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Shattered Horizon Review

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  • Shattered Horizon Review


    Our very own, Alex98uk, has had a chance to give Futuremark Games Studios first release, Shattered Horizon a spin. How did Alex fare in his outer space adventures?
    Now, down to the main content - the multiplayer experience. Loading into a server, you are given the ability to choose which faction to fight for, MMC or ISA. I was able to join a team with more players on thus creating an imbalance; I did not notice whether balancing was carried out later. Spawning sees you chucked into the level, just inside the out of bounds area (which kills in a similar way to Battlefield 2) but not in the middle of objects. This helps cut down on camping as the enemy have nowhere to hide from which they can kill spawning players. Depending on the game mode and your own focus, you can either proceed to capture/defend objectives or simply look for an enemy to pick on.

    Players can only use a plain looking assault rifle with grenade launcher. Whilst this makes each battle more equal, it stifles the ability to play in different ways. A magnified scope can be used to shoot targets too far away to engage normally, but the hugely excessive amount of sway means it feels like you are playing drunk and thus makes hitting anything rather difficult. Shooting in scoped mode also fires 10 rounds, providing so much kickback that you find yourself looking completely the wrong way half the time.

    That is just the tip of the iceberg there. For more of Alex's in-depth review of Shattered Horizon, head on over to our new articles section and read through the rest. Perhaps he'll sway you to either pick up the $20 (USD) title or not.
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