Dolby Axon, the future of voice communication for online games and virtual worlds, was recently shown off at the PAX conference in Seattle, Washington and our very own staff writer Dairuka Sutain had a chance to take a look at it.
Nothing is more painful than having to turn your speakers up to cater to an extremely quiet individual with a very poor microphone, only to have a very amped up person join your chat room and speak with garble and static. It's not uncommon, and it's one of the most annoying aspects of modern VOIP. Dolby aims to correct this little oversight in voice over internet protocol, by offering up what they've called "Axon."
Axon aims to differentiate itself from other voice over internet protocol programs by offering up uniquely designed visual chatrooms where people can position and reposition themselves in each channel's "Room", the room contains about a hundred different tile settings allowing currently, up to 50 different people to crowd the area without crowding the voice chat, even if they're all talking at once. This is primarily because your location in the room determines the volume of your microphone depending on the direction that your "arrow" or "nose" is pointing as well as how far you are from the person you're talking to. This is particularly ingenius because it allows you to distance yourself from those really loud garbled individuals with poor microphones without cutting them off completely. It also allows you to move in closer to the people with really quiet microphones to turn up the volume on them, without turning up the volume on other people on the channel.
Axon aims to differentiate itself from other voice over internet protocol programs by offering up uniquely designed visual chatrooms where people can position and reposition themselves in each channel's "Room", the room contains about a hundred different tile settings allowing currently, up to 50 different people to crowd the area without crowding the voice chat, even if they're all talking at once. This is primarily because your location in the room determines the volume of your microphone depending on the direction that your "arrow" or "nose" is pointing as well as how far you are from the person you're talking to. This is particularly ingenius because it allows you to distance yourself from those really loud garbled individuals with poor microphones without cutting them off completely. It also allows you to move in closer to the people with really quiet microphones to turn up the volume on them, without turning up the volume on other people on the channel.
You can read more about Dolby Axon by visiting right here.

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