Editorial: Busted Analog - inFAMOUS vs Prototype

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Editorial: Busted Analog - inFAMOUS vs Prototype

    In the latest entry in our editorial series From the Editors' Desks, Dairuka compares the very similar games inFAMOUS and Prototype. He takes a look at many different aspects of each game and eventually gives the readers his opinion on which game to play. Check it out:

    It’s time to face the facts: We all knew this was coming. With all of these discussions popping up all over the Internet based on this very subject, I figured, why not dabble in this myself? So, after putting in twenty hours on each game and having beaten both, I’m giving a verdict to help players decide exactly which of these two games they’d rather play first, which one(s) they should buy, or which one(s) they should rent.

    Which game had the better powers?
    After having spent at least a couple hours farming up enough Evolution Points for each and every single skill you can get in Prototype, I was wholeheartedly disappointed to discover that I rarely used even half of the powers that Alex Mercer gets. It didn’t make sense to use the whip powers for anything except latching onto helicopters when the claws were better for crowd control. It didn’t make sense to use the painstakingly long cut-scene-driven hammer drops on armor when I could just as easily three shot them with my hammer attacks anyway.

    inFAMOUS fared better merely because I managed to use each and every single power in the game, mostly because every one of those powers in the game were designed to help Cole survive in the downtrodden Empire City. This may just be personal taste talking, but inFAMOUS’ shooter powers were far more enjoyable than the button mash powers given to us in Prototype.

    Winner: inFAMOUS

    Continue Reading...

    Be sure to leave your thoughts and comments either in this thread or within the blog.

    -- Busted Analog (Formerly Broken Joystiq), is a new editorial series meant to ventilate some of the more frustrating aspects of gaming. Whether it's a problem with publishers, developers, gamers or the games themselves, you can be sure to read about it here in the weekly to monthly updates. Just remember that the opinions you read here are the author's alone, and they are not representative of the entire Total Gaming Network.
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