG but reach max level in just 30 minutes? Drawing inspiration from aspects of roguelike mechanics, every dungeon dive starts with Davy at level 1 but enemies defeated across previous dives increase growth rate – and XP gain – exponentially, resulting in a faster, more intense experience.</li>
<li>Eat Your Enemies: A zombie’s most famous attack is his chomp. With “Style Eat”, Davy not only repairs any damage his deathly body has taken, but absorbs the powers of whatever enemy he eats – werewolves, harpies, vampires, and more. With over 11 styles to devour, Davy can become the ultimate monster-munching machine!</li>
<li>(Body) Hack the Planet: Collect powerful Over Technology from each dive and visit Acelino’s shop to hack Davy’s body, modifying his arms, legs and head to unlock devastating powers.</li>
<li>Stupidity Beyond Belief: Interdimensional toilets, a robot vacuum cleaner you can ride, a bizarre cast of loveable characters, and a love story for the ages – there’s never a dull moment in Stupid Never Dies!​</li>
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</div>]]></content:encoded>
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			<title>Get the Shattered Relay Weapon Blueprint in Call of Duty: Mobile as a Call of Duty: Modern Warfare 4 Pre-order Bonus</title>
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			<pubDate>Mon, 12 Oct 2026 19:00:44 GMT</pubDate>
			<description>The post Get the Shattered Relay Weapon Blueprint in Call of Duty: Mobile as a Call of Duty: Modern Warfare 4 Pre-order Bonus...</description>
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			<title>Team Fortress 2 Update Released</title>
			<link>https://totalgamingnetwork.com/feeds/3546947-team-fortress-2-update-released</link>
			<pubDate>Mon, 12 Oct 2026 19:00:44 GMT</pubDate>
			<description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:...</description>
			<content:encoded><![CDATA[An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<ul><li>Added 'No Grenades' style for the General's Greatcoat</li>
<li>Fixed regression in the Sandwich Diner war paint</li>
<li>Fixed an exploit where the Dragon's Fury could crash the server</li>
<li>Updated the in-game item importer to support the Medic's backpack bodygroup</li>
<li>Updated the style names for The Damage Dealer</li>
<li>Updated the Flor de Muerto Unusual effect to fix to fix clutter issues</li>
<li>Updated the Electric Impulse Unusual effect to fix visibility issues</li>
<li>Updated the Hat of Undeniable Wealth and Respect to fix missing BLU skin and low-res materials</li>
<li>Updated koth_sawmill_event<ul><li>Added new portals that spawn for the team that loses the point in their own respawn room in an attempt to help them (suggestion by Dewill)</li>
<li>Fixed RED teleport spawn being unusable by clients</li>
<li>Fixed random particles not working on cap</li>
<li>Fixed eyes under point not moving around</li>
<li>Fixed clipping on roof near RED spawn</li>
<li>Fixed damage numbers for kill zone in underworld</li>
<li>Changed some overlays</li>
<li>Minor Luxel optimization</li>
</ul></li>
<li>Updated koth_trainsawlaser<ul><li>Improved overall map performance</li>
<li>Slightly lowered respawn times</li>
<li>Added missing nobuilds to rooftops (thanks Mr. Happy Face!)</li>
<li>Added nobuilds under stairs on each side of the map</li>
<li>Updated some particle effects</li>
<li>Marked some less important particles as weather effects, which allows them to be turned off for improved performance</li>
<li>Fixed being able to shoot through balcony railings (thanks Casapillar!)</li>
<li>Fixed stuck-in-floor bug on train that falls just outside of spawn</li>
<li>Fixed floating light outside of map (thanks orizyre!)</li>
<li>Fixed vphysics spam in console</li>
</ul></li>
<li>Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods<ul><li>Fixed Zombie ability icons sometimes turning into a white line between level changes</li>
<li>Fixed &quot;Heal&quot; ability icon creating a gray line on the screen</li>
</ul></li>
<li>Updated zi_murky (additional changes)<ul><li>Removed nobuilds from rooftops</li>
<li>Fixed missing human spawn triggers</li>
</ul></li>
<li>Updated zi_blazehattan, zi_devastation_final1, zi_sanitarium, and zi_woods (additional changes)<ul><li>More clipping and trigger fixes</li>
</ul></li>
</ul><br />
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			<title>Colorbound Explores Aymara Culture Through Color, Music, and a Heartfelt Story</title>
			<link>https://totalgamingnetwork.com/feeds/3546946-colorbound-explores-aymara-culture-through-color-music-and-a-heartfelt-story</link>
			<pubDate>Mon, 12 Oct 2026 18:00:08 GMT</pubDate>
			<description>Summary 
 
 Puzzle-platformer using color for progression. 
 The developers used color and music to celebrate the culture of Chile. 
 Out now on XBOX...</description>
			<content:encoded><![CDATA[<br />
<b>Summary</b><br /><br /><ul><li>Puzzle-platformer using color for progression.</li>
<li>The developers used color and music to celebrate the culture of Chile.</li>
<li>Out now on XBOX Series X|S.</li>
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<i><a href="https://www.xbox.com/en-US/games/store/colorbound/9mv6sz71ggjt" target="_blank">Colorbound</a></i> is a puzzle-platformer in which you play as Anku, a boy who lives in the mountains of Chile with his grandmother. His grandfather, Eloy, has passed away, and Anku and his grandmother remember the color Eloy brought to their lives through his music. Panpipe Studio turns this idea into reality, using color and music to amplify its story of love, loss, and family.<br />
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The game began as a concept created for the Latin American Games Showcase Game Jam in 2025, inspired by the theme, “What the eyes don’t see, the heart doesn’t feel.” Players see this idea echoed almost immediately in the hints offered throughout the game: “If you can’t see it, it can’t affect you.” What started as an exploration of light and shadow developed into a pastel-hued platforming adventure. But color extends beyond <i>Colorbound</i>’s mechanics—it becomes a representation of Andean culture, the culture that the game’s developer, Isaías Arrué, wanted to celebrate.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/2026-06-18-15-03-27-2115e1b70871f7c48bd2.jpg" border="0" alt="" /><br />
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While the name of the game is <i>Colorbound</i>, music forms a vital part of its identity as well. The panpipe (<i>la zampoña</i>, as it’s called in the game) is the item Anku collects to begin his journey, and it’s also the object that sparks the reunion at the heart of the story. It’s a well-known instrument in Andean folk music, making <i>la zampoña</i> the perfect connection between the game’s use of color and its music. Together, the two create much of the magic of <i>Colorbound</i>.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/2026-06-18-15-00-22-58744e3c8fdeb8d3b599.jpg" border="0" alt="" /><br />
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Anku’s story is ultimately one of joy, even as it explores themes of loss, and the developer evokes that sense of joy through color and music alike. The pastel palette, inspired by watercolor, is meant to create a cozy sense of nostalgia, while the music immerses players in the lives of Anku and his grandfather and evokes the atmosphere of the Andean region. Music was an inspiration for <i>Colorbound</i>, and it’s our hope that the game will inspire players to learn more about the Aymara culture featured in it.<br />
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<i><a href="https://www.xbox.com/en-US/games/store/colorbound/9mv6sz71ggjt" target="_blank">Colorbound</a></i> is a colorful tribute to the culture of the Andes, but at its core, its themes appeal to all players: a story of family that reminds us that even after someone is gone, the color they brought into our lives can remain.<br />
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		<a href="https://www.microsoft.com/en-us/store/apps/9mv6sz71ggjt" target="_blank"><br />
			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.21015.13794004821354326.8502a05e-8f86-4d7a-8478-db72bf81d91a.3900c10d-87fb-4132-adcd-c4a47ef39eae?w=400&amp;h=600" border="0" alt="" /><br />
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	<b>Colorbound</b><br /><br />				<br />
						Whitethorn Games<br />
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			★★★★★<br />
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				$14.99<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9mv6sz71ggjt" target="_blank">Get it now</a><br />
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		Bring the world around you to life with the power of color in Colorbound, a vibrant palette-platformer. Join Anku on a heartfelt journey to reunite his late grandfather’s band by using color to shape the world around you. As you journey, you’ll solve puzzles, uncover secrets, and help a family of musicians come together one last time.<br />
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A Farewell Tour For Your Grandfather<br />
Anku’s grandfather was a beloved musician to his people, but his band has long since scattered. Now, with only memories and a special gift, Anku must journey across diverse landscapes to find the missing musicians, reignite their passions, and give his grandfather the farewell he deserves. Along the way, you’ll use color to brighten the canvas, turning obstacles into opportunities, and puzzles into music!<br />
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Change Colors to Change The World<br />
In Colorbound, you will collect colors onto your palette which can be used to overcome logic and light platforming puzzles. From lush forests to forgotten cities, Colorbound’s overworld offers a variety of mind-bending puzzles that span a variety of locations and aesthetics.<br />
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Finding Balance<br />
Not all colors behave the same way. Some may be lighter, allowing objects to float away once painted, while other colors are heavier and may drop down. Using this to your advantage can help Anku cross the treacherous terrain to reach his destination.<br />
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Rooted in Culture<br />
Colorbound draws inspiration from the Aymara culture of the Andes, blending traditional music and art styles with an indie-gem-inspired puzzle platformer experience. Informed by Panpipe Studio’s Chilean culture and heritage, Colorbound celebrates the rich culture of South America while delivering a universal story of love, loss, and the power of art.	<br />
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The post <a href="https://news.xbox.com/en-us/2026/10/12/colorbound-explores-aymara-culture/" target="_blank">Colorbound Explores Aymara Culture Through Color, Music, and a Heartfelt Story</a> appeared first on <a href="https://news.xbox.com/en-us" target="_blank">XBOX Wire</a>.<br />
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			<title>Official PlayStation Podcast Episode 550: Now This is Podcasting</title>
			<link>https://totalgamingnetwork.com/feeds/3546944-official-playstation-podcast-episode-550-now-this-is-podcasting</link>
			<pubDate>Fri, 09 Oct 2026 20:00:24 GMT</pubDate>
			<description>Email us at PSPodcast@sony.com! 
 
 
 
Subscribe via Apple Podcasts...</description>
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<b>Email us at <a href="mailto:PSPodcast@sony.com">PSPodcast@sony.com</a>!</b><br /><br /><br />
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<i>Subscribe via <a href="http://itunes.apple.com/us/podcast/official-playstation-blogcast/id483223024?mt=2" target="_blank">Apple Podcasts</a>, <a href="https://open.spotify.com/show/5TKjBWPgeb96EpWIDVsjF1" target="_blank">Spotify</a>, or <a href="https://traffic.libsyn.com/playstation/Episode_550.mp3" target="_blank">download here</a></i><br />
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Hey, y’all! O’Dell and Kristen are back this week to talk about games we recently wrapped up, our newest adventures, and check in on listener letters (email us a <a href="mailto:pspodcast@sony.com">pspodcast@sony.com</a>). Plus, Jim and Gillen return to interview Fuse Games co-founder Matt Webster and Creative Director Kieran Crimmins about the recent launch of Star Wars: Galactic Racer.<br />
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<b>Stuff We Talked About</b><ul><li>Next week’s release highlights:<ul><li>Valor Mortis | PS5 (October 13)</li>
<li>Planet Zoo 2 | PS5 (October 13)</li>
<li>Warhammer 40,000: Boltgun 2 | PS5 (October 14)</li>
<li>The Witch’s Bakery | PS5 (October 14)</li>
<li>Ratatan | PS5 (October 14)</li>
<li>Bluey’s Happy Snaps | PS5 (October 15)</li>
<li>Castlevania: Belmont’s Curse | PS5 (October 15)</li>
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<a href="https://blog.playstation.com/2026/10/05/everything-you-need-to-know-about-dmz-mode-in-call-of-duty-modern-warfare-4/" target="_blank">Call of Duty: Modern Warfare 4 DMZ deep dive</a>  —  Get all the details on the returning extraction mode coming to the latest entry when the game launches on October 23. Learn the tactics you need for a successful run and how to use your Forward Operating Base and other tools.<br />
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<a href="https://blog.playstation.com/2026/10/06/warhammer-survivors-launches-november-10-new-characters-revealed/" target="_blank">Warhammer Survivors arrives November 10</a> — Check out new characters like Morvenn Vahl and the unique ways you can take out endless hordes of enemies in this unexpected crossover. <br />
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<b>The Cast</b><br /><br /><br />
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<a href="https://blog.playstation.com/author/oharmonjr/" target="_blank">O’Dell Harmon Jr.</a> – Content Communications Specialist, SIE<br />
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<a href="https://blog.playstation.com/author/ktitus" target="_blank">Kristen Zitani</a> – Content Communications Manager, SIE<br />
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Thanks to <a href="http://dormilon-music.com/" target="_blank">Dormilón</a> for our rad theme song and show music.<br />
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<i>[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]</i><br />
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			<title><![CDATA[Dragon's Dogma 2: Dark Arisen Expansion Released]]></title>
			<link>https://totalgamingnetwork.com/3546923-dragon-s-dogma-2-dark-arisen-expansion-released</link>
			<pubDate>Fri, 09 Oct 2026 18:34:02 GMT</pubDate>
			<description><![CDATA[Tons of new content releases alongside Title Update 4.0. 
   
 The Dark Arisen expansion for Dragon's Dogma 2...]]></description>
			<content:encoded><![CDATA[<b>Tons of new content releases alongside Title Update 4.0.</b><br />
  <div class="img_align_center_wrapper"><a href="filedata/fetch?id=3546924&amp;d=1791570685" class="bbcode-attachment"  ><img itemprop="image" alt="Some Cthulu looking floating eye with a bunch of tentacles." title="Dragon&#39;s Dogma 2: Dark Arisen" data-attachmentid="3546924" width="1000" height="563" data-align="center" border="0" src="filedata/fetch?id=3546924&amp;d=1791570685&amp;type=large" data-fullsize-url="filedata/fetch?id=3546924&amp;d=1791570685" data-thumb-url="filedata/fetch?id=3546924&amp;d=1791570685&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="Dragon&#39;s Dogma 2: Dark Arisen" class="bbcode-attachment align_center js-lightbox bbcode-attachment--lightbox" /></a></div><br />
 The <a href="https://www.dragonsdogma.com/2da/en-us/" target="_blank">Dark Arisen expansion for Dragon's Dogma 2</a> is now widely available. Players will adventure throughout the northern region of Norgan to try to unravel the secrets of the undying Fallen Dragon. New weapons, new abilities, new Lost Rites Dungeon Challenges, and plenty more await.<br />
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Title Update 4.0 adds a new Hard Mode, official support for Enhanced PSSR on PlayStation 5 Pro, FSR 3 Frame Generation, DLSS 4.5 Dynamic Multi Frame Generation, quality-of-life improvements, and new official Pawns.<br />
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				Dragon’s Dogma 2: Dark Arisen summons the Arisen to the long-abandoned Northern region of Norgan, an entirely new in-game region where they must join forces with the enigmatic Eir and unravel the secrets of the undying Fallen Dragon. Throughout their journey, the Arisen must unearth and appraise forgotten relics to unlock powerful new weapons and abilities. The expansion also introduces 12 Lost Rites Dungeon Challenges. These freshly uncovered dungeons house trials designed by the Pathfinder to test the Arisen’s prowess and recover rare equipment once held by past Arisen that now lay dormant. Arisen looking to tailor their appearance will also gain access to a suite of new options added to the game’s versatile Character Creator, including new hairstyles and tattoos.<br />
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In anticipation of the Dark Arisen Expansion, Dragon’s Dogma 2 has received multiple free Title Updates to aid Arisen who have already begun their journey. The June 9th Title Update made fast travel more accessible with the addition of the reusable Eternal Ferrystone alongside other quality-of-life adjustments, and the September 1st Title Update introduced framerate improvements, extra save slots, and an expanded number of assignable weapon skills for combat. Arisen can get a head start on testing out the new customization options coming with the Dark Arisen Expansion by using the updated Dragon’s Dogma™ 2: Character Creation &amp; Storage on PlayStation 5, Xbox Series X|S, PC via Steam, and now available on Nintendo Switch 2.
			
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			<category domain="https://totalgamingnetwork.com">News</category>
			<dc:creator>Shawn Zipay</dc:creator>
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			<title><![CDATA[Share of the Week: Marvel’s Wolverine – Allies &amp; Villains]]></title>
			<link>https://totalgamingnetwork.com/feeds/3546922-share-of-the-week-marvels-wolverine-allies-villains</link>
			<pubDate>Fri, 09 Oct 2026 17:00:13 GMT</pubDate>
			<description>Last week, we asked you to share moments with allies and villains across Marvel’s Wolverine using #PSshare #PSBlog for a chance to be featured. Here...</description>
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Last week, we asked you to share moments with allies and villains across Marvel’s Wolverine using #PSshare #PSBlog for a chance to be featured. Here are this week’s highlights:<br />
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<a href="https://live.staticflickr.com/65535/55576561926_95e33418de_k.jpg" target="_blank"><img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://live.staticflickr.com/65535/55576561926_95e33418de_k.jpg" border="0" alt="" /></a><br />
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<a href="https://x.com/call_me_xavii/status/2102726805371400259/photo/3" target="_blank"><b>call_me_xavii</b></a><b>  shares Wolverine facing off against Omega Red</b><br />
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<a href="https://live.staticflickr.com/65535/55576729064_abbc5c880a_k.jpg" target="_blank"><img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://live.staticflickr.com/65535/55576729064_abbc5c880a_k.jpg" border="0" alt="" /></a><br />
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<a href="https://x.com/NemesisNatVP/status/2107149179558531317/photo/2" target="_blank"><b>NemesisNatVP</b></a><b> shares a warm portrait of Jean</b><br />
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<a href="https://live.staticflickr.com/65535/55575533337_667fc8404e_b.jpg" target="_blank"><img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://live.staticflickr.com/65535/55575533337_667fc8404e_b.jpg" border="0" alt="" /></a><br />
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<a href="https://www.instagram.com/calisarah1998/p/DeFVFzYIMuv/" target="_blank"><b>calisarah1998</b></a><b> shares Sabretooth and Wolverine ready to attack</b><br />
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<a href="https://live.staticflickr.com/65535/55576729054_42053c468f_b.jpg" target="_blank"><img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://live.staticflickr.com/65535/55576729054_42053c468f_b.jpg" border="0" alt="" /></a><br />
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<a href="https://www.instagram.com/scionjay96/p/DdeYeAmkYAp/" target="_blank"><b>scionjay96</b></a><b> shares a portrait of Mystique</b><br />
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<a href="https://live.staticflickr.com/65535/55576728974_22c272a7dd_k.jpg" target="_blank"><img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://live.staticflickr.com/65535/55576728974_22c272a7dd_k.jpg" border="0" alt="" /></a><br />
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<a href="https://x.com/John_Varela_R/status/2107002851411333409/photo/2" target="_blank"><b>John_Varela_R</b></a><b> shares a showdown between Deathstrike and Jean</b><br />
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<a href="https://live.staticflickr.com/65535/55576981395_08d30f2ce4_b.jpg" target="_blank"><img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://live.staticflickr.com/65535/55576981395_08d30f2ce4_b.jpg" border="0" alt="" /></a><br />
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<a href="https://www.instagram.com/spideroftsushima/p/DeHGQ8NERWi/" target="_blank"><b>spideroftsushima</b></a><b> shares a shadowy portrait of Nathaniel Essex</b><br />
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Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games <a href="https://store.playstation.com/category/349e7f1b-8893-4ce6-a05e-ce83007e7883/1" target="_blank">featuring Photo Mode</a>. Want to be featured in the next Share of the Week?<br />
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<a href="https://live.staticflickr.com/65535/55576981400_679cd3b3ff_k.jpg" target="_blank"><img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://live.staticflickr.com/65535/55576981400_679cd3b3ff_k.jpg" border="0" alt="" /></a><br />
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THEME: Marvel’s Wolverine – Suits<br />
SUBMIT BY: 11:59 PM PT on October 14, 2026<br />
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Next week, share your favorite looks from Marvel’s Wolverine using #PSshare #PSBlog for a chance to be featured.<br />
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<a href="https://blog.playstation.com/2026/10/09/share-of-the-week-marvels-wolverine-allies-villains/" target="_blank">More...</a>]]></content:encoded>
			<category domain="https://totalgamingnetwork.com/feeds">Automated News Feeds</category>
			<dc:creator>PlayStationBot</dc:creator>
			<guid isPermaLink="true">https://totalgamingnetwork.com/feeds/3546922-share-of-the-week-marvels-wolverine-allies-villains</guid>
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			<title>DMZ — 5 Features to Get Excited for in Call of Duty: Modern Warfare 4’s New Mode</title>
			<link>https://totalgamingnetwork.com/feeds/3546921-dmz-5-features-to-get-excited-for-in-call-of-duty-modern-warfare-4s-new-mode</link>
			<pubDate>Fri, 09 Oct 2026 17:00:13 GMT</pubDate>
			<description>Call of Duty’s upcoming DMZ mode sounds like it’s shaping up to be something special. Set on the new Haijin map and inspired by the events and...</description>
			<content:encoded><![CDATA[<br />
Call of Duty’s upcoming DMZ mode sounds like it’s shaping up to be something special. Set on the new Haijin map and inspired by the events and locations from <i>Modern Warfare 4</i>’s Campaign, this open-world combat environment will challenge you to loot, complete objectives, fight both enemies and rival Operators, and extract before everything you’ve earned is lost.<br />
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Recent <a href="https://www.callofduty.com/blog/2026/10/call-of-duty-modern-warfare-4-dmz-how-to-play-forward-operating-base-guide" target="_blank">intel drops on the official Call of Duty Blog</a> have given us a much clearer picture of what awaits in Haijin when DMZ launches as part of <b><i><a href="https://www.xbox.com/en-US/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank">Call of Duty: Modern Warfare 4</a></i></b>. Players who have digitally pre-ordered or pre-purchased <i>Call of Duty: Modern Warfare 4</i> can gain Early Access to the game’s Campaign starting Friday, October 16 and all of DMZ starting Tuesday, October 20.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/MW4_DMZDeepDive_General_01_BRANDED-2c427a0a198e8cefc2de.jpg" border="0" alt="" /><br />
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The events within DMZ are set after the main <i>MW4</i> Campaign, leaving a power vacuum in its wake. Now it’s up to you to identify a new, mysterious threat and dismantle its operations across the DMZ through various deployments. From scavenging for crafting materials and experimenting with new technology, to leveling up an Operator, the mode sounds like it offers plenty to look forward to. Here are five features to get excited for when you begin your deployment.<br />
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<b><b>Crafting with the 3D Printer</b></b><br /><br /><br />
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The 3D Printer will be available back at the Forward Operating Base (FOB) between deployments and will serve as your primary crafting station to build equipment and upgrades for your loadout before you drop into Haijin.<br />
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<a href="https://www.callofduty.com/blog/2026/10/call-of-duty-modern-warfare-4-dmz-how-to-play-forward-operating-base-guide" target="_blank">The Call of Duty Blog shares that</a>, as you progress through the DMZ, you’ll unlock new crafting recipes to create more powerful equipment – as well as upgrades to the 3D Printer and even the Forward Operating Base itself. Recipes can also be found on deployments and, presuming you extract in one piece, you can then craft those items for your Operator back at the FOB.<br />
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When focused on crafting new equipment, the two key things you’ll be looking for when looting on deployments will be Resources and 3D Printer Ingredients – these are the two types of main elements to craft all items.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/MW4_DMZDeepDive_FOB_01_BRANDED-b139446b1021600cf842.jpg" border="0" alt="" /><br />
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There are four basic Resources to find during a deployment: Synthetics, Electronics, Chemicals, and Metals, automatically broken down from looted items, into your Backpack and Stash. 3D Printer Ingredients are rarer materials found in specific areas of Haijin and are valuable as an ingredient to make a new Item. Examples include Binding Catalyst, Biomaterials, Detonators, and Control Units, to name a few.<br />
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Once you have enough of these two types of materials, you can select how many copies of an item you want to craft at once, then choose where crafted items go: send completed items directly to your Stash for later or equip them directly to your Operator to quickly prepare for the next deployment.<br />
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Having this flexibility in how you want to engage the enemy during your deployment can open a variety of experiences in DMZand can make each deployment feel like it matters, even if you come back to the FOB with zero kills to your name – at least you’ve got handful of electronics or a comms module to make it worth your time.<br />
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<b><b>Running Story Missions &amp; Dynamic Ops</b></b><br /><br /><br />
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Extraction shooters are always more engaging when every deployment has a clear purpose. That’s not going to be problem with DMZ as it will offer three ways to deploy: Story Missions, Dynamic Operations, and Free Roam. Of those, Story Missions and Dynamic Operations are two that really stand out with their defined objectives and high-tier rewards.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/MW4_DMZDeepDive_Looting_01_BRANDED-319c74980d1efaa60174.jpg" border="0" alt="" /><br />
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<a href="https://www.callofduty.com/blog/2026/10/call-of-duty-modern-warfare-4-dmz-deep-dive-hajin" target="_blank">According to the Call of Duty Blog</a>, Story Missions will feature narrative-led deployments that you can complete and replay, though some remain locked until prerequisites are met. Each entry provides briefing intel, required objectives, and rewards – usually high-value gear and DMZ Cash – along with options for a random mission and additional milestone rewards.<br />
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Dynamic Operations, meanwhile, give squads multiple goals to pursue within the DMZ. After deploying, you choose an operation and complete its objectives to earn DMZ XP, Cash, and the ability to call in a Supply Drop filled with unpredictable loot. That extra payoff adds anticipation to every successful Op while making Dynamic Operations a promising source of both Cash and XP.<br />
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<b><b>Customizing Your Own Operator</b></b><br /><br /><br />
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Persistent Operators may be DMZ’s most exciting feature because they allow Haijin to leave a lasting mark on you. You’ll begin with two Operator slots, and unlock a third as you progress through DMZ levels. Each Operator then grows stronger by surviving deployments and earning DMZ XP.<br />
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Each successful exfil levels up your Operator’s Dog Tags, and this is the key to gaining Trait Points for your Operator. You can invest those points across the Warfighter, Scout, and Survivalist Trait Trees, creating a meaningful choice between specialization and flexibility: with a maximum of 18 points to earn, and a choice of over 60 Trait Points to augment your Operator, you can tailor each Operator to your skills and preferred role.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/MW4_DMZDeepDive_Roze_01_BRANDED-3484fb0c4e777a3fc841.jpg" border="0" alt="" /><br />
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For example, Warfighter Traits include Combat Resistance, Quick Fix, and Viper Sense; Scout Traits include improved Thermal Padding, UAV Upgrade, and Field Crafting; while Survivalist Traits include Faster and Free Revives, increased Consumable Duration, and many more.<br />
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But here’s where it gets dicey: if an Operator fails to extract and becomes MIA, you must either recover them with DMZ Cash or dismiss them. Because recovery costs rise with Trait investment, bringing back a high-level Operator becomes increasingly expensive. Recovered Operators keep their Traits but lose their gear, putting real weight behind every deployment.<br />
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<b><b>All the Looting</b></b><br /><br /><br />
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The chase for loot is at the heart of every extraction shooter, and DMZ makes each haul matter beyond the current deployment. Returning to base with a pack full of supplies doesn’t just feel rewarding – it improves your chances of success the next time you enter Hajin.<br />
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Once you drop into a deployment, looting should be a top priority. Searching containers provides resources for combat, supports marked Operations, strengthens your position in Hajin, and offers a reliable way to earn DMZ XP and advance the FOB.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/MW4_DMZDeepDive_Looting_01v2_BRANDED-dc3ec4962d8a34c58ecc.jpg" border="0" alt="" /><br />
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Everything you acquire – including the contents of your Bank and Stash – is shared across all Active Duty Operators. That makes specialized Scout Traits valuable beyond a single character: you can send a skilled looter after high-value items, then equip those resources on the Operator best suited to a different type of action during your subsequent deployment.<br />
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Once you understand the basics, use the 3D Printer at the FOB to learn where specific materials are most likely to appear. Those hints can guide your route through Hajin and help you focus on locations that contain the resources your next craft requires.<br />
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<b><b>Extracting Like There’s No Tomorrow</b></b><br /><br /><br />
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Now it all leads to this: getting out alive. If you’ve ever played an extraction shooter, you know there’s nothing quite like calling in an extraction and waiting for the ride out while every nearby threat closes in. That final sprint to exfil is where all the planning, looting, and hard-won progress are put on the line. Now it’s DMZ’s turn to make your hands sweaty and get your heart rate up.<br />
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That’s what excites us the most: the stories you’ll tell about escaping Hajin against all odds, carrying out the loot you needed, and keeping a hard-earned Operator alive for one more deployment.<br />
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<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/MW4_DMZDeepDive_HeliExfil_01_BRANDED-adcc6d8ea8d802b49116.jpg" border="0" alt="" /><br />
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Taken together, these systems make every deployment feel like part of a larger journey – one where the gear you craft, the missions you complete, the Operators you develop, and the loot you recover all feed into the next high-stakes run. Find out whether you’ll have what it takes to survive Haijin when DMZ launches as part of <b><i><a href="https://www.xbox.com/en-US/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank">Call of Duty: Modern Warfare 4</a></i></b>. Pre-order <i>Call of Duty: Modern Warfare 4</i> today to gain Early Access to the game’s Campaign starting Friday, October 16 and all of DMZ starting Tuesday, October 20.<br />
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		<a href="https://www.microsoft.com/en-us/store/apps/9nwwns0c3007" target="_blank"><br />
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						<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://assets.onestore.ms/cdnfiles/sfw-service-web-onestore-onerf-2017-11-8-12/store/common/images/xpalogo_black.png" border="0" alt="" /><br />
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	<b>Call of Duty®: Modern Warfare® 4 – Vault Edition</b><br /><br />				<br />
						Activision Publishing Inc.<br />
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			☆☆☆☆☆<br />
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			★★★★★<br />
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				$99.99<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9nwwns0c3007" target="_blank">Pre-order</a><br />
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		Pre-order loyalty discount for previous Call of Duty® owners: 10% off Modern Warfare® 4 Vault Edition for eligible players*.<br />
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Pre-order any digital edition and receive:<br />
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– Inner Circuit Weapon Blueprint – Unlock the Inner Circuit Weapon Blueprint in Call of Duty®: Modern Warfare® 4 at launch. Show off the Xbox 25th Anniversary Edition on Xbox Series X|S only**<br />
– Items for immediate use in Call of Duty®: Black Ops 7 and Call of Duty®: Warzone<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" border="0" alt="" />***. Also available in Modern Warfare® 4 at launch:<br />
— Hunter Killer Operator Skin – Immediately unlock the Hunter Killer Operator Skin<br />
— Gilded Pearl Camo Pack – Immediately unlock the Moonlit Pearl weapon camo. Plus, get access to unlock the Gilded Ruin weapon camo.<br />
– Campaign Early Access, starting October 16th****<br />
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The Vault Edition includes:<br />
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– Call of Duty®: Modern Warfare® 4<br />
– Hostile Alliance Operator Pack<br />
— 4 Operator Skins: Price, Valeria, Ghost, Blix<br />
– Special Forces Operator Pack<br />
— 4 Operator Skins representing the United Kingdom, Germany, France, and South Korea, each with voice packs in their local languages<br />
– Signature Weapon Collection<br />
— 5 Signature Weapons<br />
– BlackCell (1 Season)*****<br />
— Includes: Battle Pass, 20 Tier Skips, 1,100 CP and more<br />
– DMZ Deployment Bonus<br />
— Additional bonus content in DMZ<br />
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War erupts on the Korean Peninsula as North Korea launches a full-scale invasion that threatens to destabilize the world in Call of Duty®: Modern Warfare® 4.<br />
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A young squad of South Korean soldiers fight to survive on the collapsing front lines, while half a world away a vengeful Captain Price wages a personal war from the shadows as he stays one step ahead of those hunting him. As Price’s off-book mission collides with the forces behind the invasion, the war spreads beyond anyone’s control.<br />
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Modern Warfare® 4 pushes the series into darker and more dangerous territory, where consequence and escalation bring long-running storylines to a powerful and emotional breaking point.<br />
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– Campaign drops players into trench warfare in Korea, close-quarters combat in New York, high-octane chases through Paris, SAS night raids in Mumbai, and city-wide assaults to reclaim occupied territory.<br />
– Multiplayer delivers grounded, precise combat where fluid movement, player choice, and greater control define every engagement.<br />
– In DMZ, players operate as an off-the-books asset behind enemy lines, where every extraction run into contested territory forces hard choices about which objectives to pursue, what to secure, and when to get out.<br />
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Available on Xbox Series X|S and Xbox on PC, not available on Xbox One. Not on Xbox Game Pass this year.<br />
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Online Multiplayer requires a Game Pass Essential subscription (sold separately).<br />
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TPM 2.0 and Secure Boot required for PC, other security measures may be enforced. Learn more at <a href="https://support.activision.com/tpm" target="_blank">https://support.activision.com/tpm</a>.<br />
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*Based on MSRP, discount applied at checkout. To qualify, must own and have played one of the following Call of Duty® titles on the same Xbox account as being used for current Pre-order: Modern Warfare® (2019), Modern Warfare® 2 Campaign Remastered (2020), Black Ops Cold War, Vanguard, Modern Warfare® II (2022), Modern Warfare® III (2023), Black Ops 6, or Black Ops 7. Offer subject to change, applies to Pre-orders only. Offer valid until 23rd October 2026. Visit support.activision.com/mw4 for full details.<br />
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**Call of Duty®: Modern Warfare® 4 on Xbox Series X|S / Xbox on PC required to redeem. The Inner Circuit Weapon Blueprint features an Xbox 25th Anniversary visual treatment when used on Xbox Series X|S. On all other supported platforms, the Blueprint will appear with its authentic mil-spec visual treatment. Must be redeemed by October 23rd, 2027.<br />
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***Call of Duty®: Black Ops 7 or Call of Duty®: Warzone<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" border="0" alt="" /> on Xbox Series X|S / Xbox PC required to redeem. Sold / downloaded separately. Must be redeemed by October 23rd, 2027.<br />
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****Actual play time subject to possible outages and applicable time zone differences. Actual platform availability and start date subject to change.<br />
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*****BlackCell, Battle Pass, Call of Duty® Points and Tier Skips will be accessible in Modern Warfare® 4 upon availability of the Season 1 Battle Pass in-game. Redemption applies to one Season of the Modern Warfare® 4 Battle Pass only.<br />
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Content, features, services, online play, and support not available in all regions, and may vary, change, or terminate.<br />
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Requires an Activision account and acceptance of the Activision Software License and Services Agreement. A mobile phone number linked to your Activision account may be required to play Modern Warfare® 4.<br />
<br />
Additional storage space may be required for mandatory game updates.<br />
<br />
For more information, please visit <a href="https://www.callofduty.com" target="_blank">www.callofduty.com</a>.<br />
<br />
©/TM/® 2026 Activision Publishing, Inc. This product contains software technology licensed from Id Software ('Id Technology'). Id Technology © 1999-2026 Id Software, Inc.	<br />
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	<b>Call of Duty®: Modern Warfare® 4</b><br /><br />				<br />
						Activision Publishing Inc.<br />
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			☆☆☆☆☆<br />
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			★★★★★<br />
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				$69.99<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9ncpsqqd1z66" target="_blank">Pre-order</a><br />
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		Pre-order any digital edition and receive:<br />
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– Inner Circuit Weapon Blueprint – Unlock the Inner Circuit Weapon Blueprint in Call of Duty®: Modern Warfare® 4 at launch. Show off the Xbox 25th Anniversary Edition on Xbox Series X|S only*<br />
– Items for immediate use in Call of Duty®: Black Ops 7 and Call of Duty®: Warzone<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" border="0" alt="" />**. Also available in Modern Warfare® 4 at launch:<br />
— Hunter Killer Operator Skin – Immediately unlock the Hunter Killer Operator Skin<br />
— Gilded Pearl Camo Pack – Immediately unlock the Moonlit Pearl weapon camo. Plus, get access to unlock the Gilded Ruin weapon camo.<br />
– Campaign Early Access, starting October 16th***<br />
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War erupts on the Korean Peninsula as North Korea launches a full-scale invasion that threatens to destabilize the world in Call of Duty®: Modern Warfare® 4.<br />
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A young squad of South Korean soldiers fight to survive on the collapsing front lines, while half a world away a vengeful Captain Price wages a personal war from the shadows as he stays one step ahead of those hunting him. As Price’s off-book mission collides with the forces behind the invasion, the war spreads beyond anyone’s control.<br />
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Modern Warfare® 4 pushes the series into darker and more dangerous territory, where consequence and escalation bring long-running storylines to a powerful and emotional breaking point.<br />
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– Campaign drops players into trench warfare in Korea, close-quarters combat in New York, high-octane chases through Paris, SAS night raids in Mumbai, and city-wide assaults to reclaim occupied territory.<br />
– Multiplayer delivers grounded, precise combat where fluid movement, player choice, and greater control define every engagement.<br />
– In DMZ, players operate as an off-the-books asset behind enemy lines, where every extraction run into contested territory forces hard choices about which objectives to pursue, what to secure, and when to get out.<br />
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Available on Xbox Series X|S and Xbox on PC, not available on Xbox One. Not on Xbox Game Pass this year.<br />
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Online Multiplayer requires a Game Pass Essential subscription (sold separately).<br />
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TPM 2.0 and Secure Boot required for PC, other security measures may be enforced. Learn more at <a href="https://support.activision.com/tpm" target="_blank">https://support.activision.com/tpm</a>.<br />
<br />
*Call of Duty®: Modern Warfare® 4 on Xbox Series X|S / Xbox on PC required to redeem. The Inner Circuit Weapon Blueprint features an Xbox 25th Anniversary visual treatment when used on Xbox Series X|S. On all other supported platforms, the Blueprint will appear with its authentic mil-spec visual treatment. Must be redeemed by October 23rd, 2027.<br />
<br />
**Call of Duty®: Black Ops 7 or Call of Duty®: Warzone<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" border="0" alt="" /> on Xbox Series X|S / Xbox PC required to redeem. Sold / downloaded separately. Must be redeemed by October 23rd, 2027.<br />
<br />
***Actual play time subject to possible outages and applicable time zone differences. Actual platform availability and start date subject to change.<br />
<br />
Content, features, services, online play, and support not available in all regions, and may vary, change, or terminate.<br />
<br />
Requires an Activision account and acceptance of the Activision Software License and Services Agreement. A mobile phone number linked to your Activision account may be required to play Modern Warfare® 4.<br />
<br />
Additional storage space may be required for mandatory game updates.<br />
<br />
For more information, please visit <a href="https://www.callofduty.com" target="_blank">www.callofduty.com</a>.<br />
<br />
©/TM/® 2026 Activision Publishing, Inc. This product contains software technology licensed from Id Software ('Id Technology'). Id Technology © 1999-2026 Id Software, Inc.	<br />
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			<img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://store-images.s-microsoft.com/image/apps.6583.14032542406050839.b1decfc3-85f7-4966-b3e1-836183a6dad0.ff0aaa66-376a-4711-88dd-e82b30cdbb05?w=400&amp;h=600" border="0" alt="" /><br />
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	<b>Call of Duty®: Modern Warfare® 4 – Vault Edition Upgrade</b><br /><br />				<br />
						Activision Publishing Inc.<br />
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			☆☆☆☆☆<br />
						28<br />
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			★★★★★<br />
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				$30<br />
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	<a href="https://www.microsoft.com/en-us/store/apps/9n5rj569gvz2" target="_blank">Get it now</a><br />
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		Upgrade to the Vault Edition and receive the following bonus content*:<br />
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– Hostile Alliance Operator Pack<br />
— 4 Operator Skins: Price, Valeria, Ghost, Blix<br />
– Special Forces Operator Pack<br />
— 4 Operator Skins representing the United Kingdom, Germany, France, and South Korea, each with voice packs in their local languages<br />
– Signature Weapon Collection<br />
— 5 Signature Weapons<br />
– BlackCell (1 Season)**<br />
— Includes: Battle Pass, 20 Tier Skips, 1,100 CP and more<br />
– DMZ Deployment Bonus<br />
— Additional bonus content in DMZ<br />
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Available on Xbox Series X|S and Xbox on PC, not available on Xbox One. Not on Xbox Game Pass this year.<br />
<br />
*Requires existing ownership of the digital version of Call of Duty®: Modern Warfare® 4 on Xbox Series X|S / Xbox PC (sold separately).<br />
<br />
**BlackCell, Battle Pass, Call of Duty® Points and Tier Skips will be accessible in Modern Warfare® 4 upon availability of the Season 1 Battle Pass in-game. Redemption applies to one Season of the Modern Warfare® 4 Battle Pass only. <br />
<br />
For more information, please visit <a href="https://www.callofduty.com" target="_blank">www.callofduty.com</a>.<br />
<br />
©/TM/® 2026 Activision Publishing, Inc. This product contains software technology licensed from Id Software ('Id Technology'). Id Technology © 1999-2026 Id Software, Inc.	<br />
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The post <a href="https://news.xbox.com/en-us/2026/10/09/dmz-5-features-get-excited-for-mw4/" target="_blank">DMZ — 5 Features to Get Excited for in Call of Duty: Modern Warfare 4’s New Mode</a> appeared first on <a href="https://news.xbox.com/en-us" target="_blank">XBOX Wire</a>.<br />
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<a href="https://news.xbox.com/en-us/2026/10/09/dmz-5-features-get-excited-for-mw4/" target="_blank">More...</a>]]></content:encoded>
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