In the latest entry in TGN's editorial series From the Editors' Desks, I myself go into full detail on the differences in opinion over what has infamously become known as Bunny Hopping. Check it out:
Go to any First Person Shooter forum and you’ll find threads about it. It is the most wide spread discussion, debate and debacle known to the genre. In all of it’s variants, in all of it’s glory, in all of it’s dubiousness, “Bunny Hopping” still manages to live on as one of the most hated and loved, exploit or tactic used today. For those of you not in the know, Bunny Hopping is essentially the repeated use of the Jump, Crouch and Prone buttons in quick succession. In many older games such as Unreal Tournament, this actually has a particular side effect of messing up hit-boxes through server side latency. What happens on the player doing the shooting’s screen, doesn’t happen on the person doing the jumping’s. Basically this “exploit” caused erroneous packets of data ending up with one doing the shooting seeing one thing, while the person doing the jumping is actually somewhere else, watching the other player miss him the whole time.
This left a lasting impression in the minds of today’s modern gamers. Many of which are veterans from older games such as the aforementioned. This lasting impression results in misconceptions in today’s modern games such as Call of Duty 4, where the hitboxes aren’t affected, or if they are, aren’t nearly as worn and torn as the ones in the shooters we played back before the turn of the millennium.
So, we’ll all have to sit back and ask ourselves one thing: Is Bunny Hopping still an exploit? Or is it a tactic now?
Continue Reading...
It doesn't matter what FPS you play, I guarantee you've seen this in one form or another, so take some time to read up and then discuss the article by posting your own opinions on this delicate and sensitive subject either in this thread or on the Blog.
-- Busted Analog is an editorial series meant to ventilate some of the more frustrating aspects of gaming, or to just poke fun at games. Whether it's a problem with publishers, developers, gamers or the games themselves, you can be sure to read about it here in the weekly to monthly updates. Just remember that the opinions you read here are the author's alone, and they are not representative of the entire Total Gaming Network.
Go to any First Person Shooter forum and you’ll find threads about it. It is the most wide spread discussion, debate and debacle known to the genre. In all of it’s variants, in all of it’s glory, in all of it’s dubiousness, “Bunny Hopping” still manages to live on as one of the most hated and loved, exploit or tactic used today. For those of you not in the know, Bunny Hopping is essentially the repeated use of the Jump, Crouch and Prone buttons in quick succession. In many older games such as Unreal Tournament, this actually has a particular side effect of messing up hit-boxes through server side latency. What happens on the player doing the shooting’s screen, doesn’t happen on the person doing the jumping’s. Basically this “exploit” caused erroneous packets of data ending up with one doing the shooting seeing one thing, while the person doing the jumping is actually somewhere else, watching the other player miss him the whole time.
This left a lasting impression in the minds of today’s modern gamers. Many of which are veterans from older games such as the aforementioned. This lasting impression results in misconceptions in today’s modern games such as Call of Duty 4, where the hitboxes aren’t affected, or if they are, aren’t nearly as worn and torn as the ones in the shooters we played back before the turn of the millennium.
So, we’ll all have to sit back and ask ourselves one thing: Is Bunny Hopping still an exploit? Or is it a tactic now?
Continue Reading...
It doesn't matter what FPS you play, I guarantee you've seen this in one form or another, so take some time to read up and then discuss the article by posting your own opinions on this delicate and sensitive subject either in this thread or on the Blog.
-- Busted Analog is an editorial series meant to ventilate some of the more frustrating aspects of gaming, or to just poke fun at games. Whether it's a problem with publishers, developers, gamers or the games themselves, you can be sure to read about it here in the weekly to monthly updates. Just remember that the opinions you read here are the author's alone, and they are not representative of the entire Total Gaming Network.

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