Network Staff member Manzi takes a little time out from reviewing video games to reflect on the state of the Adventure genre in the most recent installment of the From the Editors' Desks series.
Go back with me, back in time, to a time when there was no Halo, no Metal Gear Solid, no Guitar Hero, not even Quake -- A time of vast adventures where the mind was challenged and the gaming great. This is, of course, the early 1990’s; for those of us old enough to remember it, we will remember games like Full Throttle, Monkey Island, Sam & Max, Torin’s Passage, and Myst.
As gaming grew in the 1990’s, people started to forget about adventure games, especially with the emergence of id Software’s Doom and 3D Realm’s Duke Nukem. Adventure games played heavily on the gamer’s thinking skills through logic puzzles and sometimes just putting two and two together to figure out something that works.
Back in the early 90’s and years before, adventure games were fantastic and were the big money makers of the gaming industry. Why shouldn’t they have been with developers like Tim Schafer (Monkey Island) and Al Lowe (Leisure Suit Larry)? These are just two of many developers who also wrote some of the best comedic stories that just aren’t found in the games of this present era. As first person shooters, real time strategy, and role playing games took the forefront from the mid to late 1990’s and onward we began to forget about our old friend the adventure game.
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Is the time right to revive the adventure genre with the oversaturated FPS market? Make sure to leave your comments in the blog entry or in this thread.
<img src="http://images.totalgamingnetwork.com/images/Full_Throttle_-_large.gif" border="0" width="520">
Go back with me, back in time, to a time when there was no Halo, no Metal Gear Solid, no Guitar Hero, not even Quake -- A time of vast adventures where the mind was challenged and the gaming great. This is, of course, the early 1990’s; for those of us old enough to remember it, we will remember games like Full Throttle, Monkey Island, Sam & Max, Torin’s Passage, and Myst.
As gaming grew in the 1990’s, people started to forget about adventure games, especially with the emergence of id Software’s Doom and 3D Realm’s Duke Nukem. Adventure games played heavily on the gamer’s thinking skills through logic puzzles and sometimes just putting two and two together to figure out something that works.
Back in the early 90’s and years before, adventure games were fantastic and were the big money makers of the gaming industry. Why shouldn’t they have been with developers like Tim Schafer (Monkey Island) and Al Lowe (Leisure Suit Larry)? These are just two of many developers who also wrote some of the best comedic stories that just aren’t found in the games of this present era. As first person shooters, real time strategy, and role playing games took the forefront from the mid to late 1990’s and onward we began to forget about our old friend the adventure game.
Continue Reading...
Is the time right to revive the adventure genre with the oversaturated FPS market? Make sure to leave your comments in the blog entry or in this thread.

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