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Operation Peacekeeper Mod Update

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  • Operation Peacekeeper Mod Update

    There is a new update posted today over at the Operation Peacekeeper mod website. They have some very impressive renders to show off. Take a look:
    First to mention: a weapon with a calibre of 5.56mm and a grenade launcher, calibre 40mm – the ZA M21. The new M21 has been modelled by Razor and Joe. Kampfwiesel is responsible for the skins. Weapon settings have been done by Starforce and Nightmare. Here are the render pics of the M21 with the grenade launcher.

    <a href="http://www.totalbf2.com/images.php?img=news/images/m21render1.jpg"><img src="/news/images/thumb_m21render1.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/m21render2.jpg"><img src="/news/images/thumb_m21render2.jpg"></a>
    A strategically placed machine gun can be worth a million in combat. Whether to cover an area, to support forward moving troops or to secure an area when leaving: a machine gun can be used to control the enemy’s moves and to support your own position. Who’s going to get in the way of a firing machine gun? So to give your own troops good fire power, we recommend to use the M84 when playing on the Serbian side in OPK.

    <a href="http://www.totalbf2.com/images.php?img=news/images/m84mgrender1.jpg"><img src="/news/images/thumb_m84mgrender1.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/m84mgrender2.jpg"><img src="/news/images/thumb_m84mgrender2.jpg"></a>
    From assault rifle and machine gun over to sniper rifles. To be able to fight over long distances, its necessary to have material of high technical quality to rely on. In this area the Serbian-montenegrian army is equipped with the M76 which meets these requirements. With the mauser calibre 7.92 mm (8x57 IS) known from world war II, this weapon is exotic in the range of ZA’s weaponry. The shooting range is about 100m, the V0 730 m/sec. Model by hunter, skin by Kampfwiesel, code by Starforce and Nightmare.

    <a href="http://www.totalbf2.com/images.php?img=news/images/m76render1.jpg"><img src="/news/images/thumb_m76render1.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/m76render2.jpg"><img src="/news/images/thumb_m76render2.jpg"></a>

    A very nice update from these guys! To learn more and check out the rest of the images, visit the OPK site here.

  • #2
    Re: Operation Peacekeeper Mod Update

    *sigh*

    i said it with DC and i'll say it to you: The safety is on! (its on fire mode for the pkm - but not the ak-varient)

    Comment


    • #3
      Re: Operation Peacekeeper Mod Update

      Originally posted by troybob
      *sigh*

      i said it with DC and i'll say it to you: The safety is on! (its on fire mode for the pkm - but not the ak-varient)

      You know troy, if you were a transformer you would be a magnifying glass.






      .. I would be a rock.

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      • #4
        Re: Operation Peacekeeper Mod Update

        As always, very impressive update from you guys. Keep it up!

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        • #5
          Re: Operation Peacekeeper Mod Update

          Awesome render. I love how every weapon is in set up shot with great lighting and perfect setting. It really helps show off the fact that these weapons look real. Im really impressed.

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          • #6
            Re: Operation Peacekeeper Mod Update

            must be set to "safe" after testshooting... *g* will be fixed ingame...

            Comment


            • #7
              Re: Operation Peacekeeper Mod Update

              Good stuff. Keep it up!

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              • #8
                Re: Operation Peacekeeper Mod Update

                Incredible work guys. Love the detail!

                Keep it up.

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                • #9
                  Re: Operation Peacekeeper Mod Update

                  Originally posted by Osis
                  must be set to "safe" after testshooting... *g* will be fixed ingame...
                  oh yeah. I guess it's a good idea to take the pictures with the safety on. Safety first!

                  Comment


                  • #10
                    Re: Operation Peacekeeper Mod Update

                    Zomg EoTechs!!! Will be cool to see how you implement those in gameplay. Can't wait!

                    Comment


                    • #11
                      Re: Operation Peacekeeper Mod Update

                      They look sweet
                      Keep it up!
                      Im downloading for sure!

                      Comment


                      • #12
                        Re: Operation Peacekeeper Mod Update

                        @ Sir FordMustang: What do you expect on the Eotechs? are simple reddodts...

                        Comment


                        • #13
                          Re: Operation Peacekeeper Mod Update

                          Originally posted by Osis
                          @ Sir FordMustang: What do you expect on the Eotechs? are simple reddodts... [/URL]
                          They've always seemed different than red dot to me. I guess they kinda are, i don't know just make them fun to use

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